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|
/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <assert.h>
#include <stdbool.h>
#include "anv_private.h"
#include "vk_format_info.h"
#include "common/gen_l3_config.h"
#include "genxml/gen_macros.h"
#include "genxml/genX_pack.h"
static void
emit_lrm(struct anv_batch *batch,
uint32_t reg, struct anv_bo *bo, uint32_t offset)
{
anv_batch_emit(batch, GENX(MI_LOAD_REGISTER_MEM), lrm) {
lrm.RegisterAddress = reg;
lrm.MemoryAddress = (struct anv_address) { bo, offset };
}
}
static void
emit_lri(struct anv_batch *batch, uint32_t reg, uint32_t imm)
{
anv_batch_emit(batch, GENX(MI_LOAD_REGISTER_IMM), lri) {
lri.RegisterOffset = reg;
lri.DataDWord = imm;
}
}
void
genX(cmd_buffer_emit_state_base_address)(struct anv_cmd_buffer *cmd_buffer)
{
struct anv_device *device = cmd_buffer->device;
/* XXX: Do we need this on more than just BDW? */
#if (GEN_GEN >= 8)
/* Emit a render target cache flush.
*
* This isn't documented anywhere in the PRM. However, it seems to be
* necessary prior to changing the surface state base adress. Without
* this, we get GPU hangs when using multi-level command buffers which
* clear depth, reset state base address, and then go render stuff.
*/
anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
pc.RenderTargetCacheFlushEnable = true;
}
#endif
anv_batch_emit(&cmd_buffer->batch, GENX(STATE_BASE_ADDRESS), sba) {
sba.GeneralStateBaseAddress = (struct anv_address) { NULL, 0 };
sba.GeneralStateMemoryObjectControlState = GENX(MOCS);
sba.GeneralStateBaseAddressModifyEnable = true;
sba.SurfaceStateBaseAddress =
anv_cmd_buffer_surface_base_address(cmd_buffer);
sba.SurfaceStateMemoryObjectControlState = GENX(MOCS);
sba.SurfaceStateBaseAddressModifyEnable = true;
sba.DynamicStateBaseAddress =
(struct anv_address) { &device->dynamic_state_block_pool.bo, 0 };
sba.DynamicStateMemoryObjectControlState = GENX(MOCS);
sba.DynamicStateBaseAddressModifyEnable = true;
sba.IndirectObjectBaseAddress = (struct anv_address) { NULL, 0 };
sba.IndirectObjectMemoryObjectControlState = GENX(MOCS);
sba.IndirectObjectBaseAddressModifyEnable = true;
sba.InstructionBaseAddress =
(struct anv_address) { &device->instruction_block_pool.bo, 0 };
sba.InstructionMemoryObjectControlState = GENX(MOCS);
sba.InstructionBaseAddressModifyEnable = true;
# if (GEN_GEN >= 8)
/* Broadwell requires that we specify a buffer size for a bunch of
* these fields. However, since we will be growing the BO's live, we
* just set them all to the maximum.
*/
sba.GeneralStateBufferSize = 0xfffff;
sba.GeneralStateBufferSizeModifyEnable = true;
sba.DynamicStateBufferSize = 0xfffff;
sba.DynamicStateBufferSizeModifyEnable = true;
sba.IndirectObjectBufferSize = 0xfffff;
sba.IndirectObjectBufferSizeModifyEnable = true;
sba.InstructionBufferSize = 0xfffff;
sba.InstructionBuffersizeModifyEnable = true;
# endif
}
/* After re-setting the surface state base address, we have to do some
* cache flusing so that the sampler engine will pick up the new
* SURFACE_STATE objects and binding tables. From the Broadwell PRM,
* Shared Function > 3D Sampler > State > State Caching (page 96):
*
* Coherency with system memory in the state cache, like the texture
* cache is handled partially by software. It is expected that the
* command stream or shader will issue Cache Flush operation or
* Cache_Flush sampler message to ensure that the L1 cache remains
* coherent with system memory.
*
* [...]
*
* Whenever the value of the Dynamic_State_Base_Addr,
* Surface_State_Base_Addr are altered, the L1 state cache must be
* invalidated to ensure the new surface or sampler state is fetched
* from system memory.
*
* The PIPE_CONTROL command has a "State Cache Invalidation Enable" bit
* which, according the PIPE_CONTROL instruction documentation in the
* Broadwell PRM:
*
* Setting this bit is independent of any other bit in this packet.
* This bit controls the invalidation of the L1 and L2 state caches
* at the top of the pipe i.e. at the parsing time.
*
* Unfortunately, experimentation seems to indicate that state cache
* invalidation through a PIPE_CONTROL does nothing whatsoever in
* regards to surface state and binding tables. In stead, it seems that
* invalidating the texture cache is what is actually needed.
*
* XXX: As far as we have been able to determine through
* experimentation, shows that flush the texture cache appears to be
* sufficient. The theory here is that all of the sampling/rendering
* units cache the binding table in the texture cache. However, we have
* yet to be able to actually confirm this.
*/
anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
pc.TextureCacheInvalidationEnable = true;
}
}
static void
add_surface_state_reloc(struct anv_cmd_buffer *cmd_buffer,
struct anv_state state,
struct anv_bo *bo, uint32_t offset)
{
const struct isl_device *isl_dev = &cmd_buffer->device->isl_dev;
anv_reloc_list_add(&cmd_buffer->surface_relocs, &cmd_buffer->pool->alloc,
state.offset + isl_dev->ss.addr_offset, bo, offset);
}
static void
add_image_view_relocs(struct anv_cmd_buffer *cmd_buffer,
const struct anv_image_view *iview,
enum isl_aux_usage aux_usage,
struct anv_state state)
{
const struct isl_device *isl_dev = &cmd_buffer->device->isl_dev;
anv_reloc_list_add(&cmd_buffer->surface_relocs, &cmd_buffer->pool->alloc,
state.offset + isl_dev->ss.addr_offset,
iview->bo, iview->offset);
if (aux_usage != ISL_AUX_USAGE_NONE) {
uint32_t aux_offset = iview->offset + iview->image->aux_surface.offset;
/* On gen7 and prior, the bottom 12 bits of the MCS base address are
* used to store other information. This should be ok, however, because
* surface buffer addresses are always 4K page alinged.
*/
assert((aux_offset & 0xfff) == 0);
uint32_t *aux_addr_dw = state.map + isl_dev->ss.aux_addr_offset;
aux_offset += *aux_addr_dw & 0xfff;
anv_reloc_list_add(&cmd_buffer->surface_relocs, &cmd_buffer->pool->alloc,
state.offset + isl_dev->ss.aux_addr_offset,
iview->bo, aux_offset);
}
}
static bool
color_is_zero_one(VkClearColorValue value, enum isl_format format)
{
if (isl_format_has_int_channel(format)) {
for (unsigned i = 0; i < 4; i++) {
if (value.int32[i] != 0 && value.int32[i] != 1)
return false;
}
} else {
for (unsigned i = 0; i < 4; i++) {
if (value.float32[i] != 0.0f && value.float32[i] != 1.0f)
return false;
}
}
return true;
}
static void
color_attachment_compute_aux_usage(struct anv_device *device,
struct anv_attachment_state *att_state,
struct anv_image_view *iview,
VkRect2D render_area,
union isl_color_value *fast_clear_color)
{
if (iview->image->aux_surface.isl.size == 0) {
att_state->aux_usage = ISL_AUX_USAGE_NONE;
att_state->input_aux_usage = ISL_AUX_USAGE_NONE;
att_state->fast_clear = false;
return;
}
assert(iview->image->aux_surface.isl.usage & ISL_SURF_USAGE_CCS_BIT);
att_state->clear_color_is_zero_one =
color_is_zero_one(att_state->clear_value.color, iview->isl.format);
if (att_state->pending_clear_aspects == VK_IMAGE_ASPECT_COLOR_BIT) {
/* Start off assuming fast clears are possible */
att_state->fast_clear = true;
/* Potentially, we could do partial fast-clears but doing so has crazy
* alignment restrictions. It's easier to just restrict to full size
* fast clears for now.
*/
if (render_area.offset.x != 0 ||
render_area.offset.y != 0 ||
render_area.extent.width != iview->extent.width ||
render_area.extent.height != iview->extent.height)
att_state->fast_clear = false;
if (GEN_GEN <= 7) {
/* On gen7, we can't do multi-LOD or multi-layer fast-clears. We
* technically can, but it comes with crazy restrictions that we
* don't want to deal with now.
*/
if (iview->isl.base_level > 0 ||
iview->isl.base_array_layer > 0 ||
iview->isl.array_len > 1)
att_state->fast_clear = false;
}
/* On Broadwell and earlier, we can only handle 0/1 clear colors */
if (GEN_GEN <= 8 && !att_state->clear_color_is_zero_one)
att_state->fast_clear = false;
if (att_state->fast_clear) {
memcpy(fast_clear_color->u32, att_state->clear_value.color.uint32,
sizeof(fast_clear_color->u32));
}
} else {
att_state->fast_clear = false;
}
if (isl_format_supports_lossless_compression(&device->info,
iview->isl.format)) {
att_state->aux_usage = ISL_AUX_USAGE_CCS_E;
att_state->input_aux_usage = ISL_AUX_USAGE_CCS_E;
} else if (att_state->fast_clear) {
att_state->aux_usage = ISL_AUX_USAGE_CCS_D;
if (GEN_GEN >= 9) {
/* From the Sky Lake PRM, RENDER_SURFACE_STATE::AuxiliarySurfaceMode:
*
* "If Number of Multisamples is MULTISAMPLECOUNT_1, AUX_CCS_D
* setting is only allowed if Surface Format supported for Fast
* Clear. In addition, if the surface is bound to the sampling
* engine, Surface Format must be supported for Render Target
* Compression for surfaces bound to the sampling engine."
*
* In other words, we can't sample from a fast-cleared image if it
* doesn't also support color compression.
*/
att_state->input_aux_usage = ISL_AUX_USAGE_NONE;
} else if (GEN_GEN == 8) {
/* Broadwell can sample from fast-cleared images */
att_state->input_aux_usage = ISL_AUX_USAGE_CCS_D;
} else {
/* Ivy Bridge and Haswell cannot */
att_state->input_aux_usage = ISL_AUX_USAGE_NONE;
}
} else {
att_state->aux_usage = ISL_AUX_USAGE_NONE;
att_state->input_aux_usage = ISL_AUX_USAGE_NONE;
}
}
static bool
need_input_attachment_state(const struct anv_render_pass_attachment *att)
{
if (!(att->usage & VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT))
return false;
/* We only allocate input attachment states for color and depth surfaces.
* Stencil doesn't allow compression so we can just use the texture surface
* state from the view
*/
return vk_format_is_color(att->format) || vk_format_has_depth(att->format);
}
static enum isl_aux_usage
layout_to_hiz_usage(VkImageLayout layout)
{
switch (layout) {
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
return ISL_AUX_USAGE_HIZ;
default:
return ISL_AUX_USAGE_NONE;
}
}
/* Transitions a HiZ-enabled depth buffer from one layout to another. Unless
* the initial layout is undefined, the HiZ buffer and depth buffer will
* represent the same data at the end of this operation.
*/
static void
transition_depth_buffer(struct anv_cmd_buffer *cmd_buffer,
const struct anv_image *image,
VkImageLayout initial_layout,
VkImageLayout final_layout)
{
assert(image);
if (image->aux_usage != ISL_AUX_USAGE_HIZ)
return;
const bool hiz_enabled = layout_to_hiz_usage(initial_layout) ==
ISL_AUX_USAGE_HIZ;
const bool enable_hiz = layout_to_hiz_usage(final_layout) ==
ISL_AUX_USAGE_HIZ;
/* We've already initialized the aux HiZ buffer at BindImageMemory time,
* so there's no need to perform a HIZ resolve or clear to avoid GPU hangs.
* This initial layout indicates that the user doesn't care about the data
* that's currently in the buffer, so no resolves are necessary.
