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/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <assert.h>
#include <stdbool.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include "anv_private.h"
#include "genxml/gen_macros.h"
#include "genxml/genX_pack.h"
#include "genX_pipeline_util.h"
static void
gen7_emit_rs_state(struct anv_pipeline *pipeline,
const VkPipelineRasterizationStateCreateInfo *info,
const struct anv_graphics_pipeline_create_info *extra)
{
struct GENX(3DSTATE_SF) sf = {
GENX(3DSTATE_SF_header),
/* LegacyGlobalDepthBiasEnable */
.StatisticsEnable = true,
.FrontFaceFillMode = vk_to_gen_fillmode[info->polygonMode],
.BackFaceFillMode = vk_to_gen_fillmode[info->polygonMode],
.ViewTransformEnable = !(extra && extra->use_rectlist),
.FrontWinding = vk_to_gen_front_face[info->frontFace],
/* bool AntiAliasingEnable; */
.CullMode = vk_to_gen_cullmode[info->cullMode],
/* uint32_t LineEndCapAntialiasingRegionWidth; */
.ScissorRectangleEnable = !(extra && extra->use_rectlist),
/* uint32_t MultisampleRasterizationMode; */
/* bool LastPixelEnable; */
.TriangleStripListProvokingVertexSelect = 0,
.LineStripListProvokingVertexSelect = 0,
.TriangleFanProvokingVertexSelect = 1,
/* uint32_t AALineDistanceMode; */
/* uint32_t VertexSubPixelPrecisionSelect; */
.UsePointWidthState = false,
.PointWidth = 1.0,
.GlobalDepthOffsetEnableSolid = info->depthBiasEnable,
.GlobalDepthOffsetEnableWireframe = info->depthBiasEnable,
.GlobalDepthOffsetEnablePoint = info->depthBiasEnable,
};
GENX(3DSTATE_SF_pack)(NULL, &pipeline->gen7.sf, &sf);
}
static void
gen7_emit_cb_state(struct anv_pipeline *pipeline,
const VkPipelineColorBlendStateCreateInfo *info,
const VkPipelineMultisampleStateCreateInfo *ms_info)
{
struct anv_device *device = pipeline->device;
if (info == NULL || info->attachmentCount == 0) {
pipeline->blend_state =
anv_state_pool_emit(&device->dynamic_state_pool,
GENX(BLEND_STATE), 64,
.ColorBufferBlendEnable = false,
.WriteDisableAlpha = true,
.WriteDisableRed = true,
.WriteDisableGreen = true,
.WriteDisableBlue = true);
} else {
const VkPipelineColorBlendAttachmentState *a = &info->pAttachments[0];
struct GENX(BLEND_STATE) blend = {
.AlphaToCoverageEnable = ms_info && ms_info->alphaToCoverageEnable,
.AlphaToOneEnable = ms_info && ms_info->alphaToOneEnable,
.LogicOpEnable = info->logicOpEnable,
.LogicOpFunction = vk_to_gen_logic_op[info->logicOp],
.ColorBufferBlendEnable = a->blendEnable,
.ColorClampRange = COLORCLAMP_RTFORMAT,
.PreBlendColorClampEnable = true,
.PostBlendColorClampEnable = true,
.SourceBlendFactor = vk_to_gen_blend[a->srcColorBlendFactor],
.DestinationBlendFactor = vk_to_gen_blend[a->dstColorBlendFactor],
.ColorBlendFunction = vk_to_gen_blend_op[a->colorBlendOp],
.SourceAlphaBlendFactor = vk_to_gen_blend[a->srcAlphaBlendFactor],
.DestinationAlphaBlendFactor = vk_to_gen_blend[a->dstAlphaBlendFactor],
.AlphaBlendFunction = vk_to_gen_blend_op[a->alphaBlendOp],
.WriteDisableAlpha = !(a->colorWriteMask & VK_COLOR_COMPONENT_A_BIT),
.WriteDisableRed = !(a->colorWriteMask & VK_COLOR_COMPONENT_R_BIT),
.WriteDisableGreen = !(a->colorWriteMask & VK_COLOR_COMPONENT_G_BIT),
.WriteDisableBlue = !(a->colorWriteMask & VK_COLOR_COMPONENT_B_BIT),
};
/* Our hardware applies the blend factor prior to the blend function
* regardless of what function is used. Technically, this means the
* hardware can do MORE than GL or Vulkan specify. However, it also
* means that, for MIN and MAX, we have to stomp the blend factor to
* ONE to make it a no-op.
