summaryrefslogtreecommitdiffstats
path: root/src/intel/compiler/brw_compiler.h
blob: 560f2c3c6ba673c96d5cb1d7b804a6c8ae54a51e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
/*
 * Copyright © 2010 - 2015 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 */

#ifndef BRW_COMPILER_H
#define BRW_COMPILER_H

#include <stdio.h>
#include "dev/gen_device_info.h"
#include "main/macros.h"
#include "main/mtypes.h"
#include "util/ralloc.h"

#ifdef __cplusplus
extern "C" {
#endif

struct ra_regs;
struct nir_shader;
struct brw_program;

struct brw_compiler {
   const struct gen_device_info *devinfo;

   struct {
      struct ra_regs *regs;

      /**
       * Array of the ra classes for the unaligned contiguous register
       * block sizes used.
       */
      int *classes;

      /**
       * Mapping for register-allocated objects in *regs to the first
       * GRF for that object.
       */
      uint8_t *ra_reg_to_grf;
   } vec4_reg_set;

   struct {
      struct ra_regs *regs;

      /**
       * Array of the ra classes for the unaligned contiguous register
       * block sizes used, indexed by register size.
       */
      int classes[16];

      /**
       * Mapping from classes to ra_reg ranges.  Each of the per-size
       * classes corresponds to a range of ra_reg nodes.  This array stores
       * those ranges in the form of first ra_reg in each class and the
       * total number of ra_reg elements in the last array element.  This
       * way the range of the i'th class is given by:
       * [ class_to_ra_reg_range[i], class_to_ra_reg_range[i+1] )
       */
      int class_to_ra_reg_range[17];

      /**
       * Mapping for register-allocated objects in *regs to the first
       * GRF for that object.
       */
      uint8_t *ra_reg_to_grf;

      /**
       * ra class for the aligned pairs we use for PLN, which doesn't
       * appear in *classes.
       */
      int aligned_pairs_class;
   } fs_reg_sets[3];

   void (*shader_debug_log)(void *, const char *str, ...) PRINTFLIKE(2, 3);
   void (*shader_perf_log)(void *, const char *str, ...) PRINTFLIKE(2, 3);

   bool scalar_stage[MESA_SHADER_STAGES];
   struct gl_shader_compiler_options glsl_compiler_options[MESA_SHADER_STAGES];

   /**
    * Apply workarounds for SIN and COS output range problems.
    * This can negatively impact performance.
    */
   bool precise_trig;

   /**
    * Is 3DSTATE_CONSTANT_*'s Constant Buffer 0 relative to Dynamic State
    * Base Address?  (If not, it's a normal GPU address.)
    */
   bool constant_buffer_0_is_relative;

   /**
    * Whether or not the driver supports pull constants.  If not, the compiler
    * will attempt to push everything.
    */
   bool supports_pull_constants;

   /**
    * Whether or not the driver supports NIR shader constants.  This controls
    * whether nir_opt_large_constants will be run.
    */
   bool supports_shader_constants;
};

/**
 * We use a constant subgroup size of 32.  It really only needs to be a
 * maximum and, since we do SIMD32 for compute shaders in some cases, it
 * needs to be at least 32.  SIMD8 and SIMD16 shaders will still claim a
 * subgroup size of 32 but will act as if 16 or 24 of those channels are
 * disabled.
 */
#define BRW_SUBGROUP_SIZE 32

/**
 * Program key structures.
 *
 * When drawing, we look for the currently bound shaders in the program
 * cache.  This is essentially a hash table lookup, and these are the keys.
 *
 * Sometimes OpenGL features specified as state need to be simulated via
 * shader code, due to a mismatch between the API and the hardware.  This
 * is often referred to as "non-orthagonal state" or "NOS".  We store NOS
 * in the program key so it's considered when searching for a program.  If
 * we haven't seen a particular combination before, we have to recompile a
 * new specialized version.
 *
 * Shader compilation should not look up state in gl_context directly, but
 * instead use the copy in the program key.  This guarantees recompiles will
 * happen correctly.
 *
 *  @{
 */

enum PACKED gen6_gather_sampler_wa {
   WA_SIGN = 1,      /* whether we need to sign extend */
   WA_8BIT = 2,      /* if we have an 8bit format needing wa */
   WA_16BIT = 4,     /* if we have a 16bit format needing wa */
};

/**
 * Sampler information needed by VS, WM, and GS program cache keys.
 */
struct brw_sampler_prog_key_data {
   /**
    * EXT_texture_swizzle and DEPTH_TEXTURE_MODE swizzles.
    */
   uint16_t swizzles[MAX_SAMPLERS];

   uint32_t gl_clamp_mask[3];

   /**
    * For RG32F, gather4's channel select is broken.
    */
   uint32_t gather_channel_quirk_mask;

   /**
    * Whether this sampler uses the compressed multisample surface layout.
    */
   uint32_t compressed_multisample_layout_mask;

   /**
    * Whether this sampler is using 16x multisampling. If so fetching from
    * this sampler will be handled with a different instruction, ld2dms_w
    * instead of ld2dms.
    */
   uint32_t msaa_16;

   /**
    * For Sandybridge, which shader w/a we need for gather quirks.
    */
   enum gen6_gather_sampler_wa gen6_gather_wa[MAX_SAMPLERS];

   /**
    * Texture units that have a YUV image bound.
    */
   uint32_t y_u_v_image_mask;
   uint32_t y_uv_image_mask;
   uint32_t yx_xuxv_image_mask;
   uint32_t xy_uxvx_image_mask;
   uint32_t ayuv_image_mask;

   /* Scale factor for each texture. */
   float scale_factors[32];
};

/**
 * The VF can't natively handle certain types of attributes, such as GL_FIXED
 * or most 10_10_10_2 types.  These flags enable various VS workarounds to
 * "fix" attributes at the beginning of shaders.
 */
#define BRW_ATTRIB_WA_COMPONENT_MASK    7  /* mask for GL_FIXED scale channel count */
#define BRW_ATTRIB_WA_NORMALIZE     8   /* normalize in shader */
#define BRW_ATTRIB_WA_BGRA          16  /* swap r/b channels in shader */
#define BRW_ATTRIB_WA_SIGN          32  /* interpret as signed in shader */
#define BRW_ATTRIB_WA_SCALE         64  /* interpret as scaled in shader */