*/
if (initial_layout == VK_IMAGE_LAYOUT_UNDEFINED)
return;
if (hiz_enabled == enable_hiz) {
/* The same buffer will be used, no resolves are necessary */
} else if (hiz_enabled && !enable_hiz) {
anv_gen8_hiz_op_resolve(cmd_buffer, image, BLORP_HIZ_OP_DEPTH_RESOLVE);
} else {
assert(!hiz_enabled && enable_hiz);
anv_gen8_hiz_op_resolve(cmd_buffer, image, BLORP_HIZ_OP_HIZ_RESOLVE);
}
}
/**
* Setup anv_cmd_state::attachments for vkCmdBeginRenderPass.
*/
static void
genX(cmd_buffer_setup_attachments)(struct anv_cmd_buffer *cmd_buffer,
struct anv_render_pass *pass,
const VkRenderPassBeginInfo *begin)
{
const struct isl_device *isl_dev = &cmd_buffer->device->isl_dev;
struct anv_cmd_state *state = &cmd_buffer->state;
vk_free(&cmd_buffer->pool->alloc, state->attachments);
if (pass->attachment_count == 0) {
state->attachments = NULL;
return;
}
state->attachments = vk_alloc(&cmd_buffer->pool->alloc,
pass->attachment_count *
sizeof(state->attachments[0]),
8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (state->attachments == NULL) {
/* FIXME: Propagate VK_ERROR_OUT_OF_HOST_MEMORY to vkEndCommandBuffer */
abort();
}
bool need_null_state = false;
unsigned num_states = 0;
for (uint32_t i = 0; i < pass->attachment_count; ++i) {
if (vk_format_is_color(pass->attachments[i].format)) {
num_states++;
} else {
/* We need a null state for any depth-stencil-only subpasses.
* Importantly, this includes depth/stencil clears so we create one
* whenever we have depth or stencil
*/
need_null_state = true;
}
if (need_input_attachment_state(&pass->attachments[i]))
num_states++;
}
num_states += need_null_state;
const uint32_t ss_stride = align_u32(isl_dev->ss.size, isl_dev->ss.align);
state->render_pass_states =
anv_state_stream_alloc(&cmd_buffer->surface_state_stream,
num_states * ss_stride, isl_dev->ss.align);
struct anv_state next_state = state->render_pass_states;
next_state.alloc_size = isl_dev->ss.size;
if (need_null_state) {
state->null_surface_state = next_state;
next_state.offset += ss_stride;
next_state.map += ss_stride;
}
for (uint32_t i = 0; i < pass->attachment_count; ++i) {
if (vk_format_is_color(pass->attachments[i].format)) {
state->attachments[i].color_rt_state = next_state;
next_state.offset += ss_stride;
next_state.map += ss_stride;
}
if (need_input_attachment_state(&pass->attachments[i])) {
state->attachments[i].input_att_state = next_state;
next_state.offset += ss_stride;
next_state.map += ss_stride;
}
}
assert(next_state.offset == state->render_pass_states.offset +
state->render_pass_states.alloc_size);
if (begin) {
ANV_FROM_HANDLE(anv_framebuffer, framebuffer, begin->framebuffer);
assert(pass->attachment_count == framebuffer->attachment_count);
if (need_null_state) {
struct GENX(RENDER_SURFACE_STATE) null_ss = {
.SurfaceType = SURFTYPE_NULL,
.SurfaceArray = framebuffer->layers > 0,
.SurfaceFormat = ISL_FORMAT_R8G8B8A8_UNORM,
#if GEN_GEN >= 8
.TileMode = YMAJOR,
#else
.TiledSurface = true,
#endif
.Width = framebuffer->width - 1,
.Height = framebuffer->height - 1,
.Depth = framebuffer->layers - 1,
.RenderTargetViewExtent = framebuffer->layers - 1,
};
GENX(RENDER_SURFACE_STATE_pack)(NULL, state->null_surface_state.map,
&null_ss);
}
for (uint32_t i = 0; i < pass->attachment_count; ++i) {
struct anv_render_pass_attachment *att = &pass->attachments[i];
VkImageAspectFlags att_aspects = vk_format_aspects(att->format);
VkImageAspectFlags clear_aspects = 0;
if (att_aspects == VK_IMAGE_ASPECT_COLOR_BIT) {
/* color attachment */
if (att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
clear_aspects |= VK_IMAGE_ASPECT_COLOR_BIT;
}
} else {
/* depthstencil attachment */
if ((att_aspects & VK_IMAGE_ASPECT_DEPTH_BIT) &&
att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
clear_aspects |= VK_IMAGE_ASPECT_DEPTH_BIT;
}
if ((att_aspects & VK_IMAGE_ASPECT_STENCIL_BIT) &&
att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
clear_aspects |= VK_IMAGE_ASPECT_STENCIL_BIT;
}
}
state->attachments[i].pending_clear_aspects = clear_aspects;
if (clear_aspects)
state->attachments[i].clear_value = begin->pClearValues[i];
struct anv_image_view *iview = framebuffer->attachments[i];
assert(iview->vk_format == att->format);
union isl_color_value clear_color = { .u32 = { 0, } };
if (att_aspects == VK_IMAGE_ASPECT_COLOR_BIT) {
color_attachment_compute_aux_usage(cmd_buffer->device,
&state->attachments[i],
iview, begin->renderArea,
&clear_color);
struct isl_view view = iview->isl;
view.usage |= ISL_SURF_USAGE_RENDER_TARGET_BIT;
isl_surf_fill_state(isl_dev,
state->attachments[i].color_rt_state.map,
.surf = &iview->image->color_surface.isl,
.view = &view,
.aux_surf = &iview->image->aux_surface.isl,
.aux_usage = state->attachments[i].aux_usage,
.clear_color = clear_color,
.mocs = cmd_buffer->device->default_mocs);
add_image_view_relocs(cmd_buffer, iview,
state->attachments[i].aux_usage,
state->attachments[i].color_rt_state);
} else {
state->attachments[i].aux_usage = iview->image->aux_usage;
state->attachments[i].input_aux_usage = ISL_AUX_USAGE_NONE;
}
if (need_input_attachment_state(&pass->attachments[i])) {
const struct isl_surf *surf;
if (att_aspects == VK_IMAGE_ASPECT_COLOR_BIT) {
surf = &iview->image->color_surface.isl;
} else {
surf = &iview->image->depth_surface.isl;
}
struct isl_view view = iview->isl;
view.usage |= ISL_SURF_USAGE_TEXTURE_BIT;
isl_surf_fill_state(isl_dev,
state->attachments[i].input_att_state.map,
.surf = surf,
.view = &view,
.aux_surf = &iview->image->aux_surface.isl,
.aux_usage = state->attachments[i].input_aux_usage,
.clear_color = clear_color,
.mocs = cmd_buffer->device->default_mocs);
add_image_view_relocs(cmd_buffer, iview,
state->attachments[i].input_aux_usage,
state->attachments[i].input_att_state);
}
}
if (!cmd_buffer->device->info.has_llc)
anv_state_clflush(state->render_pass_states);
}
}
VkResult
genX(BeginCommandBuffer)(
VkCommandBuffer commandBuffer,
const VkCommandBufferBeginInfo* pBeginInfo)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
/* If this is the first vkBeginCommandBuffer, we must *initialize* the
* command buffer's state. Otherwise, we must *reset* its state. In both
* cases we reset it.
*
* From the Vulkan 1.0 spec:
*
* If a command buffer is in the executable state and the command buffer
* was allocated from a command pool with the
* VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT flag set, then
* vkBeginCommandBuffer implicitly resets the command buffer, behaving
* as if vkResetCommandBuffer had been called with
* VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT not set. It then puts
* the command buffer in the recording state.
*/
anv_cmd_buffer_reset(cmd_buffer);
cmd_buffer->usage_flags = pBeginInfo->flags;
assert(cmd_buffer->level == VK_COMMAND_BUFFER_LEVEL_SECONDARY ||
!(cmd_buffer->usage_flags & VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT));
genX(cmd_buffer_emit_state_base_address)(cmd_buffer);
if (cmd_buffer->usage_flags &
VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT) {
cmd_buffer->state.pass =
anv_render_pass_from_handle(pBeginInfo->pInheritanceInfo->renderPass);
cmd_buffer->state.subpass =
&cmd_buffer->state.pass->subpasses[pBeginInfo->pInheritanceInfo->subpass];
cmd_buffer->state.framebuffer = NULL;
genX(cmd_buffer_setup_attachments)(cmd_buffer, cmd_buffer->state.pass,
NULL);
cmd_buffer->state.dirty |= ANV_CMD_DIRTY_RENDER_TARGETS;
}
return VK_SUCCESS;
}
VkResult
genX(EndCommandBuffer)(
VkCommandBuffer commandBuffer)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
anv_cmd_buffer_end_batch_buffer(cmd_buffer);
return VK_SUCCESS;
}
void
genX(CmdExecuteCommands)(
VkCommandBuffer commandBuffer,
uint32_t commandBufferCount,
const VkCommandBuffer* pCmdBuffers)
{
ANV_FROM_HANDLE(anv_cmd_buffer, primary, commandBuffer);
assert(primary->level == VK_COMMAND_BUFFER_LEVEL_PRIMARY);
for (uint32_t i = 0; i < commandBufferCount; i++) {
ANV_FROM_HANDLE(anv_cmd_buffer, secondary, pCmdBuffers[i]);
assert(secondary->level == VK_COMMAND_BUFFER_LEVEL_SECONDARY);
if (secondary->usage_flags &
VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT) {
/* If we're continuing a render pass from the primary, we need to
* copy the surface states for the current subpass into the storage
* we allocated for them in BeginCommandBuffer.
*/
struct anv_bo *ss_bo = &primary->device->surface_state_block_pool.bo;
struct anv_state src_state = primary->state.render_pass_states;
struct anv_state dst_state = secondary->state.render_pass_states;
assert(src_state.alloc_size == dst_state.alloc_size);
genX(cmd_buffer_gpu_memcpy)(primary, ss_bo, dst_state.offset,
ss_bo, src_state.offset,
src_state.alloc_size);
}
anv_cmd_buffer_add_secondary(primary, secondary);
}
/* Each of the secondary command buffers will use its own state base
* address. We need to re-emit state base address for the primary after
* all of the secondaries are done.
*
* TODO: Maybe we want to make this a dirty bit to avoid extra state base
* address calls?
*/
genX(cmd_buffer_emit_state_base_address)(primary);
}
#define IVB_L3SQCREG1_SQGHPCI_DEFAULT 0x00730000
#define VLV_L3SQCREG1_SQGHPCI_DEFAULT 0x00d30000
#define HSW_L3SQCREG1_SQGHPCI_DEFAULT 0x00610000
/**
* Program the hardware to use the specified L3 configuration.
*/
void
genX(cmd_buffer_config_l3)(struct anv_cmd_buffer *cmd_buffer,
const struct gen_l3_config *cfg)
{
assert(cfg);
if (cfg == cmd_buffer->state.current_l3_config)
return;
if (unlikely(INTEL_DEBUG & DEBUG_L3)) {
fprintf(stderr, "L3 config transition: ");
gen_dump_l3_config(cfg, stderr);
}
const bool has_slm = cfg->n[GEN_L3P_SLM];
/* According to the hardware docs, the L3 partitioning can only be changed
* while the pipeline is completely drained and the caches are flushed,
* which involves a first PIPE_CONTROL flush which stalls the pipeline...
*/
anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
pc.DCFlushEnable = true;
pc.PostSyncOperation = NoWrite;
pc.CommandStreamerStallEnable = true;
}
/* ...followed by a second pipelined PIPE_CONTROL that initiates
* invalidation of the relevant caches. Note that because RO invalidation
* happens at the top of the pipeline (i.e. right away as the PIPE_CONTROL
* command is processed by the CS) we cannot combine it with the previous
* stalling flush as the hardware documentation suggests, because that
* would cause the CS to stall on previous rendering *after* RO
* invalidation and wouldn't prevent the RO caches from being polluted by
* concurrent rendering before the stall completes. This intentionally
* doesn't implement the SKL+ hardware workaround suggesting to enable CS
* stall on PIPE_CONTROLs with the texture cache invalidation bit set for
* GPGPU workloads because the previous and subsequent PIPE_CONTROLs
* already guarantee that there is no concurrent GPGPU kernel execution
* (see SKL HSD 2132585).
