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#ifndef __glutstroke_h__
#define __glutstroke_h__

/* Copyright (c) Mark J. Kilgard, 1994. */

/* This program is freely distributable without licensing fees 
   and is provided without guarantee or warrantee expressed or 
   implied. This program is -not- in the public domain. */

#if defined(_WIN32)
#pragma warning (disable:4244)  /* disable bogus conversion warnings */
#pragma warning (disable:4305)  /* VC++ 5.0 version of above warning. */
#endif

typedef struct {
  float x;
  float y;
} CoordRec, *CoordPtr;

typedef struct {
  int num_coords;
  const CoordRec *coord;
} StrokeRec, *StrokePtr;

typedef struct {
  int num_strokes;
  const StrokeRec *stroke;
  float center;
  float right;
} StrokeCharRec, *StrokeCharPtr;

typedef struct {
  const char *name;
  int num_chars;
  const StrokeCharRec *ch;
  float top;
  float bottom;
} StrokeFontRec, *StrokeFontPtr;

typedef void *GLUTstrokeFont;

#endif /* __glutstroke_h__ */
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/* Copyright (c) Mark J. Kilgard, 1994, 1997. */

/**
(c) Copyright 1993, Silicon Graphics, Inc.

ALL RIGHTS RESERVED

Permission to use, copy, modify, and distribute this software
for any purpose and without fee is hereby granted, provided
that the above copyright notice appear in all copies and that
both the copyright notice and this permission notice appear in
supporting documentation, and that the name of Silicon
Graphics, Inc. not be used in advertising or publicity
pertaining to distribution of the software without specific,
written prior permission.

THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU
"AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR
OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.  IN NO
EVENT SHALL SILICON GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE
ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR
CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER,
INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE,
SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR
NOT SILICON GRAPHICS, INC.  HAS BEEN ADVISED OF THE POSSIBILITY
OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR
PERFORMANCE OF THIS SOFTWARE.

US Government Users Restricted Rights

Use, duplication, or disclosure by the Government is subject to
restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
(c)(1)(ii) of the Rights in Technical Data and Computer
Software clause at DFARS 252.227-7013 and/or in similar or
successor clauses in the FAR or the DOD or NASA FAR
Supplement.  Unpublished-- rights reserved under the copyright
laws of the United States.  Contractor/manufacturer is Silicon
Graphics, Inc., 2011 N.  Shoreline Blvd., Mountain View, CA
94039-7311.

OpenGL(TM) is a trademark of Silicon Graphics, Inc.
*/

#include <math.h>
#include "glutint.h"

/* Some <math.h> files do not define M_PI... */
#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif

static GLUquadricObj *quadObj;

#define QUAD_OBJ_INIT() { if(!quadObj) initQuadObj(); }

static void
initQuadObj(void)
{
  quadObj = gluNewQuadric();
  if (!quadObj)
    __glutFatalError("out of memory.");
}

/* CENTRY */
void GLUTAPIENTRY
glutWireSphere(GLdouble radius, GLint slices, GLint stacks)
{
  QUAD_OBJ_INIT();
  gluQuadricDrawStyle(quadObj, GLU_LINE);
  gluQuadricNormals(quadObj, GLU_SMOOTH);
  /* If we ever changed/used the texture or orientation state
     of quadObj, we'd need to change it to the defaults here
     with gluQuadricTexture and/or gluQuadricOrientation. */
  gluSphere(quadObj, radius, slices, stacks);
}

void GLUTAPIENTRY
glutSolidSphere(GLdouble radius, GLint slices, GLint stacks)
{
  QUAD_OBJ_INIT();
  gluQuadricDrawStyle(quadObj, GLU_FILL);
  gluQuadricNormals(quadObj, GLU_SMOOTH);
  /* If we ever changed/used the texture or orientation state
     of quadObj, we'd need to change it to the defaults here
     with gluQuadricTexture and/or gluQuadricOrientation. */
  gluSphere(quadObj, radius, slices, stacks);
}

