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#!/usr/bin/python2
# (C) Copyright Zack Rusin 2005. All Rights Reserved.
# Copyright (C) 2015 Intel Corporation
# Copyright (C) 2015 Broadcom Corporation
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# on the rights to use, copy, modify, merge, publish, distribute, sub
# license, and/or sell copies of the Software, and to permit persons to whom
# the Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice (including the next
# paragraph) shall be included in all copies or substantial portions of the
# Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
#
# Authors:
# Zack Rusin <zack@kde.org>
import argparse
import license
import gl_XML
import xml.etree.ElementTree as ET
import sys, getopt
import re
class PrintGlEnums(gl_XML.gl_print_base):
def __init__(self):
gl_XML.gl_print_base.__init__(self)
self.name = "gl_enums.py (from Mesa)"
self.license = license.bsd_license_template % ( \
"""Copyright (C) 1999-2005 Brian Paul All Rights Reserved.""", "BRIAN PAUL")
# Mapping from enum value to (name, priority) tuples.
self.enum_table = {}
# Mapping from enum name to value
self.string_to_int = {}
def printRealHeader(self):
print '#include "main/glheader.h"'
print '#include "main/enums.h"'
print '#include "main/imports.h"'
print '#include "main/mtypes.h"'
print ''
print 'typedef struct PACKED {'
print ' uint16_t offset;'
print ' int n;'
print '} enum_elt;'
print ''
return
def print_code(self):
print """
typedef int (*cfunc)(const void *, const void *);
/**
* Compare a key enum value to an element in the \c enum_string_table_offsets array.
*
* \c bsearch always passes the key as the first parameter and the pointer
* to the array element as the second parameter. We can elimiate some
* extra work by taking advantage of that fact.
*
* \param a Pointer to the desired enum name.
* \param b Pointer into the \c enum_string_table_offsets array.
*/
static int compar_nr( const int *a, enum_elt *b )
{
return a[0] - b->n;
}
static char token_tmp[20];
const char *_mesa_enum_to_string( int nr )
{
enum_elt *elt;
STATIC_ASSERT(sizeof(enum_string_table) < (1 << 16));
elt = bsearch(& nr, enum_string_table_offsets,
ARRAY_SIZE(enum_string_table_offsets),
sizeof(enum_string_table_offsets[0]),
(cfunc) compar_nr);
if (elt != NULL) {
return &enum_string_table[elt->offset];
}
else {
/* this is not re-entrant safe, no big deal here */
_mesa_snprintf(token_tmp, sizeof(token_tmp) - 1, "0x%x", nr);
token_tmp[sizeof(token_tmp) - 1] = '\\0';
return token_tmp;
}
}
/**
* Primitive names
*/
static const char *prim_names[PRIM_MAX+3] = {
"GL_POINTS",
"GL_LINES",
"GL_LINE_LOOP",
"GL_LINE_STRIP",
"GL_TRIANGLES",
"GL_TRIANGLE_STRIP",
"GL_TRIANGLE_FAN",
"GL_QUADS",
"GL_QUAD_STRIP",
"GL_POLYGON",
"GL_LINES_ADJACENCY",
"GL_LINE_STRIP_ADJACENCY",
"GL_TRIANGLES_ADJACENCY",
"GL_TRIANGLE_STRIP_ADJACENCY",
"GL_PATCHES",
"outside begin/end",
"unknown state"
};
/* Get the name of an enum given that it is a primitive type. Avoids
* GL_FALSE/GL_POINTS ambiguity and others.
*/
const char *
_mesa_lookup_prim_by_nr(GLuint nr)
{
if (nr < ARRAY_SIZE(prim_names))
return prim_names[nr];
else
return "invalid mode";
}
"""
return
def printBody(self, xml):
self.process_enums(xml)
sorted_enum_values = sorted(self.enum_table.keys())
string_offsets = {}
i = 0;
print '#if defined(__GNUC__)'
print '# define LONGSTRING __extension__'
print '#else'
print '# define LONGSTRING'
print '#endif'
print ''
print 'LONGSTRING static const char enum_string_table[] = '
for enum in sorted_enum_values:
(name, pri) = self.enum_table[enum]
print ' "%s\\0"' % (name)
string_offsets[ enum ] = i
i += len(name) + 1
print ' ;'
print ''
print 'static const enum_elt enum_string_table_offsets[%u] =' % (len(self.enum_table))
print '{'
for enum in sorted_enum_values:
(name, pri) = self.enum_table[enum]
print ' { %5u, 0x%08X }, /* %s */' % (string_offsets[enum], enum, name)
print '};'
print ''
self.print_code()
return
def add_enum_provider(self, name, priority):
