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/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <assert.h>
#include <stdbool.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include "anv_private.h"
#include "genxml/gen_macros.h"
#include "genxml/genX_pack.h"
#include "genX_pipeline_util.h"
static void
emit_ia_state(struct anv_pipeline *pipeline,
const VkPipelineInputAssemblyStateCreateInfo *info,
const struct anv_graphics_pipeline_create_info *extra)
{
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VF_TOPOLOGY), vft) {
vft.PrimitiveTopologyType = pipeline->topology;
}
}
static void
emit_rs_state(struct anv_pipeline *pipeline,
const VkPipelineRasterizationStateCreateInfo *info,
const VkPipelineMultisampleStateCreateInfo *ms_info,
const struct anv_graphics_pipeline_create_info *extra)
{
uint32_t samples = 1;
if (ms_info)
samples = ms_info->rasterizationSamples;
struct GENX(3DSTATE_SF) sf = {
GENX(3DSTATE_SF_header),
.ViewportTransformEnable = !(extra && extra->use_rectlist),
.TriangleStripListProvokingVertexSelect = 0,
.LineStripListProvokingVertexSelect = 0,
.TriangleFanProvokingVertexSelect = 1,
.PointWidthSource = Vertex,
.PointWidth = 1.0,
};
/* FINISHME: VkBool32 rasterizerDiscardEnable; */
GENX(3DSTATE_SF_pack)(NULL, pipeline->gen8.sf, &sf);
struct GENX(3DSTATE_RASTER) raster = {
GENX(3DSTATE_RASTER_header),
/* For details on 3DSTATE_RASTER multisample state, see the BSpec table
* "Multisample Modes State".
*/
.DXMultisampleRasterizationEnable = samples > 1,
.ForcedSampleCount = FSC_NUMRASTSAMPLES_0,
.ForceMultisampling = false,
.FrontWinding = vk_to_gen_front_face[info->frontFace],
.CullMode = vk_to_gen_cullmode[info->cullMode],
.FrontFaceFillMode = vk_to_gen_fillmode[info->polygonMode],
.BackFaceFillMode = vk_to_gen_fillmode[info->polygonMode],
.ScissorRectangleEnable = !(extra && extra->use_rectlist),
#if GEN_GEN == 8
.ViewportZClipTestEnable = true,
#else
/* GEN9+ splits ViewportZClipTestEnable into near and far enable bits */
.ViewportZFarClipTestEnable = true,
.ViewportZNearClipTestEnable = true,
#endif
.GlobalDepthOffsetEnableSolid = info->depthBiasEnable,
.GlobalDepthOffsetEnableWireframe = info->depthBiasEnable,
.GlobalDepthOffsetEnablePoint = info->depthBiasEnable,
};
GENX(3DSTATE_RASTER_pack)(NULL, pipeline->gen8.raster, &raster);
}
static void
emit_cb_state(struct anv_pipeline *pipeline,
const VkPipelineColorBlendStateCreateInfo *info,
const VkPipelineMultisampleStateCreateInfo *ms_info)
{
struct anv_device *device = pipeline->device;
uint32_t num_dwords = GENX(BLEND_STATE_length);
pipeline->blend_state =
anv_state_pool_alloc(&device->dynamic_state_pool, num_dwords * 4, 64);
struct GENX(BLEND_STATE) blend_state = {
.AlphaToCoverageEnable = ms_info && ms_info->alphaToCoverageEnable,
.AlphaToOneEnable = ms_info && ms_info->alphaToOneEnable,
};
/* Default everything to disabled */
for (uint32_t i = 0; i < 8; i++) {
blend_state.Entry[i].WriteDisableAlpha = true;
blend_state.Entry[i].WriteDisableRed = true;
blend_state.Entry[i].WriteDisableGreen = true;
blend_state.Entry[i].WriteDisableBlue = true;
}
struct anv_pipeline_bind_map *map =
&pipeline->bindings[MESA_SHADER_FRAGMENT];
bool has_writeable_rt = false;
for (unsigned i = 0; i < map->surface_count; i++) {
struct anv_pipeline_binding *binding = &map->surface_to_descriptor[i];
/* All color attachments are at the beginning of the binding table */
if (binding->set != ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS)
