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/*
* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice including the dates of first publication and
* either this permission notice or a reference to
* http://oss.sgi.com/projects/FreeB/
* shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Except as contained in this notice, the name of Silicon Graphics, Inc.
* shall not be used in advertising or otherwise to promote the sale, use or
* other dealings in this Software without prior written authorization from
* Silicon Graphics, Inc.
*/
/**
* \file glxclient.h
* Direct rendering support added by Precision Insight, Inc.
*
* \author Kevin E. Martin <kevin@precisioninsight.com>
*/
#ifndef _GLX_client_h_
#define _GLX_client_h_
#include <X11/Xproto.h>
#include <X11/Xlibint.h>
#include <X11/extensions/extutil.h>
#define GLX_GLXEXT_PROTOTYPES
#include <GL/glx.h>
#include <GL/glxext.h>
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#ifdef WIN32
#include <stdint.h>
#endif
#include "GL/glxint.h"
#include "GL/glxproto.h"
#include "GL/internal/glcore.h"
#include "glapi/glapitable.h"
#include "glxhash.h"
#if defined( PTHREADS )
# include <pthread.h>
#endif
#include "glxextensions.h"
/* If we build the library with gcc's -fvisibility=hidden flag, we'll
* use the PUBLIC macro to mark functions that are to be exported.
*
* We also need to define a USED attribute, so the optimizer doesn't
* inline a static function that we later use in an alias. - ajax
*/
#if defined(__GNUC__)
# define PUBLIC __attribute__((visibility("default")))
# define USED __attribute__((used))
#else
# define PUBLIC
# define USED
#endif
#define GLX_MAJOR_VERSION 1 /* current version numbers */
#define GLX_MINOR_VERSION 4
#define __GLX_MAX_TEXTURE_UNITS 32
typedef struct __GLXscreenConfigsRec __GLXscreenConfigs;
typedef struct __GLXcontextRec __GLXcontext;
typedef struct __GLXdrawableRec __GLXdrawable;
typedef struct __GLXdisplayPrivateRec __GLXdisplayPrivate;
typedef struct _glapi_table __GLapi;
/************************************************************************/
#ifdef GLX_DIRECT_RENDERING
#define containerOf(ptr, type, member) \
(type *)( (char *)ptr - offsetof(type,member) )
extern void DRI_glXUseXFont(Font font, int first, int count, int listbase);
#endif
#if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL)
#include <GL/internal/dri_interface.h>
/**
* Display dependent methods. This structure is initialized during the
* \c driCreateDisplay call.
*/
typedef struct __GLXDRIdisplayRec __GLXDRIdisplay;
typedef struct __GLXDRIscreenRec __GLXDRIscreen;
typedef struct __GLXDRIdrawableRec __GLXDRIdrawable;
typedef struct __GLXDRIcontextRec __GLXDRIcontext;
#include "glxextensions.h"
struct __GLXDRIdisplayRec
{
/**
* Method to destroy the private DRI display data.
*/
void (*destroyDisplay) (__GLXDRIdisplay * display);
__GLXscreenConfigs *(*createScreen)(int screen, __GLXdisplayPrivate * priv);
};
struct __GLXDRIscreenRec {
void (*destroyScreen)(__GLXscreenConfigs *psc);
__GLXDRIcontext *(*createContext)(__GLXscreenConfigs *psc,
const __GLcontextModes *mode,
GLXContext gc,
GLXContext shareList, int renderType);
__GLXDRIdrawable *(*createDrawable)(__GLXscreenConfigs *psc,
XID drawable,
GLXDrawable glxDrawable,
const __GLcontextModes *modes);
int64_t (*swapBuffers)(__GLXDRIdrawable *pdraw, int64_t target_msc,
int64_t divisor, int64_t remainder);
void (*copySubBuffer)(__GLXDRIdrawable *pdraw,
int x, int y, int width, int height);
void (*waitX)(__GLXDRIdrawable *pdraw);
void (*waitGL)(__GLXDRIdrawable *pdraw);
int (*getDrawableMSC)(__GLXscreenConfigs *psc, __GLXDRIdrawable *pdraw,
int64_t *ust, int64_t *msc, int64_t *sbc);
int (*waitForMSC)(__GLXDRIdrawable *pdraw, int64_t target_msc,
int64_t divisor, int64_t remainder, int64_t *ust,
int64_t *msc, int64_t *sbc);
int (*waitForSBC)(__GLXDRIdrawable *pdraw, int64_t target_sbc, int64_t *ust,
int64_t *msc, int64_t *sbc);
int (*setSwapInterval)(__GLXDRIdrawable *pdraw, int interval);
int (*getSwapInterval)(__GLXDRIdrawable *pdraw);
};
struct __GLXDRIcontextRec
{
void (*destroyContext) (__GLXDRIcontext * context,
__GLXscreenConfigs * psc, Display * dpy);
Bool(*bindContext) (__GLXDRIcontext * context, __GLXDRIdrawable * pdraw,
__GLXDRIdrawable * pread);
void (*unbindContext) (__GLXDRIcontext * context);
};
struct __GLXDRIdrawableRec
{
void (*destroyDrawable) (__GLXDRIdrawable * drawable);
XID xDrawable;
XID drawable;
__GLXscreenConfigs *psc;
GLenum textureTarget;
GLenum textureFormat; /* EXT_texture_from_pixmap support */
unsigned long eventMask;
};