void GLUTAPIENTRY
glutWireCone(GLdouble base, GLdouble height,
  GLint slices, GLint stacks)
{
  QUAD_OBJ_INIT();
  gluQuadricDrawStyle(quadObj, GLU_LINE);
  gluQuadricNormals(quadObj, GLU_SMOOTH);
  /* If we ever changed/used the texture or orientation state
     of quadObj, we'd need to change it to the defaults here
     with gluQuadricTexture and/or gluQuadricOrientation. */
  gluCylinder(quadObj, base, 0.0, height, slices, stacks);
}

void GLUTAPIENTRY
glutSolidCone(GLdouble base, GLdouble height,
  GLint slices, GLint stacks)
{
  QUAD_OBJ_INIT();
  gluQuadricDrawStyle(quadObj, GLU_FILL);
  gluQuadricNormals(quadObj, GLU_SMOOTH);
  /* If we ever changed/used the texture or orientation state
     of quadObj, we'd need to change it to the defaults here
     with gluQuadricTexture and/or gluQuadricOrientation. */
  gluCylinder(quadObj, base, 0.0, height, slices, stacks);
}

/* ENDCENTRY */

static void
drawBox(GLfloat size, GLenum type)
{
  static GLfloat n[6][3] =
  {
    {-1.0, 0.0, 0.0},
    {0.0, 1.0, 0.0},
    {1.0, 0.0, 0.0},
    {0.0, -1.0, 0.0},
    {0.0, 0.0, 1.0},
    {0.0, 0.0, -1.0}
  };
  static GLint faces[6][4] =
  {
    {0, 1, 2, 3},
    {3, 2, 6, 7},
    {7, 6, 5, 4},
    {4, 5, 1, 0},
    {5, 6, 2, 1},
    {7, 4, 0, 3}
  };
  GLfloat v[8][3];
  GLint i;

  v[0][0] = v[1][0] = v[2][0] = v[3][0] = -size / 2;
  v[4][0] = v[5][0] = v[6][0] = v[7][0] = size / 2;
  v[0][1] = v[1][1] = v[4][1] = v[5][1] = -size / 2;
  v[2][1] = v[3][1] = v[6][1] = v[7][1] = size / 2;
  v[0][2] = v[3][2] = v[4][2] = v[7][2] = -size / 2;
  v[1][2] = v[2][2] = v[5][2] = v[6][2] = size / 2;

  for (i = 5; i >= 0; i--) {
    glBegin(type);
    glNormal3fv(&n[i][0]);
    glVertex3fv(&v[faces[i][0]][0]);
    glVertex3fv(&v[faces[i][1]][0]);
    glVertex3fv(&v[faces[i][2]][0]);
    glVertex3fv(&v[faces[i][3]][0]);
    glEnd();
  }
}

/* CENTRY */
void GLUTAPIENTRY
glutWireCube(GLdouble size)
{
  drawBox(size, GL_LINE_LOOP);
}

void GLUTAPIENTRY
glutSolidCube(GLdouble size)
{
  drawBox(size, GL_QUADS);
}

/* ENDCENTRY */

static void
doughnut(GLfloat r, GLfloat R, GLint nsides, GLint rings)
{
  int i, j;
  GLfloat theta, phi, theta1;
  GLfloat cosTheta, sinTheta;
  GLfloat cosTheta1, sinTheta1;
  GLfloat ringDelta, sideDelta;

  ringDelta = 2.0 * M_PI / rings;
  sideDelta = 2.0 * M_PI / nsides;

  theta = 0.0;
  cosTheta = 1.0;
  sinTheta = 0.0;
  for (i = rings - 1; i >= 0; i--) {
    theta1 = theta + ringDelta;
    cosTheta1 = cos(theta1);
    sinTheta1 = sin(theta1);
    glBegin(GL_QUAD_STRIP);
    phi = 0.0;
    for (j = nsides; j >= 0; j--) {
      GLfloat cosPhi, sinPhi, dist;

      phi += sideDelta;
      cosPhi = cos(phi);
      sinPhi = sin(phi);
      dist = R + r * cosPhi;

      glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi);
      glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi);
      glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi);
      glVertex3f(cosTheta * dist, -sinTheta * dist,  r * sinPhi);
    }
    glEnd();
    theta = theta1;
    cosTheta = cosTheta1;
    sinTheta = sinTheta1;
  }
}