/**
 * OpenGL attribute slots fall in [0, VERT_ATTRIB_MAX - 1] with the range
 * [VERT_ATTRIB_GENERIC0, VERT_ATTRIB_MAX - 1] reserved for up to 16 user
 * input vertex attributes. In Vulkan, we expose up to 28 user vertex input
 * attributes that are mapped to slots also starting at VERT_ATTRIB_GENERIC0.
 */
#define MAX_GL_VERT_ATTRIB     VERT_ATTRIB_MAX
#define MAX_VK_VERT_ATTRIB     (VERT_ATTRIB_GENERIC0 + 28)

/** The program key for Vertex Shaders. */
struct brw_vs_prog_key {
   unsigned program_string_id;

   /**
    * Per-attribute workaround flags
    *
    * For each attribute, a combination of BRW_ATTRIB_WA_*.
    *
    * For OpenGL, where we expose a maximum of 16 user input atttributes
    * we only need up to VERT_ATTRIB_MAX slots, however, in Vulkan
    * slots preceding VERT_ATTRIB_GENERIC0 are unused and we can
    * expose up to 28 user input vertex attributes that are mapped to slots
    * starting at VERT_ATTRIB_GENERIC0, so this array needs to be large
    * enough to hold this many slots.
    */
   uint8_t gl_attrib_wa_flags[MAX2(MAX_GL_VERT_ATTRIB, MAX_VK_VERT_ATTRIB)];

   bool copy_edgeflag:1;

   bool clamp_vertex_color:1;

   /**
    * How many user clipping planes are being uploaded to the vertex shader as
    * push constants.
    *
    * These are used for lowering legacy gl_ClipVertex/gl_Position clipping to
    * clip distances.
    */
   unsigned nr_userclip_plane_consts:4;

   /**
    * For pre-Gen6 hardware, a bitfield indicating which texture coordinates
    * are going to be replaced with point coordinates (as a consequence of a
    * call to glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE)).  Because
    * our SF thread requires exact matching between VS outputs and FS inputs,
    * these texture coordinates will need to be unconditionally included in
    * the VUE, even if they aren't written by the vertex shader.
    */
   uint8_t point_coord_replace;

   struct brw_sampler_prog_key_data tex;
};

/** The program key for Tessellation Control Shaders. */
struct brw_tcs_prog_key
{
   unsigned program_string_id;

   GLenum tes_primitive_mode;

   unsigned input_vertices;

   /** A bitfield of per-patch outputs written. */
   uint32_t patch_outputs_written;

   /** A bitfield of per-vertex outputs written. */
   uint64_t outputs_written;

   bool quads_workaround;

   struct brw_sampler_prog_key_data tex;
};

/** The program key for Tessellation Evaluation Shaders. */
struct brw_tes_prog_key
{
   unsigned program_string_id;

   /** A bitfield of per-patch inputs read. */
   uint32_t patch_inputs_read;

   /** A bitfield of per-vertex inputs read. */
   uint64_t inputs_read;

   struct brw_sampler_prog_key_data tex;
};

/** The program key for Geometry Shaders. */
struct brw_gs_prog_key
{
   unsigned program_string_id;

   struct brw_sampler_prog_key_data tex;
};

enum brw_sf_primitive {
   BRW_SF_PRIM_POINTS = 0,
   BRW_SF_PRIM_LINES = 1,
   BRW_SF_PRIM_TRIANGLES = 2,
   BRW_SF_PRIM_UNFILLED_TRIS = 3,
};

struct brw_sf_prog_key {
   uint64_t attrs;
   bool contains_flat_varying;
   unsigned char interp_mode[65]; /* BRW_VARYING_SLOT_COUNT */
   uint8_t point_sprite_coord_replace;
   enum brw_sf_primitive primitive:2;
   bool do_twoside_color:1;
   bool frontface_ccw:1;
   bool do_point_sprite:1;
   bool do_point_coord:1;
   bool sprite_origin_lower_left:1;
   bool userclip_active:1;
};

enum brw_clip_mode {
   BRW_CLIP_MODE_NORMAL             = 0,
   BRW_CLIP_MODE_CLIP_ALL           = 1,
   BRW_CLIP_MODE_CLIP_NON_REJECTED  = 2,
   BRW_CLIP_MODE_REJECT_ALL         = 3,
   BRW_CLIP_MODE_ACCEPT_ALL         = 4,
   BRW_CLIP_MODE_KERNEL_CLIP        = 5,
};

enum brw_clip_fill_mode {
   BRW_CLIP_FILL_MODE_LINE = 0,
   BRW_CLIP_FILL_MODE_POINT = 1,
   BRW_CLIP_FILL_MODE_FILL = 2,
   BRW_CLIP_FILL_MODE_CULL = 3,
};

/* Note that if unfilled primitives are being emitted, we have to fix
 * up polygon offset and flatshading at this point:
 */
struct brw_clip_prog_key {
   uint64_t attrs;
   bool contains_flat_varying;
   bool contains_noperspective_varying;
   unsigned char interp_mode[65]; /* BRW_VARYING_SLOT_COUNT */
   unsigned primitive:4;
   unsigned nr_userclip:4;
   bool pv_first:1;
   bool do_unfilled:1;
   enum brw_clip_fill_mode fill_cw:2;  /* includes cull information */
   enum brw_clip_fill_mode fill_ccw:2; /* includes cull information */
   bool offset_cw:1;
   bool offset_ccw:1;
   bool copy_bfc_cw:1;
   bool copy_bfc_ccw:1;
   enum brw_clip_mode clip_mode:3;

   float offset_factor;
   float offset_units;
   float offset_clamp;
};

/* A big lookup table is used to figure out which and how many
 * additional regs will inserted before the main payload in the WM
 * program execution.  These mainly relate to depth and stencil
 * processing and the early-depth-test optimization.
 */
enum brw_wm_iz_bits {
   BRW_WM_IZ_PS_KILL_ALPHATEST_BIT     = 0x1,
   BRW_WM_IZ_PS_COMPUTES_DEPTH_BIT     = 0x2,
   BRW_WM_IZ_DEPTH_WRITE_ENABLE_BIT    = 0x4,
   BRW_WM_IZ_DEPTH_TEST_ENABLE_BIT     = 0x8,
   BRW_WM_IZ_STENCIL_WRITE_ENABLE_BIT  = 0x10,
   BRW_WM_IZ_STENCIL_TEST_ENABLE_BIT   = 0x20,
   BRW_WM_IZ_BIT_MAX                   = 0x40
};

enum brw_wm_aa_enable {
   BRW_WM_AA_NEVER,
   BRW_WM_AA_SOMETIMES,
   BRW_WM_AA_ALWAYS
};