*/
if (a->colorBlendOp == VK_BLEND_OP_MIN ||
a->colorBlendOp == VK_BLEND_OP_MAX) {
blend.SourceBlendFactor = BLENDFACTOR_ONE;
blend.DestinationBlendFactor = BLENDFACTOR_ONE;
}
if (a->alphaBlendOp == VK_BLEND_OP_MIN ||
a->alphaBlendOp == VK_BLEND_OP_MAX) {
blend.SourceAlphaBlendFactor = BLENDFACTOR_ONE;
blend.DestinationAlphaBlendFactor = BLENDFACTOR_ONE;
}
pipeline->blend_state = anv_state_pool_alloc(&device->dynamic_state_pool,
GENX(BLEND_STATE_length) * 4,
64);
GENX(BLEND_STATE_pack)(NULL, pipeline->blend_state.map, &blend);
if (pipeline->device->info.has_llc)
anv_state_clflush(pipeline->blend_state);
}
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_BLEND_STATE_POINTERS), bsp) {
bsp.BlendStatePointer = pipeline->blend_state.offset;
}
}
VkResult
genX(graphics_pipeline_create)(
VkDevice _device,
struct anv_pipeline_cache * cache,
const VkGraphicsPipelineCreateInfo* pCreateInfo,
const struct anv_graphics_pipeline_create_info *extra,
const VkAllocationCallbacks* pAllocator,
VkPipeline* pPipeline)
{
ANV_FROM_HANDLE(anv_device, device, _device);
ANV_FROM_HANDLE(anv_render_pass, pass, pCreateInfo->renderPass);
struct anv_subpass *subpass = &pass->subpasses[pCreateInfo->subpass];
struct anv_pipeline *pipeline;
VkResult result;
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO);
pipeline = anv_alloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (pipeline == NULL)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
result = anv_pipeline_init(pipeline, device, cache,
pCreateInfo, extra, pAllocator);
if (result != VK_SUCCESS) {
anv_free2(&device->alloc, pAllocator, pipeline);
return result;
}
assert(pCreateInfo->pVertexInputState);
emit_vertex_input(pipeline, pCreateInfo->pVertexInputState, extra);
assert(pCreateInfo->pRasterizationState);
gen7_emit_rs_state(pipeline, pCreateInfo->pRasterizationState, extra);
emit_ds_state(pipeline, pCreateInfo->pDepthStencilState, pass, subpass);
gen7_emit_cb_state(pipeline, pCreateInfo->pColorBlendState,
pCreateInfo->pMultisampleState);
emit_urb_setup(pipeline);
const VkPipelineRasterizationStateCreateInfo *rs_info =
pCreateInfo->pRasterizationState;
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_CLIP), clip) {
clip.FrontWinding = vk_to_gen_front_face[rs_info->frontFace],
clip.CullMode = vk_to_gen_cullmode[rs_info->cullMode],
clip.ClipEnable = !(extra && extra->use_rectlist),
clip.APIMode = APIMODE_OGL,
clip.ViewportXYClipTestEnable = true,
clip.ViewportZClipTestEnable = !pipeline->depth_clamp_enable,
clip.ClipMode = CLIPMODE_NORMAL,
clip.TriangleStripListProvokingVertexSelect = 0,
clip.LineStripListProvokingVertexSelect = 0,
clip.TriangleFanProvokingVertexSelect = 1,
clip.MinimumPointWidth = 0.125,
clip.MaximumPointWidth = 255.875,
clip.MaximumVPIndex = pCreateInfo->pViewportState->viewportCount - 1;
}
if (pCreateInfo->pMultisampleState &&
pCreateInfo->pMultisampleState->rasterizationSamples > 1)
anv_finishme("VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO");
uint32_t samples = 1;
uint32_t log2_samples = __builtin_ffs(samples) - 1;
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_MULTISAMPLE), ms) {
ms.PixelLocation = PIXLOC_CENTER;
ms.NumberofMultisamples = log2_samples;
}
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_SAMPLE_MASK), sm) {
sm.SampleMask = 0xff;
}
const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
#if 0
/* From gen7_vs_state.c */
/**
* From Graphics BSpec: 3D-Media-GPGPU Engine > 3D Pipeline Stages >
* Geometry > Geometry Shader > State:
*
* "Note: Because of corruption in IVB:GT2, software needs to flush the
* whole fixed function pipeline when the GS enable changes value in
* the 3DSTATE_GS."