# Skip some enums, to reduce the diffs from this commit.
if name in ['GL_NEXT_BUFFER_NV',
# Mesa was choosing GL_LINES for this, which wasn't great.
'GL_TRUE',
# We're blacklisting 4.3, so also blacklist this
# to keep the 4.3/ARB_ssbo name for it.
'GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS',
# GL 2.0 name when Mesa was using GLES 1.0.
'GL_BLEND_EQUATION_RGB',
# GL3.x compat names that Mesa was missing.
'GL_ALPHA_SNORM',
'GL_LUMINANCE_SNORM',
'GL_LUMINANCE_ALPHA_SNORM',
'GL_INTENSITY_SNORM',
'GL_ALPHA8_SNORM',
'GL_LUMINANCE8_SNORM',
'GL_LUMINANCE8_ALPHA8_SNORM',
'GL_INTENSITY8_SNORM',
'GL_ALPHA16_SNORM',
'GL_LUMINANCE16_SNORM',
'GL_LUMINANCE16_ALPHA16_SNORM',
'GL_INTENSITY16_SNORM',
# ARB_imaging names that Mesa was missing.
'GL_COLOR_INDEX1_EXT',
'GL_COLOR_INDEX2_EXT',
'GL_COLOR_INDEX4_EXT',
'GL_COLOR_INDEX8_EXT',
'GL_COLOR_INDEX12_EXT',
'GL_COLOR_INDEX16_EXT',
'GL_CONSTANT_BORDER',
'GL_REPLICATE_BORDER',
'GL_TABLE_TOO_LARGE',
# ARB_texture_view names that Mesa was missing.
'GL_TEXTURE_VIEW_MIN_LEVEL',
'GL_TEXTURE_VIEW_NUM_LEVELS',
'GL_TEXTURE_VIEW_MIN_LAYER',
'GL_TEXTURE_VIEW_NUM_LAYERS',
# GL4.2 BPTC names that Mesa was missing.
'GL_COMPRESSED_RGBA_BPTC_UNORM',
'GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM',
'GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT',
'GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT',
# Mesa was choosing the EXT names for these
# instead of core.
'GL_ALPHA_INTEGER',
'GL_PROGRAM_SEPARABLE',
'GL_PROGRAM_PIPELINE_BINDING',
'GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS',
# Mesa was choosing the ARB names for these instead of core.
'GL_TEXTURE_CUBE_MAP_ARRAY',
'GL_TEXTURE_BINDING_CUBE_MAP_ARRAY',
'GL_PROXY_TEXTURE_CUBE_MAP_ARRAY',
'GL_SAMPLER_CUBE_MAP_ARRAY',
'GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW',
'GL_INT_SAMPLER_CUBE_MAP_ARRAY',
'GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY',
'GL_TRANSFORM_FEEDBACK_PAUSED',
'GL_TRANSFORM_FEEDBACK_ACTIVE',
'GL_VERTEX_ATTRIB_ARRAY_DIVISOR',
# Mesa was choosing the ANGLE names for these
# instead of EXT.
'GL_COMPRESSED_RGBA_S3TC_DXT3_EXT',
'GL_COMPRESSED_RGBA_S3TC_DXT5_EXT',
]:
return
# Mesa didn't know about the second half of this set of enums.
m = re.match('GL_COLOR_ATTACHMENT([0-9]*)', name)
if m and int(m.group(1)) >= 16:
return
value = self.string_to_int[name]
# We don't want the weird GL_SKIP_COMPONENTS1_NV enums.
if value < 0:
return
# We don't want the 64-bit GL_TIMEOUT_IGNORED "enums"
if value > 0xffffffff:
return
# We don't want bitfields in the enum-to-string table --
# individual bits have so many names, it's pointless. Note
# that we check for power-of-two, since some getters have
# "_BITS" in their name, but none have a power-of-two enum
# number.
if not (value & (value - 1)) and '_BIT' in name:
return
# Also drop the GL_*_ATTRIB_BITS bitmasks.
if value == 0xffffffff:
return
if value in self.enum_table:
(n, p) = self.enum_table[value]
if priority < p:
self.enum_table[value] = (name, priority)
else:
self.enum_table[value] = (name, priority)
def process_extension(self, extension):
