summaryrefslogtreecommitdiffstats
path: root/src/glu/mesa/polytest.c
blob: 1ff966f61ced3590384ca587b501678db2e5e559 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937

/*
 * Mesa 3-D graphics library
 * Version:  3.3
 * Copyright (C) 1995-2000  Brian Paul
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public
 * License along with this library; if not, write to the Free
 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 */


/*
 * This file is part of the polygon tesselation code contributed by
 * Bogdan Sikorski
 */


#ifdef PC_HEADER
#include "all.h"
#else
#include <math.h>
#include <stdlib.h>
#include "gluP.h"
#include "tess.h"
#endif



static GLenum store_polygon_as_contour(GLUtriangulatorObj *);
static void free_current_polygon(tess_polygon *);
static void prepare_projection_info(GLUtriangulatorObj *);
static GLdouble twice_the_polygon_area(tess_vertex *, tess_vertex *);
static GLenum verify_edge_vertex_intersections(GLUtriangulatorObj *);
void tess_find_contour_hierarchies(GLUtriangulatorObj *);
static GLenum test_for_overlapping_contours(GLUtriangulatorObj *);
static GLenum contours_overlap(tess_contour *, tess_polygon *);
static GLenum is_contour_contained_in(tess_contour *, tess_contour *);
static void add_new_exterior(GLUtriangulatorObj *, tess_contour *);
static void add_new_interior(GLUtriangulatorObj *, tess_contour *,
			     tess_contour *);
static void add_interior_with_hierarchy_check(GLUtriangulatorObj *,
					      tess_contour *, tess_contour *);
static void reverse_hierarchy_and_add_exterior(GLUtriangulatorObj *,
					       tess_contour *,
					       tess_contour *);
static GLboolean point_in_polygon(tess_contour *, GLdouble, GLdouble);
static void shift_interior_to_exterior(GLUtriangulatorObj *, tess_contour *);
static void add_exterior_with_check(GLUtriangulatorObj *, tess_contour *,
				    tess_contour *);
static GLenum cut_out_hole(GLUtriangulatorObj *, tess_contour *,
			   tess_contour *);
static GLenum merge_hole_with_contour(GLUtriangulatorObj *,
				      tess_contour *, tess_contour *,
				      tess_vertex *, tess_vertex *);

static GLenum
find_normal(GLUtriangulatorObj * tobj)
{
   tess_polygon *polygon = tobj->current_polygon;
   tess_vertex *va, *vb, *vc;
   GLdouble A, B, C;
   GLdouble A0, A1, A2, B0, B1, B2;

   va = polygon->vertices;
   vb = va->next;
   A0 = vb->location[0] - va->location[0];
   A1 = vb->location[1] - va->location[1];
   A2 = vb->location[2] - va->location[2];
   for (vc = vb->next; vc != va; vc = vc->next) {
      B0 = vc->location[0] - va->location[0];
      B1 = vc->location[1] - va->location[1];
      B2 = vc->location[2] - va->location[2];
      A = A1 * B2 - A2 * B1;
      B = A2 * B0 - A0 * B2;
      C = A0 * B1 - A1 * B0;
      if (fabs(A) > EPSILON || fabs(B) > EPSILON || fabs(C) > EPSILON) {
	 polygon->A = A;
	 polygon->B = B;
	 polygon->C = C;
	 polygon->D =
	    -A * va->location[0] - B * va->location[1] - C * va->location[2];
	 return GLU_NO_ERROR;
      }
   }
   tess_call_user_error(tobj, GLU_TESS_ERROR7);
   return GLU_ERROR;
}

void
tess_test_polygon(GLUtriangulatorObj * tobj)
{
   tess_polygon *polygon = tobj->current_polygon;

