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|
/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "vk_format_info.h"
static uint32_t
vertex_element_comp_control(enum isl_format format, unsigned comp)
{
uint8_t bits;
switch (comp) {
case 0: bits = isl_format_layouts[format].channels.r.bits; break;
case 1: bits = isl_format_layouts[format].channels.g.bits; break;
case 2: bits = isl_format_layouts[format].channels.b.bits; break;
case 3: bits = isl_format_layouts[format].channels.a.bits; break;
default: unreachable("Invalid component");
}
if (bits) {
return VFCOMP_STORE_SRC;
} else if (comp < 3) {
return VFCOMP_STORE_0;
} else if (isl_format_layouts[format].channels.r.type == ISL_UINT ||
isl_format_layouts[format].channels.r.type == ISL_SINT) {
assert(comp == 3);
return VFCOMP_STORE_1_INT;
} else {
assert(comp == 3);
return VFCOMP_STORE_1_FP;
}
}
static void
emit_vertex_input(struct anv_pipeline *pipeline,
const VkPipelineVertexInputStateCreateInfo *info,
const struct anv_graphics_pipeline_create_info *extra)
{
const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
uint32_t elements;
if (extra && extra->disable_vs) {
/* If the VS is disabled, just assume the user knows what they're
* doing and apply the layout blindly. This can only come from
* meta, so this *should* be safe.
*/
elements = 0;
for (uint32_t i = 0; i < info->vertexAttributeDescriptionCount; i++)
elements |= (1 << info->pVertexAttributeDescriptions[i].location);
} else {
/* Pull inputs_read out of the VS prog data */
uint64_t inputs_read = vs_prog_data->inputs_read;
assert((inputs_read & ((1 << VERT_ATTRIB_GENERIC0) - 1)) == 0);
elements = inputs_read >> VERT_ATTRIB_GENERIC0;
}
#if GEN_GEN >= 8
/* On BDW+, we only need to allocate space for base ids. Setting up
* the actual vertex and instance id is a separate packet.
*/
const bool needs_svgs_elem = vs_prog_data->uses_basevertex ||
vs_prog_data->uses_baseinstance;
#else
/* On Haswell and prior, vertex and instance id are created by using the
* ComponentControl fields, so we need an element for any of them.
*/
const bool needs_svgs_elem = vs_prog_data->uses_vertexid ||
vs_prog_data->uses_instanceid ||
vs_prog_data->uses_basevertex ||
vs_prog_data->uses_baseinstance;
#endif
uint32_t elem_count = __builtin_popcount(elements) + needs_svgs_elem;
if (elem_count == 0)
return;
uint32_t *p;
const uint32_t num_dwords = 1 + elem_count * 2;
p = anv_batch_emitn(&pipeline->batch, num_dwords,
GENX(3DSTATE_VERTEX_ELEMENTS));
memset(p + 1, 0, (num_dwords - 1) * 4);
for (uint32_t i = 0; i < info->vertexAttributeDescriptionCount; i++) {
const VkVertexInputAttributeDescription *desc =
&info->pVertexAttributeDescriptions[i];
enum isl_format format = anv_get_isl_format(&pipeline->device->info,
desc->format,
VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_TILING_LINEAR);
assert(desc->binding < 32);
if ((elements & (1 << desc->location)) == 0)
continue; /* Binding unused */
uint32_t slot = __builtin_popcount(elements & ((1 << desc->location) - 1));
struct GENX(VERTEX_ELEMENT_STATE) element = {
.VertexBufferIndex = desc->binding,
.Valid = true,
.SourceElementFormat = format,
.EdgeFlagEnable = false,
.SourceElementOffset = desc->offset,
.Component0Control = vertex_element_comp_control(format, 0),
.Component1Control = vertex_element_comp_control(format, 1),
.Component2Control = vertex_element_comp_control(format, 2),
.Component3Control = vertex_element_comp_control(format, 3),
};
GENX(VERTEX_ELEMENT_STATE_pack)(NULL, &p[1 + slot * 2], &element);
#if GEN_GEN >= 8
/* On Broadwell and later, we have a separate VF_INSTANCING packet
* that controls instancing. On Haswell and prior, that's part of
* VERTEX_BUFFER_STATE which we emit later.
