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path: root/src/glsl/tests/condition-01.glsl
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/* FAIL - :? condition is not bool scalar */

uniform bvec4 a;

void main()
{
  gl_Position = (a) ? vec4(1.0, 0.0, 0.0, 1.0) : vec4(0.0, 1.0, 0.0, 1.0);
}