1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
|
/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
*/
/*
* glsurfeval.h
*
* $Date: 2001/08/07 17:34:11 $ $Revision: 1.4 $
* $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/interface/glsurfeval.h,v 1.4 2001/08/07 17:34:11 brianp Exp $
*/
#ifndef __gluglsurfeval_h_
#define __gluglsurfeval_h_
#include "basicsurfeval.h"
#include "bezierPatchMesh.h" //in case output triangles
#include <GL/gl.h>
#include <GL/glu.h>
class SurfaceMap;
class OpenGLSurfaceEvaluator;
class StoredVertex;
#define TYPECOORD 1
#define TYPEPOINT 2
/* Cache up to 3 vertices from tmeshes */
#define VERTEX_CACHE_SIZE 3
/*for internal evaluator callback stuff*/
#ifndef IN_MAX_BEZIER_ORDER
#define IN_MAX_BEZIER_ORDER 40 /*XXX should be bigger than machine order*/
#endif
#ifndef IN_MAX_DIMENSION
#define IN_MAX_DIMENSION 4
#endif
typedef struct surfEvalMachine{
REAL uprime;//cached previusly evaluated uprime.
REAL vprime;
int k; /*the dimension*/
REAL u1;
REAL u2;
int ustride;
int uorder;
REAL v1;
REAL v2;
int vstride;
int vorder;
REAL ctlPoints[IN_MAX_BEZIER_ORDER*IN_MAX_BEZIER_ORDER*IN_MAX_DIMENSION];
REAL ucoeff[IN_MAX_BEZIER_ORDER]; /*cache the polynomial values*/
REAL vcoeff[IN_MAX_BEZIER_ORDER];
REAL ucoeffDeriv[IN_MAX_BEZIER_ORDER]; /*cache the polynomial derivatives*/
REAL vcoeffDeriv[IN_MAX_BEZIER_ORDER];
} surfEvalMachine;
class StoredVertex {
public:
StoredVertex() { type = 0; }
~StoredVertex(void) {}
void saveEvalCoord(REAL x, REAL y)
{coord[0] = x; coord[1] = y; type = TYPECOORD; }
void saveEvalPoint(long x, long y)
{point[0] = x; point[1] = y; type = TYPEPOINT; }
void invoke(OpenGLSurfaceEvaluator *eval);
private:
int type;
REAL coord[2];
long point[2];
};
class OpenGLSurfaceEvaluator : public BasicSurfaceEvaluator {
public:
OpenGLSurfaceEvaluator();
~OpenGLSurfaceEvaluator( void );
void polymode( long style );
void range2f( long, REAL *, REAL * );
void domain2f( REAL, REAL, REAL, REAL );
void addMap( SurfaceMap * ) { }
void enable( long );
void disable( long );
void bgnmap2f( long );
void map2f( long, REAL, REAL, long, long,
REAL, REAL, long, long, REAL * );
void mapgrid2f( long, REAL, REAL, long, REAL, REAL );
void mapmesh2f( long, long, long, long, long );
void evalcoord2f( long, REAL, REAL );
void evalpoint2i( long, long );
void endmap2f( void );
void bgnline( void );
void endline( void );
void bgnclosedline( void );
void endclosedline( void );
void bgntmesh( void );
void swaptmesh( void );
void endtmesh( void );
void bgnqstrip( void );
void endqstrip( void );
void bgntfan( void );
void endtfan( void );
void evalUStrip(int n_upper, REAL v_upper, REAL* upper_val,
int n_lower, REAL v_lower, REAL* lower_val);
void evalVStrip(int n_left, REAL u_left, REAL* left_val,
int n_right, REAL u_right, REAL* right_val);
void coord2f( REAL, REAL );
void point2i( long, long );
void newtmeshvert( REAL, REAL );
void newtmeshvert( long, long );
#ifdef _WIN32
void putCallBack(GLenum which, void (APIENTRY *fn)() );
#else
void putCallBack(GLenum which, _GLUfuncptr fn );
#endif
int get_vertices_call_back()
{
return output_triangles;
}
void put_vertices_call_back(int flag)
{
output_triangles = flag;
}
void put_callback_auto_normal(int flag)
{
callback_auto_normal = flag;
}
int get_callback_auto_normal()
{
return callback_auto_normal;
}
void set_callback_userData(void* data)
{
userData = data;
}
/**************begin for LOD_eval_list***********/
void LOD_eval_list(int level);
private:
