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<?xml version="1.0"?>
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
<!-- Note: no GLX protocol info yet. -->
<OpenGLAPI>
<category name="4.0">
<enum name="SAMPLE_SHADING" value="0x8C36"/>
<enum name="MIN_SAMPLE_SHADING_VALUE" value="0x8C37"/>
<function name="MinSampleShading">
<param name="value" type="GLfloat"/>
</function>
<function name="BlendFunci" alias="BlendFunciARB">
<param name="buf" type="GLuint"/>
<param name="sfactor" type="GLenum"/>
<param name="dfactor" type="GLenum"/>
</function>
<function name="BlendFuncSeparatei" alias="BlendFuncSeparateiARB">
<param name="buf" type="GLuint"/>
<param name="sfactorRGB" type="GLenum"/>
<param name="dfactorRGB" type="GLenum"/>
<param name="sfactorAlpha" type="GLenum"/>
<param name="dfactorAlpha" type="GLenum"/>
</function>
<function name="BlendEquationi" alias="BlendEquationiARB">
<param name="buf" type="GLuint"/>
<param name="mode" type="GLenum"/>
</function>
<function name="BlendEquationSeparatei" alias="BlendEquationSeparateiARB" >
<param name="buf" type="GLuint"/>
<param name="modeRGB" type="GLenum"/>
<param name="modeA" type="GLenum"/>
</function>
</category>
<category name="4.3">
<enum name="DEPTH_STENCIL_TEXTURE_MODE" value="0x90EA"/>
</category>
<category name="4.5">
<function name="MemoryBarrierByRegion" es2="3.1">
<param name="barriers" type="GLbitfield"/>
</function>
</category>
</OpenGLAPI>
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