*/
anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
pc.TextureCacheInvalidationEnable = true;
pc.ConstantCacheInvalidationEnable = true;
pc.InstructionCacheInvalidateEnable = true;
pc.StateCacheInvalidationEnable = true;
pc.PostSyncOperation = NoWrite;
}
/* Now send a third stalling flush to make sure that invalidation is
* complete when the L3 configuration registers are modified.
*/
anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
pc.DCFlushEnable = true;
pc.PostSyncOperation = NoWrite;
pc.CommandStreamerStallEnable = true;
}
#if GEN_GEN >= 8
assert(!cfg->n[GEN_L3P_IS] && !cfg->n[GEN_L3P_C] && !cfg->n[GEN_L3P_T]);
uint32_t l3cr;
anv_pack_struct(&l3cr, GENX(L3CNTLREG),
.SLMEnable = has_slm,
.URBAllocation = cfg->n[GEN_L3P_URB],
.ROAllocation = cfg->n[GEN_L3P_RO],
.DCAllocation = cfg->n[GEN_L3P_DC],
.AllAllocation = cfg->n[GEN_L3P_ALL]);
/* Set up the L3 partitioning. */
emit_lri(&cmd_buffer->batch, GENX(L3CNTLREG_num), l3cr);
#else
const bool has_dc = cfg->n[GEN_L3P_DC] || cfg->n[GEN_L3P_ALL];
const bool has_is = cfg->n[GEN_L3P_IS] || cfg->n[GEN_L3P_RO] ||
cfg->n[GEN_L3P_ALL];
const bool has_c = cfg->n[GEN_L3P_C] || cfg->n[GEN_L3P_RO] ||
cfg->n[GEN_L3P_ALL];
const bool has_t = cfg->n[GEN_L3P_T] || cfg->n[GEN_L3P_RO] ||
cfg->n[GEN_L3P_ALL];
assert(!cfg->n[GEN_L3P_ALL]);
/* When enabled SLM only uses a portion of the L3 on half of the banks,
* the matching space on the remaining banks has to be allocated to a
* client (URB for all validated configurations) set to the
* lower-bandwidth 2-bank address hashing mode.
*/
const struct gen_device_info *devinfo = &cmd_buffer->device->info;
const bool urb_low_bw = has_slm && !devinfo->is_baytrail;
assert(!urb_low_bw || cfg->n[GEN_L3P_URB] == cfg->n[GEN_L3P_SLM]);
/* Minimum number of ways that can be allocated to the URB. */
MAYBE_UNUSED const unsigned n0_urb = devinfo->is_baytrail ? 32 : 0;
assert(cfg->n[GEN_L3P_URB] >= n0_urb);
uint32_t l3sqcr1, l3cr2, l3cr3;
anv_pack_struct(&l3sqcr1, GENX(L3SQCREG1),
.ConvertDC_UC = !has_dc,
.ConvertIS_UC = !has_is,
.ConvertC_UC = !has_c,
.ConvertT_UC = !has_t);
l3sqcr1 |=
GEN_IS_HASWELL ? HSW_L3SQCREG1_SQGHPCI_DEFAULT :
devinfo->is_baytrail ? VLV_L3SQCREG1_SQGHPCI_DEFAULT :
IVB_L3SQCREG1_SQGHPCI_DEFAULT;
anv_pack_struct(&l3cr2, GENX(L3CNTLREG2),
.SLMEnable = has_slm,
.URBLowBandwidth = urb_low_bw,
.URBAllocation = cfg->n[GEN_L3P_URB],
#if !GEN_IS_HASWELL
.ALLAllocation = cfg->n[GEN_L3P_ALL],
#endif
.ROAllocation = cfg->n[GEN_L3P_RO],
.DCAllocation = cfg->n[GEN_L3P_DC]);
anv_pack_struct(&l3cr3, GENX(L3CNTLREG3),
.ISAllocation = cfg->n[GEN_L3P_IS],
.ISLowBandwidth = 0,
.CAllocation = cfg->n[GEN_L3P_C],
.CLowBandwidth = 0,
.TAllocation = cfg->n[GEN_L3P_T],
.TLowBandwidth = 0);
/* Set up the L3 partitioning. */
emit_lri(&cmd_buffer->batch, GENX(L3SQCREG1_num), l3sqcr1);
emit_lri(&cmd_buffer->batch, GENX(L3CNTLREG2_num), l3cr2);
emit_lri(&cmd_buffer->batch, GENX(L3CNTLREG3_num), l3cr3);
#if GEN_IS_HASWELL
if (cmd_buffer->device->instance->physicalDevice.cmd_parser_version >= 4) {
/* Enable L3 atomics on HSW if we have a DC partition, otherwise keep
* them disabled to avoid crashing the system hard.
*/
uint32_t scratch1, chicken3;
anv_pack_struct(&scratch1, GENX(SCRATCH1),
.L3AtomicDisable = !has_dc);
anv_pack_struct(&chicken3, GENX(CHICKEN3),
.L3AtomicDisableMask = true,
.L3AtomicDisable = !has_dc);
emit_lri(&cmd_buffer->batch, GENX(SCRATCH1_num), scratch1);
emit_lri(&cmd_buffer->batch, GENX(CHICKEN3_num), chicken3);
}
#endif
#endif
cmd_buffer->state.current_l3_config = cfg;
}
void
genX(cmd_buffer_apply_pipe_flushes)(struct anv_cmd_buffer *cmd_buffer)
{
enum anv_pipe_bits bits = cmd_buffer->state.pending_pipe_bits;
/* Flushes are pipelined while invalidations are handled immediately.
* Therefore, if we're flushing anything then we need to schedule a stall
* before any invalidations can happen.
*/
if (bits & ANV_PIPE_FLUSH_BITS)
bits |= ANV_PIPE_NEEDS_CS_STALL_BIT;
/* If we're going to do an invalidate and we have a pending CS stall that
* has yet to be resolved, we do the CS stall now.
*/
if ((bits & ANV_PIPE_INVALIDATE_BITS) &&
(bits & ANV_PIPE_NEEDS_CS_STALL_BIT)) {
bits |= ANV_PIPE_CS_STALL_BIT;
bits &= ~ANV_PIPE_NEEDS_CS_STALL_BIT;
}
if (bits & (ANV_PIPE_FLUSH_BITS | ANV_PIPE_CS_STALL_BIT)) {
anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pipe) {
pipe.DepthCacheFlushEnable = bits & ANV_PIPE_DEPTH_CACHE_FLUSH_BIT;
pipe.DCFlushEnable = bits & ANV_PIPE_DATA_CACHE_FLUSH_BIT;
pipe.RenderTargetCacheFlushEnable =
bits & ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT;
pipe.DepthStallEnable = bits & ANV_PIPE_DEPTH_STALL_BIT;
pipe.CommandStreamerStallEnable = bits & ANV_PIPE_CS_STALL_BIT;
pipe.StallAtPixelScoreboard = bits & ANV_PIPE_STALL_AT_SCOREBOARD_BIT;
/*
* According to the Broadwell documentation, any PIPE_CONTROL with the
* "Command Streamer Stall" bit set must also have another bit set,
* with five different options:
*
* - Render Target Cache Flush
* - Depth Cache Flush
* - Stall at Pixel Scoreboard
* - Post-Sync Operation
* - Depth Stall
* - DC Flush Enable
*
* I chose "Stall at Pixel Scoreboard" since that's what we use in
* mesa and it seems to work fine. The choice is fairly arbitrary.
*/
if ((bits & ANV_PIPE_CS_STALL_BIT) &&
!(bits & (ANV_PIPE_FLUSH_BITS | ANV_PIPE_DEPTH_STALL_BIT |
ANV_PIPE_STALL_AT_SCOREBOARD_BIT)))
pipe.StallAtPixelScoreboard = true;
}
bits &= ~(ANV_PIPE_FLUSH_BITS | ANV_PIPE_CS_STALL_BIT);
}
if (bits & ANV_PIPE_INVALIDATE_BITS) {
anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pipe) {
pipe.StateCacheInvalidationEnable =
bits & ANV_PIPE_STATE_CACHE_INVALIDATE_BIT;
pipe.ConstantCacheInvalidationEnable =
bits & ANV_PIPE_CONSTANT_CACHE_INVALIDATE_BIT;
pipe.VFCacheInvalidationEnable =
bits & ANV_PIPE_VF_CACHE_INVALIDATE_BIT;
pipe.TextureCacheInvalidationEnable =
bits & ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT;
pipe.InstructionCacheInvalidateEnable =
bits & ANV_PIPE_INSTRUCTION_CACHE_INVALIDATE_BIT;
}
bits &= ~ANV_PIPE_INVALIDATE_BITS;
}
cmd_buffer->state.pending_pipe_bits = bits;
}
void genX(CmdPipelineBarrier)(
VkCommandBuffer commandBuffer,
VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags destStageMask,
VkBool32 byRegion,
uint32_t memoryBarrierCount,
const VkMemoryBarrier* pMemoryBarriers,
uint32_t bufferMemoryBarrierCount,
const VkBufferMemoryBarrier* pBufferMemoryBarriers,
uint32_t imageMemoryBarrierCount,
const VkImageMemoryBarrier* pImageMemoryBarriers)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
uint32_t b;
/* XXX: Right now, we're really dumb and just flush whatever categories
* the app asks for. One of these days we may make this a bit better
* but right now that's all the hardware allows for in most areas.
*/
VkAccessFlags src_flags = 0;
VkAccessFlags dst_flags = 0;
for (uint32_t i = 0; i < memoryBarrierCount; i++) {
src_flags |= pMemoryBarriers[i].srcAccessMask;
dst_flags |= pMemoryBarriers[i].dstAccessMask;
}
for (uint32_t i = 0; i < bufferMemoryBarrierCount; i++) {
src_flags |= pBufferMemoryBarriers[i].srcAccessMask;
dst_flags |= pBufferMemoryBarriers[i].dstAccessMask;
}
for (uint32_t i = 0; i < imageMemoryBarrierCount; i++) {
src_flags |= pImageMemoryBarriers[i].srcAccessMask;
dst_flags |= pImageMemoryBarriers[i].dstAccessMask;
}
enum anv_pipe_bits pipe_bits = 0;
for_each_bit(b, src_flags) {
switch ((VkAccessFlagBits)(1 << b)) {
case VK_ACCESS_SHADER_WRITE_BIT:
pipe_bits |= ANV_PIPE_DATA_CACHE_FLUSH_BIT;
break;
case VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT:
pipe_bits |= ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT;
break;
case VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT:
pipe_bits |= ANV_PIPE_DEPTH_CACHE_FLUSH_BIT;
break;
case VK_ACCESS_TRANSFER_WRITE_BIT:
pipe_bits |= ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT;
pipe_bits |= ANV_PIPE_DEPTH_CACHE_FLUSH_BIT;
break;
default:
break; /* Nothing to do */
}
}
for_each_bit(b, dst_flags) {
switch ((VkAccessFlagBits)(1 << b)) {
case VK_ACCESS_INDIRECT_COMMAND_READ_BIT:
case VK_ACCESS_INDEX_READ_BIT:
case VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT:
pipe_bits |= ANV_PIPE_VF_CACHE_INVALIDATE_BIT;
break;
case VK_ACCESS_UNIFORM_READ_BIT:
pipe_bits |= ANV_PIPE_CONSTANT_CACHE_INVALIDATE_BIT;
pipe_bits |= ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT;
break;
case VK_ACCESS_SHADER_READ_BIT:
case VK_ACCESS_INPUT_ATTACHMENT_READ_BIT:
case VK_ACCESS_TRANSFER_READ_BIT:
pipe_bits |= ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT;
break;
default:
break; /* Nothing to do */
}
}
cmd_buffer->state.pending_pipe_bits |= pipe_bits;
}
static void
cmd_buffer_alloc_push_constants(struct anv_cmd_buffer *cmd_buffer)
{
VkShaderStageFlags stages = cmd_buffer->state.pipeline->active_stages;
/* In order to avoid thrash, we assume that vertex and fragment stages
* always exist. In the rare case where one is missing *and* the other
* uses push concstants, this may be suboptimal. However, avoiding stalls
* seems more important.