   /* any vertices defined? */
   if (polygon->vertex_cnt < 3) {
      free_current_polygon(polygon);
      return;
   }
   /* wrap pointers */
   polygon->last_vertex->next = polygon->vertices;
   polygon->vertices->previous = polygon->last_vertex;
   /* determine the normal */
   if (find_normal(tobj) == GLU_ERROR)
      return;
   /* compare the normals of previously defined contours and this one */
   /* first contour define ? */
   if (tobj->contours == NULL) {
      tobj->A = polygon->A;
      tobj->B = polygon->B;
      tobj->C = polygon->C;
      tobj->D = polygon->D;
      /* determine the best projection to use */
      if (fabs(polygon->A) > fabs(polygon->B))
	 if (fabs(polygon->A) > fabs(polygon->C))
	    tobj->projection = OYZ;
	 else
	    tobj->projection = OXY;
      else if (fabs(polygon->B) > fabs(polygon->C))
	 tobj->projection = OXZ;
      else
	 tobj->projection = OXY;
   }
   else {
      GLdouble a[3], b[3];
      tess_vertex *vertex = polygon->vertices;

      a[0] = tobj->A;
      a[1] = tobj->B;
      a[2] = tobj->C;
      b[0] = polygon->A;
      b[1] = polygon->B;
      b[2] = polygon->C;

      /* compare the normals */
      if (fabs(a[1] * b[2] - a[2] * b[1]) > EPSILON ||
	  fabs(a[2] * b[0] - a[0] * b[2]) > EPSILON ||
	  fabs(a[0] * b[1] - a[1] * b[0]) > EPSILON) {
	 /* not coplanar */
	 tess_call_user_error(tobj, GLU_TESS_ERROR9);
	 return;
      }
      /* the normals are parallel - test for plane equation */
      if (fabs(a[0] * vertex->location[0] + a[1] * vertex->location[1] +
	       a[2] * vertex->location[2] + tobj->D) > EPSILON) {
	 /* not the same plane */
	 tess_call_user_error(tobj, GLU_TESS_ERROR9);
	 return;
      }
   }
   prepare_projection_info(tobj);
   if (verify_edge_vertex_intersections(tobj) == GLU_ERROR)
      return;
   if (test_for_overlapping_contours(tobj) == GLU_ERROR)
      return;
   if (store_polygon_as_contour(tobj) == GLU_ERROR)
      return;
}

static GLenum
test_for_overlapping_contours(GLUtriangulatorObj * tobj)
{
   tess_contour *contour;
   tess_polygon *polygon;

   polygon = tobj->current_polygon;
   for (contour = tobj->contours; contour != NULL; contour = contour->next)
      if (contours_overlap(contour, polygon) != GLU_NO_ERROR) {
	 tess_call_user_error(tobj, GLU_TESS_ERROR5);
	 return GLU_ERROR;
      }
   return GLU_NO_ERROR;
}

static GLenum
store_polygon_as_contour(GLUtriangulatorObj * tobj)
{
   tess_polygon *polygon = tobj->current_polygon;
   tess_contour *contour = tobj->contours;

   /* the first contour defined */
   if (contour == NULL) {
      if ((contour = (tess_contour *) malloc(sizeof(tess_contour))) == NULL) {
	 tess_call_user_error(tobj, GLU_OUT_OF_MEMORY);
	 free_current_polygon(polygon);
	 return GLU_ERROR;
      }
      tobj->contours = tobj->last_contour = contour;
      contour->next = contour->previous = NULL;
   }
   else {
      if ((contour = (tess_contour *) malloc(sizeof(tess_contour))) == NULL) {
	 tess_call_user_error(tobj, GLU_OUT_OF_MEMORY);
	 free_current_polygon(polygon);
	 return GLU_ERROR;
      }
      contour->previous = tobj->last_contour;
      tobj->last_contour->next = contour;
      tobj->last_contour = contour;
      contour->next = NULL;
   }
   /* mark all vertices in new contour as not special */
   /* and all are boundary edges */
   {
      tess_vertex *vertex;
      GLuint vertex_cnt, i;

      for (vertex = polygon->vertices, i = 0, vertex_cnt =
	   polygon->vertex_cnt; i < vertex_cnt; vertex = vertex->next, i++) {
	 vertex->shadow_vertex = NULL;
	 vertex->edge_flag = GL_TRUE;
      }
   }
   contour->vertex_cnt = polygon->vertex_cnt;
   contour->area = polygon->area;
   contour->orientation = polygon->orientation;
   contour->type = GLU_UNKNOWN;
   contour->vertices = polygon->vertices;
   contour->last_vertex = polygon->last_vertex;
   polygon->vertices = polygon->last_vertex = NULL;
   polygon->vertex_cnt = 0;
   ++(tobj->contour_cnt);
   return GLU_NO_ERROR;
}

static void
free_current_polygon(tess_polygon * polygon)
{
   tess_vertex *vertex, *vertex_tmp;
   GLuint i;

