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<?xml version="1.0"?>
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
<!-- Note: no GLX protocol info yet. -->
<OpenGLAPI>
<category name="4.0">
<enum name="SAMPLE_SHADING" value="0x8C36"/>
<enum name="MIN_SAMPLE_SHADING_VALUE" value="0x8C37"/>
<function name="MinSampleShading" es2="3.2" no_error="true">
<param name="value" type="GLfloat"/>
</function>
<function name="BlendFunci" alias="BlendFunciARB" es2="3.2">
<param name="buf" type="GLuint"/>
<param name="sfactor" type="GLenum"/>
<param name="dfactor" type="GLenum"/>
</function>
<function name="BlendFuncSeparatei" alias="BlendFuncSeparateiARB" es2="3.2">
<param name="buf" type="GLuint"/>
<param name="sfactorRGB" type="GLenum"/>
<param name="dfactorRGB" type="GLenum"/>
<param name="sfactorAlpha" type="GLenum"/>
<param name="dfactorAlpha" type="GLenum"/>
</function>
<function name="BlendEquationi" alias="BlendEquationiARB" es2="3.2">
<param name="buf" type="GLuint"/>
<param name="mode" type="GLenum"/>
</function>
<function name="BlendEquationSeparatei" alias="BlendEquationSeparateiARB" es2="3.2">
<param name="buf" type="GLuint"/>
<param name="modeRGB" type="GLenum"/>
<param name="modeA" type="GLenum"/>
</function>
</category>
<category name="4.3">
<enum name="SHADER_STORAGE_BARRIER_BIT" value="0x2000" />
<enum name="MAX_COMBINED_SHADER_OUTPUT_RESOURCES" value="0x8F39" />
<enum name="SHADER_STORAGE_BUFFER" value="0x90D2"/>
<enum name="SHADER_STORAGE_BUFFER_BINDING" value="0x90D3"/>
<enum name="SHADER_STORAGE_BUFFER_START" value="0x90D4"/>
<enum name="SHADER_STORAGE_BUFFER_SIZE" value="0x90D5"/>
<enum name="MAX_VERTEX_SHADER_STORAGE_BLOCKS" value="0x90D6" />
<enum name="MAX_GEOMETRY_SHADER_STORAGE_BLOCKS" value="0x90D7" />
<enum name="MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS" value="0x90D8" />
<enum name="MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS" value="0x90D9" />
<enum name="MAX_FRAGMENT_SHADER_STORAGE_BLOCKS" value="0x90DA" />
<enum name="MAX_COMPUTE_SHADER_STORAGE_BLOCKS" value="0x90DB" />
<enum name="MAX_COMBINED_SHADER_STORAGE_BLOCKS" value="0x90DC" />
<enum name="MAX_SHADER_STORAGE_BUFFER_BINDINGS" value="0x90DD" />
<enum name="MAX_SHADER_STORAGE_BLOCK_SIZE" value="0x90DE" />
<enum name="SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT" value="0x90DF" />
<enum name="DEPTH_STENCIL_TEXTURE_MODE" value="0x90EA"/>
</category>
<category name="4.5">
<function name="MemoryBarrierByRegion" es2="3.1" no_error="true">
<param name="barriers" type="GLbitfield"/>
</function>
</category>
</OpenGLAPI>
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