*/
stages |= VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_VERTEX_BIT;
if (stages == cmd_buffer->state.push_constant_stages)
return;
#if GEN_GEN >= 8
const unsigned push_constant_kb = 32;
#elif GEN_IS_HASWELL
const unsigned push_constant_kb = cmd_buffer->device->info.gt == 3 ? 32 : 16;
#else
const unsigned push_constant_kb = 16;
#endif
const unsigned num_stages =
_mesa_bitcount(stages & VK_SHADER_STAGE_ALL_GRAPHICS);
unsigned size_per_stage = push_constant_kb / num_stages;
/* Broadwell+ and Haswell gt3 require that the push constant sizes be in
* units of 2KB. Incidentally, these are the same platforms that have
* 32KB worth of push constant space.
*/
if (push_constant_kb == 32)
size_per_stage &= ~1u;
uint32_t kb_used = 0;
for (int i = MESA_SHADER_VERTEX; i < MESA_SHADER_FRAGMENT; i++) {
unsigned push_size = (stages & (1 << i)) ? size_per_stage : 0;
anv_batch_emit(&cmd_buffer->batch,
GENX(3DSTATE_PUSH_CONSTANT_ALLOC_VS), alloc) {
alloc._3DCommandSubOpcode = 18 + i;
alloc.ConstantBufferOffset = (push_size > 0) ? kb_used : 0;
alloc.ConstantBufferSize = push_size;
}
kb_used += push_size;
}
anv_batch_emit(&cmd_buffer->batch,
GENX(3DSTATE_PUSH_CONSTANT_ALLOC_PS), alloc) {
alloc.ConstantBufferOffset = kb_used;
alloc.ConstantBufferSize = push_constant_kb - kb_used;
}
cmd_buffer->state.push_constant_stages = stages;
/* From the BDW PRM for 3DSTATE_PUSH_CONSTANT_ALLOC_VS:
*
* "The 3DSTATE_CONSTANT_VS must be reprogrammed prior to
* the next 3DPRIMITIVE command after programming the
* 3DSTATE_PUSH_CONSTANT_ALLOC_VS"
*
* Since 3DSTATE_PUSH_CONSTANT_ALLOC_VS is programmed as part of
* pipeline setup, we need to dirty push constants.
*/
cmd_buffer->state.push_constants_dirty |= VK_SHADER_STAGE_ALL_GRAPHICS;
}
static VkResult
emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
gl_shader_stage stage,
struct anv_state *bt_state)
{
struct anv_subpass *subpass = cmd_buffer->state.subpass;
struct anv_pipeline *pipeline;
uint32_t bias, state_offset;
switch (stage) {
case MESA_SHADER_COMPUTE:
pipeline = cmd_buffer->state.compute_pipeline;
bias = 1;
break;
default:
pipeline = cmd_buffer->state.pipeline;
bias = 0;
break;
}
if (!anv_pipeline_has_stage(pipeline, stage)) {
*bt_state = (struct anv_state) { 0, };
return VK_SUCCESS;
}
struct anv_pipeline_bind_map *map = &pipeline->shaders[stage]->bind_map;
if (bias + map->surface_count == 0) {
*bt_state = (struct anv_state) { 0, };
return VK_SUCCESS;
}
*bt_state = anv_cmd_buffer_alloc_binding_table(cmd_buffer,
bias + map->surface_count,
&state_offset);
uint32_t *bt_map = bt_state->map;
if (bt_state->map == NULL)
return VK_ERROR_OUT_OF_DEVICE_MEMORY;
if (stage == MESA_SHADER_COMPUTE &&
get_cs_prog_data(cmd_buffer->state.compute_pipeline)->uses_num_work_groups) {
struct anv_bo *bo = cmd_buffer->state.num_workgroups_bo;
uint32_t bo_offset = cmd_buffer->state.num_workgroups_offset;
struct anv_state surface_state;
surface_state =
anv_cmd_buffer_alloc_surface_state(cmd_buffer);
const enum isl_format format =
anv_isl_format_for_descriptor_type(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
anv_fill_buffer_surface_state(cmd_buffer->device, surface_state,
format, bo_offset, 12, 1);
bt_map[0] = surface_state.offset + state_offset;
add_surface_state_reloc(cmd_buffer, surface_state, bo, bo_offset);
}
if (map->surface_count == 0)
goto out;
if (map->image_count > 0) {
VkResult result =
anv_cmd_buffer_ensure_push_constant_field(cmd_buffer, stage, images);
if (result != VK_SUCCESS)
return result;
cmd_buffer->state.push_constants_dirty |= 1 << stage;
}
uint32_t image = 0;
for (uint32_t s = 0; s < map->surface_count; s++) {
struct anv_pipeline_binding *binding = &map->surface_to_descriptor[s];
struct anv_state surface_state;
if (binding->set == ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS) {
/* Color attachment binding */
assert(stage == MESA_SHADER_FRAGMENT);
assert(binding->binding == 0);
if (binding->index < subpass->color_count) {
const unsigned att = subpass->color_attachments[binding->index];
surface_state = cmd_buffer->state.attachments[att].color_rt_state;
} else {
surface_state = cmd_buffer->state.null_surface_state;
}
bt_map[bias + s] = surface_state.offset + state_offset;
continue;
}
struct anv_descriptor_set *set =
cmd_buffer->state.descriptors[binding->set];
uint32_t offset = set->layout->binding[binding->binding].descriptor_index;
struct anv_descriptor *desc = &set->descriptors[offset + binding->index];
switch (desc->type) {
case VK_DESCRIPTOR_TYPE_SAMPLER:
/* Nothing for us to do here */
continue;
case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
surface_state = desc->image_view->sampler_surface_state;
assert(surface_state.alloc_size);
add_image_view_relocs(cmd_buffer, desc->image_view,
desc->image_view->image->aux_usage,
surface_state);
break;
case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
assert(stage == MESA_SHADER_FRAGMENT);
if (desc->image_view->aspect_mask == VK_IMAGE_ASPECT_STENCIL_BIT) {
/* For stencil input attachments, we treat it like any old texture
* that a user may have bound.
*/
surface_state = desc->image_view->sampler_surface_state;
assert(surface_state.alloc_size);
add_image_view_relocs(cmd_buffer, desc->image_view,
desc->image_view->image->aux_usage,
surface_state);
} else {
/* For depth and color input attachments, we create the surface
* state at vkBeginRenderPass time so that we can include aux
* and clear color information.
*/
assert(binding->input_attachment_index < subpass->input_count);
const unsigned subpass_att = binding->input_attachment_index;
const unsigned att = subpass->input_attachments[subpass_att];
surface_state = cmd_buffer->state.attachments[att].input_att_state;
}
break;
case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE: {
surface_state = desc->image_view->storage_surface_state;
assert(surface_state.alloc_size);
add_image_view_relocs(cmd_buffer, desc->image_view,
desc->image_view->image->aux_usage,
surface_state);
struct brw_image_param *image_param =
&cmd_buffer->state.push_constants[stage]->images[image++];
*image_param = desc->image_view->storage_image_param;
image_param->surface_idx = bias + s;
break;
}
case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC:
case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
surface_state = desc->buffer_view->surface_state;
assert(surface_state.alloc_size);
add_surface_state_reloc(cmd_buffer, surface_state,
desc->buffer_view->bo,
desc->buffer_view->offset);
break;
case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
surface_state = desc->buffer_view->storage_surface_state;
assert(surface_state.alloc_size);
add_surface_state_reloc(cmd_buffer, surface_state,
desc->buffer_view->bo,
desc->buffer_view->offset);
struct brw_image_param *image_param =
&cmd_buffer->state.push_constants[stage]->images[image++];
*image_param = desc->buffer_view->storage_image_param;
image_param->surface_idx = bias + s;
break;
default:
assert(!"Invalid descriptor type");
continue;
}
bt_map[bias + s] = surface_state.offset + state_offset;
}
assert(image == map->image_count);
out:
if (!cmd_buffer->device->info.has_llc)
anv_state_clflush(*bt_state);
return VK_SUCCESS;
}
static VkResult
emit_samplers(struct anv_cmd_buffer *cmd_buffer,
gl_shader_stage stage,
struct anv_state *state)
{
struct anv_pipeline *pipeline;
if (stage == MESA_SHADER_COMPUTE)
pipeline = cmd_buffer->state.compute_pipeline;
else
pipeline = cmd_buffer->state.pipeline;
if (!anv_pipeline_has_stage(pipeline, stage)) {
*state = (struct anv_state) { 0, };
return VK_SUCCESS;
}
struct anv_pipeline_bind_map *map = &pipeline->shaders[stage]->bind_map;
if (map->sampler_count == 0) {
*state = (struct anv_state) { 0, };
return VK_SUCCESS;
}
uint32_t size = map->sampler_count * 16;
*state = anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, size, 32);
if (state->map == NULL)
return VK_ERROR_OUT_OF_DEVICE_MEMORY;
for (uint32_t s = 0; s < map->sampler_count; s++) {
struct anv_pipeline_binding *binding = &map->sampler_to_descriptor[s];
struct anv_descriptor_set *set =
cmd_buffer->state.descriptors[binding->set];
uint32_t offset = set->layout->binding[binding->binding].descriptor_index;
struct anv_descriptor *desc = &set->descriptors[offset + binding->index];
if (desc->type != VK_DESCRIPTOR_TYPE_SAMPLER &&
desc->type != VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER)
continue;
struct anv_sampler *sampler = desc->sampler;
/* This can happen if we have an unfilled slot since TYPE_SAMPLER
* happens to be zero.
*/
if (sampler == NULL)
continue;
memcpy(state->map + (s * 16),
sampler->state, sizeof(sampler->state));
}
if (!cmd_buffer->device->info.has_llc)
anv_state_clflush(*state);
return VK_SUCCESS;
}
static uint32_t
flush_descriptor_sets(struct anv_cmd_buffer *cmd_buffer)
{
VkShaderStageFlags dirty = cmd_buffer->state.descriptors_dirty &
cmd_buffer->state.pipeline->active_stages;
VkResult result = VK_SUCCESS;
anv_foreach_stage(s, dirty) {
result = emit_samplers(cmd_buffer, s, &cmd_buffer->state.samplers[s]);
if (result != VK_SUCCESS)
break;
result = emit_binding_table(cmd_buffer, s,
&cmd_buffer->state.binding_tables[s]);
if (result != VK_SUCCESS)
break;
}
if (result != VK_SUCCESS) {
assert(result == VK_ERROR_OUT_OF_DEVICE_MEMORY);
result = anv_cmd_buffer_new_binding_table_block(cmd_buffer);
assert(result == VK_SUCCESS);
/* Re-emit state base addresses so we get the new surface state base
* address before we start emitting binding tables etc.