*/
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VF_INSTANCING), vfi) {
vfi.InstancingEnable = pipeline->instancing_enable[desc->binding],
vfi.VertexElementIndex = slot,
/* Vulkan so far doesn't have an instance divisor, so
* this is always 1 (ignored if not instancing). */
vfi.InstanceDataStepRate = 1;
}
#endif
}
const uint32_t id_slot = __builtin_popcount(elements);
if (needs_svgs_elem) {
/* From the Broadwell PRM for the 3D_Vertex_Component_Control enum:
* "Within a VERTEX_ELEMENT_STATE structure, if a Component
* Control field is set to something other than VFCOMP_STORE_SRC,
* no higher-numbered Component Control fields may be set to
* VFCOMP_STORE_SRC"
*
* This means, that if we have BaseInstance, we need BaseVertex as
* well. Just do all or nothing.
*/
uint32_t base_ctrl = (vs_prog_data->uses_basevertex ||
vs_prog_data->uses_baseinstance) ?
VFCOMP_STORE_SRC : VFCOMP_STORE_0;
struct GENX(VERTEX_ELEMENT_STATE) element = {
.VertexBufferIndex = 32, /* Reserved for this */
.Valid = true,
.SourceElementFormat = ISL_FORMAT_R32G32_UINT,
.Component0Control = base_ctrl,
.Component1Control = base_ctrl,
#if GEN_GEN >= 8
.Component2Control = VFCOMP_STORE_0,
.Component3Control = VFCOMP_STORE_0,
#else
.Component2Control = VFCOMP_STORE_VID,
.Component3Control = VFCOMP_STORE_IID,
#endif
};
GENX(VERTEX_ELEMENT_STATE_pack)(NULL, &p[1 + id_slot * 2], &element);
}
#if GEN_GEN >= 8
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VF_SGVS), sgvs) {
sgvs.VertexIDEnable = vs_prog_data->uses_vertexid;
sgvs.VertexIDComponentNumber = 2;
sgvs.VertexIDElementOffset = id_slot;
sgvs.InstanceIDEnable = vs_prog_data->uses_instanceid;
sgvs.InstanceIDComponentNumber = 3;
sgvs.InstanceIDElementOffset = id_slot;
}
#endif
}
static inline void
emit_urb_setup(struct anv_pipeline *pipeline)
{
#if GEN_GEN == 7 && !GEN_IS_HASWELL
struct anv_device *device = pipeline->device;
/* From the IVB PRM Vol. 2, Part 1, Section 3.2.1:
*
* "A PIPE_CONTROL with Post-Sync Operation set to 1h and a depth stall
* needs to be sent just prior to any 3DSTATE_VS, 3DSTATE_URB_VS,
* 3DSTATE_CONSTANT_VS, 3DSTATE_BINDING_TABLE_POINTER_VS,
* 3DSTATE_SAMPLER_STATE_POINTER_VS command. Only one PIPE_CONTROL
* needs to be sent before any combination of VS associated 3DSTATE."
