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#######################################################################
# SConscript for glapi


Import('*')

if env['platform'] != 'winddk':

	env = env.Clone()
	
	env.Append(CPPDEFINES = [
		'MAPI_GLAPI_CURRENT',
	])

	if env['platform'] == 'windows':
		env.Append(CPPDEFINES = [
			'_GDI32_', # prevent gl* being declared __declspec(dllimport) in MS headers
			'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
			'WIN32_THREADS', # use Win32 thread API
		])

	env.Append(CPPPATH = [
		'#/src/mapi',
		'#/src/mesa',
	])
	
	glapi_sources = [
		'glapi_dispatch.c',
		'glapi_entrypoint.c',
		'glapi_getproc.c',
		'glapi_nop.c',
		'glthread.c',
	]
	
	mapi_sources = [
		'u_current.c',
		'u_execmem.c',
		'u_thread.c',
	]
	for s in mapi_sources:
		o = env.Object(s[:-2], '../mapi/' + s)
		glapi_sources.append(o)

	#
	# Assembly sources
	#
	if gcc and env['machine'] == 'x86':
		env.Append(CPPDEFINES = [
			'USE_X86_ASM', 
			'USE_MMX_ASM',
			'USE_3DNOW_ASM',
			'USE_SSE_ASM',
		])
		glapi_sources += [
			'glapi_x86.S',
		]
	elif gcc and env['machine'] == 'x86_64':
		env.Append(CPPDEFINES = [
			'USE_X86_64_ASM', 
		])
		glapi_sources += [
			'glapi_x86-64.S'
		]
	elif gcc and env['machine'] == 'ppc':
		env.Append(CPPDEFINES = [
			'USE_PPC_ASM', 
			'USE_VMX_ASM', 
		])
		glapi_sources += [
		]
	elif gcc and env['machine'] == 'sparc':
		glapi_sources += [
			'glapi_sparc.S'
		]
	else:
		pass
	
	glapi = env.ConvenienceLibrary(
		target = 'glapi',
		source = glapi_sources,
	)
	Export('glapi')