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|
# Mesa 3-D graphics library
# Version: 5.1
#
# Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
# Win32/FX core makefile for Mesa
#
# Copyright (c) 2003 - Hiroshi Morii
# Email : koolsmoky@users.sourceforge.net
# URL : http://www.3dfxzone.it/koolsmoky
# Debug build : nmake -f Makefile.fx.win32 DEBUG=1
# Optimized build : nmake -f Makefile.fx.win32
# Remove objects : nmake -f Makefile.fx.win32 clean
# Remove files in bin, lib : nmake -f Makefile.fx.win32 clobber
# Remove all generated files : nmake -f Makefile.fx.win32 realclean
.SUFFIXES: .S
##################################
# general
##################################
BUILDROOT = ..\..
!if "$(GLIDE3SDK)"==""
GLIDE3SDK = $(BUILDROOT)\glide3
!endif
!if "$(GLIDE3SDK)"==""
!error GLIDE3SDK undefined! Need to specify Glide3x SDK path!
!endif
GLIDE3LIB = $(GLIDE3SDK)\lib\glide3x.lib
TEXUS2LIB = #$(GLIDE3SDK)\lib\texus2.lib
LIBDIR = $(BUILDROOT)\lib
GL_DLL = Mesa.dll
HAVE_X86 = 1
HAVE_MMX = 1
HAVE_SSE =
HAVE_3DNOW = 1
##################################
# build flags
##################################
FLAGS = -DH3 -DFX_GLIDE_NAPALM=1 -DH4=1 -DFX_GLIDE_H5_CSIM=1 -DGLIDE3=1 -DGLIDE3_ALPHA=1 -DBUILD_GL32 -DFX #-DGLX_DIRECT_RENDERING
!if "$(USE_IEEE)"=="1"
FLAGS = $(FLAGS) -D__i386__
!endif
!if "$(HAVE_MMX)"=="1"
FLAGS = $(FLAGS) -DUSE_MMX_ASM
!endif
!if "$(HAVE_SSE)"=="1"
FLAGS = $(FLAGS) -DUSE_SSE_ASM
!endif
!if "$(HAVE_3DNOW)"=="1"
FLAGS = $(FLAGS) -DUSE_3DNOW_ASM
!endif
!if "$(HAVE_X86)"=="1"
FLAGS = $(FLAGS) -DUSE_X86_ASM
!endif
!if "$(DEBUG)" == "1"
FLAGS = $(FLAGS) -DMESA_DEBUG -DFX_DEBUG
!endif
##################################
# compiler setup
##################################
CC = cl
LINK = link
AR = lib
AS = nasm
CFLAGS = -nologo -G6 -c -D__MSC__ -D_MSC_VER=1200 -D_WIN32 -DWIN32 -DSTRICT -W3 #-WX -D__WIN32__
LFLAGS = -nologo /DLL /OPT:WIN98 /MACHINE:IX86 /NODEFAULTLIB #/SUBSYSTEM:WINDOWS,4.00
ARFLAGS = -nologo
ASFLAGS = -O2 -fwin32
!if "$(DEBUG)"== "1"
CFLAGS = $(CFLAGS) -Od -MDd -DDEBUG=1 -D_DEBUG -D_MT -Zi #-D_DLL conflicts with BUILD_GL32
LFLAGS = $(LFLAGS) -debugtype:both /DEBUG
ARFLAGS = $(ARFLAGS) -debugtype:both
ASFLAGS = $(ASFLAGS) -g -DDEBUG=1
!else
CFLAGS = $(CFLAGS) -Ox -MD -D_MT
!endif
#################################
# OS commands
#################################
RM = @del
MV = mv
#################################
# sources
#################################
MAIN_SOURCES = \
main\api_arrayelt.c \
main\api_loopback.c \
main\api_noop.c \
main\api_validate.c \
main\accum.c \
main\arbprogram.c \
main\arbfragparse.c \
main\arbvertparse.c \
main\attrib.c \
main\blend.c \
main\bufferobj.c \
main\buffers.c \
main\clip.c \
main\colortab.c \
main\context.c \
main\convolve.c \
main\debug.c \
main\depth.c \
main\dispatch.c \
main\dlist.c \
main\drawpix.c \
main\enable.c \
main\enums.c \
main\eval.c \
main\extensions.c \
main\feedback.c \
main\fog.c \
main\get.c \
main\hash.c \