   /* free current_polygon structures */
   for (vertex = polygon->vertices, i = 0; i < polygon->vertex_cnt; i++) {
      vertex_tmp = vertex->next;
      free(vertex);
      vertex = vertex_tmp;
   }
   polygon->vertices = polygon->last_vertex = NULL;
   polygon->vertex_cnt = 0;
}

static void
prepare_projection_info(GLUtriangulatorObj * tobj)
{
   tess_polygon *polygon = tobj->current_polygon;
   tess_vertex *vertex, *last_vertex_ptr;
   GLdouble area;

   last_vertex_ptr = polygon->last_vertex;
   switch (tobj->projection) {
   case OXY:
      for (vertex = polygon->vertices; vertex != last_vertex_ptr;
	   vertex = vertex->next) {
	 vertex->x = vertex->location[0];
	 vertex->y = vertex->location[1];
      }
      last_vertex_ptr->x = last_vertex_ptr->location[0];
      last_vertex_ptr->y = last_vertex_ptr->location[1];
      break;
   case OXZ:
      for (vertex = polygon->vertices; vertex != last_vertex_ptr;
	   vertex = vertex->next) {
	 vertex->x = vertex->location[0];
	 vertex->y = vertex->location[2];
      }
      last_vertex_ptr->x = last_vertex_ptr->location[0];
      last_vertex_ptr->y = last_vertex_ptr->location[2];
      break;
   case OYZ:
      for (vertex = polygon->vertices; vertex != last_vertex_ptr;
	   vertex = vertex->next) {
	 vertex->x = vertex->location[1];
	 vertex->y = vertex->location[2];
      }
      last_vertex_ptr->x = last_vertex_ptr->location[1];
      last_vertex_ptr->y = last_vertex_ptr->location[2];
      break;
   }
   area = twice_the_polygon_area(polygon->vertices, polygon->last_vertex);
   if (area >= 0.0) {
      polygon->orientation = GLU_CCW;
      polygon->area = area;
   }
   else {
      polygon->orientation = GLU_CW;
      polygon->area = -area;
   }
}

static GLdouble
twice_the_polygon_area(tess_vertex * vertex, tess_vertex * last_vertex)
{
   tess_vertex *next;
   GLdouble area, x, y;

   area = 0.0;
   x = vertex->x;
   y = vertex->y;
   vertex = vertex->next;
   for (; vertex != last_vertex; vertex = vertex->next) {
      next = vertex->next;
      area +=
	 (vertex->x - x) * (next->y - y) - (vertex->y - y) * (next->x - x);
   }
   return area;
}

/* test if edges ab and cd intersect */
/* if not return GLU_NO_ERROR, else if cross return GLU_TESS_ERROR8, */
/* else if adjacent return GLU_TESS_ERROR4 */
static GLenum
edge_edge_intersect(tess_vertex * a,
		    tess_vertex * b, tess_vertex * c, tess_vertex * d)
{
   GLdouble denom, r, s;
   GLdouble xba, ydc, yba, xdc, yac, xac;

   xba = b->x - a->x;
   yba = b->y - a->y;
   xdc = d->x - c->x;
   ydc = d->y - c->y;
   xac = a->x - c->x;
   yac = a->y - c->y;
   denom = xba * ydc - yba * xdc;
   r = yac * xdc - xac * ydc;
   /* parallel? */
   if (fabs(denom) < EPSILON) {
      if (fabs(r) < EPSILON) {
	 /* colinear */
	 if (fabs(xba) < EPSILON) {
	    /* compare the Y coordinate */
	    if (yba > 0.0) {
	       if (
		   (fabs(a->y - c->y) < EPSILON
		    && fabs(c->y - b->y) < EPSILON)
		   || (fabs(a->y - d->y) < EPSILON
		       && fabs(d->y - b->y) <
		       EPSILON)) return GLU_TESS_ERROR4;