*/
anv_batch_emit(&pipeline->batch, GEN7_PIPE_CONTROL, pc) {
pc.DepthStallEnable = true;
pc.PostSyncOperation = WriteImmediateData;
pc.Address = (struct anv_address) { &device->workaround_bo, 0 };
}
#endif
for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) {
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_URB_VS), urb) {
urb._3DCommandSubOpcode = 48 + i;
urb.VSURBStartingAddress = pipeline->urb.start[i];
urb.VSURBEntryAllocationSize = pipeline->urb.size[i] - 1;
urb.VSNumberofURBEntries = pipeline->urb.entries[i];
}
}
}
static void
emit_3dstate_sbe(struct anv_pipeline *pipeline)
{
const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
const struct brw_gs_prog_data *gs_prog_data = get_gs_prog_data(pipeline);
const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
const struct brw_vue_map *fs_input_map;
if (pipeline->gs_kernel == NO_KERNEL)
fs_input_map = &vs_prog_data->base.vue_map;
else
fs_input_map = &gs_prog_data->base.vue_map;
struct GENX(3DSTATE_SBE) sbe = {
GENX(3DSTATE_SBE_header),
.AttributeSwizzleEnable = true,
.PointSpriteTextureCoordinateOrigin = UPPERLEFT,
.NumberofSFOutputAttributes = wm_prog_data->num_varying_inputs,
.ConstantInterpolationEnable = wm_prog_data->flat_inputs,
#if GEN_GEN >= 9
.Attribute0ActiveComponentFormat = ACF_XYZW,
.Attribute1ActiveComponentFormat = ACF_XYZW,
.Attribute2ActiveComponentFormat = ACF_XYZW,
.Attribute3ActiveComponentFormat = ACF_XYZW,
.Attribute4ActiveComponentFormat = ACF_XYZW,
.Attribute5ActiveComponentFormat = ACF_XYZW,
.Attribute6ActiveComponentFormat = ACF_XYZW,
.Attribute7ActiveComponentFormat = ACF_XYZW,
.Attribute8ActiveComponentFormat = ACF_XYZW,
.Attribute9ActiveComponentFormat = ACF_XYZW,
.Attribute10ActiveComponentFormat = ACF_XYZW,
.Attribute11ActiveComponentFormat = ACF_XYZW,
.Attribute12ActiveComponentFormat = ACF_XYZW,
.Attribute13ActiveComponentFormat = ACF_XYZW,
.Attribute14ActiveComponentFormat = ACF_XYZW,
.Attribute15ActiveComponentFormat = ACF_XYZW,
/* wow, much field, very attribute */
.Attribute16ActiveComponentFormat = ACF_XYZW,
.Attribute17ActiveComponentFormat = ACF_XYZW,
.Attribute18ActiveComponentFormat = ACF_XYZW,
.Attribute19ActiveComponentFormat = ACF_XYZW,
.Attribute20ActiveComponentFormat = ACF_XYZW,
.Attribute21ActiveComponentFormat = ACF_XYZW,
.Attribute22ActiveComponentFormat = ACF_XYZW,
.Attribute23ActiveComponentFormat = ACF_XYZW,
.Attribute24ActiveComponentFormat = ACF_XYZW,
.Attribute25ActiveComponentFormat = ACF_XYZW,
.Attribute26ActiveComponentFormat = ACF_XYZW,
.Attribute27ActiveComponentFormat = ACF_XYZW,
.Attribute28ActiveComponentFormat = ACF_XYZW,
.Attribute29ActiveComponentFormat = ACF_XYZW,
.Attribute28ActiveComponentFormat = ACF_XYZW,
.Attribute29ActiveComponentFormat = ACF_XYZW,
.Attribute30ActiveComponentFormat = ACF_XYZW,
#endif
};
#if GEN_GEN >= 8
/* On Broadwell, they broke 3DSTATE_SBE into two packets */
struct GENX(3DSTATE_SBE_SWIZ) swiz = {
GENX(3DSTATE_SBE_SWIZ_header),
};
#else
# define swiz sbe
#endif
int max_source_attr = 0;
for (int attr = 0; attr < VARYING_SLOT_MAX; attr++) {
int input_index = wm_prog_data->urb_setup[attr];
if (input_index < 0)
continue;
if (attr == VARYING_SLOT_PNTC) {
sbe.PointSpriteTextureCoordinateEnable = 1 << input_index;
continue;
}
const int slot = fs_input_map->varying_to_slot[attr];
if (input_index >= 16)
continue;
if (slot == -1) {
/* This attribute does not exist in the VUE--that means that the
* vertex shader did not write to it. It could be that it's a
* regular varying read by the fragment shader but not written by
* the vertex shader or it's gl_PrimitiveID. In the first case the
* value is undefined, in the second it needs to be
* gl_PrimitiveID.