main\hint.c \
main\histogram.c \
main\image.c \
main\imports.c \
main\light.c \
main\lines.c \
main\matrix.c \
main\nvprogram.c \
main\nvfragparse.c \
main\nvvertexec.c \
main\nvvertparse.c \
main\occlude.c \
main\pixel.c \
main\points.c \
main\polygon.c \
main\program.c \
main\rastpos.c \
main\state.c \
main\stencil.c \
main\texcompress.c \
main\texformat.c \
main\teximage.c \
main\texobj.c \
main\texstate.c \
main\texstore.c \
main\texutil.c \
main\varray.c \
main\vtxfmt.c
GLAPI_SOURCES = \
glapi\glapi.c \
glapi\glthread.c
MATH_SOURCES = \
math\m_debug_clip.c \
math\m_debug_norm.c \
math\m_debug_xform.c \
math\m_eval.c \
math\m_matrix.c \
math\m_translate.c \
math\m_vector.c \
math\m_xform.c
ARRAY_CACHE_SOURCES = \
array_cache\ac_context.c \
array_cache\ac_import.c
SWRAST_SOURCES = \
swrast\s_aaline.c \
swrast\s_aatriangle.c \
swrast\s_accum.c \
swrast\s_alpha.c \
swrast\s_alphabuf.c \
swrast\s_bitmap.c \
swrast\s_blend.c \
swrast\s_buffers.c \
swrast\s_copypix.c \
swrast\s_context.c \
swrast\s_depth.c \
swrast\s_drawpix.c \
swrast\s_feedback.c \
swrast\s_fog.c \
swrast\s_imaging.c \
swrast\s_lines.c \
swrast\s_logic.c \
swrast\s_masking.c \
swrast\s_nvfragprog.c \
swrast\s_pixeltex.c \
swrast\s_points.c \
swrast\s_readpix.c \
swrast\s_span.c \
swrast\s_stencil.c \
swrast\s_texture.c \
swrast\s_texstore.c \
swrast\s_triangle.c \
swrast\s_zoom.c
SWRAST_SETUP_SOURCES = \
swrast_setup\ss_context.c \
swrast_setup\ss_triangle.c \
swrast_setup\ss_vb.c
TNL_SOURCES = \
tnl\t_array_api.c \
tnl\t_array_import.c \
tnl\t_context.c \
tnl\t_eval_api.c \
tnl\t_imm_alloc.c \
tnl\t_imm_api.c \
tnl\t_imm_debug.c \
tnl\t_imm_dlist.c \
tnl\t_imm_elt.c \
tnl\t_imm_eval.c \
tnl\t_imm_exec.c \
tnl\t_imm_fixup.c \
tnl\t_pipeline.c \
tnl\t_vb_fog.c \
tnl\t_vb_light.c \
tnl\t_vb_normals.c \
tnl\t_vb_points.c \
tnl\t_vb_program.c \
tnl\t_vb_render.c \
tnl\t_vb_texgen.c \
tnl\t_vb_texmat.c \
tnl\t_vb_vertex.c
DRIVER_SOURCES = \
drivers\glide\fxapi.c \
drivers\glide\fxdd.c \
drivers\glide\fxddspan.c \
drivers\glide\fxddtex.c \
drivers\glide\fxsetup.c \
drivers\glide\fxtexman.c \
drivers\glide\fxtris.c \
drivers\glide\fxvb.c \
drivers\glide\fxglidew.c \
drivers\glide\fxwgl.c \
drivers\glide\fxg.c
X86_SOURCES = \
x86\x86.c \
x86\glapi_x86.S \
x86\common_x86.c \
x86\common_x86_asm.S \
x86\x86_xform2.S \
x86\x86_xform3.S \
x86\x86_xform4.S \
x86\x86_cliptest.S
MMX_SOURCES = \
x86\mmx_blend.S
SSE_SOURCES = \
x86\sse.c \
x86\sse_xform2.S \
x86\sse_xform3.S \
x86\sse_xform4.S \
x86\sse_normal.S
K3D_SOURCES = \
x86\3dnow.c \
x86\3dnow_xform2.S \
x86\3dnow_xform3.S \
x86\3dnow_xform4.S \
x86\3dnow_normal.S
!if "$(HAVE_MMX)"=="1"
X86_SOURCES = $(X86_SOURCES) $(MMX_SOURCES)
HAVE_X86 = 1
!endif
!if "$(HAVE_SSE)"=="1"
X86_SOURCES = $(X86_SOURCES) $(SSE_SOURCES)
HAVE_X86 = 1
!endif
!if "$(HAVE_3DNOW)"=="1"
X86_SOURCES = $(X86_SOURCES) $(K3D_SOURCES)
HAVE_X86 = 1
!endif
!if "$(HAVE_X86)"=="1"
!else
X86_SOURCES =
!endif