	    }
	    else {
	       if (
		   (fabs(b->y - c->y) < EPSILON
		    && fabs(c->y - a->y) < EPSILON)
		   || (fabs(b->y - d->y) < EPSILON
		       && fabs(d->y - a->y) <
		       EPSILON)) return GLU_TESS_ERROR4;
	    }
	 }
	 else {
	    /* compare the X coordinate */
	    if (xba > 0.0) {
	       if (
		   (fabs(a->x - c->x) < EPSILON
		    && fabs(c->x - b->x) < EPSILON)
		   || (fabs(a->x - d->x) < EPSILON
		       && fabs(d->x - b->x) <
		       EPSILON)) return GLU_TESS_ERROR4;
	    }
	    else {
	       if (
		   (fabs(b->x - c->x) < EPSILON
		    && fabs(c->x - a->x) < EPSILON)
		   || (fabs(b->x - d->x) < EPSILON
		       && fabs(d->x - a->x) <
		       EPSILON)) return GLU_TESS_ERROR4;
	    }
	 }
      }
      return GLU_NO_ERROR;
   }
   r /= denom;
   s = (yac * xba - xac * yba) / denom;
   /* test if one vertex lies on other edge */
   if (((fabs(r) < EPSILON || (r < 1.0 + EPSILON && r > 1.0 - EPSILON)) &&
	s > -EPSILON && s < 1.0 + EPSILON) ||
       ((fabs(s) < EPSILON || (s < 1.0 + EPSILON && s > 1.0 - EPSILON)) &&
	r > -EPSILON && r < 1.0 + EPSILON)) {
      return GLU_TESS_ERROR4;
   }
   /* test for crossing */
   if (r > -EPSILON && r < 1.0 + EPSILON && s > -EPSILON && s < 1.0 + EPSILON) {
      return GLU_TESS_ERROR8;
   }
   return GLU_NO_ERROR;
}

static GLenum
verify_edge_vertex_intersections(GLUtriangulatorObj * tobj)
{
   tess_polygon *polygon = tobj->current_polygon;
   tess_vertex *vertex1, *last_vertex, *vertex2;
   GLenum test;

   last_vertex = polygon->last_vertex;
   vertex1 = last_vertex;
   for (vertex2 = vertex1->next->next;
	vertex2->next != last_vertex; vertex2 = vertex2->next) {
      test = edge_edge_intersect(vertex1, vertex1->next, vertex2,
				 vertex2->next);
      if (test != GLU_NO_ERROR) {
	 tess_call_user_error(tobj, test);
	 return GLU_ERROR;
      }
   }
   for (vertex1 = polygon->vertices;
	vertex1->next->next != last_vertex; vertex1 = vertex1->next) {
      for (vertex2 = vertex1->next->next;
	   vertex2 != last_vertex; vertex2 = vertex2->next) {
	 test = edge_edge_intersect(vertex1, vertex1->next, vertex2,
				    vertex2->next);
	 if (test != GLU_NO_ERROR) {
	    tess_call_user_error(tobj, test);
	    return GLU_ERROR;
	 }
      }
   }
   return GLU_NO_ERROR;
}

static int
#ifdef WIN32
  __cdecl
#endif
area_compare(const void *a, const void *b)
{
   GLdouble area1, area2;

   area1 = (*((tess_contour **) a))->area;
   area2 = (*((tess_contour **) b))->area;
   if (area1 < area2)
      return 1;
   if (area1 > area2)
      return -1;
   return 0;
}

void
tess_find_contour_hierarchies(GLUtriangulatorObj * tobj)
{
   tess_contour **contours;	/* dinamic array of pointers */
   tess_contour *tmp_contour_ptr = tobj->contours;
   GLuint cnt, i;
   GLenum result;
   GLboolean hierarchy_changed;