*/
swiz.Attribute[input_index].ConstantSource = PRIM_ID;
swiz.Attribute[input_index].ComponentOverrideX = true;
swiz.Attribute[input_index].ComponentOverrideY = true;
swiz.Attribute[input_index].ComponentOverrideZ = true;
swiz.Attribute[input_index].ComponentOverrideW = true;
} else {
assert(slot >= 2);
const int source_attr = slot - 2;
max_source_attr = MAX2(max_source_attr, source_attr);
/* We have to subtract two slots to accout for the URB entry output
* read offset in the VS and GS stages.
*/
swiz.Attribute[input_index].SourceAttribute = source_attr;
}
}
sbe.VertexURBEntryReadOffset = 1; /* Skip the VUE header and position slots */
sbe.VertexURBEntryReadLength = DIV_ROUND_UP(max_source_attr + 1, 2);
uint32_t *dw = anv_batch_emit_dwords(&pipeline->batch,
GENX(3DSTATE_SBE_length));
GENX(3DSTATE_SBE_pack)(&pipeline->batch, dw, &sbe);
#if GEN_GEN >= 8
dw = anv_batch_emit_dwords(&pipeline->batch, GENX(3DSTATE_SBE_SWIZ_length));
GENX(3DSTATE_SBE_SWIZ_pack)(&pipeline->batch, dw, &swiz);
#endif
}
static inline uint32_t
scratch_space(const struct brw_stage_prog_data *prog_data)
{
return ffs(prog_data->total_scratch / 2048);
}
static const uint32_t vk_to_gen_cullmode[] = {
[VK_CULL_MODE_NONE] = CULLMODE_NONE,
[VK_CULL_MODE_FRONT_BIT] = CULLMODE_FRONT,
[VK_CULL_MODE_BACK_BIT] = CULLMODE_BACK,
[VK_CULL_MODE_FRONT_AND_BACK] = CULLMODE_BOTH
};
static const uint32_t vk_to_gen_fillmode[] = {
[VK_POLYGON_MODE_FILL] = FILL_MODE_SOLID,
[VK_POLYGON_MODE_LINE] = FILL_MODE_WIREFRAME,
[VK_POLYGON_MODE_POINT] = FILL_MODE_POINT,
};
static const uint32_t vk_to_gen_front_face[] = {
[VK_FRONT_FACE_COUNTER_CLOCKWISE] = 1,
[VK_FRONT_FACE_CLOCKWISE] = 0
};
static const uint32_t vk_to_gen_logic_op[] = {
[VK_LOGIC_OP_COPY] = LOGICOP_COPY,
[VK_LOGIC_OP_CLEAR] = LOGICOP_CLEAR,
[VK_LOGIC_OP_AND] = LOGICOP_AND,
[VK_LOGIC_OP_AND_REVERSE] = LOGICOP_AND_REVERSE,
[VK_LOGIC_OP_AND_INVERTED] = LOGICOP_AND_INVERTED,
[VK_LOGIC_OP_NO_OP] = LOGICOP_NOOP,
[VK_LOGIC_OP_XOR] = LOGICOP_XOR,
[VK_LOGIC_OP_OR] = LOGICOP_OR,
[VK_LOGIC_OP_NOR] = LOGICOP_NOR,
[VK_LOGIC_OP_EQUIVALENT] = LOGICOP_EQUIV,
[VK_LOGIC_OP_INVERT] = LOGICOP_INVERT,
[VK_LOGIC_OP_OR_REVERSE] = LOGICOP_OR_REVERSE,
[VK_LOGIC_OP_COPY_INVERTED] = LOGICOP_COPY_INVERTED,
[VK_LOGIC_OP_OR_INVERTED] = LOGICOP_OR_INVERTED,
[VK_LOGIC_OP_NAND] = LOGICOP_NAND,
[VK_LOGIC_OP_SET] = LOGICOP_SET,
};
static const uint32_t vk_to_gen_blend[] = {
[VK_BLEND_FACTOR_ZERO] = BLENDFACTOR_ZERO,
[VK_BLEND_FACTOR_ONE] = BLENDFACTOR_ONE,
[VK_BLEND_FACTOR_SRC_COLOR] = BLENDFACTOR_SRC_COLOR,
[VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR] = BLENDFACTOR_INV_SRC_COLOR,
[VK_BLEND_FACTOR_DST_COLOR] = BLENDFACTOR_DST_COLOR,
[VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR] = BLENDFACTOR_INV_DST_COLOR,
[VK_BLEND_FACTOR_SRC_ALPHA] = BLENDFACTOR_SRC_ALPHA,
[VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA] = BLENDFACTOR_INV_SRC_ALPHA,
[VK_BLEND_FACTOR_DST_ALPHA] = BLENDFACTOR_DST_ALPHA,
[VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA] = BLENDFACTOR_INV_DST_ALPHA,
[VK_BLEND_FACTOR_CONSTANT_COLOR] = BLENDFACTOR_CONST_COLOR,
[VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR]= BLENDFACTOR_INV_CONST_COLOR,
[VK_BLEND_FACTOR_CONSTANT_ALPHA] = BLENDFACTOR_CONST_ALPHA,
[VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA]= BLENDFACTOR_INV_CONST_ALPHA,
[VK_BLEND_FACTOR_SRC_ALPHA_SATURATE] = BLENDFACTOR_SRC_ALPHA_SATURATE,
[VK_BLEND_FACTOR_SRC1_COLOR] = BLENDFACTOR_SRC1_COLOR,
[VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR] = BLENDFACTOR_INV_SRC1_COLOR,
[VK_BLEND_FACTOR_SRC1_ALPHA] = BLENDFACTOR_SRC1_ALPHA,
[VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA] = BLENDFACTOR_INV_SRC1_ALPHA,
};
static const uint32_t vk_to_gen_blend_op[] = {
[VK_BLEND_OP_ADD] = BLENDFUNCTION_ADD,
[VK_BLEND_OP_SUBTRACT] = BLENDFUNCTION_SUBTRACT,
[VK_BLEND_OP_REVERSE_SUBTRACT] = BLENDFUNCTION_REVERSE_SUBTRACT,
[VK_BLEND_OP_MIN] = BLENDFUNCTION_MIN,
[VK_BLEND_OP_MAX] = BLENDFUNCTION_MAX,
};
static const uint32_t vk_to_gen_compare_op[] = {
[VK_COMPARE_OP_NEVER] = PREFILTEROPNEVER,
[VK_COMPARE_OP_LESS] = PREFILTEROPLESS,
[VK_COMPARE_OP_EQUAL] = PREFILTEROPEQUAL,
[VK_COMPARE_OP_LESS_OR_EQUAL] = PREFILTEROPLEQUAL,
[VK_COMPARE_OP_GREATER] = PREFILTEROPGREATER,
[VK_COMPARE_OP_NOT_EQUAL] = PREFILTEROPNOTEQUAL,
[VK_COMPARE_OP_GREATER_OR_EQUAL] = PREFILTEROPGEQUAL,
[VK_COMPARE_OP_ALWAYS] = PREFILTEROPALWAYS,
};
static const uint32_t vk_to_gen_stencil_op[] = {
[VK_STENCIL_OP_KEEP] = STENCILOP_KEEP,
[VK_STENCIL_OP_ZERO] = STENCILOP_ZERO,
[VK_STENCIL_OP_REPLACE] = STENCILOP_REPLACE,
[VK_STENCIL_OP_INCREMENT_AND_CLAMP] = STENCILOP_INCRSAT,
[VK_STENCIL_OP_DECREMENT_AND_CLAMP] = STENCILOP_DECRSAT,
[VK_STENCIL_OP_INVERT] = STENCILOP_INVERT,
[VK_STENCIL_OP_INCREMENT_AND_WRAP] = STENCILOP_INCR,
[VK_STENCIL_OP_DECREMENT_AND_WRAP] = STENCILOP_DECR,
};
static void
emit_ds_state(struct anv_pipeline *pipeline,
const VkPipelineDepthStencilStateCreateInfo *info,
const struct anv_render_pass *pass,
const struct anv_subpass *subpass)
{
#if GEN_GEN == 7
# define depth_stencil_dw pipeline->gen7.depth_stencil_state
#elif GEN_GEN == 8
# define depth_stencil_dw pipeline->gen8.wm_depth_stencil
#else
# define depth_stencil_dw pipeline->gen9.wm_depth_stencil
#endif
if (info == NULL) {
/* We're going to OR this together with the dynamic state. We need
* to make sure it's initialized to something useful.
