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/*
* Mesa 3-D graphics library
* Version: 7.6
*
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef META_H
#define META_H
#include "main/mtypes.h"
/**
* \name Flags for meta operations
* \{
*
* These flags are passed to _mesa_meta_begin().
*/
#define MESA_META_ALL ~0x0
#define MESA_META_ALPHA_TEST 0x1
#define MESA_META_BLEND 0x2 /**< includes logicop */
#define MESA_META_COLOR_MASK 0x4
#define MESA_META_DEPTH_TEST 0x8
#define MESA_META_FOG 0x10
#define MESA_META_PIXEL_STORE 0x20
#define MESA_META_PIXEL_TRANSFER 0x40
#define MESA_META_RASTERIZATION 0x80
#define MESA_META_SCISSOR 0x100
#define MESA_META_SHADER 0x200
#define MESA_META_STENCIL_TEST 0x400
#define MESA_META_TRANSFORM 0x800 /**< modelview/projection matrix state */
#define MESA_META_TEXTURE 0x1000
#define MESA_META_VERTEX 0x2000
#define MESA_META_VIEWPORT 0x4000
#define MESA_META_CLAMP_FRAGMENT_COLOR 0x8000
#define MESA_META_CLAMP_VERTEX_COLOR 0x10000
#define MESA_META_CONDITIONAL_RENDER 0x20000
#define MESA_META_CLIP 0x40000
#define MESA_META_SELECT_FEEDBACK 0x80000
#define MESA_META_MULTISAMPLE 0x100000
#define MESA_META_FRAMEBUFFER_SRGB 0x200000
#define MESA_META_OCCLUSION_QUERY 0x400000
/**\}*/
extern void
_mesa_meta_init(struct gl_context *ctx);
extern void
_mesa_meta_free(struct gl_context *ctx);
extern void
_mesa_meta_begin(struct gl_context *ctx, GLbitfield state);
extern void
_mesa_meta_end(struct gl_context *ctx);
extern GLboolean
_mesa_meta_in_progress(struct gl_context *ctx);
extern void
_mesa_meta_BlitFramebuffer(struct gl_context *ctx,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter);
extern void
_mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers);
extern void
_mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers);
extern void
_mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
GLsizei width, GLsizei height,
GLint dstx, GLint dsty, GLenum type);
extern void
_mesa_meta_DrawPixels(struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels);
extern void
_mesa_meta_Bitmap(struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
const GLubyte *bitmap);
extern GLboolean
_mesa_meta_check_generate_mipmap_fallback(struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj);
extern void
_mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj);
extern void
_mesa_meta_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
struct gl_texture_image *texImage,
GLint xoffset, GLint yoffset, GLint zoffset,
struct gl_renderbuffer *rb,
GLint x, GLint y,
GLsizei width, GLsizei height);
extern void
_mesa_meta_GetTexImage(struct gl_context *ctx,
GLenum format, GLenum type, GLvoid *pixels,
struct gl_texture_image *texImage);
extern void
_mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
GLfloat width, GLfloat height);
#endif /* META_H */
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