/** The program key for Fragment/Pixel Shaders. */
struct brw_wm_prog_key {
   /* Some collection of BRW_WM_IZ_* */
   uint8_t iz_lookup;
   bool stats_wm:1;
   bool flat_shade:1;
   unsigned nr_color_regions:5;
   bool replicate_alpha:1;
   bool clamp_fragment_color:1;
   bool persample_interp:1;
   bool multisample_fbo:1;
   bool frag_coord_adds_sample_pos:1;
   enum brw_wm_aa_enable line_aa:2;
   bool high_quality_derivatives:1;
   bool force_dual_color_blend:1;
   bool coherent_fb_fetch:1;

   uint8_t color_outputs_valid;
   uint64_t input_slots_valid;
   unsigned program_string_id;
   GLenum alpha_test_func;          /* < For Gen4/5 MRT alpha test */
   float alpha_test_ref;

   struct brw_sampler_prog_key_data tex;
};

struct brw_cs_prog_key {
   uint32_t program_string_id;
   struct brw_sampler_prog_key_data tex;
};

/* brw_any_prog_key is any of the keys that map to an API stage */
union brw_any_prog_key {
   struct brw_vs_prog_key vs;
   struct brw_tcs_prog_key tcs;
   struct brw_tes_prog_key tes;
   struct brw_gs_prog_key gs;
   struct brw_wm_prog_key wm;
   struct brw_cs_prog_key cs;
};

/*
 * Image metadata structure as laid out in the shader parameter
 * buffer.  Entries have to be 16B-aligned for the vec4 back-end to be
 * able to use them.  That's okay because the padding and any unused
 * entries [most of them except when we're doing untyped surface
 * access] will be removed by the uniform packing pass.
 */
#define BRW_IMAGE_PARAM_OFFSET_OFFSET           0
#define BRW_IMAGE_PARAM_SIZE_OFFSET             4
#define BRW_IMAGE_PARAM_STRIDE_OFFSET           8
#define BRW_IMAGE_PARAM_TILING_OFFSET           12
#define BRW_IMAGE_PARAM_SWIZZLING_OFFSET        16
#define BRW_IMAGE_PARAM_SIZE                    20

struct brw_image_param {
   /** Offset applied to the X and Y surface coordinates. */
   uint32_t offset[2];

   /** Surface X, Y and Z dimensions. */
   uint32_t size[3];

   /** X-stride in bytes, Y-stride in pixels, horizontal slice stride in
    * pixels, vertical slice stride in pixels.
    */
   uint32_t stride[4];

   /** Log2 of the tiling modulus in the X, Y and Z dimension. */
   uint32_t tiling[3];

   /**
    * Right shift to apply for bit 6 address swizzling.  Two different
    * swizzles can be specified and will be applied one after the other.  The
    * resulting address will be:
    *
    *  addr' = addr ^ ((1 << 6) & ((addr >> swizzling[0]) ^
    *                              (addr >> swizzling[1])))
    *
    * Use \c 0xff if any of the swizzles is not required.
    */
   uint32_t swizzling[2];
};

/** Max number of render targets in a shader */
#define BRW_MAX_DRAW_BUFFERS 8

/**
 * Max number of binding table entries used for stream output.
 *
 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
 *
 * On Gen6, the size of transform feedback data is limited not by the number
 * of components but by the number of binding table entries we set aside.  We
 * use one binding table entry for a float, one entry for a vector, and one
 * entry per matrix column.  Since the only way we can communicate our
 * transform feedback capabilities to the client is via
 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
 * worst case, in which all the varyings are floats, so we use up one binding
 * table entry per component.  Therefore we need to set aside at least 64
 * binding table entries for use by transform feedback.
 *
 * Note: since we don't currently pack varyings, it is currently impossible
 * for the client to actually use up all of these binding table entries--if
 * all of their varyings were floats, they would run out of varying slots and
 * fail to link.  But that's a bug, so it seems prudent to go ahead and
 * allocate the number of binding table entries we will need once the bug is
 * fixed.
 */
#define BRW_MAX_SOL_BINDINGS 64

/**
 * Binding table index for the first gen6 SOL binding.
 */
#define BRW_GEN6_SOL_BINDING_START 0

/**
 * Stride in bytes between shader_time entries.
 *
 * We separate entries by a cacheline to reduce traffic between EUs writing to
 * different entries.
 */
#define BRW_SHADER_TIME_STRIDE 64

struct brw_ubo_range
{
   uint16_t block;
   uint8_t start;
   uint8_t length;
};

/* We reserve the first 2^16 values for builtins */
#define BRW_PARAM_IS_BUILTIN(param) (((param) & 0xffff0000) == 0)

enum brw_param_builtin {
   BRW_PARAM_BUILTIN_ZERO,

   BRW_PARAM_BUILTIN_CLIP_PLANE_0_X,
   BRW_PARAM_BUILTIN_CLIP_PLANE_0_Y,
   BRW_PARAM_BUILTIN_CLIP_PLANE_0_Z,
   BRW_PARAM_BUILTIN_CLIP_PLANE_0_W,
   BRW_PARAM_BUILTIN_CLIP_PLANE_1_X,
   BRW_PARAM_BUILTIN_CLIP_PLANE_1_Y,
   BRW_PARAM_BUILTIN_CLIP_PLANE_1_Z,
   BRW_PARAM_BUILTIN_CLIP_PLANE_1_W,
   BRW_PARAM_BUILTIN_CLIP_PLANE_2_X,
   BRW_PARAM_BUILTIN_CLIP_PLANE_2_Y,
   BRW_PARAM_BUILTIN_CLIP_PLANE_2_Z,
   BRW_PARAM_BUILTIN_CLIP_PLANE_2_W,
   BRW_PARAM_BUILTIN_CLIP_PLANE_3_X,
   BRW_PARAM_BUILTIN_CLIP_PLANE_3_Y,
   BRW_PARAM_BUILTIN_CLIP_PLANE_3_Z,
   BRW_PARAM_BUILTIN_CLIP_PLANE_3_W,
   BRW_PARAM_BUILTIN_CLIP_PLANE_4_X,
   BRW_PARAM_BUILTIN_CLIP_PLANE_4_Y,
   BRW_PARAM_BUILTIN_CLIP_PLANE_4_Z,
   BRW_PARAM_BUILTIN_CLIP_PLANE_4_W,
   BRW_PARAM_BUILTIN_CLIP_PLANE_5_X,
   BRW_PARAM_BUILTIN_CLIP_PLANE_5_Y,
   BRW_PARAM_BUILTIN_CLIP_PLANE_5_Z,
   BRW_PARAM_BUILTIN_CLIP_PLANE_5_W,
   BRW_PARAM_BUILTIN_CLIP_PLANE_6_X,
   BRW_PARAM_BUILTIN_CLIP_PLANE_6_Y,
   BRW_PARAM_BUILTIN_CLIP_PLANE_6_Z,
   BRW_PARAM_BUILTIN_CLIP_PLANE_6_W,
   BRW_PARAM_BUILTIN_CLIP_PLANE_7_X,
   BRW_PARAM_BUILTIN_CLIP_PLANE_7_Y,
   BRW_PARAM_BUILTIN_CLIP_PLANE_7_Z,
   BRW_PARAM_BUILTIN_CLIP_PLANE_7_W,

   BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_X,
   BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_Y,
   BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_Z,
   BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_W,
   BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_X,
   BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_Y,

   BRW_PARAM_BUILTIN_BASE_WORK_GROUP_ID_X,
   BRW_PARAM_BUILTIN_BASE_WORK_GROUP_ID_Y,
   BRW_PARAM_BUILTIN_BASE_WORK_GROUP_ID_Z,
   BRW_PARAM_BUILTIN_SUBGROUP_ID,
};

#define BRW_PARAM_BUILTIN_CLIP_PLANE(idx, comp) \
   (BRW_PARAM_BUILTIN_CLIP_PLANE_0_X + ((idx) << 2) + (comp))

#define BRW_PARAM_BUILTIN_IS_CLIP_PLANE(param)  \
   ((param) >= BRW_PARAM_BUILTIN_CLIP_PLANE_0_X && \
    (param) <= BRW_PARAM_BUILTIN_CLIP_PLANE_7_W)

#define BRW_PARAM_BUILTIN_CLIP_PLANE_IDX(param) \
   (((param) - BRW_PARAM_BUILTIN_CLIP_PLANE_0_X) >> 2)

#define BRW_PARAM_BUILTIN_CLIP_PLANE_COMP(param) \
   (((param) - BRW_PARAM_BUILTIN_CLIP_PLANE_0_X) & 0x3)

struct brw_stage_prog_data {
   struct {
      /** size of our binding table. */
      uint32_t size_bytes;

      /** @{
       * surface indices for the various groups of surfaces
       */
      uint32_t pull_constants_start;
      uint32_t texture_start;
      uint32_t gather_texture_start;
      uint32_t ubo_start;
      uint32_t ssbo_start;
      uint32_t image_start;
      uint32_t shader_time_start;
      uint32_t plane_start[3];
      /** @} */
   } binding_table;

   struct brw_ubo_range ubo_ranges[4];

   GLuint nr_params;       /**< number of float params/constants */
   GLuint nr_pull_params;

   unsigned curb_read_length;
   unsigned total_scratch;
   unsigned total_shared;

   unsigned program_size;

   /**
    * Register where the thread expects to find input data from the URB
    * (typically uniforms, followed by vertex or fragment attributes).
    */
   unsigned dispatch_grf_start_reg;

   bool use_alt_mode; /**< Use ALT floating point mode?  Otherwise, IEEE. */

   /* 32-bit identifiers for all push/pull parameters.  These can be anything
    * the driver wishes them to be; the core of the back-end compiler simply
    * re-arranges them.  The one restriction is that the bottom 2^16 values
    * are reserved for builtins defined in the brw_param_builtin enum defined
    * above.
    */
   uint32_t *param;
   uint32_t *pull_param;
};

static inline uint32_t *
brw_stage_prog_data_add_params(struct brw_stage_prog_data *prog_data,
                               unsigned nr_new_params)
{
   unsigned old_nr_params = prog_data->nr_params;
   prog_data->nr_params += nr_new_params;
   prog_data->param = reralloc(ralloc_parent(prog_data->param),
                               prog_data->param, uint32_t,
                               prog_data->nr_params);
   return prog_data->param + old_nr_params;
}

enum brw_barycentric_mode {
   BRW_BARYCENTRIC_PERSPECTIVE_PIXEL       = 0,
   BRW_BARYCENTRIC_PERSPECTIVE_CENTROID    = 1,
   BRW_BARYCENTRIC_PERSPECTIVE_SAMPLE      = 2,
   BRW_BARYCENTRIC_NONPERSPECTIVE_PIXEL    = 3,
   BRW_BARYCENTRIC_NONPERSPECTIVE_CENTROID = 4,
   BRW_BARYCENTRIC_NONPERSPECTIVE_SAMPLE   = 5,
   BRW_BARYCENTRIC_MODE_COUNT              = 6
};
#define BRW_BARYCENTRIC_NONPERSPECTIVE_BITS \
   ((1 << BRW_BARYCENTRIC_NONPERSPECTIVE_PIXEL) | \
    (1 << BRW_BARYCENTRIC_NONPERSPECTIVE_CENTROID) | \
    (1 << BRW_BARYCENTRIC_NONPERSPECTIVE_SAMPLE))

enum brw_pixel_shader_computed_depth_mode {
   BRW_PSCDEPTH_OFF   = 0, /* PS does not compute depth */
   BRW_PSCDEPTH_ON    = 1, /* PS computes depth; no guarantee about value */
   BRW_PSCDEPTH_ON_GE = 2, /* PS guarantees output depth >= source depth */
   BRW_PSCDEPTH_ON_LE = 3, /* PS guarantees output depth <= source depth */
};

/* Data about a particular attempt to compile a program.  Note that
 * there can be many of these, each in a different GL state
 * corresponding to a different brw_wm_prog_key struct, with different
 * compiled programs.
 */
struct brw_wm_prog_data {
   struct brw_stage_prog_data base;