/* CENTRY */
void GLUTAPIENTRY
glutWireTorus(GLdouble innerRadius, GLdouble outerRadius,
  GLint nsides, GLint rings)
{
  glPushAttrib(GL_POLYGON_BIT);
  glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
  doughnut(innerRadius, outerRadius, nsides, rings);
  glPopAttrib();
}

void GLUTAPIENTRY
glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius,
  GLint nsides, GLint rings)
{
  doughnut(innerRadius, outerRadius, nsides, rings);
}

/* ENDCENTRY */

static GLfloat dodec[20][3];

static void
initDodecahedron(void)
{
  GLfloat alpha, beta;

  alpha = sqrt(2.0 / (3.0 + sqrt(5.0)));
  beta = 1.0 + sqrt(6.0 / (3.0 + sqrt(5.0)) -
    2.0 + 2.0 * sqrt(2.0 / (3.0 + sqrt(5.0))));
  /* *INDENT-OFF* */
  dodec[0][0] = -alpha; dodec[0][1] = 0; dodec[0][2] = beta;
  dodec[1][0] = alpha; dodec[1][1] = 0; dodec[1][2] = beta;
  dodec[2][0] = -1; dodec[2][1] = -1; dodec[2][2] = -1;
  dodec[3][0] = -1; dodec[3][1] = -1; dodec[3][2] = 1;
  dodec[4][0] = -1; dodec[4][1] = 1; dodec[4][2] = -1;
  dodec[5][0] = -1; dodec[5][1] = 1; dodec[5][2] = 1;
  dodec[6][0] = 1; dodec[6][1] = -1; dodec[6][2] = -1;
  dodec[7][0] = 1; dodec[7][1] = -1; dodec[7][2] = 1;
  dodec[8][0] = 1; dodec[8][1] = 1; dodec[8][2] = -1;
  dodec[9][0] = 1; dodec[9][1] = 1; dodec[9][2] = 1;
  dodec[10][0] = beta; dodec[10][1] = alpha; dodec[10][2] = 0;
  dodec[11][0] = beta; dodec[11][1] = -alpha; dodec[11][2] = 0;
  dodec[12][0] = -beta; dodec[12][1] = alpha; dodec[12][2] = 0;
  dodec[13][0] = -beta; dodec[13][1] = -alpha; dodec[13][2] = 0;
  dodec[14][0] = -alpha; dodec[14][1] = 0; dodec[14][2] = -beta;
  dodec[15][0] = alpha; dodec[15][1] = 0; dodec[15][2] = -beta;
  dodec[16][0] = 0; dodec[16][1] = beta; dodec[16][2] = alpha;
  dodec[17][0] = 0; dodec[17][1] = beta; dodec[17][2] = -alpha;
  dodec[18][0] = 0; dodec[18][1] = -beta; dodec[18][2] = alpha;
  dodec[19][0] = 0; dodec[19][1] = -beta; dodec[19][2] = -alpha;
  /* *INDENT-ON* */

}

#define DIFF3(_a,_b,_c) { \
    (_c)[0] = (_a)[0] - (_b)[0]; \
    (_c)[1] = (_a)[1] - (_b)[1]; \
    (_c)[2] = (_a)[2] - (_b)[2]; \
}

static void
crossprod(GLfloat v1[3], GLfloat v2[3], GLfloat prod[3])
{
  GLfloat p[3];         /* in case prod == v1 or v2 */

  p[0] = v1[1] * v2[2] - v2[1] * v1[2];
  p[1] = v1[2] * v2[0] - v2[2] * v1[0];
  p[2] = v1[0] * v2[1] - v2[0] * v1[1];
  prod[0] = p[0];
  prod[1] = p[1];
  prod[2] = p[2];
}

static void
normalize(GLfloat v[3])
{
  GLfloat d;

  d = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
  if (d == 0.0) {
    __glutWarning("normalize: zero length vector");
    v[0] = d = 1.0;
  }
  d = 1 / d;
  v[0] *= d;
  v[1] *= d;
  v[2] *= d;
}

static void
pentagon(int a, int b, int c, int d, int e, GLenum shadeType)
{
  GLfloat n0[3], d1[3], d2[3];