/*
** Function to create and DRI display data and initialize the display
** dependent methods.
*/
extern __GLXDRIdisplay *driswCreateDisplay(Display * dpy);
extern __GLXDRIdisplay *driCreateDisplay(Display * dpy);
extern __GLXDRIdisplay *dri2CreateDisplay(Display * dpy);
extern void dri2InvalidateBuffers(Display *dpy, XID drawable);
/*
** Functions to obtain driver configuration information from a direct
** rendering client application
*/
extern const char *glXGetScreenDriver(Display * dpy, int scrNum);
extern const char *glXGetDriverConfig(const char *driverName);
#endif
/************************************************************************/
#define __GL_CLIENT_ATTRIB_STACK_DEPTH 16
typedef struct __GLXpixelStoreModeRec
{
GLboolean swapEndian;
GLboolean lsbFirst;
GLuint rowLength;
GLuint imageHeight;
GLuint imageDepth;
GLuint skipRows;
GLuint skipPixels;
GLuint skipImages;
GLuint alignment;
} __GLXpixelStoreMode;
typedef struct __GLXattributeRec
{
GLuint mask;
/**
* Pixel storage state. Most of the pixel store mode state is kept
* here and used by the client code to manage the packing and
* unpacking of data sent to/received from the server.
*/
__GLXpixelStoreMode storePack, storeUnpack;
/**
* Is EXT_vertex_array / GL 1.1 DrawArrays protocol specifically
* disabled?
*/
GLboolean NoDrawArraysProtocol;
/**
* Vertex Array storage state. The vertex array component
* state is stored here and is used to manage the packing of
* DrawArrays data sent to the server.
*/
struct array_state_vector *array_state;
} __GLXattribute;
typedef struct __GLXattributeMachineRec
{
__GLXattribute *stack[__GL_CLIENT_ATTRIB_STACK_DEPTH];
__GLXattribute **stackPointer;
} __GLXattributeMachine;
struct glx_context_vtable {
void (*bind_tex_image)(Display * dpy,
GLXDrawable drawable,
int buffer, const int *attrib_list);
void (*release_tex_image)(Display * dpy, GLXDrawable drawable, int buffer);
};
/**
* GLX state that needs to be kept on the client. One of these records
* exist for each context that has been made current by this client.
*/
struct __GLXcontextRec
{
/**
* \name Drawing command buffer.
*
* Drawing commands are packed into this buffer before being sent as a
* single GLX protocol request. The buffer is sent when it overflows or
* is flushed by \c __glXFlushRenderBuffer. \c pc is the next location
* in the buffer to be filled. \c limit is described above in the buffer
* slop discussion.
*
* Commands that require large amounts of data to be transfered will
* also use this buffer to hold a header that describes the large
* command.
*
* These must be the first 6 fields since they are static initialized
* in the dummy context in glxext.c
*/
/*@{ */
GLubyte *buf;
GLubyte *pc;
GLubyte *limit;
GLubyte *bufEnd;
GLint bufSize;
/*@} */
/**
* The XID of this rendering context. When the context is created a
* new XID is allocated. This is set to None when the context is
* destroyed but is still current to some thread. In this case the
* context will be freed on next MakeCurrent.
*/
XID xid;
/**
* The XID of the \c shareList context.
*/
XID share_xid;
/**
* Screen number.
*/
GLint screen;
__GLXscreenConfigs *psc;
/**
* \c GL_TRUE if the context was created with ImportContext, which
* means the server-side context was created by another X client.
