summaryrefslogtreecommitdiffstats
path: root/src/glsl/lower_jumps.cpp
blob: d99e0aa7398b95490c06defc13f59f300607a1f2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
/*
 * Copyright © 2010 Luca Barbieri
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 */

/**
 * \file lower_jumps.cpp
 *
 * This pass lowers jumps (break, continue, and return) to if/else structures.
 *
 * It can be asked to:
 * 1. Pull jumps out of ifs where possible
 * 2. Remove all "continue"s, replacing them with an "execute flag"
 * 3. Replace all "break" with a single conditional one at the end of the loop
 * 4. Replace all "return"s with a single return at the end of the function,
 *    for the main function and/or other functions
 *
 * Applying this pass gives several benefits:
 * 1. All functions can be inlined.
 * 2. nv40 and other pre-DX10 chips without "continue" can be supported
 * 3. nv30 and other pre-DX10 chips with no control flow at all are better
 *    supported
 *
 * Continues are lowered by adding a per-loop "execute flag", initialized to
 * true, that when cleared inhibits all execution until the end of the loop.
 *
 * Breaks are lowered to continues, plus setting a "break flag" that is checked
 * at the end of the loop, and trigger the unique "break".
 *
 * Returns are lowered to breaks/continues, plus adding a "return flag" that
 * causes loops to break again out of their enclosing loops until all the
 * loops are exited: then the "execute flag" logic will ignore everything
 * until the end of the function.
 *
 * Note that "continue" and "return" can also be implemented by adding
 * a dummy loop and using break.
 * However, this is bad for hardware with limited nesting depth, and
 * prevents further optimization, and thus is not currently performed.
 */

#include "glsl_types.h"
#include <string.h>
#include "ir.h"

enum jump_strength
{
   strength_none,
   strength_always_clears_execute_flag,
   strength_continue,
   strength_break,
   strength_return,
};

struct block_record
{
   /* minimum jump strength (of lowered IR, not pre-lowering IR)
    *
    * If the block ends with a jump, must be the strength of the jump.
    * Otherwise, the jump would be dead and have been deleted before)
    *
    * If the block doesn't end with a jump, it can be different than strength_none if all paths before it lead to some jump
    * (e.g. an if with a return in one branch, and a break in the other, while not lowering them)
    * Note that identical jumps are usually unified though.
    */
   jump_strength min_strength;

   /* can anything clear the execute flag? */
   bool may_clear_execute_flag;

   block_record()
   {
      this->min_strength = strength_none;
      this->may_clear_execute_flag = false;
   }
};

struct loop_record
{
   ir_function_signature* signature;
   ir_loop* loop;

   /* used to avoid lowering the break used to represent lowered breaks */
   unsigned nesting_depth;
   bool in_if_at_the_end_of_the_loop;

   bool may_set_return_flag;

   ir_variable* break_flag;
   ir_variable* execute_flag; /* cleared to emulate continue */

   loop_record(ir_function_signature* p_signature = 0, ir_loop* p_loop = 0)
   {
      this->signature = p_signature;
      this->loop = p_loop;
      this->nesting_depth = 0;
      this->in_if_at_the_end_of_the_loop = false;
      this->may_set_return_flag = false;
      this->break_flag = 0;
      this->execute_flag = 0;
   }

   ir_variable* get_execute_flag()
   {
      /* also supported for the "function loop" */
      if(!this->execute_flag) {
         exec_list& list = this->loop ? this->loop->body_instructions : signature->body;
         this->execute_flag = new(this->signature) ir_variable(glsl_type::bool_type, "execute_flag", ir_var_temporary);
         list.push_head(new(this->signature) ir_assignment(new(this->signature) ir_dereference_variable(execute_flag), new(this->signature) ir_constant(true), 0));
         list.push_head(this->execute_flag);
      }
      return this->execute_flag;
   }

   ir_variable* get_break_flag()
   {
      assert(this->loop);
      if(!this->break_flag) {
         this->break_flag = new(this->signature) ir_variable(glsl_type::bool_type, "break_flag", ir_var_temporary);
         this->loop->insert_before(this->break_flag);
         this->loop->insert_before(new(this->signature) ir_assignment(new(this->signature) ir_dereference_variable(break_flag), new(this->signature) ir_constant(false), 0));
      }
      return this->break_flag;
   }
};

struct function_record
{
   ir_function_signature* signature;
   ir_variable* return_flag; /* used to break out of all loops and then jump to the return instruction */
   ir_variable* return_value;
   bool is_main;
   unsigned nesting_depth;

   function_record(ir_function_signature* p_signature = 0)
   {
      this->signature = p_signature;
      this->return_flag = 0;
      this->return_value = 0;
      this->nesting_depth = 0;
      this->is_main = this->signature && (strcmp(this->signature->function_name(), "main") == 0);
   }