*/
genX(cmd_buffer_emit_state_base_address)(cmd_buffer);
/* Re-emit all active binding tables */
dirty |= cmd_buffer->state.pipeline->active_stages;
anv_foreach_stage(s, dirty) {
result = emit_samplers(cmd_buffer, s, &cmd_buffer->state.samplers[s]);
if (result != VK_SUCCESS)
return result;
result = emit_binding_table(cmd_buffer, s,
&cmd_buffer->state.binding_tables[s]);
if (result != VK_SUCCESS)
return result;
}
}
cmd_buffer->state.descriptors_dirty &= ~dirty;
return dirty;
}
static void
cmd_buffer_emit_descriptor_pointers(struct anv_cmd_buffer *cmd_buffer,
uint32_t stages)
{
static const uint32_t sampler_state_opcodes[] = {
[MESA_SHADER_VERTEX] = 43,
[MESA_SHADER_TESS_CTRL] = 44, /* HS */
[MESA_SHADER_TESS_EVAL] = 45, /* DS */
[MESA_SHADER_GEOMETRY] = 46,
[MESA_SHADER_FRAGMENT] = 47,
[MESA_SHADER_COMPUTE] = 0,
};
static const uint32_t binding_table_opcodes[] = {
[MESA_SHADER_VERTEX] = 38,
[MESA_SHADER_TESS_CTRL] = 39,
[MESA_SHADER_TESS_EVAL] = 40,
[MESA_SHADER_GEOMETRY] = 41,
[MESA_SHADER_FRAGMENT] = 42,
[MESA_SHADER_COMPUTE] = 0,
};
anv_foreach_stage(s, stages) {
if (cmd_buffer->state.samplers[s].alloc_size > 0) {
anv_batch_emit(&cmd_buffer->batch,
GENX(3DSTATE_SAMPLER_STATE_POINTERS_VS), ssp) {
ssp._3DCommandSubOpcode = sampler_state_opcodes[s];
ssp.PointertoVSSamplerState = cmd_buffer->state.samplers[s].offset;
}
}
/* Always emit binding table pointers if we're asked to, since on SKL
* this is what flushes push constants. */
anv_batch_emit(&cmd_buffer->batch,
GENX(3DSTATE_BINDING_TABLE_POINTERS_VS), btp) {
btp._3DCommandSubOpcode = binding_table_opcodes[s];
btp.PointertoVSBindingTable = cmd_buffer->state.binding_tables[s].offset;
}
}
}
static uint32_t
cmd_buffer_flush_push_constants(struct anv_cmd_buffer *cmd_buffer)
{
static const uint32_t push_constant_opcodes[] = {
[MESA_SHADER_VERTEX] = 21,
[MESA_SHADER_TESS_CTRL] = 25, /* HS */
[MESA_SHADER_TESS_EVAL] = 26, /* DS */
[MESA_SHADER_GEOMETRY] = 22,
[MESA_SHADER_FRAGMENT] = 23,
[MESA_SHADER_COMPUTE] = 0,
};
VkShaderStageFlags flushed = 0;
anv_foreach_stage(stage, cmd_buffer->state.push_constants_dirty) {
if (stage == MESA_SHADER_COMPUTE)
continue;
struct anv_state state = anv_cmd_buffer_push_constants(cmd_buffer, stage);
if (state.offset == 0) {
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CONSTANT_VS), c)
c._3DCommandSubOpcode = push_constant_opcodes[stage];
} else {
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CONSTANT_VS), c) {
c._3DCommandSubOpcode = push_constant_opcodes[stage],
c.ConstantBody = (struct GENX(3DSTATE_CONSTANT_BODY)) {
#if GEN_GEN >= 9
.PointerToConstantBuffer2 = { &cmd_buffer->device->dynamic_state_block_pool.bo, state.offset },
.ConstantBuffer2ReadLength = DIV_ROUND_UP(state.alloc_size, 32),
#else
.PointerToConstantBuffer0 = { .offset = state.offset },
.ConstantBuffer0ReadLength = DIV_ROUND_UP(state.alloc_size, 32),
#endif
};
}
}
flushed |= mesa_to_vk_shader_stage(stage);
}
cmd_buffer->state.push_constants_dirty &= ~VK_SHADER_STAGE_ALL_GRAPHICS;
return flushed;
}
void
genX(cmd_buffer_flush_state)(struct anv_cmd_buffer *cmd_buffer)
{
struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
uint32_t *p;
uint32_t vb_emit = cmd_buffer->state.vb_dirty & pipeline->vb_used;
assert((pipeline->active_stages & VK_SHADER_STAGE_COMPUTE_BIT) == 0);
genX(cmd_buffer_config_l3)(cmd_buffer, pipeline->urb.l3_config);
genX(flush_pipeline_select_3d)(cmd_buffer);
if (vb_emit) {
const uint32_t num_buffers = __builtin_popcount(vb_emit);
const uint32_t num_dwords = 1 + num_buffers * 4;
p = anv_batch_emitn(&cmd_buffer->batch, num_dwords,
GENX(3DSTATE_VERTEX_BUFFERS));
uint32_t vb, i = 0;
for_each_bit(vb, vb_emit) {
struct anv_buffer *buffer = cmd_buffer->state.vertex_bindings[vb].buffer;
uint32_t offset = cmd_buffer->state.vertex_bindings[vb].offset;
struct GENX(VERTEX_BUFFER_STATE) state = {
.VertexBufferIndex = vb,
#if GEN_GEN >= 8
.MemoryObjectControlState = GENX(MOCS),
#else
.BufferAccessType = pipeline->instancing_enable[vb] ? INSTANCEDATA : VERTEXDATA,
.InstanceDataStepRate = 1,
.VertexBufferMemoryObjectControlState = GENX(MOCS),
#endif
.AddressModifyEnable = true,
.BufferPitch = pipeline->binding_stride[vb],
.BufferStartingAddress = { buffer->bo, buffer->offset + offset },
#if GEN_GEN >= 8
.BufferSize = buffer->size - offset
#else
.EndAddress = { buffer->bo, buffer->offset + buffer->size - 1},
#endif
};
GENX(VERTEX_BUFFER_STATE_pack)(&cmd_buffer->batch, &p[1 + i * 4], &state);
i++;
}
}
cmd_buffer->state.vb_dirty &= ~vb_emit;
if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_PIPELINE) {
anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch);
/* The exact descriptor layout is pulled from the pipeline, so we need
* to re-emit binding tables on every pipeline change.
*/
cmd_buffer->state.descriptors_dirty |=
cmd_buffer->state.pipeline->active_stages;
/* If the pipeline changed, we may need to re-allocate push constant
* space in the URB.
*/
cmd_buffer_alloc_push_constants(cmd_buffer);
}
#if GEN_GEN <= 7
if (cmd_buffer->state.descriptors_dirty & VK_SHADER_STAGE_VERTEX_BIT ||
cmd_buffer->state.push_constants_dirty & VK_SHADER_STAGE_VERTEX_BIT) {
/* From the IVB PRM Vol. 2, Part 1, Section 3.2.1:
*
* "A PIPE_CONTROL with Post-Sync Operation set to 1h and a depth
* stall needs to be sent just prior to any 3DSTATE_VS,
* 3DSTATE_URB_VS, 3DSTATE_CONSTANT_VS,
* 3DSTATE_BINDING_TABLE_POINTER_VS,
* 3DSTATE_SAMPLER_STATE_POINTER_VS command. Only one
* PIPE_CONTROL needs to be sent before any combination of VS
* associated 3DSTATE."
*/
anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
pc.DepthStallEnable = true;
pc.PostSyncOperation = WriteImmediateData;
pc.Address =
(struct anv_address) { &cmd_buffer->device->workaround_bo, 0 };
}
}
#endif
/* Render targets live in the same binding table as fragment descriptors */
if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_RENDER_TARGETS)
cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_FRAGMENT_BIT;
/* We emit the binding tables and sampler tables first, then emit push
* constants and then finally emit binding table and sampler table
* pointers. It has to happen in this order, since emitting the binding
* tables may change the push constants (in case of storage images). After
* emitting push constants, on SKL+ we have to emit the corresponding
* 3DSTATE_BINDING_TABLE_POINTER_* for the push constants to take effect.
*/
uint32_t dirty = 0;
if (cmd_buffer->state.descriptors_dirty)
dirty = flush_descriptor_sets(cmd_buffer);
if (cmd_buffer->state.push_constants_dirty) {
#if GEN_GEN >= 9
/* On Sky Lake and later, the binding table pointers commands are
* what actually flush the changes to push constant state so we need
* to dirty them so they get re-emitted below.
*/
dirty |= cmd_buffer_flush_push_constants(cmd_buffer);
#else
cmd_buffer_flush_push_constants(cmd_buffer);
#endif
}
if (dirty)
cmd_buffer_emit_descriptor_pointers(cmd_buffer, dirty);
if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_DYNAMIC_VIEWPORT)
gen8_cmd_buffer_emit_viewport(cmd_buffer);
if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_DYNAMIC_VIEWPORT |
ANV_CMD_DIRTY_PIPELINE)) {
gen8_cmd_buffer_emit_depth_viewport(cmd_buffer,
pipeline->depth_clamp_enable);
}
if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_DYNAMIC_SCISSOR)
gen7_cmd_buffer_emit_scissor(cmd_buffer);
genX(cmd_buffer_flush_dynamic_state)(cmd_buffer);
genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
}
static void
emit_base_vertex_instance_bo(struct anv_cmd_buffer *cmd_buffer,
struct anv_bo *bo, uint32_t offset)
{
uint32_t *p = anv_batch_emitn(&cmd_buffer->batch, 5,
GENX(3DSTATE_VERTEX_BUFFERS));
GENX(VERTEX_BUFFER_STATE_pack)(&cmd_buffer->batch, p + 1,
&(struct GENX(VERTEX_BUFFER_STATE)) {
.VertexBufferIndex = 32, /* Reserved for this */
.AddressModifyEnable = true,
.BufferPitch = 0,
#if (GEN_GEN >= 8)
.MemoryObjectControlState = GENX(MOCS),
.BufferStartingAddress = { bo, offset },
.BufferSize = 8
#else
.VertexBufferMemoryObjectControlState = GENX(MOCS),
.BufferStartingAddress = { bo, offset },
.EndAddress = { bo, offset + 8 },
#endif
});
}
static void
emit_base_vertex_instance(struct anv_cmd_buffer *cmd_buffer,
uint32_t base_vertex, uint32_t base_instance)
{
struct anv_state id_state =
anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, 8, 4);
((uint32_t *)id_state.map)[0] = base_vertex;
((uint32_t *)id_state.map)[1] = base_instance;
if (!cmd_buffer->device->info.has_llc)
anv_state_clflush(id_state);
emit_base_vertex_instance_bo(cmd_buffer,
&cmd_buffer->device->dynamic_state_block_pool.bo, id_state.offset);
}
void genX(CmdDraw)(
VkCommandBuffer commandBuffer,
uint32_t vertexCount,
uint32_t instanceCount,
uint32_t firstVertex,
uint32_t firstInstance)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
genX(cmd_buffer_flush_state)(cmd_buffer);
if (vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance)
emit_base_vertex_instance(cmd_buffer, firstVertex, firstInstance);
anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
prim.VertexAccessType = SEQUENTIAL;
prim.PrimitiveTopologyType = pipeline->topology;
prim.VertexCountPerInstance = vertexCount;
prim.StartVertexLocation = firstVertex;
prim.InstanceCount = instanceCount;
prim.StartInstanceLocation = firstInstance;
prim.BaseVertexLocation = 0;
}
}
void genX(CmdDrawIndexed)(
VkCommandBuffer commandBuffer,
uint32_t indexCount,
uint32_t instanceCount,
uint32_t firstIndex,
int32_t vertexOffset,
uint32_t firstInstance)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
genX(cmd_buffer_flush_state)(cmd_buffer);
if (vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance)
emit_base_vertex_instance(cmd_buffer, vertexOffset, firstInstance);
anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
prim.VertexAccessType = RANDOM;
prim.PrimitiveTopologyType = pipeline->topology;
prim.VertexCountPerInstance = indexCount;
prim.StartVertexLocation = firstIndex;
prim.InstanceCount = instanceCount;
prim.StartInstanceLocation = firstInstance;
prim.BaseVertexLocation = vertexOffset;
}
}
/* Auto-Draw / Indirect Registers */
#define GEN7_3DPRIM_END_OFFSET 0x2420
#define GEN7_3DPRIM_START_VERTEX 0x2430
#define GEN7_3DPRIM_VERTEX_COUNT 0x2434
#define GEN7_3DPRIM_INSTANCE_COUNT 0x2438
#define GEN7_3DPRIM_START_INSTANCE 0x243C
#define GEN7_3DPRIM_BASE_VERTEX 0x2440
void genX(CmdDrawIndirect)(
VkCommandBuffer commandBuffer,
VkBuffer _buffer,
VkDeviceSize offset,
uint32_t drawCount,
uint32_t stride)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
struct anv_bo *bo = buffer->bo;
uint32_t bo_offset = buffer->offset + offset;
genX(cmd_buffer_flush_state)(cmd_buffer);
if (vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance)
emit_base_vertex_instance_bo(cmd_buffer, bo, bo_offset + 8);
emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_VERTEX_COUNT, bo, bo_offset);
emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4);
emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_VERTEX, bo, bo_offset + 8);
emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_INSTANCE, bo, bo_offset + 12);
emit_lri(&cmd_buffer->batch, GEN7_3DPRIM_BASE_VERTEX, 0);
anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
prim.IndirectParameterEnable = true;
prim.VertexAccessType = SEQUENTIAL;
prim.PrimitiveTopologyType = pipeline->topology;
}
}
void genX(CmdDrawIndexedIndirect)(
VkCommandBuffer commandBuffer,
VkBuffer _buffer,
VkDeviceSize offset,
uint32_t drawCount,
uint32_t stride)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
struct anv_bo *bo = buffer->bo;
uint32_t bo_offset = buffer->offset + offset;
genX(cmd_buffer_flush_state)(cmd_buffer);
/* TODO: We need to stomp base vertex to 0 somehow */
if (vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance)
emit_base_vertex_instance_bo(cmd_buffer, bo, bo_offset + 12);
emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_VERTEX_COUNT, bo, bo_offset);
emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4);
emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_VERTEX, bo, bo_offset + 8);
emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_BASE_VERTEX, bo, bo_offset + 12);
emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_INSTANCE, bo, bo_offset + 16);
anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
prim.IndirectParameterEnable = true;
prim.VertexAccessType = RANDOM;
prim.PrimitiveTopologyType = pipeline->topology;
}
}
static VkResult
flush_compute_descriptor_set(struct anv_cmd_buffer *cmd_buffer)
{
struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
struct anv_state surfaces = { 0, }, samplers = { 0, };
VkResult result;
result = emit_binding_table(cmd_buffer, MESA_SHADER_COMPUTE, &surfaces);
if (result != VK_SUCCESS) {
assert(result == VK_ERROR_OUT_OF_DEVICE_MEMORY);
result = anv_cmd_buffer_new_binding_table_block(cmd_buffer);
assert(result == VK_SUCCESS);
/* Re-emit state base addresses so we get the new surface state base
* address before we start emitting binding tables etc.