*/
GLboolean imported;
/**
* The context tag returned by MakeCurrent when this context is made
* current. This tag is used to identify the context that a thread has
* current so that proper server context management can be done. It is
* used for all context specific commands (i.e., \c Render, \c RenderLarge,
* \c WaitX, \c WaitGL, \c UseXFont, and \c MakeCurrent (for the old
* context)).
*/
GLXContextTag currentContextTag;
/**
* \name Rendering mode
*
* The rendering mode is kept on the client as well as the server.
* When \c glRenderMode is called, the buffer associated with the
* previous rendering mode (feedback or select) is filled.
*/
/*@{ */
GLenum renderMode;
GLfloat *feedbackBuf;
GLuint *selectBuf;
/*@} */
/**
* This is \c GL_TRUE if the pixel unpack modes are such that an image
* can be unpacked from the clients memory by just copying. It may
* still be true that the server will have to do some work. This
* just promises that a straight copy will fetch the correct bytes.
*/
GLboolean fastImageUnpack;
/**
* Fill newImage with the unpacked form of \c oldImage getting it
* ready for transport to the server.
*/
void (*fillImage) (__GLXcontext *, GLint, GLint, GLint, GLint, GLenum,
GLenum, const GLvoid *, GLubyte *, GLubyte *);
/**
* Client side attribs.
*/
__GLXattributeMachine attributes;
/**
* Client side error code. This is set when client side gl API
* routines need to set an error because of a bad enumerant or
* running out of memory, etc.
*/
GLenum error;
/**
* Whether this context does direct rendering.
*/
Bool isDirect;
/**
* \c dpy of current display for this context. Will be \c NULL if not
* current to any display, or if this is the "dummy context".
*/
Display *currentDpy;
/**
* The current drawable for this context. Will be None if this
* context is not current to any drawable. currentReadable is below.
*/
GLXDrawable currentDrawable;
/**
* \name GL Constant Strings
*
* Constant strings that describe the server implementation
* These pertain to GL attributes, not to be confused with
* GLX versioning attributes.
*/
/*@{ */
GLubyte *vendor;
GLubyte *renderer;
GLubyte *version;
GLubyte *extensions;
/*@} */
/**
* Record the dpy this context was created on for later freeing
*/
Display *createDpy;
/**
* Maximum small render command size. This is the smaller of 64k and
* the size of the above buffer.
*/
GLint maxSmallRenderCommandSize;
/**
* Major opcode for the extension. Copied here so a lookup isn't
* needed.
*/
GLint majorOpcode;
/**
* Pointer to the mode used to create this context.
*/
const __GLcontextModes *mode;
#ifdef GLX_DIRECT_RENDERING
#ifdef GLX_USE_APPLEGL
void *driContext;
Bool do_destroy;
#else
__GLXDRIcontext *driContext;
__DRIcontext *__driContext;
#endif
#endif
/**
* The current read-drawable for this context. Will be None if this
* context is not current to any drawable.
*
* \since Internal API version 20030606.
*/
GLXDrawable currentReadable;
/**
* Pointer to client-state data that is private to libGL. This is only
* used for indirect rendering contexts.
*
* No internal API version change was made for this change. Client-side
* drivers should NEVER use this data or even care that it exists.
*/
void *client_state_private;
/**
* Stored value for \c glXQueryContext attribute \c GLX_RENDER_TYPE.
*/
int renderType;
/**
* \name Raw server GL version
*
* True core GL version supported by the server. This is the raw value
* returned by the server, and it may not reflect what is actually
* supported (or reported) by the client-side library.
*/
/*@{ */
int server_major; /**< Major version number. */
int server_minor; /**< Minor version number. */
/*@} */
/**
* Thread ID we're currently current in. Zero if none.
*/
unsigned long thread_id;
char gl_extension_bits[__GL_EXT_BYTES];
const struct glx_context_vtable *vtable;
};
#define __glXSetError(gc,code) \
if (!(gc)->error) { \
(gc)->error = code; \
}
extern void __glFreeAttributeState(__GLXcontext *);
/************************************************************************/
/**
* The size of the largest drawing command known to the implementation
* that will use the GLXRender GLX command. In this case it is
* \c glPolygonStipple.
*/
#define __GLX_MAX_SMALL_RENDER_CMD_SIZE 156
/**
* To keep the implementation fast, the code uses a "limit" pointer
* to determine when the drawing command buffer is too full to hold
* another fixed size command. This constant defines the amount of
* space that must always be available in the drawing command buffer
* at all times for the implementation to work. It is important that
* the number be just large enough, but not so large as to reduce the
* efficacy of the buffer. The "+32" is just to keep the code working
* in case somebody counts wrong.