   GLuint num_varying_inputs;

   uint8_t reg_blocks_8;
   uint8_t reg_blocks_16;
   uint8_t reg_blocks_32;

   uint8_t dispatch_grf_start_reg_16;
   uint8_t dispatch_grf_start_reg_32;
   uint32_t prog_offset_16;
   uint32_t prog_offset_32;

   struct {
      /** @{
       * surface indices the WM-specific surfaces
       */
      uint32_t render_target_read_start;
      /** @} */
   } binding_table;

   uint8_t computed_depth_mode;
   bool computed_stencil;

   bool early_fragment_tests;
   bool post_depth_coverage;
   bool inner_coverage;
   bool dispatch_8;
   bool dispatch_16;
   bool dispatch_32;
   bool dual_src_blend;
   bool persample_dispatch;
   bool uses_pos_offset;
   bool uses_omask;
   bool uses_kill;
   bool uses_src_depth;
   bool uses_src_w;
   bool uses_sample_mask;
   bool has_render_target_reads;
   bool has_side_effects;
   bool pulls_bary;

   bool contains_flat_varying;
   bool contains_noperspective_varying;

   /**
    * Mask of which interpolation modes are required by the fragment shader.
    * Used in hardware setup on gen6+.
    */
   uint32_t barycentric_interp_modes;

   /**
    * Mask of which FS inputs are marked flat by the shader source.  This is
    * needed for setting up 3DSTATE_SF/SBE.
    */
   uint32_t flat_inputs;

   /* Mapping of VUE slots to interpolation modes.
    * Used by the Gen4-5 clip/sf/wm stages.
    */
   unsigned char interp_mode[65]; /* BRW_VARYING_SLOT_COUNT */

   /**
    * Map from gl_varying_slot to the position within the FS setup data
    * payload where the varying's attribute vertex deltas should be delivered.
    * For varying slots that are not used by the FS, the value is -1.
    */
   int urb_setup[VARYING_SLOT_MAX];
};

/** Returns the SIMD width corresponding to a given KSP index
 *
 * The "Variable Pixel Dispatch" table in the PRM (which can be found, for
 * example in Vol. 7 of the SKL PRM) has a mapping from dispatch widths to
 * kernel start pointer (KSP) indices that is based on what dispatch widths
 * are enabled.  This function provides, effectively, the reverse mapping.
 *
 * If the given KSP is valid with respect to the SIMD8/16/32 enables, a SIMD
 * width of 8, 16, or 32 is returned.  If the KSP is invalid, 0 is returned.
 */
static inline unsigned
brw_fs_simd_width_for_ksp(unsigned ksp_idx, bool simd8_enabled,
                          bool simd16_enabled, bool simd32_enabled)
{
   /* This function strictly ignores contiguous dispatch */
   switch (ksp_idx) {
   case 0:
      return simd8_enabled ? 8 :
             (simd16_enabled && !simd32_enabled) ? 16 :
             (simd32_enabled && !simd16_enabled) ? 32 : 0;
   case 1:
      return (simd32_enabled && (simd16_enabled || simd8_enabled)) ? 32 : 0;
   case 2:
      return (simd16_enabled && (simd32_enabled || simd8_enabled)) ? 16 : 0;
   default:
      unreachable("Invalid KSP index");
   }
}

#define brw_wm_state_simd_width_for_ksp(wm_state, ksp_idx) \
   brw_fs_simd_width_for_ksp((ksp_idx), (wm_state)._8PixelDispatchEnable, \
                             (wm_state)._16PixelDispatchEnable, \
                             (wm_state)._32PixelDispatchEnable)

#define brw_wm_state_has_ksp(wm_state, ksp_idx) \
   (brw_wm_state_simd_width_for_ksp((wm_state), (ksp_idx)) != 0)

static inline uint32_t
_brw_wm_prog_data_prog_offset(const struct brw_wm_prog_data *prog_data,
                              unsigned simd_width)
{
   switch (simd_width) {
   case 8: return 0;
   case 16: return prog_data->prog_offset_16;
   case 32: return prog_data->prog_offset_32;
   default: return 0;
   }
}

#define brw_wm_prog_data_prog_offset(prog_data, wm_state, ksp_idx) \
   _brw_wm_prog_data_prog_offset(prog_data, \
      brw_wm_state_simd_width_for_ksp(wm_state, ksp_idx))

static inline uint8_t
_brw_wm_prog_data_dispatch_grf_start_reg(const struct brw_wm_prog_data *prog_data,
                                         unsigned simd_width)
{
   switch (simd_width) {
   case 8: return prog_data->base.dispatch_grf_start_reg;
   case 16: return prog_data->dispatch_grf_start_reg_16;
   case 32: return prog_data->dispatch_grf_start_reg_32;
   default: return 0;
   }
}

#define brw_wm_prog_data_dispatch_grf_start_reg(prog_data, wm_state, ksp_idx) \
   _brw_wm_prog_data_dispatch_grf_start_reg(prog_data, \
      brw_wm_state_simd_width_for_ksp(wm_state, ksp_idx))

static inline uint8_t
_brw_wm_prog_data_reg_blocks(const struct brw_wm_prog_data *prog_data,
                             unsigned simd_width)
{
   switch (simd_width) {
   case 8: return prog_data->reg_blocks_8;
   case 16: return prog_data->reg_blocks_16;
   case 32: return prog_data->reg_blocks_32;
   default: return 0;
   }
}

#define brw_wm_prog_data_reg_blocks(prog_data, wm_state, ksp_idx) \
   _brw_wm_prog_data_reg_blocks(prog_data, \
      brw_wm_state_simd_width_for_ksp(wm_state, ksp_idx))

struct brw_push_const_block {
   unsigned dwords;     /* Dword count, not reg aligned */
   unsigned regs;
   unsigned size;       /* Bytes, register aligned */
};

struct brw_cs_prog_data {
   struct brw_stage_prog_data base;

   unsigned local_size[3];
   unsigned simd_size;
   unsigned threads;
   bool uses_barrier;
   bool uses_num_work_groups;

   struct {
      struct brw_push_const_block cross_thread;
      struct brw_push_const_block per_thread;
      struct brw_push_const_block total;
   } push;

   struct {
      /** @{
       * surface indices the CS-specific surfaces
       */
      uint32_t work_groups_start;
      /** @} */
   } binding_table;
};