*/
genX(cmd_buffer_emit_state_base_address)(cmd_buffer);
result = emit_binding_table(cmd_buffer, MESA_SHADER_COMPUTE, &surfaces);
assert(result == VK_SUCCESS);
}
result = emit_samplers(cmd_buffer, MESA_SHADER_COMPUTE, &samplers);
assert(result == VK_SUCCESS);
uint32_t iface_desc_data_dw[GENX(INTERFACE_DESCRIPTOR_DATA_length)];
struct GENX(INTERFACE_DESCRIPTOR_DATA) desc = {
.BindingTablePointer = surfaces.offset,
.SamplerStatePointer = samplers.offset,
};
GENX(INTERFACE_DESCRIPTOR_DATA_pack)(NULL, iface_desc_data_dw, &desc);
struct anv_state state =
anv_cmd_buffer_merge_dynamic(cmd_buffer, iface_desc_data_dw,
pipeline->interface_descriptor_data,
GENX(INTERFACE_DESCRIPTOR_DATA_length),
64);
uint32_t size = GENX(INTERFACE_DESCRIPTOR_DATA_length) * sizeof(uint32_t);
anv_batch_emit(&cmd_buffer->batch,
GENX(MEDIA_INTERFACE_DESCRIPTOR_LOAD), mid) {
mid.InterfaceDescriptorTotalLength = size;
mid.InterfaceDescriptorDataStartAddress = state.offset;
}
return VK_SUCCESS;
}
void
genX(cmd_buffer_flush_compute_state)(struct anv_cmd_buffer *cmd_buffer)
{
struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
MAYBE_UNUSED VkResult result;
assert(pipeline->active_stages == VK_SHADER_STAGE_COMPUTE_BIT);
genX(cmd_buffer_config_l3)(cmd_buffer, pipeline->urb.l3_config);
genX(flush_pipeline_select_gpgpu)(cmd_buffer);
if (cmd_buffer->state.compute_dirty & ANV_CMD_DIRTY_PIPELINE) {
/* From the Sky Lake PRM Vol 2a, MEDIA_VFE_STATE:
*
* "A stalling PIPE_CONTROL is required before MEDIA_VFE_STATE unless
* the only bits that are changed are scoreboard related: Scoreboard
* Enable, Scoreboard Type, Scoreboard Mask, Scoreboard * Delta. For
* these scoreboard related states, a MEDIA_STATE_FLUSH is
* sufficient."
*/
cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_CS_STALL_BIT;
genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch);
}
if ((cmd_buffer->state.descriptors_dirty & VK_SHADER_STAGE_COMPUTE_BIT) ||
(cmd_buffer->state.compute_dirty & ANV_CMD_DIRTY_PIPELINE)) {
/* FIXME: figure out descriptors for gen7 */
result = flush_compute_descriptor_set(cmd_buffer);
assert(result == VK_SUCCESS);
cmd_buffer->state.descriptors_dirty &= ~VK_SHADER_STAGE_COMPUTE_BIT;
}
if (cmd_buffer->state.push_constants_dirty & VK_SHADER_STAGE_COMPUTE_BIT) {
struct anv_state push_state =
anv_cmd_buffer_cs_push_constants(cmd_buffer);
if (push_state.alloc_size) {
anv_batch_emit(&cmd_buffer->batch, GENX(MEDIA_CURBE_LOAD), curbe) {
curbe.CURBETotalDataLength = push_state.alloc_size;
curbe.CURBEDataStartAddress = push_state.offset;
}
}
}
cmd_buffer->state.compute_dirty = 0;
genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
}
#if GEN_GEN == 7
static bool
verify_cmd_parser(const struct anv_device *device,
int required_version,
const char *function)
{
if (device->instance->physicalDevice.cmd_parser_version < required_version) {
vk_errorf(VK_ERROR_FEATURE_NOT_PRESENT,
"cmd parser version %d is required for %s",
required_version, function);
return false;
} else {
return true;
}
}
#endif
void genX(CmdDispatch)(
VkCommandBuffer commandBuffer,
uint32_t x,
uint32_t y,
uint32_t z)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
const struct brw_cs_prog_data *prog_data = get_cs_prog_data(pipeline);
if (prog_data->uses_num_work_groups) {
struct anv_state state =
anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, 12, 4);
uint32_t *sizes = state.map;
sizes[0] = x;
sizes[1] = y;
sizes[2] = z;
if (!cmd_buffer->device->info.has_llc)
anv_state_clflush(state);
cmd_buffer->state.num_workgroups_offset = state.offset;
cmd_buffer->state.num_workgroups_bo =
&cmd_buffer->device->dynamic_state_block_pool.bo;
}
genX(cmd_buffer_flush_compute_state)(cmd_buffer);
anv_batch_emit(&cmd_buffer->batch, GENX(GPGPU_WALKER), ggw) {
ggw.SIMDSize = prog_data->simd_size / 16;
ggw.ThreadDepthCounterMaximum = 0;
ggw.ThreadHeightCounterMaximum = 0;
ggw.ThreadWidthCounterMaximum = prog_data->threads - 1;
ggw.ThreadGroupIDXDimension = x;
ggw.ThreadGroupIDYDimension = y;
ggw.ThreadGroupIDZDimension = z;
ggw.RightExecutionMask = pipeline->cs_right_mask;
ggw.BottomExecutionMask = 0xffffffff;
}
anv_batch_emit(&cmd_buffer->batch, GENX(MEDIA_STATE_FLUSH), msf);
}
#define GPGPU_DISPATCHDIMX 0x2500
#define GPGPU_DISPATCHDIMY 0x2504
#define GPGPU_DISPATCHDIMZ 0x2508
#define MI_PREDICATE_SRC0 0x2400
#define MI_PREDICATE_SRC1 0x2408
void genX(CmdDispatchIndirect)(
VkCommandBuffer commandBuffer,
VkBuffer _buffer,
VkDeviceSize offset)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
const struct brw_cs_prog_data *prog_data = get_cs_prog_data(pipeline);
struct anv_bo *bo = buffer->bo;
uint32_t bo_offset = buffer->offset + offset;
struct anv_batch *batch = &cmd_buffer->batch;
#if GEN_GEN == 7
/* Linux 4.4 added command parser version 5 which allows the GPGPU
* indirect dispatch registers to be written.
*/
if (!verify_cmd_parser(cmd_buffer->device, 5, "vkCmdDispatchIndirect"))
return;
#endif
if (prog_data->uses_num_work_groups) {
cmd_buffer->state.num_workgroups_offset = bo_offset;
cmd_buffer->state.num_workgroups_bo = bo;
}
genX(cmd_buffer_flush_compute_state)(cmd_buffer);
emit_lrm(batch, GPGPU_DISPATCHDIMX, bo, bo_offset);
emit_lrm(batch, GPGPU_DISPATCHDIMY, bo, bo_offset + 4);
emit_lrm(batch, GPGPU_DISPATCHDIMZ, bo, bo_offset + 8);
#if GEN_GEN <= 7
/* Clear upper 32-bits of SRC0 and all 64-bits of SRC1 */
emit_lri(batch, MI_PREDICATE_SRC0 + 4, 0);
emit_lri(batch, MI_PREDICATE_SRC1 + 0, 0);
emit_lri(batch, MI_PREDICATE_SRC1 + 4, 0);
/* Load compute_dispatch_indirect_x_size into SRC0 */
emit_lrm(batch, MI_PREDICATE_SRC0, bo, bo_offset + 0);
/* predicate = (compute_dispatch_indirect_x_size == 0); */
anv_batch_emit(batch, GENX(MI_PREDICATE), mip) {
mip.LoadOperation = LOAD_LOAD;
mip.CombineOperation = COMBINE_SET;
mip.CompareOperation = COMPARE_SRCS_EQUAL;
}
/* Load compute_dispatch_indirect_y_size into SRC0 */
emit_lrm(batch, MI_PREDICATE_SRC0, bo, bo_offset + 4);
/* predicate |= (compute_dispatch_indirect_y_size == 0); */
anv_batch_emit(batch, GENX(MI_PREDICATE), mip) {
mip.LoadOperation = LOAD_LOAD;
mip.CombineOperation = COMBINE_OR;
mip.CompareOperation = COMPARE_SRCS_EQUAL;
}
/* Load compute_dispatch_indirect_z_size into SRC0 */
emit_lrm(batch, MI_PREDICATE_SRC0, bo, bo_offset + 8);
/* predicate |= (compute_dispatch_indirect_z_size == 0); */
anv_batch_emit(batch, GENX(MI_PREDICATE), mip) {
mip.LoadOperation = LOAD_LOAD;
mip.CombineOperation = COMBINE_OR;
mip.CompareOperation = COMPARE_SRCS_EQUAL;
}
/* predicate = !predicate; */
#define COMPARE_FALSE 1
anv_batch_emit(batch, GENX(MI_PREDICATE), mip) {
mip.LoadOperation = LOAD_LOADINV;
mip.CombineOperation = COMBINE_OR;
mip.CompareOperation = COMPARE_FALSE;
}
#endif
anv_batch_emit(batch, GENX(GPGPU_WALKER), ggw) {
ggw.IndirectParameterEnable = true;
ggw.PredicateEnable = GEN_GEN <= 7;
ggw.SIMDSize = prog_data->simd_size / 16;
ggw.ThreadDepthCounterMaximum = 0;
ggw.ThreadHeightCounterMaximum = 0;
ggw.ThreadWidthCounterMaximum = prog_data->threads - 1;
ggw.RightExecutionMask = pipeline->cs_right_mask;
ggw.BottomExecutionMask = 0xffffffff;
}
anv_batch_emit(batch, GENX(MEDIA_STATE_FLUSH), msf);
}
static void
flush_pipeline_before_pipeline_select(struct anv_cmd_buffer *cmd_buffer,
uint32_t pipeline)
{
#if GEN_GEN >= 8 && GEN_GEN < 10
/* From the Broadwell PRM, Volume 2a: Instructions, PIPELINE_SELECT:
*
* Software must clear the COLOR_CALC_STATE Valid field in
* 3DSTATE_CC_STATE_POINTERS command prior to send a PIPELINE_SELECT
* with Pipeline Select set to GPGPU.