break;
/* We can have at most 8 attachments */
assert(i < 8);
if (binding->offset >= info->attachmentCount)
continue;
const VkPipelineColorBlendAttachmentState *a =
&info->pAttachments[binding->offset];
if (a->srcColorBlendFactor != a->srcAlphaBlendFactor ||
a->dstColorBlendFactor != a->dstAlphaBlendFactor ||
a->colorBlendOp != a->alphaBlendOp) {
blend_state.IndependentAlphaBlendEnable = true;
}
blend_state.Entry[i] = (struct GENX(BLEND_STATE_ENTRY)) {
.LogicOpEnable = info->logicOpEnable,
.LogicOpFunction = vk_to_gen_logic_op[info->logicOp],
.ColorBufferBlendEnable = a->blendEnable,
.PreBlendSourceOnlyClampEnable = false,
.ColorClampRange = COLORCLAMP_RTFORMAT,
.PreBlendColorClampEnable = true,
.PostBlendColorClampEnable = true,
.SourceBlendFactor = vk_to_gen_blend[a->srcColorBlendFactor],
.DestinationBlendFactor = vk_to_gen_blend[a->dstColorBlendFactor],
.ColorBlendFunction = vk_to_gen_blend_op[a->colorBlendOp],
.SourceAlphaBlendFactor = vk_to_gen_blend[a->srcAlphaBlendFactor],
.DestinationAlphaBlendFactor = vk_to_gen_blend[a->dstAlphaBlendFactor],
.AlphaBlendFunction = vk_to_gen_blend_op[a->alphaBlendOp],
.WriteDisableAlpha = !(a->colorWriteMask & VK_COLOR_COMPONENT_A_BIT),
.WriteDisableRed = !(a->colorWriteMask & VK_COLOR_COMPONENT_R_BIT),
.WriteDisableGreen = !(a->colorWriteMask & VK_COLOR_COMPONENT_G_BIT),
.WriteDisableBlue = !(a->colorWriteMask & VK_COLOR_COMPONENT_B_BIT),
};
if (a->colorWriteMask != 0)
has_writeable_rt = true;
/* Our hardware applies the blend factor prior to the blend function
* regardless of what function is used. Technically, this means the
* hardware can do MORE than GL or Vulkan specify. However, it also
* means that, for MIN and MAX, we have to stomp the blend factor to
* ONE to make it a no-op.
*/
if (a->colorBlendOp == VK_BLEND_OP_MIN ||
a->colorBlendOp == VK_BLEND_OP_MAX) {
blend_state.Entry[i].SourceBlendFactor = BLENDFACTOR_ONE;
blend_state.Entry[i].DestinationBlendFactor = BLENDFACTOR_ONE;
}
if (a->alphaBlendOp == VK_BLEND_OP_MIN ||
a->alphaBlendOp == VK_BLEND_OP_MAX) {
blend_state.Entry[i].SourceAlphaBlendFactor = BLENDFACTOR_ONE;
blend_state.Entry[i].DestinationAlphaBlendFactor = BLENDFACTOR_ONE;
}
}
struct GENX(BLEND_STATE_ENTRY) *bs0 = &blend_state.Entry[0];
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS_BLEND), blend) {
blend.AlphaToCoverageEnable = blend_state.AlphaToCoverageEnable;
blend.HasWriteableRT = has_writeable_rt;
blend.ColorBufferBlendEnable = bs0->ColorBufferBlendEnable;
blend.SourceAlphaBlendFactor = bs0->SourceAlphaBlendFactor;
blend.DestinationAlphaBlendFactor = bs0->DestinationAlphaBlendFactor;
blend.SourceBlendFactor = bs0->SourceBlendFactor;
blend.DestinationBlendFactor = bs0->DestinationBlendFactor;
blend.AlphaTestEnable = false;
blend.IndependentAlphaBlendEnable =
blend_state.IndependentAlphaBlendEnable;
}
GENX(BLEND_STATE_pack)(NULL, pipeline->blend_state.map, &blend_state);
if (!device->info.has_llc)
anv_state_clflush(pipeline->blend_state);
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_BLEND_STATE_POINTERS), bsp) {
bsp.BlendStatePointer = pipeline->blend_state.offset;
bsp.BlendStatePointerValid = true;
}
}
static void
emit_ms_state(struct anv_pipeline *pipeline,
const VkPipelineMultisampleStateCreateInfo *info)
{
uint32_t samples = 1;
uint32_t log2_samples = 0;
/* From the Vulkan 1.0 spec:
* If pSampleMask is NULL, it is treated as if the mask has all bits
* enabled, i.e. no coverage is removed from fragments.