EXPORTS = drivers\glide\fxopengl.def
MAIN_OBJS = $(MAIN_SOURCES:.c=.obj)
GLAPI_OBJS = $(GLAPI_SOURCES:.c=.obj)
MATH_OBJS = $(MATH_SOURCES:.c=.obj)
ARRAY_CACHE_OBJS = $(ARRAY_CACHE_SOURCES:.c=.obj)
SWRAST_OBJS = $(SWRAST_SOURCES:.c=.obj)
SWRAST_SETUP_OBJS = $(SWRAST_SETUP_SOURCES:.c=.obj)
TNL_OBJS = $(TNL_SOURCES:.c=.obj)
DRIVER_OBJS = $(DRIVER_SOURCES:.c=.obj)
X86_OBJS = $(X86_SOURCES:.c=.obj)
X86_OBJS = $(X86_OBJS:.S=.obj)
RES = drivers\glide\fx.res
CORE_LIBS = \
$(LIBDIR)\main.lib \
$(LIBDIR)\glapi.lib \
$(LIBDIR)\math.lib \
$(LIBDIR)\array_cache.lib \
$(LIBDIR)\swrast.lib \
$(LIBDIR)\swarst_setup.lib \
$(LIBDIR)\tnl.lib
!if "$(X86_SOURCES)"!=""
X86_LIB = $(LIBDIR)\x86.lib
!else
X86_LIB =
!endif
INCS = -I$(BUILDROOT)\include \
-I. \
-I.\drivers\glide \
-I.\main \
-I.\glapi \
-I$(GLIDE3SDK)\include
DEP_LIB = user32.lib gdi32.lib kernel32.lib
!if "$(DEBUG)" == "1"
STD_LIB = MSVCRTD.lib
!else
STD_LIB = MSVCRT.lib
!endif
#################################
# build rules
#################################
default:: all
all: $(X86_LIB) $(CORE_LIBS) $(LIBDIR)\$(GL_DLL)
$(LIBDIR)\$(GL_DLL): $(DRIVER_OBJS) $(CORE_LIBS) $(X86_LIB) $(RES)
$(LINK) -out:$@ -def:$(EXPORTS) $(LFLAGS) $(DRIVER_OBJS) $(CORE_LIBS) $(X86_LIB) $(DEP_LIB) $(STD_LIB) $(TEXUS2LIB) $(GLIDE3LIB) $(RES)
$(LIBDIR)\main.lib: $(MAIN_OBJS)
$(AR) -out:$@ $(ARFLAGS) $(MAIN_OBJS)
$(LIBDIR)\glapi.lib: $(GLAPI_OBJS)
$(AR) -out:$@ $(ARFLAGS) $(GLAPI_OBJS)
$(LIBDIR)\math.lib: $(MATH_OBJS)
$(AR) -out:$@ $(ARFLAGS) $(MATH_OBJS)
$(LIBDIR)\array_cache.lib: $(ARRAY_CACHE_OBJS)
$(AR) -out:$@ $(ARFLAGS) $(ARRAY_CACHE_OBJS)
$(LIBDIR)\swrast.lib: $(SWRAST_OBJS)
$(AR) -out:$@ $(ARFLAGS) $(SWRAST_OBJS)
$(LIBDIR)\swarst_setup.lib: $(SWRAST_SETUP_OBJS)
$(AR) -out:$@ $(ARFLAGS) $(SWRAST_SETUP_OBJS)
$(LIBDIR)\tnl.lib: $(TNL_OBJS)
$(AR) -out:$@ $(ARFLAGS) $(TNL_OBJS)
x86\matypes.h: x86\gen_matypes.exe
x86\gen_matypes.exe > $@
x86\gen_matypes.exe: x86\gen_matypes.obj
$(LINK) -out:$@ -nologo x86\gen_matypes.obj
$(LIBDIR)\x86.lib: x86\matypes.h $(X86_OBJS)
$(AR) -out:$@ $(ARFLAGS) $(X86_OBJS)
.c.obj:
$(CC) $(CFLAGS) $(FLAGS) $(INCS) $< /Fo$*.obj
.S.obj:
$(CC) $(CFLAGS) $(FLAGS) $(INCS) $< -D__WIN32__ -DNASM_ASSEMBLER -EP > $*.i
$(AS) $(ASFLAGS) $(INCS) $*.i -o $*.obj
$(RM) $*.i
.rc.res:
$(RC) -Fo$@ $(INCS) $(FLAGS) -D__WIN32__ $<
# [dBorca] Hack alert:
# use standard API, to work around Win32 @x names
# also glapi_x86.S is protected against __WIN32__
main\dispatch.obj: main\dispatch.c
$(CC) $(CFLAGS) $(FLAGS) $(INCS) -UUSE_X86_ASM main\dispatch.c /Fo$*.obj
#################################
# cleanup rules
#################################
realclean: clean clobber
clean::
$(RM) array_cache\*.obj
$(RM) glapi\*.obj
$(RM) main\*.obj
$(RM) math\*.obj
$(RM) swrast\*.obj
$(RM) swrast_setup\*.obj
$(RM) tnl\*.obj
$(RM) x86\*.obj
$(RM) drivers\glide\*.obj
$(RM) drivers\glide\*.res
$(RM) $(LIBDIR)\*.pdb
$(RM) *.pdb
clobber::
$(RM) $(LIBDIR)\*.lib
$(RM) $(LIBDIR)\*.exp
$(RM) $(LIBDIR)\*.dll
|