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TOP = ../..
include $(TOP)/configs/current
ifeq ($(HAVE_XF86VIDMODE),yes)
EXTRA_DEFINES_XF86VIDMODE = -DXF86VIDMODE
endif
EXTRA_DEFINES = $(EXTRA_DEFINES_XF86VIDMODE) -D_REENTRANT \
-DDEFAULT_DRIVER_DIR=\"$(DRI_DRIVER_SEARCH_DIR)\"
SOURCES = \
clientattrib.c \
clientinfo.c \
compsize.c \
create_context.c \
eval.c \
glxconfig.c \
glxcmds.c \
glxcurrent.c \
glx_error.c \
glxext.c \
glxextensions.c \
indirect_glx.c \
indirect.c \
indirect_init.c \
indirect_size.c \
indirect_window_pos.c \
indirect_texture_compression.c \
indirect_transpose_matrix.c \
indirect_vertex_array.c \
indirect_vertex_program.c \
pixel.c \
pixelstore.c \
render2.c \
renderpix.c \
single2.c \
singlepix.c \
vertarr.c \
xfont.c \
glx_pbuffer.c \
glx_query.c \
drisw_glx.c \
dri_common.c \
dri_glx.c \
XF86dri.c \
glxhash.c \
dri2_glx.c \
dri2.c \
applegl_glx.c
GL_LIB_DEPS := -L$(TOP)/$(LIB_DIR) -l$(GLAPI_LIB) $(GL_LIB_DEPS)
# override GLAPI_LIB
GLAPI_LIB = $(TOP)/src/mapi/glapi/libglapi.a
OBJECTS = $(SOURCES:.c=.o)
INCLUDES = -I. \
-I$(TOP)/include \
-I$(TOP)/include/GL/internal \
-I$(TOP)/src/mesa \
-I$(TOP)/src/mapi \
-I$(TOP)/src/mapi/glapi \
$(LIBDRM_CFLAGS) \
$(DRI2PROTO_CFLAGS) \
$(GLPROTO_CFLAGS) \
$(X11_INCLUDES)
##### RULES #####
.c.o:
$(CC) -c $(INCLUDES) $(CFLAGS) $(EXTRA_DEFINES) $< -o $@
.S.o:
$(CC) -c $(INCLUDES) $(CFLAGS) $(EXTRA_DEFINES) $< -o $@
##### TARGETS #####
default: depend $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME)
libglx.a: $(OBJECTS)
$(MKLIB) -cplusplus -o glx -static $(OBJECTS)
# Make libGL
$(TOP)/$(LIB_DIR)/$(GL_LIB_NAME): libglx.a $(OBJECTS) $(GLAPI_LIB) Makefile
$(MKLIB) -o $(GL_LIB) -linker '$(CXX)' -ldflags '$(LDFLAGS)' \
-major 1 -minor 2 \
-cplusplus $(MKLIB_OPTIONS) \
-install $(TOP)/$(LIB_DIR) -id $(INSTALL_LIB_DIR)/lib$(GL_LIB).1.dylib \
$(GL_LIB_DEPS) $(OBJECTS) $(GLAPI_LIB)
$(GLAPI_LIB):
@$(MAKE) -C $(TOP)/src/mapi/glapi
depend: $(SOURCES) Makefile
rm -f depend
touch depend
$(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(SOURCES)
# Emacs tags
tags:
etags `find . -name \*.[ch]` `find $(TOP)/include`
install: $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME)
$(MAKE) -C $(TOP)/src/mesa install-libgl
# Remove .o and backup files
clean:
-rm -f $(TOP)/$(LIB_DIR)/$(GL_LIB_GLOB)
-rm -f *.o *~
-rm -f depend depend.bak
-include depend
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