   /* any contours? */
   if (tobj->contour_cnt < 2) {
      tobj->contours->type = GLU_EXTERIOR;
      return;
   }
   if ((contours = (tess_contour **)
	malloc(sizeof(tess_contour *) * (tobj->contour_cnt))) == NULL) {
      tess_call_user_error(tobj, GLU_OUT_OF_MEMORY);
      return;
   }
   for (tmp_contour_ptr = tobj->contours, cnt = 0;
	tmp_contour_ptr != NULL; tmp_contour_ptr = tmp_contour_ptr->next)
      contours[cnt++] = tmp_contour_ptr;
   /* now sort the contours in decreasing area size order */
   qsort((void *) contours, (size_t) cnt, (size_t) sizeof(tess_contour *),
	 area_compare);
   /* we leave just the first contour - remove others from list */
   tobj->contours = contours[0];
   tobj->contours->next = tobj->contours->previous = NULL;
   tobj->last_contour = tobj->contours;
   tobj->contour_cnt = 1;
   /* first contour is the one with greatest area */
   /* must be EXTERIOR */
   tobj->contours->type = GLU_EXTERIOR;
   tmp_contour_ptr = tobj->contours;
   /* now we play! */
   for (i = 1; i < cnt; i++) {
      hierarchy_changed = GL_FALSE;
      for (tmp_contour_ptr = tobj->contours;
	   tmp_contour_ptr != NULL; tmp_contour_ptr = tmp_contour_ptr->next) {
	 if (tmp_contour_ptr->type == GLU_EXTERIOR) {
	    /* check if contour completely contained in EXTERIOR */
	    result = is_contour_contained_in(tmp_contour_ptr, contours[i]);
	    switch (result) {
	    case GLU_INTERIOR:
	       /* now we have to check if contour is inside interiors */
	       /* or not */
	       /* any interiors? */
	       if (tmp_contour_ptr->next != NULL &&
		   tmp_contour_ptr->next->type == GLU_INTERIOR) {
		  /* for all interior, check if inside any of them */
		  /* if not inside any of interiors, its another */
		  /* interior */
		  /* or it may contain some interiors, then change */
		  /* the contained interiors to exterior ones */
		  add_interior_with_hierarchy_check(tobj,
						    tmp_contour_ptr,
						    contours[i]);
	       }
	       else {
		  /* not in interior, add as new interior contour */
		  add_new_interior(tobj, tmp_contour_ptr, contours[i]);
	       }
	       hierarchy_changed = GL_TRUE;
	       break;
	    case GLU_EXTERIOR:
	       /* ooops, the marked as EXTERIOR (contours[i]) is */
	       /* actually an interior of tmp_contour_ptr */
	       /*  reverse the local hierarchy */
	       reverse_hierarchy_and_add_exterior(tobj, tmp_contour_ptr,
						  contours[i]);
	       hierarchy_changed = GL_TRUE;
	       break;
	    case GLU_NO_ERROR:
	       break;
	    default:
	       abort();
	    }
	 }
	 if (hierarchy_changed)
	    break;		/* break from for loop */
      }
      if (hierarchy_changed == GL_FALSE) {
	 /* disjoint with all contours, add to contour list */
	 add_new_exterior(tobj, contours[i]);
      }
   }
   free(contours);
}

/* returns GLU_INTERIOR if inner is completey enclosed within outer */
/* returns GLU_EXTERIOR if outer is completely enclosed within inner */
/* returns GLU_NO_ERROR if contours are disjoint */
static GLenum
is_contour_contained_in(tess_contour * outer, tess_contour * inner)
{
   GLenum relation_flag;

   /* set relation_flag to relation of containment of first inner vertex */
   /* regarding outer contour */
   if (point_in_polygon(outer, inner->vertices->x, inner->vertices->y))
      relation_flag = GLU_INTERIOR;
   else
      relation_flag = GLU_EXTERIOR;
   if (relation_flag == GLU_INTERIOR)
      return GLU_INTERIOR;
   if (point_in_polygon(inner, outer->vertices->x, outer->vertices->y))
      return GLU_EXTERIOR;
   return GLU_NO_ERROR;
}

static GLboolean
point_in_polygon(tess_contour * contour, GLdouble x, GLdouble y)
{
   tess_vertex *v1, *v2;
   GLuint i, vertex_cnt;
   GLdouble xp1, yp1, xp2, yp2;
   GLboolean tst;

   tst = GL_FALSE;
   v1 = contour->vertices;
   v2 = contour->vertices->previous;
   for (i = 0, vertex_cnt = contour->vertex_cnt; i < vertex_cnt; i++) {
      xp1 = v1->x;
      yp1 = v1->y;
      xp2 = v2->x;
      yp2 = v2->y;
      if ((((yp1 <= y) && (y < yp2)) || ((yp2 <= y) && (y < yp1))) &&
	  (x < (xp2 - xp1) * (y - yp1) / (yp2 - yp1) + xp1))
	 tst = (tst == GL_FALSE ? GL_TRUE : GL_FALSE);
      v2 = v1;
      v1 = v1->next;
   }
   return tst;
}

static GLenum
contours_overlap(tess_contour * contour, tess_polygon * polygon)
{
   tess_vertex *vertex1, *vertex2;
   GLuint vertex1_cnt, vertex2_cnt, i, j;
   GLenum test;