*
* The internal hardware docs recommend the same workaround for Gen9
* hardware too.
*/
if (pipeline == GPGPU)
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CC_STATE_POINTERS), t);
#elif GEN_GEN <= 7
/* From "BXML » GT » MI » vol1a GPU Overview » [Instruction]
* PIPELINE_SELECT [DevBWR+]":
*
* Project: DEVSNB+
*
* Software must ensure all the write caches are flushed through a
* stalling PIPE_CONTROL command followed by another PIPE_CONTROL
* command to invalidate read only caches prior to programming
* MI_PIPELINE_SELECT command to change the Pipeline Select Mode.
*/
anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
pc.RenderTargetCacheFlushEnable = true;
pc.DepthCacheFlushEnable = true;
pc.DCFlushEnable = true;
pc.PostSyncOperation = NoWrite;
pc.CommandStreamerStallEnable = true;
}
anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
pc.TextureCacheInvalidationEnable = true;
pc.ConstantCacheInvalidationEnable = true;
pc.StateCacheInvalidationEnable = true;
pc.InstructionCacheInvalidateEnable = true;
pc.PostSyncOperation = NoWrite;
}
#endif
}
void
genX(flush_pipeline_select_3d)(struct anv_cmd_buffer *cmd_buffer)
{
if (cmd_buffer->state.current_pipeline != _3D) {
flush_pipeline_before_pipeline_select(cmd_buffer, _3D);
anv_batch_emit(&cmd_buffer->batch, GENX(PIPELINE_SELECT), ps) {
#if GEN_GEN >= 9
ps.MaskBits = 3;
#endif
ps.PipelineSelection = _3D;
}
cmd_buffer->state.current_pipeline = _3D;
}
}
void
genX(flush_pipeline_select_gpgpu)(struct anv_cmd_buffer *cmd_buffer)
{
if (cmd_buffer->state.current_pipeline != GPGPU) {
flush_pipeline_before_pipeline_select(cmd_buffer, GPGPU);
anv_batch_emit(&cmd_buffer->batch, GENX(PIPELINE_SELECT), ps) {
#if GEN_GEN >= 9
ps.MaskBits = 3;
#endif
ps.PipelineSelection = GPGPU;
}
cmd_buffer->state.current_pipeline = GPGPU;
}
}
void
genX(cmd_buffer_emit_gen7_depth_flush)(struct anv_cmd_buffer *cmd_buffer)
{
if (GEN_GEN >= 8)
return;
/* From the Haswell PRM, documentation for 3DSTATE_DEPTH_BUFFER:
*
* "Restriction: Prior to changing Depth/Stencil Buffer state (i.e., any
* combination of 3DSTATE_DEPTH_BUFFER, 3DSTATE_CLEAR_PARAMS,
* 3DSTATE_STENCIL_BUFFER, 3DSTATE_HIER_DEPTH_BUFFER) SW must first
* issue a pipelined depth stall (PIPE_CONTROL with Depth Stall bit
* set), followed by a pipelined depth cache flush (PIPE_CONTROL with
* Depth Flush Bit set, followed by another pipelined depth stall
* (PIPE_CONTROL with Depth Stall Bit set), unless SW can otherwise
* guarantee that the pipeline from WM onwards is already flushed (e.g.,
* via a preceding MI_FLUSH)."
*/
anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pipe) {
pipe.DepthStallEnable = true;
}
anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pipe) {
pipe.DepthCacheFlushEnable = true;
}
anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pipe) {
pipe.DepthStallEnable = true;
}
}
static uint32_t
depth_stencil_surface_type(enum isl_surf_dim dim)
{
switch (dim) {
case ISL_SURF_DIM_1D:
if (GEN_GEN >= 9) {
/* From the Sky Lake PRM, 3DSTATAE_DEPTH_BUFFER::SurfaceType
*
* Programming Notes:
* The Surface Type of the depth buffer must be the same as the
* Surface Type of the render target(s) (defined in
* SURFACE_STATE), unless either the depth buffer or render
* targets are SURFTYPE_NULL (see exception below for SKL). 1D
* surface type not allowed for depth surface and stencil surface.
*
* Workaround:
* If depth/stencil is enabled with 1D render target,
* depth/stencil surface type needs to be set to 2D surface type
* and height set to 1. Depth will use (legacy) TileY and stencil
* will use TileW. For this case only, the Surface Type of the
* depth buffer can be 2D while the Surface Type of the render
* target(s) are 1D, representing an exception to a programming
* note above.
*/
return SURFTYPE_2D;
} else {
return SURFTYPE_1D;
}
case ISL_SURF_DIM_2D:
return SURFTYPE_2D;
case ISL_SURF_DIM_3D:
if (GEN_GEN >= 9) {
/* The Sky Lake docs list the value for 3D as "Reserved". However,
* they have the exact same layout as 2D arrays on gen9+, so we can
* just use 2D here.
*/
return SURFTYPE_2D;
} else {
return SURFTYPE_3D;
}
default:
unreachable("Invalid surface dimension");
}
}
static void
cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
{
struct anv_device *device = cmd_buffer->device;
const struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
const struct anv_image_view *iview =
anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
const struct anv_image *image = iview ? iview->image : NULL;
const bool has_depth = image && (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT);
const uint32_t ds = cmd_buffer->state.subpass->depth_stencil_attachment;
const bool has_hiz = image != NULL &&
cmd_buffer->state.attachments[ds].aux_usage == ISL_AUX_USAGE_HIZ;
const bool has_stencil =
image && (image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT);
/* FIXME: Implement the PMA stall W/A */
/* FIXME: Width and Height are wrong */
genX(cmd_buffer_emit_gen7_depth_flush)(cmd_buffer);
/* Emit 3DSTATE_DEPTH_BUFFER */
if (has_depth) {
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DEPTH_BUFFER), db) {
db.SurfaceType =
depth_stencil_surface_type(image->depth_surface.isl.dim);
db.DepthWriteEnable = true;
db.StencilWriteEnable = has_stencil;
db.HierarchicalDepthBufferEnable = has_hiz;
db.SurfaceFormat = isl_surf_get_depth_format(&device->isl_dev,
&image->depth_surface.isl);
db.SurfaceBaseAddress = (struct anv_address) {
.bo = image->bo,
.offset = image->offset + image->depth_surface.offset,
};
db.DepthBufferObjectControlState = GENX(MOCS);
db.SurfacePitch = image->depth_surface.isl.row_pitch - 1;
db.Height = image->extent.height - 1;
db.Width = image->extent.width - 1;
db.LOD = iview->isl.base_level;
db.MinimumArrayElement = iview->isl.base_array_layer;
assert(image->depth_surface.isl.dim != ISL_SURF_DIM_3D);
db.Depth =
db.RenderTargetViewExtent =
iview->isl.array_len - iview->isl.base_array_layer - 1;
#if GEN_GEN >= 8
db.SurfaceQPitch =
isl_surf_get_array_pitch_el_rows(&image->depth_surface.isl) >> 2;
#endif
}
} else {
/* Even when no depth buffer is present, the hardware requires that
* 3DSTATE_DEPTH_BUFFER be programmed correctly. The Broadwell PRM says:
*
* If a null depth buffer is bound, the driver must instead bind depth as:
* 3DSTATE_DEPTH.SurfaceType = SURFTYPE_2D
* 3DSTATE_DEPTH.Width = 1
* 3DSTATE_DEPTH.Height = 1
* 3DSTATE_DEPTH.SuraceFormat = D16_UNORM
* 3DSTATE_DEPTH.SurfaceBaseAddress = 0
* 3DSTATE_DEPTH.HierarchicalDepthBufferEnable = 0
* 3DSTATE_WM_DEPTH_STENCIL.DepthTestEnable = 0
* 3DSTATE_WM_DEPTH_STENCIL.DepthBufferWriteEnable = 0
*
* The PRM is wrong, though. The width and height must be programmed to
* actual framebuffer's width and height, even when neither depth buffer
* nor stencil buffer is present. Also, D16_UNORM is not allowed to
* be combined with a stencil buffer so we use D32_FLOAT instead.
*/
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DEPTH_BUFFER), db) {
if (has_stencil) {
db.SurfaceType =
depth_stencil_surface_type(image->stencil_surface.isl.dim);
} else {
db.SurfaceType = SURFTYPE_2D;
}
db.SurfaceFormat = D32_FLOAT;
db.Width = MAX2(fb->width, 1) - 1;
db.Height = MAX2(fb->height, 1) - 1;
db.StencilWriteEnable = has_stencil;
}
}
if (has_hiz) {
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_HIER_DEPTH_BUFFER), hdb) {
hdb.HierarchicalDepthBufferObjectControlState = GENX(MOCS);
hdb.SurfacePitch = image->aux_surface.isl.row_pitch - 1;
hdb.SurfaceBaseAddress = (struct anv_address) {
.bo = image->bo,
.offset = image->offset + image->aux_surface.offset,
};
#if GEN_GEN >= 8
/* From the SKL PRM Vol2a:
*
* The interpretation of this field is dependent on Surface Type
* as follows:
* - SURFTYPE_1D: distance in pixels between array slices
* - SURFTYPE_2D/CUBE: distance in rows between array slices
* - SURFTYPE_3D: distance in rows between R - slices
*
* Unfortunately, the docs aren't 100% accurate here. They fail to
* mention that the 1-D rule only applies to linear 1-D images.
* Since depth and HiZ buffers are always tiled, they are treated as
* 2-D images. Prior to Sky Lake, this field is always in rows.
*/
hdb.SurfaceQPitch =
isl_surf_get_array_pitch_sa_rows(&image->aux_surface.isl) >> 2;
#endif
}
} else {
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_HIER_DEPTH_BUFFER), hdb);
}
/* Emit 3DSTATE_STENCIL_BUFFER */
if (has_stencil) {
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_STENCIL_BUFFER), sb) {
#if GEN_GEN >= 8 || GEN_IS_HASWELL
sb.StencilBufferEnable = true;
#endif
sb.StencilBufferObjectControlState = GENX(MOCS);
sb.SurfacePitch = image->stencil_surface.isl.row_pitch - 1;
#if GEN_GEN >= 8
sb.SurfaceQPitch = isl_surf_get_array_pitch_el_rows(&image->stencil_surface.isl) >> 2;
#endif
sb.SurfaceBaseAddress = (struct anv_address) {
.bo = image->bo,
.offset = image->offset + image->stencil_surface.offset,
};
}
} else {
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_STENCIL_BUFFER), sb);
}
/* From the IVB PRM Vol2P1, 11.5.5.4 3DSTATE_CLEAR_PARAMS:
*
* 3DSTATE_CLEAR_PARAMS must always be programmed in the along with
* the other Depth/Stencil state commands(i.e. 3DSTATE_DEPTH_BUFFER,
* 3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER)
*
* Testing also shows that some variant of this restriction may exist HSW+.
* On BDW+, it is not possible to emit 2 of these packets consecutively when
* both have DepthClearValueValid set. An analysis of such state programming
* on SKL showed that the GPU doesn't register the latter packet's clear
* value.