  DIFF3(dodec[a], dodec[b], d1);
  DIFF3(dodec[b], dodec[c], d2);
  crossprod(d1, d2, n0);
  normalize(n0);

  glBegin(shadeType);
  glNormal3fv(n0);
  glVertex3fv(&dodec[a][0]);
  glVertex3fv(&dodec[b][0]);
  glVertex3fv(&dodec[c][0]);
  glVertex3fv(&dodec[d][0]);
  glVertex3fv(&dodec[e][0]);
  glEnd();
}

static void
dodecahedron(GLenum type)
{
  static int inited = 0;

  if (inited == 0) {
    inited = 1;
    initDodecahedron();
  }
  pentagon(0, 1, 9, 16, 5, type);
  pentagon(1, 0, 3, 18, 7, type);
  pentagon(1, 7, 11, 10, 9, type);
  pentagon(11, 7, 18, 19, 6, type);
  pentagon(8, 17, 16, 9, 10, type);
  pentagon(2, 14, 15, 6, 19, type);
  pentagon(2, 13, 12, 4, 14, type);
  pentagon(2, 19, 18, 3, 13, type);
  pentagon(3, 0, 5, 12, 13, type);
  pentagon(6, 15, 8, 10, 11, type);
  pentagon(4, 17, 8, 15, 14, type);
  pentagon(4, 12, 5, 16, 17, type);
}

/* CENTRY */
void GLUTAPIENTRY
glutWireDodecahedron(void)
{
  dodecahedron(GL_LINE_LOOP);
}

void GLUTAPIENTRY
glutSolidDodecahedron(void)
{
  dodecahedron(GL_TRIANGLE_FAN);
}

/* ENDCENTRY */

static void
recorditem(GLfloat * n1, GLfloat * n2, GLfloat * n3,
  GLenum shadeType)
{
  GLfloat q0[3], q1[3];

  DIFF3(n1, n2, q0);
  DIFF3(n2, n3, q1);
  crossprod(q0, q1, q1);
  normalize(q1);

  glBegin(shadeType);
  glNormal3fv(q1);
  glVertex3fv(n1);
  glVertex3fv(n2);
  glVertex3fv(n3);
  glEnd();
}

static void
subdivide(GLfloat * v0, GLfloat * v1, GLfloat * v2,
  GLenum shadeType)
{
  int depth;
  GLfloat w0[3], w1[3], w2[3];
  GLfloat l;
  int i, j, k, n;

  depth = 1;
  for (i = 0; i < depth; i++) {
    for (j = 0; i + j < depth; j++) {
      k = depth - i - j;
      for (n = 0; n < 3; n++) {
        w0[n] = (i * v0[n] + j * v1[n] + k * v2[n]) / depth;
        w1[n] = ((i + 1) * v0[n] + j * v1[n] + (k - 1) * v2[n])
          / depth;
        w2[n] = (i * v0[n] + (j + 1) * v1[n] + (k - 1) * v2[n])
          / depth;
      }
      l = sqrt(w0[0] * w0[0] + w0[1] * w0[1] + w0[2] * w0[2]);
      w0[0] /= l;
      w0[1] /= l;
      w0[2] /= l;
      l = sqrt(w1[0] * w1[0] + w1[1] * w1[1] + w1[2] * w1[2]);
      w1[0] /= l;
      w1[1] /= l;
      w1[2] /= l;
      l = sqrt(w2[0] * w2[0] + w2[1] * w2[1] + w2[2] * w2[2]);
      w2[0] /= l;
      w2[1] /= l;
      w2[2] /= l;
      recorditem(w1, w0, w2, shadeType);
    }
  }
}

static void
drawtriangle(int i, GLfloat data[][3], int ndx[][3],
  GLenum shadeType)
{
  GLfloat *x0, *x1, *x2;

  x0 = data[ndx[i][0]];
  x1 = data[ndx[i][1]];
  x2 = data[ndx[i][2]];
  subdivide(x0, x1, x2, shadeType);
}

/* octahedron data: The octahedron produced is centered at the
   origin and has radius 1.0 */
static GLfloat odata[6][3] =
{
  {1.0, 0.0, 0.0},