/**
 * Enum representing the i965-specific vertex results that don't correspond
 * exactly to any element of gl_varying_slot.  The values of this enum are
 * assigned such that they don't conflict with gl_varying_slot.
 */
typedef enum
{
   BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
   BRW_VARYING_SLOT_PAD,
   /**
    * Technically this is not a varying but just a placeholder that
    * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
    * builtin variable to be compiled correctly. see compile_sf_prog() for
    * more info.
    */
   BRW_VARYING_SLOT_PNTC,
   BRW_VARYING_SLOT_COUNT
} brw_varying_slot;

/**
 * We always program SF to start reading at an offset of 1 (2 varying slots)
 * from the start of the vertex URB entry.  This causes it to skip:
 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
 */
#define BRW_SF_URB_ENTRY_READ_OFFSET 1

/**
 * Bitmask indicating which fragment shader inputs represent varyings (and
 * hence have to be delivered to the fragment shader by the SF/SBE stage).
 */
#define BRW_FS_VARYING_INPUT_MASK \
   (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
    ~VARYING_BIT_POS & ~VARYING_BIT_FACE)

/**
 * Data structure recording the relationship between the gl_varying_slot enum
 * and "slots" within the vertex URB entry (VUE).  A "slot" is defined as a
 * single octaword within the VUE (128 bits).
 *
 * Note that each BRW register contains 256 bits (2 octawords), so when
 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
 * consecutive VUE slots.  When accessing the VUE in URB_INTERLEAVED mode (as
 * in a vertex shader), each register corresponds to a single VUE slot, since
 * it contains data for two separate vertices.
 */
struct brw_vue_map {
   /**
    * Bitfield representing all varying slots that are (a) stored in this VUE
    * map, and (b) actually written by the shader.  Does not include any of
    * the additional varying slots defined in brw_varying_slot.
    */
   uint64_t slots_valid;

   /**
    * Is this VUE map for a separate shader pipeline?
    *
    * Separable programs (GL_ARB_separate_shader_objects) can be mixed and matched
    * without the linker having a chance to dead code eliminate unused varyings.
    *
    * This means that we have to use a fixed slot layout, based on the output's
    * location field, rather than assigning slots in a compact contiguous block.
    */
   bool separate;

   /**
    * Map from gl_varying_slot value to VUE slot.  For gl_varying_slots that are
    * not stored in a slot (because they are not written, or because
    * additional processing is applied before storing them in the VUE), the
    * value is -1.
    */
   signed char varying_to_slot[VARYING_SLOT_TESS_MAX];

   /**
    * Map from VUE slot to gl_varying_slot value.  For slots that do not
    * directly correspond to a gl_varying_slot, the value comes from
    * brw_varying_slot.
    *
    * For slots that are not in use, the value is BRW_VARYING_SLOT_PAD.
    */
   signed char slot_to_varying[VARYING_SLOT_TESS_MAX];

   /**
    * Total number of VUE slots in use
    */
   int num_slots;

   /**
    * Number of per-patch VUE slots. Only valid for tessellation control
    * shader outputs and tessellation evaluation shader inputs.
    */
   int num_per_patch_slots;

   /**
    * Number of per-vertex VUE slots. Only valid for tessellation control
    * shader outputs and tessellation evaluation shader inputs.
    */
   int num_per_vertex_slots;
};

void brw_print_vue_map(FILE *fp, const struct brw_vue_map *vue_map);

/**
 * Convert a VUE slot number into a byte offset within the VUE.
 */
static inline GLuint brw_vue_slot_to_offset(GLuint slot)
{
   return 16*slot;
}

/**
 * Convert a vertex output (brw_varying_slot) into a byte offset within the
 * VUE.
 */
static inline
GLuint brw_varying_to_offset(const struct brw_vue_map *vue_map, GLuint varying)
{
   return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
}

void brw_compute_vue_map(const struct gen_device_info *devinfo,
                         struct brw_vue_map *vue_map,
                         uint64_t slots_valid,
                         bool separate_shader);

void brw_compute_tess_vue_map(struct brw_vue_map *const vue_map,
                              uint64_t slots_valid,
                              uint32_t is_patch);

/* brw_interpolation_map.c */
void brw_setup_vue_interpolation(struct brw_vue_map *vue_map,
                                 struct nir_shader *nir,
                                 struct brw_wm_prog_data *prog_data,
                                 const struct gen_device_info *devinfo);

enum shader_dispatch_mode {
   DISPATCH_MODE_4X1_SINGLE = 0,
   DISPATCH_MODE_4X2_DUAL_INSTANCE = 1,
   DISPATCH_MODE_4X2_DUAL_OBJECT = 2,
   DISPATCH_MODE_SIMD8 = 3,
};

/**
 * @defgroup Tessellator parameter enumerations.
 *
 * These correspond to the hardware values in 3DSTATE_TE, and are provided
 * as part of the tessellation evaluation shader.
 *
 * @{
 */
enum brw_tess_partitioning {
   BRW_TESS_PARTITIONING_INTEGER         = 0,
   BRW_TESS_PARTITIONING_ODD_FRACTIONAL  = 1,
   BRW_TESS_PARTITIONING_EVEN_FRACTIONAL = 2,
};

enum brw_tess_output_topology {
   BRW_TESS_OUTPUT_TOPOLOGY_POINT   = 0,
   BRW_TESS_OUTPUT_TOPOLOGY_LINE    = 1,
   BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW  = 2,
   BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW = 3,
};

enum brw_tess_domain {
   BRW_TESS_DOMAIN_QUAD    = 0,
   BRW_TESS_DOMAIN_TRI     = 1,
   BRW_TESS_DOMAIN_ISOLINE = 2,
};
/** @} */

struct brw_vue_prog_data {
   struct brw_stage_prog_data base;
   struct brw_vue_map vue_map;

   /** Should the hardware deliver input VUE handles for URB pull loads? */
   bool include_vue_handles;

   GLuint urb_read_length;
   GLuint total_grf;

   uint32_t clip_distance_mask;
   uint32_t cull_distance_mask;

   /* Used for calculating urb partitions.  In the VS, this is the size of the
    * URB entry used for both input and output to the thread.  In the GS, this
    * is the size of the URB entry used for output.
    */
   GLuint urb_entry_size;

   enum shader_dispatch_mode dispatch_mode;
};

struct brw_vs_prog_data {
   struct brw_vue_prog_data base;