   vertex1 = contour->vertices;
   vertex2 = polygon->vertices;
   vertex1_cnt = contour->vertex_cnt;
   vertex2_cnt = polygon->vertex_cnt;
   for (i = 0; i < vertex1_cnt; vertex1 = vertex1->next, i++) {
      for (j = 0; j < vertex2_cnt; vertex2 = vertex2->next, j++)
	 if ((test = edge_edge_intersect(vertex1, vertex1->next, vertex2,
					 vertex2->next)) != GLU_NO_ERROR)
	    return test;
   }
   return GLU_NO_ERROR;
}

static void
add_new_exterior(GLUtriangulatorObj * tobj, tess_contour * contour)
{
   contour->type = GLU_EXTERIOR;
   contour->next = NULL;
   contour->previous = tobj->last_contour;
   tobj->last_contour->next = contour;
   tobj->last_contour = contour;
}

static void
add_new_interior(GLUtriangulatorObj * tobj,
		 tess_contour * outer, tess_contour * contour)
{
   contour->type = GLU_INTERIOR;
   contour->next = outer->next;
   contour->previous = outer;
   if (outer->next != NULL)
      outer->next->previous = contour;
   outer->next = contour;
   if (tobj->last_contour == outer)
      tobj->last_contour = contour;
}

static void
add_interior_with_hierarchy_check(GLUtriangulatorObj * tobj,
				  tess_contour * outer,
				  tess_contour * contour)
{
   tess_contour *ptr;

   /* for all interiors of outer check if they are interior of contour */
   /* if so, change that interior to exterior and move it of of the */
   /* interior sequence */
   if (outer->next != NULL && outer->next->type == GLU_INTERIOR) {
      GLenum test;

      for (ptr = outer->next; ptr != NULL && ptr->type == GLU_INTERIOR;
	   ptr = ptr->next) {
	 test = is_contour_contained_in(ptr, contour);
	 switch (test) {
	 case GLU_INTERIOR:
	    /* contour is contained in one of the interiors */
	    /* check if possibly contained in other exteriors */
	    /* move ptr to first EXTERIOR */
	    for (; ptr != NULL && ptr->type == GLU_INTERIOR; ptr = ptr->next);
	    if (ptr == NULL)
	       /* another exterior */
	       add_new_exterior(tobj, contour);
	    else
	       add_exterior_with_check(tobj, ptr, contour);
	    return;
	 case GLU_EXTERIOR:
	    /* one of the interiors is contained in the contour */
	    /* change it to EXTERIOR, and shift it away from the */
	    /* interior sequence */
	    shift_interior_to_exterior(tobj, ptr);
	    break;
	 case GLU_NO_ERROR:
	    /* disjoint */
	    break;
	 default:
	    abort();
	 }
      }
   }
   /* add contour to the interior sequence */
   add_new_interior(tobj, outer, contour);
}

static void
reverse_hierarchy_and_add_exterior(GLUtriangulatorObj * tobj,
				   tess_contour * outer,
				   tess_contour * contour)
{
   tess_contour *ptr;

   /* reverse INTERIORS to EXTERIORS */
   /* any INTERIORS? */
   if (outer->next != NULL && outer->next->type == GLU_INTERIOR)
      for (ptr = outer->next; ptr != NULL && ptr->type == GLU_INTERIOR;
	   ptr = ptr->next) ptr->type = GLU_EXTERIOR;
   /* the outer now becomes inner */
   outer->type = GLU_INTERIOR;
   /* contour is the EXTERIOR */
   contour->next = outer;
   if (tobj->contours == outer) {
      /* first contour beeing reversed */
      contour->previous = NULL;
      tobj->contours = contour;
   }
   else {
      outer->previous->next = contour;
      contour->previous = outer->previous;
   }
   outer->previous = contour;
}

static void
shift_interior_to_exterior(GLUtriangulatorObj * tobj, tess_contour * contour)
{
   contour->previous->next = contour->next;
   if (contour->next != NULL)
      contour->next->previous = contour->previous;
   else
      tobj->last_contour = contour->previous;
}

static void
add_exterior_with_check(GLUtriangulatorObj * tobj,
			tess_contour * outer, tess_contour * contour)
{
   GLenum test;

