summaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers/common/meta_copy_image.c
blob: fc0cbaf1bd8fad6be397106601fc76225961b2d9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
/*
 * Mesa 3-D graphics library
 *
 * Copyright (C) 2014 Intel Corporation.  All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 */

#include "glheader.h"
#include "context.h"
#include "enums.h"
#include "imports.h"
#include "macros.h"
#include "teximage.h"
#include "texobj.h"
#include "fbobject.h"
#include "buffers.h"
#include "state.h"
#include "mtypes.h"
#include "meta.h"

/* This function makes a texture view without bothering with all of the API
 * checks.  Most of them are the same for CopyTexSubImage so checking would
 * be redundant.  The one major difference is that we don't check for
 * whether the texture is immutable or not.  However, since the view will
 * be created and then immediately destroyed, this should not be a problem.
 */
static bool
make_view(struct gl_context *ctx, struct gl_texture_image *tex_image,
          struct gl_texture_image **view_tex_image, GLuint *view_tex_name,
          GLenum internal_format)
{
   struct gl_texture_object *tex_obj = tex_image->TexObject;
   struct gl_texture_object *view_tex_obj;
   mesa_format tex_format;

   /* Set up the new texture object */
   _mesa_GenTextures(1, view_tex_name);
   view_tex_obj = _mesa_lookup_texture(ctx, *view_tex_name);
   if (!view_tex_obj)
      return false;

   tex_format = _mesa_choose_texture_format(ctx, view_tex_obj, tex_obj->Target,
                                           0, internal_format,
                                           GL_NONE, GL_NONE);

   if (!ctx->Driver.TestProxyTexImage(ctx, tex_obj->Target, 0, tex_format,
                                      tex_image->Width, tex_image->Height,
                                      tex_image->Depth, 0)) {
      _mesa_DeleteTextures(1, view_tex_name);
      *view_tex_name = 0;
      return false;
   }

   view_tex_obj->Target = tex_obj->Target;

   *view_tex_image = _mesa_get_tex_image(ctx, view_tex_obj, tex_obj->Target, 0);

   if (!*view_tex_image) {
      _mesa_DeleteTextures(1, view_tex_name);
      *view_tex_name = 0;
      return false;
   }

   _mesa_init_teximage_fields(ctx, *view_tex_image,
                              tex_image->Width, tex_image->Height,
                              tex_image->Depth,
                              0, internal_format, tex_format);

   view_tex_obj->MinLevel = tex_image->Level;
   view_tex_obj->NumLevels = 1;
   view_tex_obj->MinLayer = tex_obj->MinLayer;
   view_tex_obj->NumLayers = tex_obj->NumLayers;
   view_tex_obj->Immutable = tex_obj->Immutable;
   view_tex_obj->ImmutableLevels = tex_obj->ImmutableLevels;
   view_tex_obj->Target = tex_obj->Target;

   if (ctx->Driver.TextureView != NULL &&
       !ctx->Driver.TextureView(ctx, view_tex_obj, tex_obj)) {
      _mesa_DeleteTextures(1, view_tex_name);
      *view_tex_name = 0;
      return false; /* driver recorded error */
   }

   return true;
}

/** A partial implementation of glCopyImageSubData
 *
 * This is a partial implementation of glCopyImageSubData that works only
 * if both textures are uncompressed and the destination texture is
 * renderable.  It uses a slight abuse of a texture view (see make_view) to
 * turn the source texture into the destination texture type and then uses
 * _mesa_meta_BlitFramebuffers to do the copy.
 */
bool
_mesa_meta_CopyImageSubData_uncompressed(struct gl_context *ctx,
                                         struct gl_texture_image *src_tex_image,
                                         int src_x, int src_y, int src_z,
                                         struct gl_texture_image *dst_tex_image,
                                         int dst_x, int dst_y, int dst_z,
                                         int src_width, int src_height)
{
   GLuint src_view_texture = 0;
   struct gl_texture_image *src_view_tex_image;
   GLuint fbos[2];
   bool success = false;
   GLbitfield mask;
   GLenum status, attachment;

   if (_mesa_is_format_compressed(dst_tex_image->TexFormat))
      return false;

   if (_mesa_is_format_compressed(src_tex_image->TexFormat))
      return false;

   if (src_tex_image->InternalFormat == dst_tex_image->InternalFormat) {
      src_view_tex_image = src_tex_image;
   } else {
      if (!make_view(ctx, src_tex_image, &src_view_tex_image, &src_view_texture,
                     dst_tex_image->InternalFormat))
         goto cleanup;
   }

   /* We really only need to stash the bound framebuffers. */
   _mesa_meta_begin(ctx, 0);

   _mesa_GenFramebuffers(2, fbos);
   _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, fbos[0]);
   _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[1]);

   switch (_mesa_get_format_base_format(src_tex_image->TexFormat)) {
   case GL_DEPTH_COMPONENT:
      attachment = GL_DEPTH_ATTACHMENT;
      mask = GL_DEPTH_BUFFER_BIT;
      break;
   case GL_DEPTH_STENCIL:
      attachment = GL_DEPTH_STENCIL_ATTACHMENT;
      mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
      break;
   case GL_STENCIL_INDEX:
      attachment = GL_STENCIL_ATTACHMENT;
      mask = GL_STENCIL_BUFFER_BIT;
      break;
   default:
      attachment = GL_COLOR_ATTACHMENT0;
      mask = GL_COLOR_BUFFER_BIT;
      _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0);
      _mesa_ReadBuffer(GL_COLOR_ATTACHMENT0);
   }

   _mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, attachment,
                             src_view_tex_image, src_z);

   status = _mesa_CheckFramebufferStatus(GL_READ_FRAMEBUFFER);
   if (status != GL_FRAMEBUFFER_COMPLETE)
      goto meta_end;

   _mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, attachment,
                             dst_tex_image, dst_z);

   status = _mesa_CheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
   if (status != GL_FRAMEBUFFER_COMPLETE)
      goto meta_end;

   /* Since we've bound a new draw framebuffer, we need to update its
    * derived state -- _Xmin, etc -- for BlitFramebuffer's clipping to
    * be correct.
    */
   _mesa_update_state(ctx);

   /* We skip the core BlitFramebuffer checks for format consistency.
    * We have already created views to ensure that the texture formats
    * match.
    */
   ctx->Driver.BlitFramebuffer(ctx, src_x, src_y,
                               src_x + src_width, src_y + src_height,
                               dst_x, dst_y,
                               dst_x + src_width, dst_y + src_height,
                               mask, GL_NEAREST);

   success = true;

meta_end:
   _mesa_DeleteFramebuffers(2, fbos);
   _mesa_meta_end(ctx);

cleanup:
   _mesa_DeleteTextures(1, &src_view_texture);

   return success;
}