*
* The hardware architects have clarified that in this context "flush the
* whole fixed function pipeline" means to emit a PIPE_CONTROL with the "CS
* Stall" bit set.
*/
if (!brw->is_haswell && !brw->is_baytrail)
gen7_emit_vs_workaround_flush(brw);
#endif
if (pipeline->vs_vec4 == NO_KERNEL || (extra && extra->disable_vs))
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), vs);
else
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), vs) {
vs.KernelStartPointer = pipeline->vs_vec4;
vs.ScratchSpaceBasePointer = (struct anv_address) {
.bo = NULL,
.offset = pipeline->scratch_start[MESA_SHADER_VERTEX],
};
vs.PerThreadScratchSpace = scratch_space(&vs_prog_data->base.base);
vs.DispatchGRFStartRegisterforURBData =
vs_prog_data->base.base.dispatch_grf_start_reg;
vs.VertexURBEntryReadLength = vs_prog_data->base.urb_read_length;
vs.VertexURBEntryReadOffset = 0;
vs.MaximumNumberofThreads = device->info.max_vs_threads - 1;
vs.StatisticsEnable = true;
vs.VSFunctionEnable = true;
}
const struct brw_gs_prog_data *gs_prog_data = get_gs_prog_data(pipeline);
if (pipeline->gs_kernel == NO_KERNEL || (extra && extra->disable_vs)) {
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), gs);
} else {
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), gs) {
gs.KernelStartPointer = pipeline->gs_kernel;
gs.ScratchSpaceBasePointer = (struct anv_address) {
.bo = NULL,
.offset = pipeline->scratch_start[MESA_SHADER_GEOMETRY],
};
gs.PerThreadScratchSpace = scratch_space(&gs_prog_data->base.base);
gs.OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1;
gs.OutputTopology = gs_prog_data->output_topology;
gs.VertexURBEntryReadLength = gs_prog_data->base.urb_read_length;
gs.IncludeVertexHandles = gs_prog_data->base.include_vue_handles;
gs.DispatchGRFStartRegisterforURBData =
gs_prog_data->base.base.dispatch_grf_start_reg;
gs.MaximumNumberofThreads = device->info.max_gs_threads - 1;
/* This in the next dword on HSW. */
gs.ControlDataFormat = gs_prog_data->control_data_format;
gs.ControlDataHeaderSize = gs_prog_data->control_data_header_size_hwords;
gs.InstanceControl = MAX2(gs_prog_data->invocations, 1) - 1;
gs.DispatchMode = gs_prog_data->base.dispatch_mode;
gs.GSStatisticsEnable = true;
gs.IncludePrimitiveID = gs_prog_data->include_primitive_id;
# if (GEN_IS_HASWELL)
gs.ReorderMode = REORDER_TRAILING;
# else
gs.ReorderEnable = true;
# endif
gs.GSEnable = true;
}
}
if (pipeline->ps_ksp0 == NO_KERNEL) {
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_SBE), sbe);
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_WM), wm) {
wm.StatisticsEnable = true;
wm.ThreadDispatchEnable = false;
wm.LineEndCapAntialiasingRegionWidth = 0; /* 0.5 pixels */
wm.LineAntialiasingRegionWidth = 1; /* 1.0 pixels */
wm.EarlyDepthStencilControl = EDSC_NORMAL;
wm.PointRasterizationRule = RASTRULE_UPPER_RIGHT;
}
/* Even if no fragments are ever dispatched, the hardware hangs if we
* don't at least set the maximum number of threads.