*
* 3DSTATE_SAMPLE_MASK.SampleMask is 16 bits.
*/
uint32_t sample_mask = 0xffff;
if (info) {
samples = info->rasterizationSamples;
log2_samples = __builtin_ffs(samples) - 1;
}
if (info && info->pSampleMask)
sample_mask &= info->pSampleMask[0];
if (info && info->sampleShadingEnable)
anv_finishme("VkPipelineMultisampleStateCreateInfo::sampleShadingEnable");
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_MULTISAMPLE), ms) {
/* The PRM says that this bit is valid only for DX9:
*
* SW can choose to set this bit only for DX9 API. DX10/OGL API's
* should not have any effect by setting or not setting this bit.
*/
ms.PixelPositionOffsetEnable = false;
ms.PixelLocation = CENTER;
ms.NumberofMultisamples = log2_samples;
}
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_SAMPLE_MASK), sm) {
sm.SampleMask = sample_mask;
}
}
VkResult
genX(graphics_pipeline_create)(
VkDevice _device,
struct anv_pipeline_cache * cache,
const VkGraphicsPipelineCreateInfo* pCreateInfo,
const struct anv_graphics_pipeline_create_info *extra,
const VkAllocationCallbacks* pAllocator,
VkPipeline* pPipeline)
{
ANV_FROM_HANDLE(anv_device, device, _device);
ANV_FROM_HANDLE(anv_render_pass, pass, pCreateInfo->renderPass);
struct anv_subpass *subpass = &pass->subpasses[pCreateInfo->subpass];
struct anv_pipeline *pipeline;
VkResult result;
uint32_t offset, length;
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO);
pipeline = anv_alloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (pipeline == NULL)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
result = anv_pipeline_init(pipeline, device, cache,
pCreateInfo, extra, pAllocator);
if (result != VK_SUCCESS) {
anv_free2(&device->alloc, pAllocator, pipeline);
return result;
}
assert(pCreateInfo->pVertexInputState);
emit_vertex_input(pipeline, pCreateInfo->pVertexInputState, extra);
assert(pCreateInfo->pInputAssemblyState);
emit_ia_state(pipeline, pCreateInfo->pInputAssemblyState, extra);
assert(pCreateInfo->pRasterizationState);
emit_rs_state(pipeline, pCreateInfo->pRasterizationState,
pCreateInfo->pMultisampleState, extra);
emit_ms_state(pipeline, pCreateInfo->pMultisampleState);
emit_ds_state(pipeline, pCreateInfo->pDepthStencilState, pass, subpass);
emit_cb_state(pipeline, pCreateInfo->pColorBlendState,
pCreateInfo->pMultisampleState);
emit_urb_setup(pipeline);
const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_CLIP), clip) {
clip.ClipEnable = !(extra && extra->use_rectlist);
clip.EarlyCullEnable = true;
clip.APIMode = 1; /* D3D */
clip.ViewportXYClipTestEnable = true;
clip.ClipMode =
pCreateInfo->pRasterizationState->rasterizerDiscardEnable ?
REJECT_ALL : NORMAL;
clip.NonPerspectiveBarycentricEnable = wm_prog_data ?
