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/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <assert.h>
#include <stdbool.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include "anv_private.h"
#include "genxml/gen_macros.h"
#include "genxml/genX_pack.h"
#include "genX_pipeline_util.h"
static void
gen7_emit_rs_state(struct anv_pipeline *pipeline,
const VkPipelineRasterizationStateCreateInfo *info,
const struct anv_graphics_pipeline_create_info *extra)
{
struct GENX(3DSTATE_SF) sf = {
GENX(3DSTATE_SF_header),
/* LegacyGlobalDepthBiasEnable */
.StatisticsEnable = true,
.FrontFaceFillMode = vk_to_gen_fillmode[info->polygonMode],
.BackFaceFillMode = vk_to_gen_fillmode[info->polygonMode],
.ViewTransformEnable = !(extra && extra->use_rectlist),
.FrontWinding = vk_to_gen_front_face[info->frontFace],
/* bool AntiAliasingEnable; */
.CullMode = vk_to_gen_cullmode[info->cullMode],
/* uint32_t LineEndCapAntialiasingRegionWidth; */
.ScissorRectangleEnable = !(extra && extra->disable_scissor),
/* uint32_t MultisampleRasterizationMode; */
/* bool LastPixelEnable; */
.TriangleStripListProvokingVertexSelect = 0,
.LineStripListProvokingVertexSelect = 0,
.TriangleFanProvokingVertexSelect = 1,
/* uint32_t AALineDistanceMode; */
/* uint32_t VertexSubPixelPrecisionSelect; */
.UsePointWidthState = false,
.PointWidth = 1.0,
.GlobalDepthOffsetEnableSolid = info->depthBiasEnable,
.GlobalDepthOffsetEnableWireframe = info->depthBiasEnable,
.GlobalDepthOffsetEnablePoint = info->depthBiasEnable,
};
GENX(3DSTATE_SF_pack)(NULL, &pipeline->gen7.sf, &sf);
}
static void
gen7_emit_ds_state(struct anv_pipeline *pipeline,
const VkPipelineDepthStencilStateCreateInfo *info)
{
if (info == NULL) {
/* We're going to OR this together with the dynamic state. We need
* to make sure it's initialized to something useful.
*/
memset(pipeline->gen7.depth_stencil_state, 0,
sizeof(pipeline->gen7.depth_stencil_state));
return;
}
struct GENX(DEPTH_STENCIL_STATE) state = {
.DepthTestEnable = info->depthTestEnable,
.DepthBufferWriteEnable = info->depthWriteEnable,
.DepthTestFunction = vk_to_gen_compare_op[info->depthCompareOp],
.DoubleSidedStencilEnable = true,
.StencilTestEnable = info->stencilTestEnable,
.StencilBufferWriteEnable = info->stencilTestEnable,
.StencilFailOp = vk_to_gen_stencil_op[info->front.failOp],
.StencilPassDepthPassOp = vk_to_gen_stencil_op[info->front.passOp],
.StencilPassDepthFailOp = vk_to_gen_stencil_op[info->front.depthFailOp],
.StencilTestFunction = vk_to_gen_compare_op[info->front.compareOp],
.BackfaceStencilFailOp = vk_to_gen_stencil_op[info->back.failOp],
.BackfaceStencilPassDepthPassOp = vk_to_gen_stencil_op[info->back.passOp],
.BackfaceStencilPassDepthFailOp = vk_to_gen_stencil_op[info->back.depthFailOp],
.BackFaceStencilTestFunction = vk_to_gen_compare_op[info->back.compareOp],
};
GENX(DEPTH_STENCIL_STATE_pack)(NULL, &pipeline->gen7.depth_stencil_state, &state);
}
static void
gen7_emit_cb_state(struct anv_pipeline *pipeline,
const VkPipelineColorBlendStateCreateInfo *info,
const VkPipelineMultisampleStateCreateInfo *ms_info)
{
struct anv_device *device = pipeline->device;
if (info == NULL || info->attachmentCount == 0) {
pipeline->blend_state =
anv_state_pool_emit(&device->dynamic_state_pool,
GENX(BLEND_STATE), 64,
.ColorBufferBlendEnable = false,
.WriteDisableAlpha = true,
.WriteDisableRed = true,
.WriteDisableGreen = true,
.WriteDisableBlue = true);
} else {
const VkPipelineColorBlendAttachmentState *a = &info->pAttachments[0];
struct GENX(BLEND_STATE) blend = {
.AlphaToCoverageEnable = ms_info && ms_info->alphaToCoverageEnable,
.AlphaToOneEnable = ms_info && ms_info->alphaToOneEnable,
.LogicOpEnable = info->logicOpEnable,