   /* this contour might be interior to further exteriors - check */
   /* if not, just add as a new exterior */
   for (; outer != NULL && outer->type == GLU_EXTERIOR; outer = outer->next) {
      test = is_contour_contained_in(outer, contour);
      switch (test) {
      case GLU_INTERIOR:
	 /* now we have to check if contour is inside interiors */
	 /* or not */
	 /* any interiors? */
	 if (outer->next != NULL && outer->next->type == GLU_INTERIOR) {
	    /* for all interior, check if inside any of them */
	    /* if not inside any of interiors, its another */
	    /* interior */
	    /* or it may contain some interiors, then change */
	    /* the contained interiors to exterior ones */
	    add_interior_with_hierarchy_check(tobj, outer, contour);
	 }
	 else {
	    /* not in interior, add as new interior contour */
	    add_new_interior(tobj, outer, contour);
	 }
	 return;
      case GLU_NO_ERROR:
	 /* disjoint */
	 break;
      default:
	 abort();
      }
   }
   /* add contour to the exterior sequence */
   add_new_exterior(tobj, contour);
}

void
tess_handle_holes(GLUtriangulatorObj * tobj)
{
   tess_contour *contour, *hole;
   GLenum exterior_orientation;

   /* verify hole orientation */
   for (contour = tobj->contours; contour != NULL;) {
      exterior_orientation = contour->orientation;
      for (contour = contour->next;
	   contour != NULL && contour->type == GLU_INTERIOR;
	   contour = contour->next) {
	 if (contour->orientation == exterior_orientation) {
	    tess_call_user_error(tobj, GLU_TESS_ERROR5);
	    return;
	 }
      }
   }
   /* now cut-out holes */
   for (contour = tobj->contours; contour != NULL;) {
      hole = contour->next;
      while (hole != NULL && hole->type == GLU_INTERIOR) {
	 if (cut_out_hole(tobj, contour, hole) == GLU_ERROR)
	    return;
	 hole = contour->next;
      }
      contour = contour->next;
   }
}

static GLenum
cut_out_hole(GLUtriangulatorObj * tobj,
	     tess_contour * contour, tess_contour * hole)
{
   tess_contour *tmp_hole;
   tess_vertex *v1, *v2, *tmp_vertex;
   GLuint vertex1_cnt, vertex2_cnt, tmp_vertex_cnt;
   GLuint i, j, k;
   GLenum test = 0;

   /* find an edge connecting contour and hole not intersecting any other */
   /* edge belonging to either the contour or any of the other holes */
   for (v1 = contour->vertices, vertex1_cnt = contour->vertex_cnt, i = 0;
	i < vertex1_cnt; i++, v1 = v1->next) {
      for (v2 = hole->vertices, vertex2_cnt = hole->vertex_cnt, j = 0;
	   j < vertex2_cnt; j++, v2 = v2->next) {
	 /* does edge (v1,v2) intersect any edge of contour */
	 for (tmp_vertex = contour->vertices, tmp_vertex_cnt =
	      contour->vertex_cnt, k = 0; k < tmp_vertex_cnt;
	      tmp_vertex = tmp_vertex->next, k++) {
	    /* skip edge tests for edges directly connected */
	    if (v1 == tmp_vertex || v1 == tmp_vertex->next)
	       continue;
	    test = edge_edge_intersect(v1, v2, tmp_vertex, tmp_vertex->next);
	    if (test != GLU_NO_ERROR)
	       break;
	 }
	 if (test == GLU_NO_ERROR) {
	    /* does edge (v1,v2) intersect any edge of hole */
	    for (tmp_vertex = hole->vertices,
		 tmp_vertex_cnt = hole->vertex_cnt, k = 0;
		 k < tmp_vertex_cnt; tmp_vertex = tmp_vertex->next, k++) {
	       /* skip edge tests for edges directly connected */
	       if (v2 == tmp_vertex || v2 == tmp_vertex->next)
		  continue;
	       test =
		  edge_edge_intersect(v1, v2, tmp_vertex, tmp_vertex->next);
	       if (test != GLU_NO_ERROR)
		  break;
	    }
	    if (test == GLU_NO_ERROR) {
	       /* does edge (v1,v2) intersect any other hole? */
	       for (tmp_hole = hole->next;
		    tmp_hole != NULL && tmp_hole->type == GLU_INTERIOR;
		    tmp_hole = tmp_hole->next) {
		  /* does edge (v1,v2) intersect any edge of hole */
		  for (tmp_vertex = tmp_hole->vertices,
		       tmp_vertex_cnt = tmp_hole->vertex_cnt, k = 0;
		       k < tmp_vertex_cnt; tmp_vertex = tmp_vertex->next, k++) {
		     test = edge_edge_intersect(v1, v2, tmp_vertex,
						tmp_vertex->next);
		     if (test != GLU_NO_ERROR)
			break;
		  }
		  if (test != GLU_NO_ERROR)
		     break;
	       }
	    }
	 }
	 if (test == GLU_NO_ERROR) {
	    /* edge (v1,v2) is good for eliminating the hole */
	    if (merge_hole_with_contour(tobj, contour, hole, v1, v2)
		== GLU_NO_ERROR)
	       return GLU_NO_ERROR;
	    else
	       return GLU_ERROR;
	 }
      }
   }
   /* other holes are blocking all possible connections of hole */
   /* with contour, we shift this hole as the last hole and retry */
   for (tmp_hole = hole;
	tmp_hole != NULL && tmp_hole->type == GLU_INTERIOR;
	tmp_hole = tmp_hole->next);
   contour->next = hole->next;
   hole->next->previous = contour;
   if (tmp_hole == NULL) {
      /* last EXTERIOR contour, shift hole as last contour */
      hole->next = NULL;
      hole->previous = tobj->last_contour;
      tobj->last_contour->next = hole;
      tobj->last_contour = hole;
   }
   else {
      tmp_hole->previous->next = hole;
      hole->previous = tmp_hole->previous;
      tmp_hole->previous = hole;
      hole->next = tmp_hole;
   }
   hole = contour->next;
   /* try once again - recurse */
   return cut_out_hole(tobj, contour, hole);
}

