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/*
 * Copyright © 2012 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 */

#include "main/core.h"
#include "ir.h"
#include "linker.h"
#include "ir_uniform.h"
#include "program.h"

bool
link_uniform_blocks_are_compatible(const gl_uniform_block *a,
				   const gl_uniform_block *b)
{
   assert(strcmp(a->Name, b->Name) == 0);

   /* Page 35 (page 42 of the PDF) in section 4.3.7 of the GLSL 1.50 spec says:
    *
    *     "Matched block names within an interface (as defined above) must
    *     match in terms of having the same number of declarations with the
    *     same sequence of types and the same sequence of member names, as
    *     well as having the same member-wise layout qualification....if a
    *     matching block is declared as an array, then the array sizes must
    *     also match... Any mismatch will generate a link error."
    *
    * Arrays are not yet supported, so there is no check for that.
    */
   if (a->NumUniforms != b->NumUniforms)
      return false;

   if (a->_Packing != b->_Packing)
      return false;

   for (unsigned i = 0; i < a->NumUniforms; i++) {
      if (strcmp(a->Uniforms[i].Name, b->Uniforms[i].Name) != 0)
	 return false;

      if (a->Uniforms[i].Type != b->Uniforms[i].Type)
	 return false;

      if (a->Uniforms[i].RowMajor != b->Uniforms[i].RowMajor)
	 return false;
   }

   return true;
}