aboutsummaryrefslogtreecommitdiffstats
path: root/src/glut/fbdev/menu.c
blob: 8ac0ed39879bf118c5341f7cac90d9a45c4791e7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
/*
 * Mesa 3-D graphics library
 * Version:  6.5
 * Copyright (C) 1995-2006  Brian Paul
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public
 * License along with this library; if not, write to the Free
 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 */

/*
 * Library for glut using mesa fbdev driver
 *
 * Written by Sean D'Epagnier (c) 2006
 */

#include <stdlib.h>

#include <linux/fb.h>

#include <GL/glut.h>

#include "internal.h"

#define MENU_FONT_WIDTH   9
#define MENU_FONT_HEIGHT 15 
#define MENU_FONT        GLUT_BITMAP_9_BY_15
#define SUBMENU_OFFSET   20

struct GlutMenu *Menus;
int ActiveMenu;
int CurrentMenu;

static double MenuProjection[16];
static double MenuModelview[16];

static int AttachedMenus[3];
static int NumMenus = 1;
static int SelectedMenu;

void InitializeMenus(void)
{
   glPushAttrib(GL_TRANSFORM_BIT);
   glMatrixMode(GL_PROJECTION);
   glPushMatrix();
   glLoadIdentity();
   gluOrtho2D(0.0, VarInfo.xres, VarInfo.yres, 0.0);
   glMatrixMode(GL_MODELVIEW);
   glPushMatrix();
   glLoadIdentity();
   glViewport(0, 0, VarInfo.xres, VarInfo.yres);
   glGetDoublev(GL_PROJECTION_MATRIX, MenuProjection);
   glGetDoublev(GL_MODELVIEW_MATRIX, MenuModelview);
   glPopMatrix();
   glMatrixMode(GL_PROJECTION);
   glPopMatrix();
   glPopAttrib();
}

void FreeMenus(void)
{
   int i, j;
	
   for(i = 1; i<NumMenus; i++) {
      for(j = 1; i<Menus[i].NumItems; j++)
	 free(Menus[i].Items[j].name);
      free(Menus[i].Items);
   }
   free(Menus);
}

int TryMenu(int button, int pressed)
{
   if(ActiveMenu && !pressed) {
      ActiveMenu = 0;
      CloseMenu();
      Redisplay = 1;
      return 1;
   }

   if(AttachedMenus[button] && pressed) {
      ActiveMenu = AttachedMenus[button];
      OpenMenu();
      Redisplay = 1;
      return 1;
   }
   return 0;
}

static int DrawMenu(int menu, int x, int *y)
{
   int i;
   int ret = 1;
   for(i=0; i < Menus[menu].NumItems; i++) {
      char *s = Menus[menu].Items[i].name;
      int a =0;
      if(MouseY >= *y && MouseY < *y + MENU_FONT_HEIGHT &&
	 MouseX >= x && MouseX < x + Menus[menu].width) {
	 a = 1;
	 SelectedMenu = menu;
	 ret = 0;
	 Menus[menu].selected = i;
	 glColor3f(1,0,0);
      } else
	 glColor3f(1,1,1);

      *y += MENU_FONT_HEIGHT;
      glRasterPos2i(x, *y);
      for(; *s; s++)
	 glutBitmapCharacter(MENU_FONT, *s);

      if(Menus[menu].selected == i)
	 if(Menus[menu].Items[i].submenu) 
	    if(DrawMenu(Menus[menu].Items[i].submenu, x 
			+ SUBMENU_OFFSET, y)) {
	       if(!a)
		  Menus[menu].selected = -1;
	    } else
	       ret = 0;
   }
   return ret;
}

void DrawMenus(void)
{
   int x = Menus[ActiveMenu].x;
   int y = Menus[ActiveMenu].y;

   /* save old settings */
   glPushAttrib(-1);

   glMatrixMode(GL_MODELVIEW);
   glPushMatrix();
   glLoadMatrixd(MenuModelview);
   glMatrixMode(GL_PROJECTION);
   glPushMatrix();
   glLoadMatrixd(MenuProjection);

   glDisable(GL_DEPTH_TEST);
   glDisable(GL_ALPHA_TEST);
   glDisable(GL_LIGHTING);
   glDisable(GL_FOG);
   glDisable(GL_TEXTURE_2D);
   glEnable(GL_COLOR_LOGIC_OP);
   glLogicOp(GL_AND_REVERSE);
    
   if(DrawMenu(ActiveMenu, x, &y))
      Menus[ActiveMenu].selected = -1;
    