StoredVertex *vertexCache[VERTEX_CACHE_SIZE];
int tmeshing;
int which;
int vcount;
GLint gl_polygon_mode[2];/*to save and restore so that
*no side effect
*/
bezierPatchMesh *global_bpm; //for output triangles
int output_triangles; //true 1 or false 0
void (GLAPIENTRY *beginCallBackN) (GLenum type);
void (GLAPIENTRY *endCallBackN) (void);
void (GLAPIENTRY *vertexCallBackN) (const GLfloat *vert);
void (GLAPIENTRY *normalCallBackN) (const GLfloat *normal);
void (GLAPIENTRY *colorCallBackN) (const GLfloat *color);
void (GLAPIENTRY *texcoordCallBackN) (const GLfloat *texcoord);
void (GLAPIENTRY *beginCallBackData) (GLenum type, void* data);
void (GLAPIENTRY *endCallBackData) (void* data);
void (GLAPIENTRY *vertexCallBackData) (const GLfloat *vert, void* data);
void (GLAPIENTRY *normalCallBackData) (const GLfloat *normal, void* data);
void (GLAPIENTRY *colorCallBackData) (const GLfloat *color, void* data);
void (GLAPIENTRY *texcoordCallBackData) (const GLfloat *texcoord, void* data);
void beginCallBack (GLenum type, void* data);
void endCallBack (void* data);
void vertexCallBack (const GLfloat *vert, void* data);
void normalCallBack (const GLfloat *normal, void* data);
void colorCallBack (const GLfloat *color, void* data);
void texcoordCallBack (const GLfloat *texcoord, void* data);
void* userData; //the opaque pointer for Data callback functions.
/*LOD evaluation*/
void LOD_triangle(REAL A[2], REAL B[2], REAL C[2],
int level);
void LOD_eval(int num_vert, REAL* verts, int type, int level);
int LOD_eval_level; //set by LOD_eval_list()
/*************begin for internal evaluators*****************/
/*the following global variables are only defined in this file.
*They are used to cache the precomputed Bezier polynomial values.
*These calues may be used consecutively in which case we don't have
*recompute these values again.
*/
int global_uorder; /*store the uorder in the previous evaluation*/
int global_vorder; /*store the vorder in the previous evaluation*/
REAL global_uprime;
REAL global_vprime;
REAL global_vprime_BV;
REAL global_uprime_BU;
int global_uorder_BV; /*store the uorder in the previous evaluation*/
int global_vorder_BV; /*store the vorder in the previous evaluation*/
int global_uorder_BU; /*store the uorder in the previous evaluation*/
int global_vorder_BU; /*store the vorder in the previous evaluation*/
REAL global_ucoeff[IN_MAX_BEZIER_ORDER]; /*cache the polynomial values*/
REAL global_vcoeff[IN_MAX_BEZIER_ORDER];
REAL global_ucoeffDeriv[IN_MAX_BEZIER_ORDER]; /*cache the polynomial derivatives*/
REAL global_vcoeffDeriv[IN_MAX_BEZIER_ORDER];
REAL global_BV[IN_MAX_BEZIER_ORDER][IN_MAX_DIMENSION];
REAL global_PBV[IN_MAX_BEZIER_ORDER][IN_MAX_DIMENSION];
REAL global_BU[IN_MAX_BEZIER_ORDER][IN_MAX_DIMENSION];
REAL global_PBU[IN_MAX_BEZIER_ORDER][IN_MAX_DIMENSION];
REAL* global_baseData;
int global_ev_k; /*the dimension*/
REAL global_ev_u1;
REAL global_ev_u2;
int global_ev_ustride;
int global_ev_uorder;
REAL global_ev_v1;
REAL global_ev_v2;
int global_ev_vstride;
int global_ev_vorder;
REAL global_ev_ctlPoints[IN_MAX_BEZIER_ORDER*IN_MAX_BEZIER_ORDER*IN_MAX_DIMENSION];
REAL global_grid_u0;
REAL global_grid_u1;
int global_grid_nu;
REAL global_grid_v0;
REAL global_grid_v1;
int global_grid_nv;
/*functions*/
void inDoDomain2WithDerivs(int k, REAL u, REAL v,
REAL u1, REAL u2, int uorder,
REAL v1, REAL v2, int vorder,
REAL *baseData,
REAL *retPoint, REAL *retdu, REAL *retdv);
void inPreEvaluate(int order, REAL vprime, REAL *coeff);