   GLbitfield64 inputs_read;
   GLbitfield64 double_inputs_read;

   unsigned nr_attribute_slots;

   bool uses_vertexid;
   bool uses_instanceid;
   bool uses_is_indexed_draw;
   bool uses_firstvertex;
   bool uses_baseinstance;
   bool uses_drawid;
};

struct brw_tcs_prog_data
{
   struct brw_vue_prog_data base;

   /** Number vertices in output patch */
   int instances;
};


struct brw_tes_prog_data
{
   struct brw_vue_prog_data base;

   enum brw_tess_partitioning partitioning;
   enum brw_tess_output_topology output_topology;
   enum brw_tess_domain domain;
};

struct brw_gs_prog_data
{
   struct brw_vue_prog_data base;

   unsigned vertices_in;

   /**
    * Size of an output vertex, measured in HWORDS (32 bytes).
    */
   unsigned output_vertex_size_hwords;

   unsigned output_topology;

   /**
    * Size of the control data (cut bits or StreamID bits), in hwords (32
    * bytes).  0 if there is no control data.
    */
   unsigned control_data_header_size_hwords;

   /**
    * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
    * if the control data is StreamID bits, or
    * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
    * Ignored if control_data_header_size is 0.
    */
   unsigned control_data_format;

   bool include_primitive_id;

   /**
    * The number of vertices emitted, if constant - otherwise -1.
    */
   int static_vertex_count;

   int invocations;

   /**
    * Gen6: Provoking vertex convention for odd-numbered triangles
    * in tristrips.
    */
   GLuint pv_first:1;

   /**
    * Gen6: Number of varyings that are output to transform feedback.
    */
   GLuint num_transform_feedback_bindings:7; /* 0-BRW_MAX_SOL_BINDINGS */

   /**
    * Gen6: Map from the index of a transform feedback binding table entry to the
    * gl_varying_slot that should be streamed out through that binding table
    * entry.
    */
   unsigned char transform_feedback_bindings[64 /* BRW_MAX_SOL_BINDINGS */];

   /**
    * Gen6: Map from the index of a transform feedback binding table entry to the
    * swizzles that should be used when streaming out data through that
    * binding table entry.
    */
   unsigned char transform_feedback_swizzles[64 /* BRW_MAX_SOL_BINDINGS */];
};

struct brw_sf_prog_data {
   uint32_t urb_read_length;
   uint32_t total_grf;

   /* Each vertex may have upto 12 attributes, 4 components each,
    * except WPOS which requires only 2.  (11*4 + 2) == 44 ==> 11
    * rows.
    *
    * Actually we use 4 for each, so call it 12 rows.
    */
   unsigned urb_entry_size;
};

struct brw_clip_prog_data {
   uint32_t curb_read_length;	/* user planes? */
   uint32_t clip_mode;
   uint32_t urb_read_length;
   uint32_t total_grf;
};

/* brw_any_prog_data is prog_data for any stage that maps to an API stage */
union brw_any_prog_data {
   struct brw_stage_prog_data base;
   struct brw_vue_prog_data vue;
   struct brw_vs_prog_data vs;
   struct brw_tcs_prog_data tcs;
   struct brw_tes_prog_data tes;
   struct brw_gs_prog_data gs;
   struct brw_wm_prog_data wm;
   struct brw_cs_prog_data cs;
};

#define DEFINE_PROG_DATA_DOWNCAST(stage)                       \
static inline struct brw_##stage##_prog_data *                 \
brw_##stage##_prog_data(struct brw_stage_prog_data *prog_data) \
{                                                              \
   return (struct brw_##stage##_prog_data *) prog_data;        \
}
DEFINE_PROG_DATA_DOWNCAST(vue)
DEFINE_PROG_DATA_DOWNCAST(vs)
DEFINE_PROG_DATA_DOWNCAST(tcs)
DEFINE_PROG_DATA_DOWNCAST(tes)
DEFINE_PROG_DATA_DOWNCAST(gs)
DEFINE_PROG_DATA_DOWNCAST(wm)
DEFINE_PROG_DATA_DOWNCAST(cs)
DEFINE_PROG_DATA_DOWNCAST(ff_gs)
DEFINE_PROG_DATA_DOWNCAST(clip)
DEFINE_PROG_DATA_DOWNCAST(sf)
#undef DEFINE_PROG_DATA_DOWNCAST

/** @} */

struct brw_compiler *
brw_compiler_create(void *mem_ctx, const struct gen_device_info *devinfo);

/**
 * Returns a compiler configuration for use with disk shader cache
 *
 * This value only needs to change for settings that can cause different
 * program generation between two runs on the same hardware.
 *
 * For example, it doesn't need to be different for gen 8 and gen 9 hardware,
 * but it does need to be different if INTEL_DEBUG=nocompact is or isn't used.
 */
uint64_t
brw_get_compiler_config_value(const struct brw_compiler *compiler);

unsigned
brw_prog_data_size(gl_shader_stage stage);

unsigned
brw_prog_key_size(gl_shader_stage stage);

/**
 * Compile a vertex shader.
 *
 * Returns the final assembly and the program's size.
 */
const unsigned *
brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
               void *mem_ctx,
               const struct brw_vs_prog_key *key,
               struct brw_vs_prog_data *prog_data,
               struct nir_shader *shader,
               int shader_time_index,
               char **error_str);

/**
 * Compile a tessellation control shader.
 *
 * Returns the final assembly and the program's size.
 */
const unsigned *
brw_compile_tcs(const struct brw_compiler *compiler,
                void *log_data,
                void *mem_ctx,
                const struct brw_tcs_prog_key *key,
                struct brw_tcs_prog_data *prog_data,
                struct nir_shader *nir,
                int shader_time_index,
                char **error_str);

/**
 * Compile a tessellation evaluation shader.
 *
 * Returns the final assembly and the program's size.
 */
const unsigned *
brw_compile_tes(const struct brw_compiler *compiler, void *log_data,
                void *mem_ctx,
                const struct brw_tes_prog_key *key,
                const struct brw_vue_map *input_vue_map,
                struct brw_tes_prog_data *prog_data,
                struct nir_shader *shader,
                struct gl_program *prog,
                int shader_time_index,
                char **error_str);

/**
 * Compile a vertex shader.
 *
 * Returns the final assembly and the program's size.
 */
const unsigned *
brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
               void *mem_ctx,
               const struct brw_gs_prog_key *key,
               struct brw_gs_prog_data *prog_data,
               struct nir_shader *shader,
               struct gl_program *prog,
               int shader_time_index,
               char **error_str);