   /* restore settings */
   glPopMatrix();
   glMatrixMode(GL_MODELVIEW);
   glPopMatrix();

   glPopAttrib();
}

void OpenMenu(void)
{
   if(MenuStatusFunc)
      MenuStatusFunc(GLUT_MENU_IN_USE, MouseX, MouseY);
   if(MenuStateFunc)
      MenuStateFunc(GLUT_MENU_IN_USE);
   Menus[ActiveMenu].x = MouseX - Menus[ActiveMenu].width/2;
   Menus[ActiveMenu].y = MouseY - Menus[ActiveMenu].NumItems*MENU_FONT_HEIGHT/2;
   Menus[ActiveMenu].selected = -1;
}

void CloseMenu(void)
{
   if(MenuStatusFunc)
      MenuStatusFunc(GLUT_MENU_NOT_IN_USE, MouseX, MouseY);
   if(MenuStateFunc)
      MenuStateFunc(GLUT_MENU_NOT_IN_USE);
   if(SelectedMenu > 0) {
      int selected = Menus[SelectedMenu].selected;
      if(selected >= 0)
	 if(Menus[SelectedMenu].Items[selected].submenu == 0)
	    Menus[SelectedMenu].func(Menus[SelectedMenu].Items
				     [selected].value);
   }

}

/* glut menu functions */

int glutCreateMenu(void (*func)(int value))
{
   MouseEnabled = 1;
   CurrentMenu = NumMenus;
   NumMenus++;
   Menus = realloc(Menus, sizeof(*Menus) * NumMenus);
   Menus[CurrentMenu].NumItems = 0;
   Menus[CurrentMenu].Items = NULL;
   Menus[CurrentMenu].func = func;
   Menus[CurrentMenu].width = 0;
   return CurrentMenu;
}

void glutSetMenu(int menu)
{
   CurrentMenu = menu;
}

int glutGetMenu(void)
{
   return CurrentMenu;
}

void glutDestroyMenu(int menu)
{
   if(menu == CurrentMenu)
      CurrentMenu = 0;
}

static void NameMenuEntry(int entry, const char *name)
{
   int cm = CurrentMenu;
   if(!(Menus[cm].Items[entry-1].name = realloc(Menus[cm].Items[entry-1].name,
						strlen(name) + 1))) {
      sprintf(exiterror, "realloc failed in NameMenuEntry\n");
      exit(0);
   }
   strcpy(Menus[cm].Items[entry-1].name, name);
   if(strlen(name) * MENU_FONT_WIDTH > Menus[cm].width)
      Menus[cm].width = strlen(name) * MENU_FONT_WIDTH;
}

static int AddMenuItem(const char *name)
{
   int cm = CurrentMenu;
   int item = Menus[cm].NumItems++;
   if(!(Menus[cm].Items = realloc(Menus[cm].Items,
				  Menus[cm].NumItems * sizeof(*Menus[0].Items)))) {
      sprintf(exiterror, "realloc failed in AddMenuItem\n");
      exit(0);
   }
   Menus[cm].Items[item].name = NULL;
   NameMenuEntry(item+1, name);
   return item;
}

void glutAddMenuEntry(const char *name, int value)
{
   int item = AddMenuItem(name);
   Menus[CurrentMenu].Items[item].value = value;
   Menus[CurrentMenu].Items[item].submenu = 0;
}

void glutAddSubMenu(const char *name, int menu)
{
   int item = AddMenuItem(name);
   if(menu == CurrentMenu) {
      sprintf(exiterror, "Recursive menus not supported\n");
      exit(0);
   }
   Menus[CurrentMenu].Items[item].submenu = menu;
}

void glutChangeToMenuEntry(int entry, const char *name, int value)
{
   NameMenuEntry(entry, name);
   Menus[CurrentMenu].Items[entry-1].value = value;
   Menus[CurrentMenu].Items[entry-1].submenu = 0;
}

void glutChangeToSubMenu(int entry, const char *name, int menu)
{
   NameMenuEntry(entry, name);
   Menus[CurrentMenu].Items[entry-1].submenu = menu;
}

void glutRemoveMenuItem(int entry)
{
   memmove(Menus[CurrentMenu].Items + entry - 1,
	   Menus[CurrentMenu].Items + entry,
	   sizeof(*Menus[0].Items) * (Menus[CurrentMenu].NumItems - entry));
   Menus[CurrentMenu].NumItems--;
}

void glutAttachMenu(int button)
{
   AttachedMenus[button] = CurrentMenu;
}

void glutDetachMenu(int button)
{
   AttachedMenus[button] = 0;
}