.LogicOpFunction = vk_to_gen_logic_op[info->logicOp],
.ColorBufferBlendEnable = a->blendEnable,
.ColorClampRange = COLORCLAMP_RTFORMAT,
.PreBlendColorClampEnable = true,
.PostBlendColorClampEnable = true,
.SourceBlendFactor = vk_to_gen_blend[a->srcColorBlendFactor],
.DestinationBlendFactor = vk_to_gen_blend[a->dstColorBlendFactor],
.ColorBlendFunction = vk_to_gen_blend_op[a->colorBlendOp],
.SourceAlphaBlendFactor = vk_to_gen_blend[a->srcAlphaBlendFactor],
.DestinationAlphaBlendFactor = vk_to_gen_blend[a->dstAlphaBlendFactor],
.AlphaBlendFunction = vk_to_gen_blend_op[a->alphaBlendOp],
.WriteDisableAlpha = !(a->colorWriteMask & VK_COLOR_COMPONENT_A_BIT),
.WriteDisableRed = !(a->colorWriteMask & VK_COLOR_COMPONENT_R_BIT),
.WriteDisableGreen = !(a->colorWriteMask & VK_COLOR_COMPONENT_G_BIT),
.WriteDisableBlue = !(a->colorWriteMask & VK_COLOR_COMPONENT_B_BIT),
};
/* Our hardware applies the blend factor prior to the blend function
* regardless of what function is used. Technically, this means the
* hardware can do MORE than GL or Vulkan specify. However, it also
* means that, for MIN and MAX, we have to stomp the blend factor to
* ONE to make it a no-op.
*/
if (a->colorBlendOp == VK_BLEND_OP_MIN ||
a->colorBlendOp == VK_BLEND_OP_MAX) {
blend.SourceBlendFactor = BLENDFACTOR_ONE;
blend.DestinationBlendFactor = BLENDFACTOR_ONE;
}
if (a->alphaBlendOp == VK_BLEND_OP_MIN ||
a->alphaBlendOp == VK_BLEND_OP_MAX) {
blend.SourceAlphaBlendFactor = BLENDFACTOR_ONE;
blend.DestinationAlphaBlendFactor = BLENDFACTOR_ONE;
}
pipeline->blend_state = anv_state_pool_alloc(&device->dynamic_state_pool,
GENX(BLEND_STATE_length) * 4,
64);
GENX(BLEND_STATE_pack)(NULL, pipeline->blend_state.map, &blend);
if (pipeline->device->info.has_llc)
anv_state_clflush(pipeline->blend_state);
}
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_BLEND_STATE_POINTERS),
.BlendStatePointer = pipeline->blend_state.offset);
}
VkResult
genX(graphics_pipeline_create)(
VkDevice _device,
struct anv_pipeline_cache * cache,
const VkGraphicsPipelineCreateInfo* pCreateInfo,
const struct anv_graphics_pipeline_create_info *extra,
const VkAllocationCallbacks* pAllocator,
VkPipeline* pPipeline)
{
ANV_FROM_HANDLE(anv_device, device, _device);
struct anv_pipeline *pipeline;
VkResult result;
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO);
pipeline = anv_alloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (pipeline == NULL)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
result = anv_pipeline_init(pipeline, device, cache,
pCreateInfo, extra, pAllocator);
if (result != VK_SUCCESS) {
anv_free2(&device->alloc, pAllocator, pipeline);
return result;
}
assert(pCreateInfo->pVertexInputState);
emit_vertex_input(pipeline, pCreateInfo->pVertexInputState, extra);
assert(pCreateInfo->pRasterizationState);
gen7_emit_rs_state(pipeline, pCreateInfo->pRasterizationState, extra);
gen7_emit_ds_state(pipeline, pCreateInfo->pDepthStencilState);
gen7_emit_cb_state(pipeline, pCreateInfo->pColorBlendState,
pCreateInfo->pMultisampleState);
emit_urb_setup(pipeline);
const VkPipelineRasterizationStateCreateInfo *rs_info =
pCreateInfo->pRasterizationState;
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_CLIP),
.FrontWinding = vk_to_gen_front_face[rs_info->frontFace],
.CullMode = vk_to_gen_cullmode[rs_info->cullMode],
.ClipEnable = !(extra && extra->use_rectlist),
.APIMode = APIMODE_OGL,
.ViewportXYClipTestEnable = true,
.ClipMode = CLIPMODE_NORMAL,
.TriangleStripListProvokingVertexSelect = 0,
.LineStripListProvokingVertexSelect = 0,
.TriangleFanProvokingVertexSelect = 1,
.MinimumPointWidth = 0.125,
.MaximumPointWidth = 255.875,