(wm_prog_data->barycentric_interp_modes & 0x38) != 0 : 0;
clip.TriangleStripListProvokingVertexSelect = 0;
clip.LineStripListProvokingVertexSelect = 0;
clip.TriangleFanProvokingVertexSelect = 1;
clip.MinimumPointWidth = 0.125;
clip.MaximumPointWidth = 255.875;
clip.MaximumVPIndex = pCreateInfo->pViewportState->viewportCount - 1;
}
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_WM), wm) {
wm.StatisticsEnable = true;
wm.LineEndCapAntialiasingRegionWidth = _05pixels;
wm.LineAntialiasingRegionWidth = _10pixels;
wm.EarlyDepthStencilControl = NORMAL;
wm.ForceThreadDispatchEnable = NORMAL;
wm.PointRasterizationRule = RASTRULE_UPPER_RIGHT;
wm.BarycentricInterpolationMode = pipeline->ps_ksp0 == NO_KERNEL ?
0 : wm_prog_data->barycentric_interp_modes;
}
if (pipeline->gs_kernel == NO_KERNEL) {
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), gs);
} else {
const struct brw_gs_prog_data *gs_prog_data = get_gs_prog_data(pipeline);
offset = 1;
length = (gs_prog_data->base.vue_map.num_slots + 1) / 2 - offset;
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), gs) {
gs.SingleProgramFlow = false;
gs.KernelStartPointer = pipeline->gs_kernel;
gs.VectorMaskEnable = false;
gs.SamplerCount = 0;
gs.BindingTableEntryCount = 0;
gs.ExpectedVertexCount = gs_prog_data->vertices_in;
gs.ScratchSpaceBasePointer = pipeline->scratch_start[MESA_SHADER_GEOMETRY];
gs.PerThreadScratchSpace = scratch_space(&gs_prog_data->base.base);
gs.OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1;
gs.OutputTopology = gs_prog_data->output_topology;
gs.VertexURBEntryReadLength = gs_prog_data->base.urb_read_length;
gs.IncludeVertexHandles = gs_prog_data->base.include_vue_handles;
gs.DispatchGRFStartRegisterForURBData =
gs_prog_data->base.base.dispatch_grf_start_reg;
gs.MaximumNumberofThreads = device->info.max_gs_threads / 2 - 1;
gs.ControlDataHeaderSize = gs_prog_data->control_data_header_size_hwords;
gs.DispatchMode = gs_prog_data->base.dispatch_mode;
gs.StatisticsEnable = true;
gs.IncludePrimitiveID = gs_prog_data->include_primitive_id;
gs.ReorderMode = TRAILING;
gs.Enable = true;
gs.ControlDataFormat = gs_prog_data->control_data_format;
gs.StaticOutput = gs_prog_data->static_vertex_count >= 0;
gs.StaticOutputVertexCount =
gs_prog_data->static_vertex_count >= 0 ?
gs_prog_data->static_vertex_count : 0;
/* FIXME: mesa sets this based on ctx->Transform.ClipPlanesEnabled:
* UserClipDistanceClipTestEnableBitmask_3DSTATE_GS(v)
* UserClipDistanceCullTestEnableBitmask(v)
*/
gs.VertexURBEntryOutputReadOffset = offset;
gs.VertexURBEntryOutputLength = length;
}
}
const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
/* Skip the VUE header and position slots */
offset = 1;
length = (vs_prog_data->base.vue_map.num_slots + 1) / 2 - offset;
uint32_t vs_start = pipeline->vs_simd8 != NO_KERNEL ? pipeline->vs_simd8 :
pipeline->vs_vec4;
if (vs_start == NO_KERNEL || (extra && extra->disable_vs)) {
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), vs) {
vs.FunctionEnable = false;
/* Even if VS is disabled, SBE still gets the amount of
* vertex data to read from this field. */
vs.VertexURBEntryOutputReadOffset = offset;
vs.VertexURBEntryOutputLength = length;
}
} else {
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), vs) {
vs.KernelStartPointer = vs_start;
vs.SingleVertexDispatch = false;
