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/*
* Copyright 2003 VMware, Inc.
* Copyright © 2007 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef GEN_DEBUG_H
#define GEN_DEBUG_H
#include <stdint.h>
#include "compiler/shader_enums.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* \file gen_debug.h
*
* Basic INTEL_DEBUG environment variable handling. This file defines the
* list of debugging flags, as well as some macros for handling them.
*/
extern uint64_t INTEL_DEBUG;
#define DEBUG_TEXTURE (1ull << 0)
#define DEBUG_STATE (1ull << 1)
#define DEBUG_BLIT (1ull << 2)
#define DEBUG_MIPTREE (1ull << 3)
#define DEBUG_PERF (1ull << 4)
#define DEBUG_PERFMON (1ull << 5)
#define DEBUG_BATCH (1ull << 6)
#define DEBUG_PIXEL (1ull << 7)
#define DEBUG_BUFMGR (1ull << 8)
#define DEBUG_FBO (1ull << 9)
#define DEBUG_GS (1ull << 10)
#define DEBUG_SYNC (1ull << 11)
#define DEBUG_PRIMS (1ull << 12)
#define DEBUG_VERTS (1ull << 13)
#define DEBUG_DRI (1ull << 14)
#define DEBUG_SF (1ull << 15)
/* Hole - feel free to reuse (1ull << 16) */
#define DEBUG_WM (1ull << 17)
#define DEBUG_URB (1ull << 18)
#define DEBUG_VS (1ull << 19)
#define DEBUG_CLIP (1ull << 20)
#define DEBUG_SHADER_TIME (1ull << 21)
#define DEBUG_BLORP (1ull << 22)
#define DEBUG_NO16 (1ull << 23)
#define DEBUG_NO_DUAL_OBJECT_GS (1ull << 24)
#define DEBUG_OPTIMIZER (1ull << 25)
#define DEBUG_ANNOTATION (1ull << 26)
#define DEBUG_NO8 (1ull << 27)
/* Hole - feel free to reuse (1ull << 28) */
#define DEBUG_SPILL_FS (1ull << 29)
#define DEBUG_SPILL_VEC4 (1ull << 30)
#define DEBUG_CS (1ull << 31)
#define DEBUG_HEX (1ull << 32)
#define DEBUG_NO_COMPACTION (1ull << 33)
#define DEBUG_TCS (1ull << 34)
#define DEBUG_TES (1ull << 35)
#define DEBUG_L3 (1ull << 36)
#define DEBUG_DO32 (1ull << 37)
#define DEBUG_NO_RBC (1ull << 38)
#define DEBUG_NO_HIZ (1ull << 39)
#define DEBUG_COLOR (1ull << 40)
#ifdef HAVE_ANDROID_PLATFORM
#define LOG_TAG "INTEL-MESA"
#include <cutils/log.h>
#ifndef ALOGW
#define ALOGW LOGW
#endif
#define dbg_printf(...) ALOGW(__VA_ARGS__)
#else
#define dbg_printf(...) fprintf(stderr, __VA_ARGS__)
#endif /* HAVE_ANDROID_PLATFORM */
#define DBG(...) do { \
if (unlikely(INTEL_DEBUG & FILE_DEBUG_FLAG)) \
dbg_printf(__VA_ARGS__); \
} while(0)
#define perf_debug(...) do { \
static GLuint msg_id = 0; \
if (unlikely(INTEL_DEBUG & DEBUG_PERF)) \
dbg_printf(__VA_ARGS__); \
if (brw->perf_debug) \
_mesa_gl_debug(&brw->ctx, &msg_id, \
MESA_DEBUG_SOURCE_API, \
MESA_DEBUG_TYPE_PERFORMANCE, \
MESA_DEBUG_SEVERITY_MEDIUM, \
__VA_ARGS__); \
} while(0)
#define WARN_ONCE(cond, fmt...) do { \
if (unlikely(cond)) { \
static bool _warned = false; \
static GLuint msg_id = 0; \
if (!_warned) { \
fprintf(stderr, "WARNING: "); \
fprintf(stderr, fmt); \
_warned = true; \
\
_mesa_gl_debug(ctx, &msg_id, \
MESA_DEBUG_SOURCE_API, \
MESA_DEBUG_TYPE_OTHER, \
MESA_DEBUG_SEVERITY_HIGH, fmt); \
} \
} \
} while (0)
extern uint64_t intel_debug_flag_for_shader_stage(gl_shader_stage stage);
extern void brw_process_intel_debug_variable(void);
#ifdef __cplusplus
}
#endif
#endif /* GEN_DEBUG_H */
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