   ir_variable* get_return_flag()
   {
      if(!this->return_flag) {
         this->return_flag = new(this->signature) ir_variable(glsl_type::bool_type, "return_flag", ir_var_temporary);
         this->signature->body.push_head(new(this->signature) ir_assignment(new(this->signature) ir_dereference_variable(return_flag), new(this->signature) ir_constant(false), 0));
         this->signature->body.push_head(this->return_flag);
      }
      return this->return_flag;
   }

   ir_variable* get_return_value()
   {
      if(!this->return_value) {
         assert(!this->signature->return_type->is_void());
         return_value = new(this->signature) ir_variable(this->signature->return_type, "return_value", ir_var_temporary);
         this->signature->body.push_head(this->return_value);
      }
      return this->return_value;
   }
};

struct ir_lower_jumps_visitor : public ir_control_flow_visitor {
   bool progress;

   struct function_record function;
   struct loop_record loop;
   struct block_record block;

   bool pull_out_jumps;
   bool lower_continue;
   bool lower_break;
   bool lower_sub_return;
   bool lower_main_return;

   ir_lower_jumps_visitor()
   {
      this->progress = false;
   }

   void truncate_after_instruction(exec_node *ir)
   {
      if (!ir)
         return;

      while (!ir->get_next()->is_tail_sentinel()) {
         ((ir_instruction *)ir->get_next())->remove();
         this->progress = true;
      }
   }

   void move_outer_block_inside(ir_instruction *ir, exec_list *inner_block)
   {
      while (!ir->get_next()->is_tail_sentinel()) {
         ir_instruction *move_ir = (ir_instruction *)ir->get_next();

         move_ir->remove();
         inner_block->push_tail(move_ir);
      }
   }

   virtual void visit(class ir_loop_jump * ir)
   {
      truncate_after_instruction(ir);
      this->block.min_strength = ir->is_break() ? strength_break : strength_continue;
   }

   virtual void visit(class ir_return * ir)
   {
      truncate_after_instruction(ir);
      this->block.min_strength = strength_return;
   }

   virtual void visit(class ir_discard * ir)
   {
   }

   enum jump_strength get_jump_strength(ir_instruction* ir)
   {
      if(!ir)
         return strength_none;
      else if(ir->ir_type == ir_type_loop_jump) {
         if(((ir_loop_jump*)ir)->is_break())
            return strength_break;
         else
            return strength_continue;
      } else if(ir->ir_type == ir_type_return)
         return strength_return;
      else
         return strength_none;
   }

   bool should_lower_jump(ir_jump* ir)
   {
      unsigned strength = get_jump_strength(ir);
      bool lower;
      switch(strength)
      {
      case strength_none:
         lower = false; /* don't change this, code relies on it */
         break;
      case strength_continue:
         lower = lower_continue;
         break;
      case strength_break:
         assert(this->loop.loop);
         /* never lower "canonical break" */
         if(ir->get_next()->is_tail_sentinel() && (this->loop.nesting_depth == 0
               || (this->loop.nesting_depth == 1 && this->loop.in_if_at_the_end_of_the_loop)))
            lower = false;
         else
            lower = lower_break;
         break;
      case strength_return:
         /* never lower return at the end of a this->function */
         if(this->function.nesting_depth == 0 && ir->get_next()->is_tail_sentinel())
            lower = false;
         else if (this->function.is_main)
            lower = lower_main_return;
         else
            lower = lower_sub_return;
         break;
      }
      return lower;
   }

   block_record visit_block(exec_list* list)
   {
      block_record saved_block = this->block;
      this->block = block_record();
      visit_exec_list(list, this);
      block_record ret = this->block;
      this->block = saved_block;
      return ret;
   }

   virtual void visit(ir_if *ir)
   {
      if(this->loop.nesting_depth == 0 && ir->get_next()->is_tail_sentinel())
         this->loop.in_if_at_the_end_of_the_loop = true;

      ++this->function.nesting_depth;
      ++this->loop.nesting_depth;

      block_record block_records[2];
      ir_jump* jumps[2];

      block_records[0] = visit_block(&ir->then_instructions);
      block_records[1] = visit_block(&ir->else_instructions);

retry: /* we get here if we put code after the if inside a branch */
   for(unsigned i = 0; i < 2; ++i) {
      exec_list& list = i ? ir->else_instructions : ir->then_instructions;
      jumps[i] = 0;
      if(!list.is_empty() && get_jump_strength((ir_instruction*)list.get_tail()))
         jumps[i] = (ir_jump*)list.get_tail();
   }

      for(;;) {
         jump_strength jump_strengths[2];

         for(unsigned i = 0; i < 2; ++i) {
            if(jumps[i]) {
               jump_strengths[i] = block_records[i].min_strength;
               assert(jump_strengths[i] == get_jump_strength(jumps[i]));
            } else
               jump_strengths[i] = strength_none;
         }