.MaximumVPIndex = pCreateInfo->pViewportState->viewportCount - 1);
if (pCreateInfo->pMultisampleState &&
pCreateInfo->pMultisampleState->rasterizationSamples > 1)
anv_finishme("VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO");
uint32_t samples = 1;
uint32_t log2_samples = __builtin_ffs(samples) - 1;
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_MULTISAMPLE),
.PixelLocation = PIXLOC_CENTER,
.NumberofMultisamples = log2_samples);
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_SAMPLE_MASK),
.SampleMask = 0xff);
const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
#if 0
/* From gen7_vs_state.c */
/**
* From Graphics BSpec: 3D-Media-GPGPU Engine > 3D Pipeline Stages >
* Geometry > Geometry Shader > State:
*
* "Note: Because of corruption in IVB:GT2, software needs to flush the
* whole fixed function pipeline when the GS enable changes value in
* the 3DSTATE_GS."
*
* The hardware architects have clarified that in this context "flush the
* whole fixed function pipeline" means to emit a PIPE_CONTROL with the "CS
* Stall" bit set.
*/
if (!brw->is_haswell && !brw->is_baytrail)
gen7_emit_vs_workaround_flush(brw);
#endif
if (pipeline->vs_vec4 == NO_KERNEL || (extra && extra->disable_vs))
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), .VSFunctionEnable = false);
else
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS),
.KernelStartPointer = pipeline->vs_vec4,
.ScratchSpaceBaseOffset = pipeline->scratch_start[MESA_SHADER_VERTEX],
.PerThreadScratchSpace = scratch_space(&vs_prog_data->base.base),
.DispatchGRFStartRegisterforURBData =
vs_prog_data->base.base.dispatch_grf_start_reg,
.VertexURBEntryReadLength = vs_prog_data->base.urb_read_length,
.VertexURBEntryReadOffset = 0,
.MaximumNumberofThreads = device->info.max_vs_threads - 1,
.StatisticsEnable = true,
.VSFunctionEnable = true);
const struct brw_gs_prog_data *gs_prog_data = get_gs_prog_data(pipeline);
if (pipeline->gs_kernel == NO_KERNEL || (extra && extra->disable_vs)) {
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), .GSEnable = false);
} else {
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS),
.KernelStartPointer = pipeline->gs_kernel,
.ScratchSpaceBasePointer = pipeline->scratch_start[MESA_SHADER_GEOMETRY],
.PerThreadScratchSpace = scratch_space(&gs_prog_data->base.base),
.OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1,
.OutputTopology = gs_prog_data->output_topology,
.VertexURBEntryReadLength = gs_prog_data->base.urb_read_length,
.IncludeVertexHandles = gs_prog_data->base.include_vue_handles,
.DispatchGRFStartRegisterforURBData =
gs_prog_data->base.base.dispatch_grf_start_reg,
.MaximumNumberofThreads = device->info.max_gs_threads - 1,
/* This in the next dword on HSW. */
.ControlDataFormat = gs_prog_data->control_data_format,
.ControlDataHeaderSize = gs_prog_data->control_data_header_size_hwords,
.InstanceControl = MAX2(gs_prog_data->invocations, 1) - 1,
.DispatchMode = gs_prog_data->base.dispatch_mode,
.GSStatisticsEnable = true,
.IncludePrimitiveID = gs_prog_data->include_primitive_id,
# if (GEN_IS_HASWELL)
.ReorderMode = REORDER_TRAILING,
# else
.ReorderEnable = true,
# endif
.GSEnable = true);
}
if (pipeline->ps_ksp0 == NO_KERNEL) {
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_SBE));
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_WM),
.StatisticsEnable = true,
.ThreadDispatchEnable = false,
.LineEndCapAntialiasingRegionWidth = 0, /* 0.5 pixels */
.LineAntialiasingRegionWidth = 1, /* 1.0 pixels */
.EarlyDepthStencilControl = EDSC_NORMAL,
.PointRasterizationRule = RASTRULE_UPPER_RIGHT);
/* Even if no fragments are ever dispatched, the hardware hangs if we
* don't at least set the maximum number of threads.
