1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
|
/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef BRW_NIR_H
#define BRW_NIR_H
#include "brw_reg.h"
#include "compiler/nir/nir.h"
#include "brw_compiler.h"
#ifdef __cplusplus
extern "C" {
#endif
int type_size_scalar(const struct glsl_type *type);
int type_size_vec4(const struct glsl_type *type);
int type_size_dvec4(const struct glsl_type *type);
static inline int
type_size_scalar_bytes(const struct glsl_type *type)
{
return type_size_scalar(type) * 4;
}
static inline int
type_size_vec4_bytes(const struct glsl_type *type)
{
return type_size_vec4(type) * 16;
}
/* Flags set in the instr->pass_flags field by i965 analysis passes */
enum {
BRW_NIR_NON_BOOLEAN = 0x0,
/* Indicates that the given instruction's destination is a boolean
* value but that it needs to be resolved before it can be used.
* On Gen <= 5, CMP instructions return a 32-bit value where the bottom
* bit represents the actual true/false value of the compare and the top
* 31 bits are undefined. In order to use this value, we have to do a
* "resolve" operation by replacing the value of the CMP with -(x & 1)
* to sign-extend the bottom bit to 0/~0.
*/
BRW_NIR_BOOLEAN_NEEDS_RESOLVE = 0x1,
/* Indicates that the given instruction's destination is a boolean
* value that has intentionally been left unresolved. Not all boolean
* values need to be resolved immediately. For instance, if we have
*
* CMP r1 r2 r3
* CMP r4 r5 r6
* AND r7 r1 r4
*
* We don't have to resolve the result of the two CMP instructions
* immediately because the AND still does an AND of the bottom bits.
* Instead, we can save ourselves instructions by delaying the resolve
* until after the AND. The result of the two CMP instructions is left
* as BRW_NIR_BOOLEAN_UNRESOLVED.
*/
BRW_NIR_BOOLEAN_UNRESOLVED = 0x2,
/* Indicates a that the given instruction's destination is a boolean
* value that does not need a resolve. For instance, if you AND two
* values that are BRW_NIR_BOOLEAN_NEEDS_RESOLVE then we know that both
* values will be 0/~0 before we get them and the result of the AND is
* also guaranteed to be 0/~0 and does not need a resolve.
*/
BRW_NIR_BOOLEAN_NO_RESOLVE = 0x3,
/* A mask to mask the boolean status values off of instr->pass_flags */
BRW_NIR_BOOLEAN_MASK = 0x3,
};
void brw_nir_analyze_boolean_resolves(nir_shader *nir);
nir_shader *brw_preprocess_nir(const struct brw_compiler *compiler,
nir_shader *nir);
void
brw_nir_link_shaders(const struct brw_compiler *compiler,
nir_shader **producer, nir_shader **consumer);
bool brw_nir_lower_cs_intrinsics(nir_shader *nir,
unsigned dispatch_width);
void brw_nir_lower_vs_inputs(nir_shader *nir,
const uint8_t *vs_attrib_wa_flags);
void brw_nir_lower_vue_inputs(nir_shader *nir,
const struct brw_vue_map *vue_map);
void brw_nir_lower_tes_inputs(nir_shader *nir, const struct brw_vue_map *vue);
void brw_nir_lower_fs_inputs(nir_shader *nir,
const struct gen_device_info *devinfo,
const struct brw_wm_prog_key *key);
void brw_nir_lower_vue_outputs(nir_shader *nir);
void brw_nir_lower_tcs_outputs(nir_shader *nir, const struct brw_vue_map *vue,
GLenum tes_primitive_mode);
void brw_nir_lower_fs_outputs(nir_shader *nir);
bool brw_nir_lower_image_load_store(nir_shader *nir,
const struct gen_device_info *devinfo);
void brw_nir_rewrite_image_intrinsic(nir_intrinsic_instr *intrin,
nir_ssa_def *index);
nir_shader *brw_postprocess_nir(nir_shader *nir,
const struct brw_compiler *compiler,
bool is_scalar);
bool brw_nir_apply_attribute_workarounds(nir_shader *nir,
const uint8_t *attrib_wa_flags);
bool brw_nir_apply_trig_workarounds(nir_shader *nir);
void brw_nir_apply_tcs_quads_workaround(nir_shader *nir);
nir_shader *brw_nir_apply_sampler_key(nir_shader *nir,
const struct brw_compiler *compiler,
const struct brw_sampler_prog_key_data *key,
bool is_scalar);
enum brw_reg_type brw_type_for_nir_type(const struct gen_device_info *devinfo,
nir_alu_type type);
enum glsl_base_type brw_glsl_base_type_for_nir_type(nir_alu_type type);
void brw_nir_setup_glsl_uniforms(void *mem_ctx, nir_shader *shader,
const struct gl_program *prog,
struct brw_stage_prog_data *stage_prog_data,
bool is_scalar);
void brw_nir_setup_arb_uniforms(void *mem_ctx, nir_shader *shader,
struct gl_program *prog,
struct brw_stage_prog_data *stage_prog_data);
void brw_nir_lower_gl_images(nir_shader *shader,
const struct gl_program *prog);
void brw_nir_analyze_ubo_ranges(const struct brw_compiler *compiler,
nir_shader *nir,
const struct brw_vs_prog_key *vs_key,
struct brw_ubo_range out_ranges[4]);
bool brw_nir_opt_peephole_ffma(nir_shader *shader);
nir_shader *brw_nir_optimize(nir_shader *nir,
const struct brw_compiler *compiler,
bool is_scalar,
bool allow_copies);
nir_shader *brw_nir_create_passthrough_tcs(void *mem_ctx,
const struct brw_compiler *compiler,
const nir_shader_compiler_options *options,
const struct brw_tcs_prog_key *key);
#define BRW_NIR_FRAG_OUTPUT_INDEX_SHIFT 0
#define BRW_NIR_FRAG_OUTPUT_INDEX_MASK INTEL_MASK(0, 0)
#define BRW_NIR_FRAG_OUTPUT_LOCATION_SHIFT 1
#define BRW_NIR_FRAG_OUTPUT_LOCATION_MASK INTEL_MASK(31, 1)
#ifdef __cplusplus
}
#endif
#endif /* BRW_NIR_H */
|