         /* move both jumps out if possible */
         if(pull_out_jumps && jump_strengths[0] == jump_strengths[1]) {
            bool unify = true;
            if(jump_strengths[0] == strength_continue)
               ir->insert_after(new(ir) ir_loop_jump(ir_loop_jump::jump_continue));
            else if(jump_strengths[0] == strength_break)
               ir->insert_after(new(ir) ir_loop_jump(ir_loop_jump::jump_break));
            /* FINISHME: unify returns with identical expressions */
            else if(jump_strengths[0] == strength_return && this->function.signature->return_type->is_void())
               ir->insert_after(new(ir) ir_return(NULL));
	    else
	       unify = false;

            if(unify) {
               jumps[0]->remove();
               jumps[1]->remove();
               this->progress = true;

               jumps[0] = 0;
               jumps[1] = 0;
               block_records[0].min_strength = strength_none;
               block_records[1].min_strength = strength_none;
               break;
            }
         }

         /* lower a jump: if both need to lowered, start with the strongest one, so that
          * we might later unify the lowered version with the other one
          */
         bool should_lower[2];
         for(unsigned i = 0; i < 2; ++i)
            should_lower[i] = should_lower_jump(jumps[i]);

         int lower;
         if(should_lower[1] && should_lower[0])
            lower = jump_strengths[1] > jump_strengths[0];
         else if(should_lower[0])
            lower = 0;
         else if(should_lower[1])
            lower = 1;
         else
            break;

         if(jump_strengths[lower] == strength_return) {
            ir_variable* return_flag = this->function.get_return_flag();
            if(!this->function.signature->return_type->is_void()) {
               ir_variable* return_value = this->function.get_return_value();
               jumps[lower]->insert_before(new(ir) ir_assignment(new (ir) ir_dereference_variable(return_value), ((ir_return*)jumps[lower])->value, NULL));
            }
            jumps[lower]->insert_before(new(ir) ir_assignment(new (ir) ir_dereference_variable(return_flag), new (ir) ir_constant(true), NULL));
            this->loop.may_set_return_flag = true;
            if(this->loop.loop) {
               ir_loop_jump* lowered = 0;
               lowered = new(ir) ir_loop_jump(ir_loop_jump::jump_break);
               block_records[lower].min_strength = strength_break;
               jumps[lower]->replace_with(lowered);
               jumps[lower] = lowered;
            } else
               goto lower_continue;
            this->progress = true;
         } else if(jump_strengths[lower] == strength_break) {
            /* We can't lower to an actual continue because that would execute the increment.
             *
             * In the lowered code, we instead put the break check between the this->loop body and the increment,
             * which is impossible with a real continue as defined by the GLSL IR currently.
             *
             * Smarter options (such as undoing the increment) are possible but it's not worth implementing them,
             * because if break is lowered, continue is almost surely lowered too.
             */
            jumps[lower]->insert_before(new(ir) ir_assignment(new (ir) ir_dereference_variable(this->loop.get_break_flag()), new (ir) ir_constant(true), 0));
            goto lower_continue;
         } else if(jump_strengths[lower] == strength_continue) {
lower_continue:
            ir_variable* execute_flag = this->loop.get_execute_flag();
            jumps[lower]->replace_with(new(ir) ir_assignment(new (ir) ir_dereference_variable(execute_flag), new (ir) ir_constant(false), 0));
            jumps[lower] = 0;
            block_records[lower].min_strength = strength_always_clears_execute_flag;
            block_records[lower].may_clear_execute_flag = true;
            this->progress = true;
            break;
         }
      }

      /* move out a jump out if possible */
      if(pull_out_jumps) {
         int move_out = -1;
         if(jumps[0] && block_records[1].min_strength >= strength_continue)
            move_out = 0;
         else if(jumps[1] && block_records[0].min_strength >= strength_continue)
            move_out = 1;

         if(move_out >= 0)
         {
            jumps[move_out]->remove();
            ir->insert_after(jumps[move_out]);
            jumps[move_out] = 0;
            block_records[move_out].min_strength = strength_none;
            this->progress = true;
         }
      }

      if(block_records[0].min_strength < block_records[1].min_strength)
         this->block.min_strength = block_records[0].min_strength;
      else
         this->block.min_strength = block_records[1].min_strength;
      this->block.may_clear_execute_flag = this->block.may_clear_execute_flag || block_records[0].may_clear_execute_flag || block_records[1].may_clear_execute_flag;