# Skip some of the extensions, to reduce the diffs from this commit.
extension_name = extension.get('name')
whitelist = ['GL_ANGLE_texture_compression_dxt3',
'GL_ANGLE_texture_compression_dxt5',
'GL_APPLE_flush_buffer_range',
'GL_APPLE_object_purgeable',
'GL_APPLE_texture_range',
'GL_SGIS_texture_color_mask',
'GL_SGIX_clipmap',
'GL_SGIX_texture_coordinate_clamp',
'GL_SGIX_fog_offset',
'GL_SGIX_texture_scale_bias',
'GL_SGIX_texture_lod_bias',
'GL_SGIX_shadow',
'GL_APPLE_ycbcr_422']
whitelist_only_prefixes = ['GL_APPLE',
'GL_ANGLE',
'GL_ARM',
'GL_DMP',
'GL_FJ',
'GL_INGR',
'GL_IMG_',
'GL_MESAX_',
'GL_MALI_',
'GL_NVX_',
'GL_OML_',
'GL_OVR_',
'GL_PGI_',
'GL_QCOM_',
'GL_REND_',
'GL_SGIS_',
'GL_SGIX_',
'GL_WIN_',
'GL_VIV_']
for prefix in whitelist_only_prefixes:
if extension_name.startswith(prefix):
if extension_name not in whitelist:
return
if extension_name in ['GL_ATI_element_array',
'GL_ATI_meminfo',
'GL_ATI_text_fragment_shader',
'GL_ATI_pixel_format_float',
'GL_ATI_pn_triangles',
'GL_ATI_vertex_array_object',
'GL_ATI_vertex_streams',
'GL_AMD_blend_minmax_factor',
'GL_AMD_compressed_3DC_texture',
'GL_AMD_compressed_ATC_texture',
'GL_AMD_debug_output',
'GL_AMD_depth_clamp_separate',
'GL_AMD_gpu_shader_int64',
'GL_AMD_query_buffer_object',
'GL_AMD_interleaved_elements',
'GL_AMD_name_gen_delete',
'GL_AMD_occlusion_query_event',
'GL_AMD_program_binary_Z400',
'GL_AMD_sample_positions',
'GL_AMD_sparse_texture',
'GL_AMD_stencil_operation_extended',
'GL_AMD_transform_feedback4',
'GL_AMD_vertex_shader_tessellator',
'GL_ARB_bindless_texture',
'GL_ARB_cl_event',
'GL_ARB_compute_variable_group_size',
'GL_ARB_cull_distance',
'GL_ARB_enhanced_layouts',
'GL_ARB_indirect_parameters',
'GL_ARB_internalformat_query2',
'GL_ARB_query_buffer_object',
'GL_ARB_shading_language_include',
'GL_ARB_sparse_buffer',
'GL_ARB_sparse_texture',
'GL_ARB_texture_compression_bptc',
'GL_ARB_texture_mirror_clamp_to_edge',
'GL_ARB_texture_view',
'GL_ARB_transform_feedback_overflow_query',
'GL_EXT_422_pixels',
'GL_EXT_bindable_uniform',
'GL_EXT_cmyka',
'GL_EXT_coordinate_frame',
'GL_EXT_debug_label',
'GL_EXT_direct_state_access',
'GL_EXT_disjoint_timer_query',
'GL_EXT_geometry_shader',
'GL_EXT_light_texture',
'GL_EXT_robustness',
'GL_EXT_tessellation_shader',
'GL_EXT_texture_compression_latc',
'GL_EXT_texture_filter_minmax',
'GL_EXT_texture_sRGB_R8',
'GL_EXT_texture_sRGB_RG8',
'GL_EXT_framebuffer_multisample_blit_scaled',
'GL_EXT_multisample',
'GL_EXT_multisampled_render_to_texture',
'GL_EXT_multiview_draw_buffers',
'GL_EXT_pixel_transform',
'GL_EXT_primitive_bounding_box',
'GL_EXT_pvrtc_sRGB',
'GL_EXT_raster_multisample',
'GL_EXT_shader_framebuffer_fetch',
'GL_EXT_shader_pixel_local_storage',
'GL_EXT_sparse_texture',
'GL_EXT_stencil_clear_tag',
'GL_EXT_tesselation_shader',
'GL_EXT_texture_perturb_normal',
'GL_EXT_texture_sRGB',
'GL_EXT_texture_storage',
'GL_EXT_texture_view',
'GL_EXT_vertex_shader',
'GL_EXT_vertex_weighting',
'GL_EXT_x11_sync_object',
'GL_EXT_YUV_target',
'GL_IBM_cull_vertex',
'GL_IBM_static_data',
'GL_IBM_vertex_array_lists',
'GL_INTEL_map_texture',
'GL_INTEL_parallel_arrays',
'GL_HP_image_transform',
'GL_HP_texture_lighting',
'GL_KHR_blend_equation_advanced',
'GL_KHR_blend_equation_advanced_coherent',
'GL_KHR_robustness',
'GL_NV_blend_equation_advanced',
'GL_NV_blend_equation_advanced_coherent',
'GL_NV_command_list',
'GL_NV_compute_program5',
'GL_NV_conservative_raster',
'GL_NV_coverage_sample',
'GL_NV_deep_texture3D',
'GL_NV_depth_buffer_float',
'GL_NV_depth_nonlinear',
'GL_NV_evaluators',
'GL_NV_explicit_multisample',
'GL_NV_fence',
'GL_NV_fill_rectangle',
'GL_NV_float_buffer',