*/
#define __GLX_BUFFER_LIMIT_SIZE (__GLX_MAX_SMALL_RENDER_CMD_SIZE + 32)
/**
* This implementation uses a smaller threshold for switching
* to the RenderLarge protocol than the protcol requires so that
* large copies don't occur.
*/
#define __GLX_RENDER_CMD_SIZE_LIMIT 4096
/**
* One of these records exists per screen of the display. It contains
* a pointer to the config data for that screen (if the screen supports GL).
*/
struct __GLXscreenConfigsRec
{
/**
* GLX extension string reported by the X-server.
*/
const char *serverGLXexts;
/**
* GLX extension string to be reported to applications. This is the
* set of extensions that the application can actually use.
*/
char *effectiveGLXexts;
/**
* Context vtable to use for direct contexts on this screen
*/
const struct glx_context_vtable *direct_context_vtable;
#if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL)
/**
* Per screen direct rendering interface functions and data.
*/
__glxHashTable *drawHash;
Display *dpy;
int scr;
__GLXDRIscreen *driScreen;
const __DRIconfig **driver_configs;
#ifdef __DRI_COPY_SUB_BUFFER
const __DRIcopySubBufferExtension *driCopySubBuffer;
#endif
#endif
/**
* Linked list of glx visuals and fbconfigs for this screen.
*/
__GLcontextModes *visuals, *configs;
/**
* Per-screen dynamic GLX extension tracking. The \c direct_support
* field only contains enough bits for 64 extensions. Should libGL
* ever need to track more than 64 GLX extensions, we can safely grow
* this field. The \c __GLXscreenConfigs structure is not used outside
* libGL.
*/
/*@{ */
unsigned char direct_support[8];
GLboolean ext_list_first_time;
/*@} */
};
/**
* Per display private data. One of these records exists for each display
* that is using the OpenGL (GLX) extension.
*/
struct __GLXdisplayPrivateRec
{
/**
* Back pointer to the display
*/
Display *dpy;
/**
* The \c majorOpcode is common to all connections to the same server.
* It is also copied into the context structure.
*/
int majorOpcode;
/**
* \name Server Version
*
* Major and minor version returned by the server during initialization.
*/
/*@{ */
int majorVersion, minorVersion;
/*@} */
/**
* \name Storage for the servers GLX vendor and versions strings.
*
* These are the same for all screens on this display. These fields will
* be filled in on demand.
*/
/*@{ */
const char *serverGLXvendor;
const char *serverGLXversion;
/*@} */
/**
* Configurations of visuals for all screens on this display.
* Also, per screen data which now includes the server \c GLX_EXTENSION
* string.
*/
__GLXscreenConfigs **screenConfigs;
#if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL)
/**
* Per display direct rendering interface functions and data.
*/
__GLXDRIdisplay *driswDisplay;
__GLXDRIdisplay *driDisplay;
__GLXDRIdisplay *dri2Display;
#endif
};
extern int
glx_screen_init(__GLXscreenConfigs *psc,
int screen, __GLXdisplayPrivate * priv);
extern __GLXDRIdrawable *
dri2GetGlxDrawableFromXDrawableId(Display *dpy, XID id);
extern GLubyte *__glXFlushRenderBuffer(__GLXcontext *, GLubyte *);
extern void __glXSendLargeChunk(__GLXcontext * gc, GLint requestNumber,
GLint totalRequests,
const GLvoid * data, GLint dataLen);
extern void __glXSendLargeCommand(__GLXcontext *, const GLvoid *, GLint,
const GLvoid *, GLint);
/* Initialize the GLX extension for dpy */
extern __GLXdisplayPrivate *__glXInitialize(Display *);
extern void __glXPreferEGL(int state);
/************************************************************************/
extern int __glXDebug;
/* This is per-thread storage in an MT environment */
#if defined( PTHREADS )
extern void __glXSetCurrentContext(__GLXcontext * c);
# if defined( GLX_USE_TLS )
extern __thread void *__glX_tls_Context
__attribute__ ((tls_model("initial-exec")));
# define __glXGetCurrentContext() __glX_tls_Context
# else
extern __GLXcontext *__glXGetCurrentContext(void);
# endif /* defined( GLX_USE_TLS ) */
#else
extern __GLXcontext *__glXcurrentContext;
#define __glXGetCurrentContext() __glXcurrentContext
#define __glXSetCurrentContext(gc) __glXcurrentContext = gc
#endif /* defined( PTHREADS ) */
extern void __glXSetCurrentContextNull(void);
extern void __glXFreeContext(__GLXcontext *);
/*
** Global lock for all threads in this address space using the GLX
** extension
*/
#if defined( PTHREADS )
extern pthread_mutex_t __glXmutex;
#define __glXLock() pthread_mutex_lock(&__glXmutex)
#define __glXUnlock() pthread_mutex_unlock(&__glXmutex)
#else
#define __glXLock()
#define __glXUnlock()