vs.VectorMaskEnable = false;
vs.SamplerCount = 0;
vs.BindingTableEntryCount =
vs_prog_data->base.base.binding_table.size_bytes / 4,
vs.ThreadDispatchPriority = false;
vs.FloatingPointMode = IEEE754;
vs.IllegalOpcodeExceptionEnable = false;
vs.AccessesUAV = false;
vs.SoftwareExceptionEnable = false;
vs.ScratchSpaceBasePointer = pipeline->scratch_start[MESA_SHADER_VERTEX],
vs.PerThreadScratchSpace = scratch_space(&vs_prog_data->base.base);
vs.DispatchGRFStartRegisterForURBData =
vs_prog_data->base.base.dispatch_grf_start_reg;
vs.VertexURBEntryReadLength = vs_prog_data->base.urb_read_length;
vs.VertexURBEntryReadOffset = 0;
vs.MaximumNumberofThreads = device->info.max_vs_threads - 1;
vs.StatisticsEnable = false;
vs.SIMD8DispatchEnable = pipeline->vs_simd8 != NO_KERNEL;
vs.VertexCacheDisable = false;
vs.FunctionEnable = true;
vs.VertexURBEntryOutputReadOffset = offset;
vs.VertexURBEntryOutputLength = length;
/* TODO */
vs.UserClipDistanceClipTestEnableBitmask = 0;
vs.UserClipDistanceCullTestEnableBitmask = 0;
}
}
const int num_thread_bias = GEN_GEN == 8 ? 2 : 1;
if (pipeline->ps_ksp0 == NO_KERNEL) {
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS), ps);
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS_EXTRA), extra) {
extra.PixelShaderValid = false;
}
} else {
emit_3dstate_sbe(pipeline);
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS), ps) {
ps.KernelStartPointer0 = pipeline->ps_ksp0;
ps.KernelStartPointer1 = 0;
ps.KernelStartPointer2 = pipeline->ps_ksp0 + wm_prog_data->prog_offset_2;
ps._8PixelDispatchEnable = wm_prog_data->dispatch_8;
ps._16PixelDispatchEnable = wm_prog_data->dispatch_16;
ps._32PixelDispatchEnable = false;
ps.SingleProgramFlow = false;
ps.VectorMaskEnable = true;
ps.SamplerCount = 1;
ps.PushConstantEnable = wm_prog_data->base.nr_params > 0;
ps.PositionXYOffsetSelect = wm_prog_data->uses_pos_offset ?
POSOFFSET_SAMPLE: POSOFFSET_NONE;
ps.MaximumNumberofThreadsPerPSD = 64 - num_thread_bias;
ps.ScratchSpaceBasePointer = pipeline->scratch_start[MESA_SHADER_FRAGMENT];
ps.PerThreadScratchSpace = scratch_space(&wm_prog_data->base);
ps.DispatchGRFStartRegisterForConstantSetupData0 =
wm_prog_data->base.dispatch_grf_start_reg;
ps.DispatchGRFStartRegisterForConstantSetupData1 = 0;
ps.DispatchGRFStartRegisterForConstantSetupData2 =
wm_prog_data->dispatch_grf_start_reg_2;
}
bool per_sample_ps = pCreateInfo->pMultisampleState &&
pCreateInfo->pMultisampleState->sampleShadingEnable;
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS_EXTRA), ps) {
ps.PixelShaderValid = true;
ps.PixelShaderKillsPixel = wm_prog_data->uses_kill;
ps.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode;
ps.AttributeEnable = wm_prog_data->num_varying_inputs > 0;
ps.oMaskPresenttoRenderTarget = wm_prog_data->uses_omask;
ps.PixelShaderIsPerSample = per_sample_ps;
ps.PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth;
ps.PixelShaderUsesSourceW = wm_prog_data->uses_src_w;
#if GEN_GEN >= 9
ps.PixelShaderPullsBary = wm_prog_data->pulls_bary;
ps.InputCoverageMaskState = wm_prog_data->uses_sample_mask ?
ICMS_INNER_CONSERVATIVE : ICMS_NONE;
#else
ps.PixelShaderUsesInputCoverageMask = wm_prog_data->uses_sample_mask;
#endif
}
}
*pPipeline = anv_pipeline_to_handle(pipeline);
return VK_SUCCESS;
}
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