*/
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS), ps) {
ps.MaximumNumberofThreads = device->info.max_wm_threads - 1;
}
} else {
const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
if (wm_prog_data->urb_setup[VARYING_SLOT_BFC0] != -1 ||
wm_prog_data->urb_setup[VARYING_SLOT_BFC1] != -1)
anv_finishme("two-sided color needs sbe swizzling setup");
if (wm_prog_data->urb_setup[VARYING_SLOT_PRIMITIVE_ID] != -1)
anv_finishme("primitive_id needs sbe swizzling setup");
emit_3dstate_sbe(pipeline);
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS), ps) {
ps.KernelStartPointer0 = pipeline->ps_ksp0;
ps.ScratchSpaceBasePointer = (struct anv_address) {
.bo = NULL,
.offset = pipeline->scratch_start[MESA_SHADER_FRAGMENT],
};
ps.PerThreadScratchSpace = scratch_space(&wm_prog_data->base);
ps.MaximumNumberofThreads = device->info.max_wm_threads - 1;
ps.PushConstantEnable = wm_prog_data->base.nr_params > 0;
ps.AttributeEnable = wm_prog_data->num_varying_inputs > 0;
ps.oMaskPresenttoRenderTarget = wm_prog_data->uses_omask;
ps.RenderTargetFastClearEnable = false;
ps.DualSourceBlendEnable = false;
ps.RenderTargetResolveEnable = false;
ps.PositionXYOffsetSelect = wm_prog_data->uses_pos_offset ?
POSOFFSET_SAMPLE : POSOFFSET_NONE;
ps._32PixelDispatchEnable = false;
ps._16PixelDispatchEnable = wm_prog_data->dispatch_16;
ps._8PixelDispatchEnable = wm_prog_data->dispatch_8;
ps.DispatchGRFStartRegisterforConstantSetupData0 =
wm_prog_data->base.dispatch_grf_start_reg,
ps.DispatchGRFStartRegisterforConstantSetupData1 = 0,
ps.DispatchGRFStartRegisterforConstantSetupData2 =
wm_prog_data->dispatch_grf_start_reg_2,
/* Haswell requires the sample mask to be set in this packet as well as
* in 3DSTATE_SAMPLE_MASK; the values should match. */
/* _NEW_BUFFERS, _NEW_MULTISAMPLE */
ps.KernelStartPointer1 = 0;
ps.KernelStartPointer2 = pipeline->ps_ksp0 + wm_prog_data->prog_offset_2;
}
/* FIXME-GEN7: This needs a lot more work, cf gen7 upload_wm_state(). */
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_WM), wm) {
wm.StatisticsEnable = true;
wm.ThreadDispatchEnable = true;
wm.LineEndCapAntialiasingRegionWidth = 0; /* 0.5 pixels */
wm.LineAntialiasingRegionWidth = 1; /* 1.0 pixels */
wm.PointRasterizationRule = RASTRULE_UPPER_RIGHT;
wm.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode;
wm.PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth;
wm.PixelShaderUsesSourceW = wm_prog_data->uses_src_w;
wm.PixelShaderUsesInputCoverageMask = wm_prog_data->uses_sample_mask;
if (wm_prog_data->early_fragment_tests) {
wm.EarlyDepthStencilControl = EDSC_PREPS;
} else if (wm_prog_data->has_side_effects) {
wm.EarlyDepthStencilControl = EDSC_PSEXEC;
} else {
wm.EarlyDepthStencilControl = EDSC_NORMAL;
}
wm.BarycentricInterpolationMode = wm_prog_data->barycentric_interp_modes;
}
}
*pPipeline = anv_pipeline_to_handle(pipeline);
return VK_SUCCESS;
}
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