*/
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS),
.MaximumNumberofThreads = device->info.max_wm_threads - 1);
} else {
const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
if (wm_prog_data->urb_setup[VARYING_SLOT_BFC0] != -1 ||
wm_prog_data->urb_setup[VARYING_SLOT_BFC1] != -1)
anv_finishme("two-sided color needs sbe swizzling setup");
if (wm_prog_data->urb_setup[VARYING_SLOT_PRIMITIVE_ID] != -1)
anv_finishme("primitive_id needs sbe swizzling setup");
emit_3dstate_sbe(pipeline);
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS),
.KernelStartPointer0 = pipeline->ps_ksp0,
.ScratchSpaceBasePointer = pipeline->scratch_start[MESA_SHADER_FRAGMENT],
.PerThreadScratchSpace = scratch_space(&wm_prog_data->base),
.MaximumNumberofThreads = device->info.max_wm_threads - 1,
.PushConstantEnable = wm_prog_data->base.nr_params > 0,
.AttributeEnable = wm_prog_data->num_varying_inputs > 0,
.oMaskPresenttoRenderTarget = wm_prog_data->uses_omask,
.RenderTargetFastClearEnable = false,
.DualSourceBlendEnable = false,
.RenderTargetResolveEnable = false,
.PositionXYOffsetSelect = wm_prog_data->uses_pos_offset ?
POSOFFSET_SAMPLE : POSOFFSET_NONE,
._32PixelDispatchEnable = false,
._16PixelDispatchEnable = pipeline->ps_simd16 != NO_KERNEL,
._8PixelDispatchEnable = pipeline->ps_simd8 != NO_KERNEL,
.DispatchGRFStartRegisterforConstantSetupData0 = pipeline->ps_grf_start0,
.DispatchGRFStartRegisterforConstantSetupData1 = 0,
.DispatchGRFStartRegisterforConstantSetupData2 = pipeline->ps_grf_start2,
#if 0
/* Haswell requires the sample mask to be set in this packet as well as
* in 3DSTATE_SAMPLE_MASK; the values should match. */
/* _NEW_BUFFERS, _NEW_MULTISAMPLE */
#endif
.KernelStartPointer1 = 0,
.KernelStartPointer2 = pipeline->ps_ksp2);
/* FIXME-GEN7: This needs a lot more work, cf gen7 upload_wm_state(). */
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_WM),
.StatisticsEnable = true,
.ThreadDispatchEnable = true,
.LineEndCapAntialiasingRegionWidth = 0, /* 0.5 pixels */
.LineAntialiasingRegionWidth = 1, /* 1.0 pixels */
.EarlyDepthStencilControl = EDSC_NORMAL,
.PointRasterizationRule = RASTRULE_UPPER_RIGHT,
.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode,
.PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth,
.PixelShaderUsesSourceW = wm_prog_data->uses_src_w,
.PixelShaderUsesInputCoverageMask = wm_prog_data->uses_sample_mask,
.BarycentricInterpolationMode = wm_prog_data->barycentric_interp_modes);
}
*pPipeline = anv_pipeline_to_handle(pipeline);
return VK_SUCCESS;
}
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