*/
memset(depth_stencil_dw, 0, sizeof(depth_stencil_dw));
return;
}
/* VkBool32 depthBoundsTestEnable; // optional (depth_bounds_test) */
#if GEN_GEN <= 7
struct GENX(DEPTH_STENCIL_STATE) depth_stencil = {
#else
struct GENX(3DSTATE_WM_DEPTH_STENCIL) depth_stencil = {
#endif
.DepthTestEnable = info->depthTestEnable,
.DepthBufferWriteEnable = info->depthWriteEnable,
.DepthTestFunction = vk_to_gen_compare_op[info->depthCompareOp],
.DoubleSidedStencilEnable = true,
.StencilTestEnable = info->stencilTestEnable,
.StencilBufferWriteEnable = info->stencilTestEnable,
.StencilFailOp = vk_to_gen_stencil_op[info->front.failOp],
.StencilPassDepthPassOp = vk_to_gen_stencil_op[info->front.passOp],
.StencilPassDepthFailOp = vk_to_gen_stencil_op[info->front.depthFailOp],
.StencilTestFunction = vk_to_gen_compare_op[info->front.compareOp],
.BackfaceStencilFailOp = vk_to_gen_stencil_op[info->back.failOp],
.BackfaceStencilPassDepthPassOp = vk_to_gen_stencil_op[info->back.passOp],
.BackfaceStencilPassDepthFailOp =vk_to_gen_stencil_op[info->back.depthFailOp],
.BackfaceStencilTestFunction = vk_to_gen_compare_op[info->back.compareOp],
};
VkImageAspectFlags aspects = 0;
if (pass->attachments == NULL) {
/* This comes from meta. Assume we have verything. */
aspects = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
} else if (subpass->depth_stencil_attachment != VK_ATTACHMENT_UNUSED) {
VkFormat depth_stencil_format =
pass->attachments[subpass->depth_stencil_attachment].format;
aspects = vk_format_aspects(depth_stencil_format);
}
/* The Vulkan spec requires that if either depth or stencil is not present,
* the pipeline is to act as if the test silently passes.
*/
if (!(aspects & VK_IMAGE_ASPECT_DEPTH_BIT)) {
depth_stencil.DepthBufferWriteEnable = false;
depth_stencil.DepthTestFunction = PREFILTEROPALWAYS;
}
if (!(aspects & VK_IMAGE_ASPECT_STENCIL_BIT)) {
depth_stencil.StencilBufferWriteEnable = false;
depth_stencil.StencilTestFunction = PREFILTEROPALWAYS;
depth_stencil.BackfaceStencilTestFunction = PREFILTEROPALWAYS;
}
/* From the Broadwell PRM:
*
* "If Depth_Test_Enable = 1 AND Depth_Test_func = EQUAL, the
* Depth_Write_Enable must be set to 0."
