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#!/usr/bin/env python
# (C) Copyright 2015, NVIDIA CORPORATION.
# All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# on the rights to use, copy, modify, merge, publish, distribute, sub
# license, and/or sell copies of the Software, and to permit persons to whom
# the Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice (including the next
# paragraph) shall be included in all copies or substantial portions of the
# Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
#
# Authors:
# Kyle Brenneman <kbrenneman@nvidia.com>
import collections
import re
import sys
import xml.etree.cElementTree as etree
import os
GLAPI = os.path.join(os.path.dirname(__file__), "..", "glapi", "gen")
sys.path.insert(0, GLAPI)
import static_data
MAPI_TABLE_NUM_DYNAMIC = 4096
_LIBRARY_FEATURE_NAMES = {
# libGL and libGLdiapatch both include every function.
"gl" : None,
"gldispatch" : None,
"opengl" : frozenset(( "GL_VERSION_1_0", "GL_VERSION_1_1",
"GL_VERSION_1_2", "GL_VERSION_1_3", "GL_VERSION_1_4", "GL_VERSION_1_5",
"GL_VERSION_2_0", "GL_VERSION_2_1", "GL_VERSION_3_0", "GL_VERSION_3_1",
"GL_VERSION_3_2", "GL_VERSION_3_3", "GL_VERSION_4_0", "GL_VERSION_4_1",
"GL_VERSION_4_2", "GL_VERSION_4_3", "GL_VERSION_4_4", "GL_VERSION_4_5",
)),
"glesv1" : frozenset(("GL_VERSION_ES_CM_1_0", "GL_OES_point_size_array")),
"glesv2" : frozenset(("GL_ES_VERSION_2_0", "GL_ES_VERSION_3_0",
"GL_ES_VERSION_3_1", "GL_ES_VERSION_3_2",
)),
}
def getFunctions(xmlFiles):
"""
Reads an XML file and returns all of the functions defined in it.
xmlFile should be the path to Khronos's gl.xml file. The return value is a
sequence of FunctionDesc objects, ordered by slot number.
"""
roots = [ etree.parse(xmlFile).getroot() for xmlFile in xmlFiles ]
return getFunctionsFromRoots(roots)
def getFunctionsFromRoots(roots):
functions = {}
for root in roots:
for func in _getFunctionList(root):
functions[func.name] = func
functions = functions.values()
# Sort the function list by name.
functions = sorted(functions, key=lambda f: f.name)
# Lookup for fixed offset/slot functions and use it if available.
# Assign a slot number to each function. This isn't strictly necessary,
# since you can just look at the index in the list, but it makes it easier
# to include the slot when formatting output.
next_slot = 0
for i in range(len(functions)):
name = functions[i].name[2:]
if name in static_data.offsets:
functions[i] = functions[i]._replace(slot=static_data.offsets[name])
elif not name.endswith("ARB") and name + "ARB" in static_data.offsets:
functions[i] = functions[i]._replace(slot=static_data.offsets[name + "ARB"])
elif not name.endswith("EXT") and name + "EXT" in static_data.offsets:
functions[i] = functions[i]._replace(slot=static_data.offsets[name + "EXT"])
else:
functions[i] = functions[i]._replace(slot=next_slot)
next_slot += 1
# Sort the function list by slot.... to simplify the diff
functions = sorted(functions, key=lambda f: f.slot)
return functions
def getExportNamesFromRoots(target, roots):
"""
Goes through the <feature> tags from gl.xml and returns a set of OpenGL
functions that a library should export.
target should be one of "gl", "gldispatch", "opengl", "glesv1", or
"glesv2".
"""
featureNames = _LIBRARY_FEATURE_NAMES[target]
if featureNames is None:
return set(func.name for func in getFunctionsFromRoots(roots))
names = set()
for root in roots:
features = []
for featElem in root.findall("feature"):
if featElem.get("name") in featureNames:
features.append(featElem)
for featElem in root.findall("extensions/extension"):
if featElem.get("name") in featureNames:
features.append(featElem)
for featElem in features:
for commandElem in featElem.findall("require/command"):
names.add(commandElem.get("name"))
return names
class FunctionArg(collections.namedtuple("FunctionArg", "type name")):
@property
def dec(self):
"""
Returns a "TYPE NAME" string, suitable for a function prototype.
"""
rv = str(self.type)
if not rv.endswith("*"):
rv += " "
rv += self.name
return rv
class FunctionDesc(collections.namedtuple("FunctionDesc", "name rt args slot")):
def hasReturn(self):
"""
Returns true if the function returns a value.
"""
return (self.rt != "void")
@property
def decArgs(self):
"""
Returns a string with the types and names of the arguments, as you
would use in a function declaration.
"""
if not self.args:
return "void"
else:
return ", ".join(arg.dec for arg in self.args)
@property
def callArgs(self):
"""
Returns a string with the names of the arguments, as you would use in a
function call.
"""
return ", ".join(arg.name for arg in self.args)
@property
def basename(self):
assert self.name.startswith("gl")
return self.name[2:]
def _getFunctionList(root):
for elem in root.findall("commands/command"):
yield _parseCommandElem(elem)
def _parseCommandElem(elem):
protoElem = elem.find("proto")
(rt, name) = _parseProtoElem(protoElem)
args = []
for ch in elem.findall("param"):
# <param> tags have the same format as a <proto> tag.
args.append(FunctionArg(*_parseProtoElem(ch)))
func = FunctionDesc(name, rt, tuple(args), slot=None)
return func
def _parseProtoElem(elem):
# If I just remove the tags and string the text together, I'll get valid C code.
text = _flattenText(elem)
text = text.strip()
m = re.match(r"^(.+)\b(\w+)(?:\s*\[\s*(\d*)\s*\])?$", text, re.S)
if m:
typename = _fixupTypeName(m.group(1))
name = m.group(2)
if m.group(3):
# HACK: glPathGlyphIndexRangeNV defines an argument like this:
# GLuint baseAndCount[2]
# Convert it to a pointer and hope for the best.
typename += "*"
return (typename, name)
else:
raise ValueError("Can't parse element %r -> %r" % (elem, text))
def _flattenText(elem):
"""
Returns the text in an element and all child elements, with the tags
removed.
"""
text = ""
if elem.text is not None:
text = elem.text
for ch in elem:
text += _flattenText(ch)
if ch.tail is not None:
text += ch.tail
return text
def _fixupTypeName(typeName):
"""
Converts a typename into a more consistent format.
"""
rv = typeName.strip()
# Replace "GLvoid" with just plain "void".
rv = re.sub(r"\bGLvoid\b", "void", rv)
# Remove the vendor suffixes from types that have a suffix-less version.
rv = re.sub(r"\b(GLhalf|GLintptr|GLsizeiptr|GLint64|GLuint64)(?:ARB|EXT|NV|ATI)\b", r"\1", rv)
rv = re.sub(r"\bGLDEBUGPROCKHR\b", "GLDEBUGPROC", rv)
# Clear out any leading and trailing whitespace.
rv = rv.strip()
# Remove any whitespace before a '*'
rv = re.sub(r"\s+\*", r"*", rv)
# Change "foo*" to "foo *"
rv = re.sub(r"([^\*])\*", r"\1 *", rv)
# Condense all whitespace into a single space.
rv = re.sub(r"\s+", " ", rv)
return rv
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