#endif
/*
** Setup for a command. Initialize the extension for dpy if necessary.
*/
extern CARD8 __glXSetupForCommand(Display * dpy);
/************************************************************************/
/*
** Data conversion and packing support.
*/
extern const GLuint __glXDefaultPixelStore[9];
/* Send an image to the server using RenderLarge. */
extern void __glXSendLargeImage(__GLXcontext * gc, GLint compsize, GLint dim,
GLint width, GLint height, GLint depth,
GLenum format, GLenum type,
const GLvoid * src, GLubyte * pc,
GLubyte * modes);
/* Return the size, in bytes, of some pixel data */
extern GLint __glImageSize(GLint, GLint, GLint, GLenum, GLenum, GLenum);
/* Return the number of elements per group of a specified format*/
extern GLint __glElementsPerGroup(GLenum format, GLenum type);
/* Return the number of bytes per element, based on the element type (other
** than GL_BITMAP).
*/
extern GLint __glBytesPerElement(GLenum type);
/*
** Fill the transport buffer with the data from the users buffer,
** applying some of the pixel store modes (unpack modes) to the data
** first. As a side effect of this call, the "modes" field is
** updated to contain the modes needed by the server to decode the
** sent data.
*/
extern void __glFillImage(__GLXcontext *, GLint, GLint, GLint, GLint, GLenum,
GLenum, const GLvoid *, GLubyte *, GLubyte *);
/* Copy map data with a stride into a packed buffer */
extern void __glFillMap1f(GLint, GLint, GLint, const GLfloat *, GLubyte *);
extern void __glFillMap1d(GLint, GLint, GLint, const GLdouble *, GLubyte *);
extern void __glFillMap2f(GLint, GLint, GLint, GLint, GLint,
const GLfloat *, GLfloat *);
extern void __glFillMap2d(GLint, GLint, GLint, GLint, GLint,
const GLdouble *, GLdouble *);
/*
** Empty an image out of the reply buffer into the clients memory applying
** the pack modes to pack back into the clients requested format.
*/
extern void __glEmptyImage(__GLXcontext *, GLint, GLint, GLint, GLint, GLenum,
GLenum, const GLubyte *, GLvoid *);
/*
** Allocate and Initialize Vertex Array client state, and free.
*/
extern void __glXInitVertexArrayState(__GLXcontext *);
extern void __glXFreeVertexArrayState(__GLXcontext *);
/*
** Inform the Server of the major and minor numbers and of the client
** libraries extension string.
*/
extern void __glXClientInfo(Display * dpy, int opcode);
/************************************************************************/
/*
** Declarations that should be in Xlib
*/
#ifdef __GL_USE_OUR_PROTOTYPES
extern void _XFlush(Display *);
extern Status _XReply(Display *, xReply *, int, Bool);
extern void _XRead(Display *, void *, long);
extern void _XSend(Display *, const void *, long);
#endif
extern void __glXInitializeVisualConfigFromTags(__GLcontextModes * config,
int count, const INT32 * bp,
Bool tagged_only,
Bool fbconfig_style_tags);
extern char *__glXQueryServerString(Display * dpy, int opcode,
CARD32 screen, CARD32 name);
extern char *__glXGetString(Display * dpy, int opcode,
CARD32 screen, CARD32 name);
extern char *__glXstrdup(const char *str);
extern const char __glXGLClientVersion[];
extern const char __glXGLClientExtensions[];
/* Get the unadjusted system time */
extern int __glXGetUST(int64_t * ust);
extern GLboolean __glXGetMscRateOML(Display * dpy, GLXDrawable drawable,
int32_t * numerator,
int32_t * denominator);
#if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL)
GLboolean
__driGetMscRateOML(__DRIdrawable * draw,
int32_t * numerator, int32_t * denominator, void *private);
/* So that dri2.c:DRI2WireToEvent() can access
* glx_info->codes->first_event */
XExtDisplayInfo *__glXFindDisplay (Display *dpy);
extern __GLXDRIdrawable *
GetGLXDRIDrawable(Display *dpy, GLXDrawable drawable, int *const scrn_num);
#endif
#endif /* !__GLX_client_h__ */
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