static GLenum
merge_hole_with_contour(GLUtriangulatorObj * tobj,
			tess_contour * contour,
			tess_contour * hole,
			tess_vertex * v1, tess_vertex * v2)
{
   tess_vertex *v1_new, *v2_new;

   /* make copies of v1 and v2, place them respectively after their originals */
   if ((v1_new = (tess_vertex *) malloc(sizeof(tess_vertex))) == NULL) {
      tess_call_user_error(tobj, GLU_OUT_OF_MEMORY);
      return GLU_ERROR;
   }
   if ((v2_new = (tess_vertex *) malloc(sizeof(tess_vertex))) == NULL) {
      tess_call_user_error(tobj, GLU_OUT_OF_MEMORY);
      return GLU_ERROR;
   }
   v1_new->edge_flag = GL_TRUE;
   v1_new->data = v1->data;
   v1_new->location[0] = v1->location[0];
   v1_new->location[1] = v1->location[1];
   v1_new->location[2] = v1->location[2];
   v1_new->x = v1->x;
   v1_new->y = v1->y;
   v1_new->shadow_vertex = v1;
   v1->shadow_vertex = v1_new;
   v1_new->next = v1->next;
   v1_new->previous = v1;
   v1->next->previous = v1_new;
   v1->next = v1_new;
   v2_new->edge_flag = GL_TRUE;
   v2_new->data = v2->data;
   v2_new->location[0] = v2->location[0];
   v2_new->location[1] = v2->location[1];
   v2_new->location[2] = v2->location[2];
   v2_new->x = v2->x;
   v2_new->y = v2->y;
   v2_new->shadow_vertex = v2;
   v2->shadow_vertex = v2_new;
   v2_new->next = v2->next;
   v2_new->previous = v2;
   v2->next->previous = v2_new;
   v2->next = v2_new;
   /* link together the two lists */
   v1->next = v2_new;
   v2_new->previous = v1;
   v2->next = v1_new;
   v1_new->previous = v2;
   /* update the vertex count of the contour */
   contour->vertex_cnt += hole->vertex_cnt + 2;
   /* remove the INTERIOR contour */
   contour->next = hole->next;
   if (hole->next != NULL)
      hole->next->previous = contour;
   free(hole);
   /* update tobj structure */
   --(tobj->contour_cnt);
   if (contour->last_vertex == v1)
      contour->last_vertex = v1_new;
   /* mark two vertices with edge_flag */
   v2->edge_flag = GL_FALSE;
   v1->edge_flag = GL_FALSE;
   return GLU_NO_ERROR;
}