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Import('*')

if env['platform'] not in ['windows']:
    Return()

env = env.Clone()

glsl = env.StaticLibrary(
    target = 'glsl',
    source = [
        'sl_pp_purify.c',
    ],
)

env = env.Clone()

if env['platform'] == 'windows':
    env.PrependUnique(LIBS = [
        'user32', 
    ])
env.Prepend(LIBS = [glsl])