/**
 * Compile a strips and fans shader.
 *
 * This is a fixed-function shader determined entirely by the shader key and
 * a VUE map.
 *
 * Returns the final assembly and the program's size.
 */
const unsigned *
brw_compile_sf(const struct brw_compiler *compiler,
               void *mem_ctx,
               const struct brw_sf_prog_key *key,
               struct brw_sf_prog_data *prog_data,
               struct brw_vue_map *vue_map,
               unsigned *final_assembly_size);

/**
 * Compile a clipper shader.
 *
 * This is a fixed-function shader determined entirely by the shader key and
 * a VUE map.
 *
 * Returns the final assembly and the program's size.
 */
const unsigned *
brw_compile_clip(const struct brw_compiler *compiler,
                 void *mem_ctx,
                 const struct brw_clip_prog_key *key,
                 struct brw_clip_prog_data *prog_data,
                 struct brw_vue_map *vue_map,
                 unsigned *final_assembly_size);

/**
 * Compile a fragment shader.
 *
 * Returns the final assembly and the program's size.
 */
const unsigned *
brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
               void *mem_ctx,
               const struct brw_wm_prog_key *key,
               struct brw_wm_prog_data *prog_data,
               struct nir_shader *shader,
               struct gl_program *prog,
               int shader_time_index8,
               int shader_time_index16,
               int shader_time_index32,
               bool allow_spilling,
               bool use_rep_send, struct brw_vue_map *vue_map,
               char **error_str);

/**
 * Compile a compute shader.
 *
 * Returns the final assembly and the program's size.
 */
const unsigned *
brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
               void *mem_ctx,
               const struct brw_cs_prog_key *key,
               struct brw_cs_prog_data *prog_data,
               const struct nir_shader *shader,
               int shader_time_index,
               char **error_str);

static inline uint32_t
encode_slm_size(unsigned gen, uint32_t bytes)
{
   uint32_t slm_size = 0;

   /* Shared Local Memory is specified as powers of two, and encoded in
    * INTERFACE_DESCRIPTOR_DATA with the following representations:
    *
    * Size   | 0 kB | 1 kB | 2 kB | 4 kB | 8 kB | 16 kB | 32 kB | 64 kB |
    * -------------------------------------------------------------------
    * Gen7-8 |    0 | none | none |    1 |    2 |     4 |     8 |    16 |
    * -------------------------------------------------------------------
    * Gen9+  |    0 |    1 |    2 |    3 |    4 |     5 |     6 |     7 |
    */
   assert(bytes <= 64 * 1024);

   if (bytes > 0) {
      /* Shared Local Memory Size is specified as powers of two. */
      slm_size = util_next_power_of_two(bytes);

      if (gen >= 9) {
         /* Use a minimum of 1kB; turn an exponent of 10 (1024 kB) into 1. */
         slm_size = ffs(MAX2(slm_size, 1024)) - 10;
      } else {
         /* Use a minimum of 4kB; convert to the pre-Gen9 representation. */
         slm_size = MAX2(slm_size, 4096) / 4096;
      }
   }

   return slm_size;
}

/**
 * Return true if the given shader stage is dispatched contiguously by the
 * relevant fixed function starting from channel 0 of the SIMD thread, which
 * implies that the dispatch mask of a thread can be assumed to have the form
 * '2^n - 1' for some n.
 */
static inline bool
brw_stage_has_packed_dispatch(MAYBE_UNUSED const struct gen_device_info *devinfo,
                              gl_shader_stage stage,
                              const struct brw_stage_prog_data *prog_data)
{
   /* The code below makes assumptions about the hardware's thread dispatch
    * behavior that could be proven wrong in future generations -- Make sure
    * to do a full test run with brw_fs_test_dispatch_packing() hooked up to
    * the NIR front-end before changing this assertion.
    */
   assert(devinfo->gen <= 11);

   switch (stage) {
   case MESA_SHADER_FRAGMENT: {
      /* The PSD discards subspans coming in with no lit samples, which in the
       * per-pixel shading case implies that each subspan will either be fully
       * lit (due to the VMask being used to allow derivative computations),
       * or not dispatched at all.  In per-sample dispatch mode individual
       * samples from the same subspan have a fixed relative location within
       * the SIMD thread, so dispatch of unlit samples cannot be avoided in
       * general and we should return false.
       */
      const struct brw_wm_prog_data *wm_prog_data =
         (const struct brw_wm_prog_data *)prog_data;
      return !wm_prog_data->persample_dispatch;
   }
   case MESA_SHADER_COMPUTE:
      /* Compute shaders will be spawned with either a fully enabled dispatch
       * mask or with whatever bottom/right execution mask was given to the
       * GPGPU walker command to be used along the workgroup edges -- In both
       * cases the dispatch mask is required to be tightly packed for our
       * invocation index calculations to work.
       */
      return true;
   default:
      /* Most remaining fixed functions are limited to use a packed dispatch
       * mask due to the hardware representation of the dispatch mask as a
       * single counter representing the number of enabled channels.
       */
      return true;
   }
}

/**
 * Computes the first varying slot in the URB produced by the previous stage
 * that is used in the next stage. We do this by testing the varying slots in
 * the previous stage's vue map against the inputs read in the next stage.
 *
 * Note that:
 *
 * - Each URB offset contains two varying slots and we can only skip a
 *   full offset if both slots are unused, so the value we return here is always
 *   rounded down to the closest multiple of two.
 *
 * - gl_Layer and gl_ViewportIndex don't have their own varying slots, they are
 *   part of the vue header, so if these are read we can't skip anything.
 */
static inline int
brw_compute_first_urb_slot_required(uint64_t inputs_read,
                                    const struct brw_vue_map *prev_stage_vue_map)
{
   if ((inputs_read & (VARYING_BIT_LAYER | VARYING_BIT_VIEWPORT)) == 0) {
      for (int i = 0; i < prev_stage_vue_map->num_slots; i++) {
         int varying = prev_stage_vue_map->slot_to_varying[i];
         if (varying > 0 && (inputs_read & BITFIELD64_BIT(varying)) != 0)
            return ROUND_DOWN_TO(i, 2);
      }
   }

   return 0;
}

#ifdef __cplusplus
} /* extern "C" */
#endif

#endif /* BRW_COMPILER_H */