*/
if (info->depthTestEnable && info->depthCompareOp == VK_COMPARE_OP_EQUAL)
depth_stencil.DepthBufferWriteEnable = false;
#if GEN_GEN <= 7
GENX(DEPTH_STENCIL_STATE_pack)(NULL, depth_stencil_dw, &depth_stencil);
#else
GENX(3DSTATE_WM_DEPTH_STENCIL_pack)(NULL, depth_stencil_dw, &depth_stencil);
#endif
}
static void
emit_cb_state(struct anv_pipeline *pipeline,
const VkPipelineColorBlendStateCreateInfo *info,
const VkPipelineMultisampleStateCreateInfo *ms_info)
{
struct anv_device *device = pipeline->device;
const uint32_t num_dwords = GENX(BLEND_STATE_length);
pipeline->blend_state =
anv_state_pool_alloc(&device->dynamic_state_pool, num_dwords * 4, 64);
struct GENX(BLEND_STATE) blend_state = {
#if GEN_GEN >= 8
.AlphaToCoverageEnable = ms_info && ms_info->alphaToCoverageEnable,
.AlphaToOneEnable = ms_info && ms_info->alphaToOneEnable,
#else
/* Make sure it gets zeroed */
.Entry = { { 0, }, },
#endif
};
/* Default everything to disabled */
for (uint32_t i = 0; i < 8; i++) {
blend_state.Entry[i].WriteDisableAlpha = true;
blend_state.Entry[i].WriteDisableRed = true;
blend_state.Entry[i].WriteDisableGreen = true;
blend_state.Entry[i].WriteDisableBlue = true;
}
struct anv_pipeline_bind_map *map =
&pipeline->bindings[MESA_SHADER_FRAGMENT];
bool has_writeable_rt = false;
for (unsigned i = 0; i < map->surface_count; i++) {
struct anv_pipeline_binding *binding = &map->surface_to_descriptor[i];
/* All color attachments are at the beginning of the binding table */
if (binding->set != ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS)
break;
/* We can have at most 8 attachments */
assert(i < 8);
if (binding->index >= info->attachmentCount)
continue;
assert(binding->binding == 0);
const VkPipelineColorBlendAttachmentState *a =
&info->pAttachments[binding->index];
blend_state.Entry[i] = (struct GENX(BLEND_STATE_ENTRY)) {
#if GEN_GEN < 8
.AlphaToCoverageEnable = ms_info && ms_info->alphaToCoverageEnable,
.AlphaToOneEnable = ms_info && ms_info->alphaToOneEnable,
#endif
.LogicOpEnable = info->logicOpEnable,
.LogicOpFunction = vk_to_gen_logic_op[info->logicOp],
.ColorBufferBlendEnable = a->blendEnable,
.ColorClampRange = COLORCLAMP_RTFORMAT,
.PreBlendColorClampEnable = true,
.PostBlendColorClampEnable = true,
.SourceBlendFactor = vk_to_gen_blend[a->srcColorBlendFactor],
.DestinationBlendFactor = vk_to_gen_blend[a->dstColorBlendFactor],
.ColorBlendFunction = vk_to_gen_blend_op[a->colorBlendOp],
.SourceAlphaBlendFactor = vk_to_gen_blend[a->srcAlphaBlendFactor],
.DestinationAlphaBlendFactor = vk_to_gen_blend[a->dstAlphaBlendFactor],
.AlphaBlendFunction = vk_to_gen_blend_op[a->alphaBlendOp],
.WriteDisableAlpha = !(a->colorWriteMask & VK_COLOR_COMPONENT_A_BIT),
.WriteDisableRed = !(a->colorWriteMask & VK_COLOR_COMPONENT_R_BIT),
.WriteDisableGreen = !(a->colorWriteMask & VK_COLOR_COMPONENT_G_BIT),
.WriteDisableBlue = !(a->colorWriteMask & VK_COLOR_COMPONENT_B_BIT),
};
if (a->srcColorBlendFactor != a->srcAlphaBlendFactor ||
a->dstColorBlendFactor != a->dstAlphaBlendFactor ||
a->colorBlendOp != a->alphaBlendOp) {
#if GEN_GEN >= 8
blend_state.IndependentAlphaBlendEnable = true;
#else
blend_state.Entry[i].IndependentAlphaBlendEnable = true;
#endif
}
if (a->colorWriteMask != 0)
has_writeable_rt = true;
/* Our hardware applies the blend factor prior to the blend function
* regardless of what function is used. Technically, this means the
* hardware can do MORE than GL or Vulkan specify. However, it also
* means that, for MIN and MAX, we have to stomp the blend factor to
* ONE to make it a no-op.