      if(this->block.min_strength)
         truncate_after_instruction(ir);
      else if(this->block.may_clear_execute_flag)
      {
         int move_into = -1;
         if(block_records[0].min_strength && !block_records[1].may_clear_execute_flag)
            move_into = 1;
         else if(block_records[1].min_strength && !block_records[0].may_clear_execute_flag)
            move_into = 0;

         if(move_into >= 0) {
            assert(!block_records[move_into].min_strength && !block_records[move_into].may_clear_execute_flag); /* otherwise, we just truncated */

            exec_list* list = move_into ? &ir->else_instructions : &ir->then_instructions;
            exec_node* next = ir->get_next();
            if(!next->is_tail_sentinel()) {
               move_outer_block_inside(ir, list);

               exec_list list;
               list.head = next;
               block_records[move_into] = visit_block(&list);

               this->progress = true;
               goto retry;
            }
         } else {
            ir_instruction* ir_after;
            for(ir_after = (ir_instruction*)ir->get_next(); !ir_after->is_tail_sentinel();)
            {
               ir_if* ir_if = ir_after->as_if();
               if(ir_if && ir_if->else_instructions.is_empty()) {
                  ir_dereference_variable* ir_if_cond_deref = ir_if->condition->as_dereference_variable();
                  if(ir_if_cond_deref && ir_if_cond_deref->var == this->loop.execute_flag) {
                     ir_instruction* ir_next = (ir_instruction*)ir_after->get_next();
                     ir_after->insert_before(&ir_if->then_instructions);
                     ir_after->remove();
                     ir_after = ir_next;
                     continue;
                  }
               }
               ir_after = (ir_instruction*)ir_after->get_next();

               /* only set this if we find any unprotected instruction */
               this->progress = true;
            }

            if(!ir->get_next()->is_tail_sentinel()) {
               assert(this->loop.execute_flag);
               ir_if* if_execute = new(ir) ir_if(new(ir) ir_dereference_variable(this->loop.execute_flag));
               move_outer_block_inside(ir, &if_execute->then_instructions);
               ir->insert_after(if_execute);
            }
         }
      }
      --this->loop.nesting_depth;
      --this->function.nesting_depth;
   }

   virtual void visit(ir_loop *ir)
   {
      ++this->function.nesting_depth;
      loop_record saved_loop = this->loop;
      this->loop = loop_record(this->function.signature, ir);

      block_record body = visit_block(&ir->body_instructions);

      if(body.min_strength >= strength_break) {
         /* FINISHME: turn the this->loop into an if, or replace it with its body */
      }

      if(this->loop.break_flag) {
         ir_if* break_if = new(ir) ir_if(new(ir) ir_dereference_variable(this->loop.break_flag));
         break_if->then_instructions.push_tail(new(ir) ir_loop_jump(ir_loop_jump::jump_break));
         ir->body_instructions.push_tail(break_if);
      }

      if(this->loop.may_set_return_flag) {
         assert(this->function.return_flag);
         ir_if* return_if = new(ir) ir_if(new(ir) ir_dereference_variable(this->function.return_flag));
         saved_loop.may_set_return_flag = true;
         if(saved_loop.loop)
            return_if->then_instructions.push_tail(new(ir) ir_loop_jump(ir_loop_jump::jump_break));
         else
            move_outer_block_inside(ir, &return_if->else_instructions);
         ir->insert_after(return_if);
      }

      this->loop = saved_loop;
      --this->function.nesting_depth;
   }

   virtual void visit(ir_function_signature *ir)
   {
      /* these are not strictly necessary */
      assert(!this->function.signature);
      assert(!this->loop.loop);

      function_record saved_function = this->function;
      loop_record saved_loop = this->loop;
      this->function = function_record(ir);
      this->loop = loop_record(ir);

      assert(!this->loop.loop);
      visit_block(&ir->body);

      if(this->function.return_value)
         ir->body.push_tail(new(ir) ir_return(new (ir) ir_dereference_variable(this->function.return_value)));

      this->loop = saved_loop;
      this->function = saved_function;
   }

   virtual void visit(class ir_function * ir)
   {
      visit_block(&ir->signatures);
   }
};

bool
do_lower_jumps(exec_list *instructions, bool pull_out_jumps, bool lower_sub_return, bool lower_main_return, bool lower_continue, bool lower_break)
{
   ir_lower_jumps_visitor v;
   v.pull_out_jumps = pull_out_jumps;
   v.lower_continue = lower_continue;
   v.lower_break = lower_break;
   v.lower_sub_return = lower_sub_return;
   v.lower_main_return = lower_main_return;

   do {
      v.progress = false;
      visit_exec_list(instructions, &v);
   } while (v.progress);

   return v.progress;
}