*/
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CLEAR_PARAMS), cp) {
if (has_hiz) {
cp.DepthClearValueValid = true;
const uint32_t ds =
cmd_buffer->state.subpass->depth_stencil_attachment;
cp.DepthClearValue =
cmd_buffer->state.attachments[ds].clear_value.depthStencil.depth;
}
}
}
static void
genX(cmd_buffer_set_subpass)(struct anv_cmd_buffer *cmd_buffer,
struct anv_subpass *subpass)
{
cmd_buffer->state.subpass = subpass;
cmd_buffer->state.dirty |= ANV_CMD_DIRTY_RENDER_TARGETS;
const struct anv_image_view *iview =
anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
if (iview) {
anv_gen8_hiz_op_resolve(cmd_buffer, iview->image,
BLORP_HIZ_OP_HIZ_RESOLVE);
}
cmd_buffer_emit_depth_stencil(cmd_buffer);
anv_cmd_buffer_clear_subpass(cmd_buffer);
}
void genX(CmdBeginRenderPass)(
VkCommandBuffer commandBuffer,
const VkRenderPassBeginInfo* pRenderPassBegin,
VkSubpassContents contents)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
ANV_FROM_HANDLE(anv_render_pass, pass, pRenderPassBegin->renderPass);
ANV_FROM_HANDLE(anv_framebuffer, framebuffer, pRenderPassBegin->framebuffer);
cmd_buffer->state.framebuffer = framebuffer;
cmd_buffer->state.pass = pass;
cmd_buffer->state.render_area = pRenderPassBegin->renderArea;
genX(cmd_buffer_setup_attachments)(cmd_buffer, pass, pRenderPassBegin);
genX(flush_pipeline_select_3d)(cmd_buffer);
genX(cmd_buffer_set_subpass)(cmd_buffer, pass->subpasses);
}
void genX(CmdNextSubpass)(
VkCommandBuffer commandBuffer,
VkSubpassContents contents)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
assert(cmd_buffer->level == VK_COMMAND_BUFFER_LEVEL_PRIMARY);
const struct anv_image_view *iview =
anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
if (iview) {
anv_gen8_hiz_op_resolve(cmd_buffer, iview->image,
BLORP_HIZ_OP_DEPTH_RESOLVE);
}
anv_cmd_buffer_resolve_subpass(cmd_buffer);
genX(cmd_buffer_set_subpass)(cmd_buffer, cmd_buffer->state.subpass + 1);
}
void genX(CmdEndRenderPass)(
VkCommandBuffer commandBuffer)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
const struct anv_image_view *iview =
anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
if (iview) {
anv_gen8_hiz_op_resolve(cmd_buffer, iview->image,
BLORP_HIZ_OP_DEPTH_RESOLVE);
}
anv_cmd_buffer_resolve_subpass(cmd_buffer);
#ifndef NDEBUG
anv_dump_add_framebuffer(cmd_buffer, cmd_buffer->state.framebuffer);
#endif
}
static void
emit_ps_depth_count(struct anv_cmd_buffer *cmd_buffer,
struct anv_bo *bo, uint32_t offset)
{
anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
pc.DestinationAddressType = DAT_PPGTT;
pc.PostSyncOperation = WritePSDepthCount;
pc.DepthStallEnable = true;
pc.Address = (struct anv_address) { bo, offset };
if (GEN_GEN == 9 && cmd_buffer->device->info.gt == 4)
pc.CommandStreamerStallEnable = true;
}
}
static void
emit_query_availability(struct anv_cmd_buffer *cmd_buffer,
struct anv_bo *bo, uint32_t offset)
{
anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
pc.DestinationAddressType = DAT_PPGTT;
pc.PostSyncOperation = WriteImmediateData;
pc.Address = (struct anv_address) { bo, offset };
pc.ImmediateData = 1;
}
}
void genX(CmdBeginQuery)(
VkCommandBuffer commandBuffer,
VkQueryPool queryPool,
uint32_t query,
VkQueryControlFlags flags)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
ANV_FROM_HANDLE(anv_query_pool, pool, queryPool);
/* Workaround: When meta uses the pipeline with the VS disabled, it seems
* that the pipelining of the depth write breaks. What we see is that
* samples from the render pass clear leaks into the first query
* immediately after the clear. Doing a pipecontrol with a post-sync
* operation and DepthStallEnable seems to work around the issue.
*/
if (cmd_buffer->state.need_query_wa) {
cmd_buffer->state.need_query_wa = false;
anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
pc.DepthCacheFlushEnable = true;
pc.DepthStallEnable = true;
}
}
switch (pool->type) {
case VK_QUERY_TYPE_OCCLUSION:
emit_ps_depth_count(cmd_buffer, &pool->bo,
query * sizeof(struct anv_query_pool_slot));
break;
case VK_QUERY_TYPE_PIPELINE_STATISTICS:
default:
unreachable("");
}
}
void genX(CmdEndQuery)(
VkCommandBuffer commandBuffer,
VkQueryPool queryPool,
uint32_t query)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
ANV_FROM_HANDLE(anv_query_pool, pool, queryPool);
switch (pool->type) {
case VK_QUERY_TYPE_OCCLUSION:
emit_ps_depth_count(cmd_buffer, &pool->bo,
query * sizeof(struct anv_query_pool_slot) + 8);
emit_query_availability(cmd_buffer, &pool->bo,
query * sizeof(struct anv_query_pool_slot) + 16);
break;
case VK_QUERY_TYPE_PIPELINE_STATISTICS:
default:
unreachable("");
}
}
#define TIMESTAMP 0x2358
void genX(CmdWriteTimestamp)(
VkCommandBuffer commandBuffer,
VkPipelineStageFlagBits pipelineStage,
VkQueryPool queryPool,
uint32_t query)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
ANV_FROM_HANDLE(anv_query_pool, pool, queryPool);
uint32_t offset = query * sizeof(struct anv_query_pool_slot);
assert(pool->type == VK_QUERY_TYPE_TIMESTAMP);
switch (pipelineStage) {
case VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT:
anv_batch_emit(&cmd_buffer->batch, GENX(MI_STORE_REGISTER_MEM), srm) {
srm.RegisterAddress = TIMESTAMP;
srm.MemoryAddress = (struct anv_address) { &pool->bo, offset };
}
anv_batch_emit(&cmd_buffer->batch, GENX(MI_STORE_REGISTER_MEM), srm) {
srm.RegisterAddress = TIMESTAMP + 4;
srm.MemoryAddress = (struct anv_address) { &pool->bo, offset + 4 };
}
break;
default:
/* Everything else is bottom-of-pipe */
anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
pc.DestinationAddressType = DAT_PPGTT;
pc.PostSyncOperation = WriteTimestamp;
pc.Address = (struct anv_address) { &pool->bo, offset };
if (GEN_GEN == 9 && cmd_buffer->device->info.gt == 4)
pc.CommandStreamerStallEnable = true;
}
break;
}
emit_query_availability(cmd_buffer, &pool->bo, query + 16);
}
#if GEN_GEN > 7 || GEN_IS_HASWELL
#define alu_opcode(v) __gen_uint((v), 20, 31)
#define alu_operand1(v) __gen_uint((v), 10, 19)
#define alu_operand2(v) __gen_uint((v), 0, 9)
#define alu(opcode, operand1, operand2) \
alu_opcode(opcode) | alu_operand1(operand1) | alu_operand2(operand2)
#define OPCODE_NOOP 0x000
#define OPCODE_LOAD 0x080
#define OPCODE_LOADINV 0x480
#define OPCODE_LOAD0 0x081
#define OPCODE_LOAD1 0x481
#define OPCODE_ADD 0x100
#define OPCODE_SUB 0x101
#define OPCODE_AND 0x102
#define OPCODE_OR 0x103
#define OPCODE_XOR 0x104
#define OPCODE_STORE 0x180
#define OPCODE_STOREINV 0x580
#define OPERAND_R0 0x00
#define OPERAND_R1 0x01
#define OPERAND_R2 0x02
#define OPERAND_R3 0x03
#define OPERAND_R4 0x04
#define OPERAND_SRCA 0x20
#define OPERAND_SRCB 0x21
#define OPERAND_ACCU 0x31
#define OPERAND_ZF 0x32
#define OPERAND_CF 0x33
#define CS_GPR(n) (0x2600 + (n) * 8)
static void
emit_load_alu_reg_u64(struct anv_batch *batch, uint32_t reg,
struct anv_bo *bo, uint32_t offset)
{
anv_batch_emit(batch, GENX(MI_LOAD_REGISTER_MEM), lrm) {
lrm.RegisterAddress = reg,
lrm.MemoryAddress = (struct anv_address) { bo, offset };
}
anv_batch_emit(batch, GENX(MI_LOAD_REGISTER_MEM), lrm) {
lrm.RegisterAddress = reg + 4;
lrm.MemoryAddress = (struct anv_address) { bo, offset + 4 };
}
}
static void
store_query_result(struct anv_batch *batch, uint32_t reg,
struct anv_bo *bo, uint32_t offset, VkQueryResultFlags flags)
{
anv_batch_emit(batch, GENX(MI_STORE_REGISTER_MEM), srm) {
srm.RegisterAddress = reg;
srm.MemoryAddress = (struct anv_address) { bo, offset };
}
if (flags & VK_QUERY_RESULT_64_BIT) {
anv_batch_emit(batch, GENX(MI_STORE_REGISTER_MEM), srm) {
srm.RegisterAddress = reg + 4;
srm.MemoryAddress = (struct anv_address) { bo, offset + 4 };
}
}
}
void genX(CmdCopyQueryPoolResults)(
VkCommandBuffer commandBuffer,
VkQueryPool queryPool,
uint32_t firstQuery,
uint32_t queryCount,
VkBuffer destBuffer,
VkDeviceSize destOffset,
VkDeviceSize destStride,
VkQueryResultFlags flags)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
ANV_FROM_HANDLE(anv_query_pool, pool, queryPool);
ANV_FROM_HANDLE(anv_buffer, buffer, destBuffer);
uint32_t slot_offset, dst_offset;
if (flags & VK_QUERY_RESULT_WAIT_BIT) {
anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
pc.CommandStreamerStallEnable = true;
pc.StallAtPixelScoreboard = true;
}
}
dst_offset = buffer->offset + destOffset;
for (uint32_t i = 0; i < queryCount; i++) {
slot_offset = (firstQuery + i) * sizeof(struct anv_query_pool_slot);
switch (pool->type) {
case VK_QUERY_TYPE_OCCLUSION:
emit_load_alu_reg_u64(&cmd_buffer->batch,
CS_GPR(0), &pool->bo, slot_offset);
emit_load_alu_reg_u64(&cmd_buffer->batch,
CS_GPR(1), &pool->bo, slot_offset + 8);
/* FIXME: We need to clamp the result for 32 bit. */
uint32_t *dw = anv_batch_emitn(&cmd_buffer->batch, 5, GENX(MI_MATH));
dw[1] = alu(OPCODE_LOAD, OPERAND_SRCA, OPERAND_R1);
dw[2] = alu(OPCODE_LOAD, OPERAND_SRCB, OPERAND_R0);
dw[3] = alu(OPCODE_SUB, 0, 0);
dw[4] = alu(OPCODE_STORE, OPERAND_R2, OPERAND_ACCU);
break;
case VK_QUERY_TYPE_TIMESTAMP:
emit_load_alu_reg_u64(&cmd_buffer->batch,
CS_GPR(2), &pool->bo, slot_offset);
break;
default:
unreachable("unhandled query type");
}
store_query_result(&cmd_buffer->batch,
CS_GPR(2), buffer->bo, dst_offset, flags);
if (flags & VK_QUERY_RESULT_WITH_AVAILABILITY_BIT) {
emit_load_alu_reg_u64(&cmd_buffer->batch, CS_GPR(0),
&pool->bo, slot_offset + 16);
if (flags & VK_QUERY_RESULT_64_BIT)
store_query_result(&cmd_buffer->batch,
CS_GPR(0), buffer->bo, dst_offset + 8, flags);
else
store_query_result(&cmd_buffer->batch,
CS_GPR(0), buffer->bo, dst_offset + 4, flags);
}
dst_offset += destStride;
}
}
#else
void genX(CmdCopyQueryPoolResults)(
VkCommandBuffer commandBuffer,
VkQueryPool queryPool,
uint32_t firstQuery,
uint32_t queryCount,
VkBuffer destBuffer,
VkDeviceSize destOffset,
VkDeviceSize destStride,
VkQueryResultFlags flags)
{
anv_finishme("Queries not yet supported on Ivy Bridge");
}
#endif
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