*/
if (a->colorBlendOp == VK_BLEND_OP_MIN ||
a->colorBlendOp == VK_BLEND_OP_MAX) {
blend_state.Entry[i].SourceBlendFactor = BLENDFACTOR_ONE;
blend_state.Entry[i].DestinationBlendFactor = BLENDFACTOR_ONE;
}
if (a->alphaBlendOp == VK_BLEND_OP_MIN ||
a->alphaBlendOp == VK_BLEND_OP_MAX) {
blend_state.Entry[i].SourceAlphaBlendFactor = BLENDFACTOR_ONE;
blend_state.Entry[i].DestinationAlphaBlendFactor = BLENDFACTOR_ONE;
}
}
#if GEN_GEN >= 8
struct GENX(BLEND_STATE_ENTRY) *bs0 = &blend_state.Entry[0];
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS_BLEND), blend) {
blend.AlphaToCoverageEnable = blend_state.AlphaToCoverageEnable;
blend.HasWriteableRT = has_writeable_rt;
blend.ColorBufferBlendEnable = bs0->ColorBufferBlendEnable;
blend.SourceAlphaBlendFactor = bs0->SourceAlphaBlendFactor;
blend.DestinationAlphaBlendFactor = bs0->DestinationAlphaBlendFactor;
blend.SourceBlendFactor = bs0->SourceBlendFactor;
blend.DestinationBlendFactor = bs0->DestinationBlendFactor;
blend.AlphaTestEnable = false;
blend.IndependentAlphaBlendEnable =
blend_state.IndependentAlphaBlendEnable;
}
#else
(void)has_writeable_rt;
#endif
GENX(BLEND_STATE_pack)(NULL, pipeline->blend_state.map, &blend_state);
if (!device->info.has_llc)
anv_state_clflush(pipeline->blend_state);
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_BLEND_STATE_POINTERS), bsp) {
bsp.BlendStatePointer = pipeline->blend_state.offset;
#if GEN_GEN >= 8
bsp.BlendStatePointerValid = true;
#endif
}
}
static void
emit_3dstate_clip(struct anv_pipeline *pipeline,
const VkPipelineViewportStateCreateInfo *vp_info,
const VkPipelineRasterizationStateCreateInfo *rs_info,
const struct anv_graphics_pipeline_create_info *extra)
{
const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
(void) wm_prog_data;
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_CLIP), clip) {
clip.ClipEnable = !(extra && extra->use_rectlist);
clip.EarlyCullEnable = true;
clip.APIMode = APIMODE_D3D,
clip.ViewportXYClipTestEnable = true;
clip.ClipMode = rs_info->rasterizerDiscardEnable ?
CLIPMODE_REJECT_ALL : CLIPMODE_NORMAL;
clip.TriangleStripListProvokingVertexSelect = 0;
clip.LineStripListProvokingVertexSelect = 0;
clip.TriangleFanProvokingVertexSelect = 1;
clip.MinimumPointWidth = 0.125;
clip.MaximumPointWidth = 255.875;
clip.MaximumVPIndex = vp_info->viewportCount - 1;
#if GEN_GEN == 7
clip.FrontWinding = vk_to_gen_front_face[rs_info->frontFace];
clip.CullMode = vk_to_gen_cullmode[rs_info->cullMode];
clip.ViewportZClipTestEnable = !pipeline->depth_clamp_enable;
#else
clip.NonPerspectiveBarycentricEnable = wm_prog_data ?
(wm_prog_data->barycentric_interp_modes & 0x38) != 0 : 0;
#endif
}
}
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