summaryrefslogtreecommitdiffstats
path: root/src/glsl/ir_dead_code.cpp
blob: ea78107f493731fa9d964d08c8e6adf2e378e3a8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
/*
 * Copyright © 2010 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 */

/**
 * \file ir_dead_code.cpp
 *
 * Eliminates dead assignments and variable declarations from the code.
 */

#include "ir.h"
#include "ir_visitor.h"
#include "ir_expression_flattening.h"
#include "glsl_types.h"

class variable_entry : public exec_node
{
public:
   variable_entry(ir_variable *var)
   {
      this->var = var;
      assign = NULL;
      referenced_count = 0;
      assigned_count = 0;
      declaration = false;
   }

   ir_variable *var; /* The key: the variable's pointer. */
   ir_assignment *assign; /* An assignment to the variable, if any */

   /** Number of times the variable is referenced, including assignments. */
   unsigned referenced_count;

   /** Number of times the variable is assignmened. */
   unsigned assigned_count;

   bool declaration; /* If the variable had a decl in the instruction stream */
};

class ir_dead_code_visitor : public ir_hierarchical_visitor {
public:
   virtual ir_visitor_status visit(ir_variable *);
   virtual ir_visitor_status visit(ir_dereference_variable *);

   virtual ir_visitor_status visit_enter(ir_function *);
   virtual ir_visitor_status visit_leave(ir_assignment *);

   variable_entry *get_variable_entry(ir_variable *var);

   bool (*predicate)(ir_instruction *ir);

   /* List of variable_entry */
   exec_list variable_list;

   void *mem_ctx;
};


variable_entry *
ir_dead_code_visitor::get_variable_entry(ir_variable *var)
{
   assert(var);
   foreach_iter(exec_list_iterator, iter, this->variable_list) {
      variable_entry *entry = (variable_entry *)iter.get();
      if (entry->var == var)
	 return entry;
   }

   variable_entry *entry = new(mem_ctx) variable_entry(var);
   this->variable_list.push_tail(entry);
   return entry;
}


ir_visitor_status
ir_dead_code_visitor::visit(ir_variable *ir)
{
   variable_entry *entry = this->get_variable_entry(ir);
   if (entry)
      entry->declaration = true;

   return visit_continue;
}


ir_visitor_status
ir_dead_code_visitor::visit(ir_dereference_variable *ir)
{
   ir_variable *const var = ir->variable_referenced();
   variable_entry *entry = this->get_variable_entry(var);

   if (entry)
      entry->referenced_count++;

   return visit_continue;
}


ir_visitor_status
ir_dead_code_visitor::visit_enter(ir_function *ir)
{
   (void) ir;
   return visit_continue_with_parent;
}


ir_visitor_status
ir_dead_code_visitor::visit_leave(ir_assignment *ir)
{
   variable_entry *entry;
   entry = this->get_variable_entry(ir->lhs->variable_referenced());
   if (entry) {
      entry->assigned_count++;
      if (entry->assign == NULL)
	 entry->assign = ir;
   }

   return visit_continue;
}


/**
 * Do a dead code pass over instructions and everything that instructions
 * references.
 *
 * Note that this will remove assignments to globals, so it is not suitable
 * for usage on an unlinked instruction stream.
 */
bool
do_dead_code(struct _mesa_glsl_parse_state *state,
	     exec_list *instructions)
{
   ir_dead_code_visitor v;
   bool progress = false;

   v.mem_ctx = state;
   v.run(instructions);

   foreach_iter(exec_list_iterator, iter, v.variable_list) {
      variable_entry *entry = (variable_entry *)iter.get();

      /* Since each assignment is a reference, the refereneced count must be
       * greater than or equal to the assignment count.  If they are equal,
       * then all of the references are assignments, and the variable is
       * dead.
       *
       * Note that if the variable is neither assigned nor referenced, both
       * counts will be zero and will be caught by the equality test.
       */
      assert(entry->referenced_count >= entry->assigned_count);

      if ((entry->referenced_count > entry->assigned_count)
	  || !entry->declaration)
	 continue;

      if (entry->assign) {
	 /* Remove a single dead assignment to the variable we found.
	  * Don't do so if it's a shader output, though.
	  */
	 if (!entry->var->shader_out) {
	    entry->assign->remove();
	    progress = true;
	 }
      } else {
	 /* If there are no assignments or references to the variable left,
	  * then we can remove its declaration.
	  */
	 entry->var->remove();
	 progress = true;
      }
   }
   return progress;
}

/**
 * Does a dead code pass on the functions present in the instruction stream.
 *
 * This is suitable for use while the program is not linked, as it will
 * ignore variable declarations (and the assignments to them) for variables
 * with global scope.
 */
bool
do_dead_code_unlinked(struct _mesa_glsl_parse_state *state,
		      exec_list *instructions)
{
   bool progress = false;

   foreach_iter(exec_list_iterator, iter, *instructions) {
      ir_instruction *ir = (ir_instruction *)iter.get();
      ir_function *f = ir->as_function();
      if (f) {
	 foreach_iter(exec_list_iterator, sigiter, *f) {
	    ir_function_signature *sig =
	       (ir_function_signature *) sigiter.get();
	    if (do_dead_code(state, &sig->body))
	       progress = true;
	 }
      }
   }

   return progress;
}