'GL_NV_fragment_coverage_to_color',
'GL_NV_framebuffer_mixed_samples',
'GL_NV_framebuffer_multisample_coverage',
'GL_NV_geometry_program4',
'GL_NV_gpu_program4',
'GL_NV_gpu_program5',
'GL_NV_gpu_shader5',
'GL_NV_internalformat_sample_query',
'GL_NV_multisample_coverage',
'GL_NV_parameter_buffer_object',
'GL_NV_path_rendering',
'GL_NV_path_rendering_shared_edge',
'GL_NV_pixel_data_range',
'GL_NV_present_video',
'GL_NV_register_combiners',
'GL_NV_register_combiners2',
'GL_NV_sample_locations',
'GL_NV_shader_buffer_load',
'GL_NV_shader_image_load_store',
'GL_NV_shader_thread_group',
'GL_NV_sRGB_formats',
'GL_NV_tessellation_program5',
'GL_NV_texgen_emboss',
'GL_NV_texture_multisample',
'GL_NV_texture_shader',
'GL_NV_texture_shader2',
'GL_NV_texture_shader3',
'GL_NV_transform_feedback',
'GL_NV_uniform_buffer_unified_memory',
'GL_NV_vertex_array_range',
'GL_NV_vertex_array_range2',
'GL_NV_vertex_attrib_integer_64bit',
'GL_NV_vertex_buffer_unified_memory',
'GL_NV_video_capture',
'GL_OES_geometry_shader',
'GL_OES_primitive_bounding_box',
'GL_OES_tessellation_shader',
'GL_OES_texture_compression_astc',
'GL_OES_texture_view',
'GL_SGI_color_table',
'GL_SUN_global_alpha',
'GL_SUN_triangle_list',
'GL_SUNX_constant_data',
'GL_EXT_index_func',
'GL_EXT_index_array_formats',
'GL_EXT_index_material']:
return
if extension.get('name').startswith('GL_ARB_'):
extension_prio = 400
elif extension.get('name').startswith('GL_EXT_'):
extension_prio = 600
else:
extension_prio = 800
for enum in extension.findall('require/enum'):
self.add_enum_provider(enum.get('name'), extension_prio)
# Part of 4.4, but Mesa added it early.
self.add_enum_provider('GL_MAX_VERTEX_ATTRIB_STRIDE', 44)
def process_enums(self, xml):
# First, process the XML entries that define the hex values
# for all of the enum names.
for enum in xml.findall('enums/enum'):
name = enum.get('name')
value = int(enum.get('value'), base=16)
# If the same name ever maps to multiple values, that can
# confuse us. GL_ACTIVE_PROGRAM_EXT is OK to lose because
# we choose GL_ACTIVE PROGRAM instead.
if name in self.string_to_int and name != "GL_ACTIVE_PROGRAM_EXT":
print "#error Renumbering {0} from {1} to {2}".format(name, self.string_to_int[name], value)
self.string_to_int[name] = value
# Now, process all of the API versions and extensions that
# provide enums, so we can decide what name to call any hex
# value.
for feature in xml.findall('feature'):
feature_name = feature.get('name')
# Skip some of the extensions, to reduce the diffs from this commit.
if feature_name in ['GL_VERSION_4_3',
'GL_VERSION_4_4',
'GL_VERSION_4_5',
'GL_ES_VERSION_3_1']:
continue
# When an enum gets renamed in a newer version (generally
# because of some generalization of the functionality),
# prefer the newer name. Also, prefer desktop GL names to
# ES.
m = re.match('GL_VERSION_([0-9])_([0-9])', feature_name)
if m:
feature_prio = 100 - int(m.group(1) + m.group(2))
else:
m = re.match('GL_ES_VERSION_([0-9])_([0-9])', feature_name)
if m:
feature_prio = 200 - int(m.group(1) + m.group(2))
else:
feature_prio = 200
for enum in feature.findall('require/enum'):
self.add_enum_provider(enum.get('name'), feature_prio)
for extension in xml.findall('extensions/extension'):
self.process_extension(extension)
def _parser():
parser = argparse.ArgumentParser()
parser.add_argument('-f', '--input_file',
required=True,
help="Choose an xml file to parse.")
return parser.parse_args()
def main():
args = _parser()
xml = ET.parse(args.input_file)
printer = PrintGlEnums()
printer.Print(xml)
if __name__ == '__main__':
main()
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