void inPreEvaluateWithDeriv(int order, REAL vprime, REAL *coeff, REAL *coeffDeriv);
void inComputeFirstPartials(REAL *p, REAL *pu, REAL *pv);
void inComputeNormal2(REAL *pu, REAL *pv, REAL *n);
void inDoEvalCoord2(REAL u, REAL v,
REAL *retPoint, REAL *retNormal);
void inDoEvalCoord2NOGE(REAL u, REAL v,
REAL *retPoint, REAL *retNormal);
void inMap2f(int k,
REAL ulower,
REAL uupper,
int ustride,
int uorder,
REAL vlower,
REAL vupper,
int vstride,
int vorder,
REAL *ctlPoints);
void inMapGrid2f(int nu, REAL u0, REAL u1,
int nv, REAL v0, REAL v1);
void inEvalMesh2(int lowU, int lowV, int highU, int highV);
void inEvalPoint2(int i, int j);
void inEvalCoord2f(REAL u, REAL v);
void inEvalULine(int n_points, REAL v, REAL* u_vals,
int stride, REAL ret_points[][3], REAL ret_normals[][3]);
void inEvalVLine(int n_points, REAL u, REAL* v_vals,
int stride, REAL ret_points[][3], REAL ret_normals[][3]);
void inEvalUStrip(int n_upper, REAL v_upper, REAL* upper_val,
int n_lower, REAL v_lower, REAL* lower_val
);
void inEvalVStrip(int n_left, REAL u_left, REAL* left_val, int n_right, REAL u_right, REAL* right_val);
void inPreEvaluateBV(int k, int uorder, int vorder, REAL vprime, REAL *baseData);
void inPreEvaluateBU(int k, int uorder, int vorder, REAL uprime, REAL *baseData);
void inPreEvaluateBV_intfac(REAL v )
{
inPreEvaluateBV(global_ev_k, global_ev_uorder, global_ev_vorder, (v-global_ev_v1)/(global_ev_v2-global_ev_v1), global_ev_ctlPoints);
}
void inPreEvaluateBU_intfac(REAL u)
{
inPreEvaluateBU(global_ev_k, global_ev_uorder, global_ev_vorder, (u-global_ev_u1)/(global_ev_u2-global_ev_u1), global_ev_ctlPoints);
}
void inDoDomain2WithDerivsBV(int k, REAL u, REAL v,
REAL u1, REAL u2, int uorder,
REAL v1, REAL v2, int vorder,
REAL *baseData,
REAL *retPoint, REAL* retdu, REAL *retdv);
void inDoDomain2WithDerivsBU(int k, REAL u, REAL v,
REAL u1, REAL u2, int uorder,
REAL v1, REAL v2, int vorder,
REAL *baseData,
REAL *retPoint, REAL* retdu, REAL *retdv);
void inDoEvalCoord2NOGE_BV(REAL u, REAL v,
REAL *retPoint, REAL *retNormal);
void inDoEvalCoord2NOGE_BU(REAL u, REAL v,
REAL *retPoint, REAL *retNormal);
void inBPMEval(bezierPatchMesh* bpm);
void inBPMListEval(bezierPatchMesh* list);
/*-------------begin for surfEvalMachine -------------*/
surfEvalMachine em_vertex;
surfEvalMachine em_normal;
surfEvalMachine em_color;
surfEvalMachine em_texcoord;
int auto_normal_flag; //whether to output normla or not in callback
//determined by GL_AUTO_NORMAL and callback_auto_normal
int callback_auto_normal; //GLU_CALLBACK_AUTO_NORMAL_EXT
int vertex_flag;
int normal_flag;
int color_flag;
int texcoord_flag;
void inMap2fEM(int which, //0:vert,1:norm,2:color,3:tex
int dimension,
REAL ulower,
REAL uupper,
int ustride,
int uorder,
REAL vlower,
REAL vupper,
int vstride,
int vorder,
REAL *ctlPoints);
void inDoDomain2WithDerivsEM(surfEvalMachine *em, REAL u, REAL v,
REAL *retPoint, REAL *retdu, REAL *retdv);
void inDoDomain2EM(surfEvalMachine *em, REAL u, REAL v,
REAL *retPoint);
void inDoEvalCoord2EM(REAL u, REAL v);
void inBPMEvalEM(bezierPatchMesh* bpm);
void inBPMListEvalEM(bezierPatchMesh* list);
/*-------------end for surfEvalMachine -------------*/
/*************end for internal evaluators*****************/
};
inline void StoredVertex::invoke(OpenGLSurfaceEvaluator *eval)
{
switch(type) {
case TYPECOORD:
eval->coord2f(coord[0], coord[1]);
break;
case TYPEPOINT:
eval->point2i(point[0], point[1]);
break;
default:
break;
}
}
#endif /* __gluglsurfeval_h_ */
|