1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
|
/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <string.h>
#include "main/imports.h"
#include "ir.h"
#include "ir_visitor.h"
#include "glsl_types.h"
ir_assignment::ir_assignment(ir_rvalue *lhs, ir_rvalue *rhs,
ir_rvalue *condition)
{
this->ir_type = ir_type_assignment;
this->lhs = lhs;
this->rhs = rhs;
this->condition = condition;
}
ir_expression::ir_expression(int op, const struct glsl_type *type,
ir_rvalue *op0, ir_rvalue *op1)
{
this->ir_type = ir_type_expression;
this->type = type;
this->operation = ir_expression_operation(op);
this->operands[0] = op0;
this->operands[1] = op1;
}
unsigned int
ir_expression::get_num_operands(ir_expression_operation op)
{
/* Update ir_print_visitor.cpp when updating this list. */
const int num_operands[] = {
1, /* ir_unop_bit_not */
1, /* ir_unop_logic_not */
1, /* ir_unop_neg */
1, /* ir_unop_abs */
1, /* ir_unop_sign */
1, /* ir_unop_rcp */
1, /* ir_unop_rsq */
1, /* ir_unop_sqrt */
1, /* ir_unop_exp */
1, /* ir_unop_log */
1, /* ir_unop_exp2 */
1, /* ir_unop_log2 */
1, /* ir_unop_f2i */
1, /* ir_unop_i2f */
1, /* ir_unop_f2b */
1, /* ir_unop_b2f */
1, /* ir_unop_i2b */
1, /* ir_unop_b2i */
1, /* ir_unop_u2f */
1, /* ir_unop_trunc */
1, /* ir_unop_ceil */
1, /* ir_unop_floor */
1, /* ir_unop_fract */
1, /* ir_unop_sin */
1, /* ir_unop_cos */
1, /* ir_unop_dFdx */
1, /* ir_unop_dFdy */
2, /* ir_binop_add */
2, /* ir_binop_sub */
2, /* ir_binop_mul */
2, /* ir_binop_div */
2, /* ir_binop_mod */
2, /* ir_binop_less */
2, /* ir_binop_greater */
2, /* ir_binop_lequal */
2, /* ir_binop_gequal */
2, /* ir_binop_equal */
2, /* ir_binop_nequal */
2, /* ir_binop_lshift */
2, /* ir_binop_rshift */
2, /* ir_binop_bit_and */
2, /* ir_binop_bit_xor */
2, /* ir_binop_bit_or */
2, /* ir_binop_logic_and */
2, /* ir_binop_logic_xor */
2, /* ir_binop_logic_or */
2, /* ir_binop_dot */
2, /* ir_binop_cross */
2, /* ir_binop_min */
2, /* ir_binop_max */
2, /* ir_binop_pow */
};
assert(sizeof(num_operands) / sizeof(num_operands[0]) == ir_binop_pow + 1);
return num_operands[op];
}
static const char *const operator_strs[] = {
"~",
"!",
"neg",
"abs",
"sign",
"rcp",
"rsq",
"sqrt",
"exp",
"log",
"exp2",
"log2",
"f2i",
"i2f",
"f2b",
"b2f",
"i2b",
"b2i",
"u2f",
"trunc",
"ceil",
"floor",
"fract",
"sin",
"cos",
"dFdx",
"dFdy",
"+",
"-",
"*",
"/",
"%",
"<",
">",
"<=",
">=",
"==",
"!=",
"<<",
">>",
"&",
"^",
"|",
"&&",
"^^",
"||",
"dot",
"cross",
"min",
"max",
"pow",
};
const char *ir_expression::operator_string()
{
assert((unsigned int) operation <=
sizeof(operator_strs) / sizeof(operator_strs[0]));
return operator_strs[operation];
}
ir_expression_operation
ir_expression::get_operator(const char *str)
{
const int operator_count = sizeof(operator_strs) / sizeof(operator_strs[0]);
for (int op = 0; op < operator_count; op++) {
if (strcmp(str, operator_strs[op]) == 0)
return (ir_expression_operation) op;
}
return (ir_expression_operation) -1;
}
ir_constant::ir_constant()
{
this->ir_type = ir_type_constant;
}
ir_constant::ir_constant(const struct glsl_type *type,
const ir_constant_data *data)
{
assert((type->base_type >= GLSL_TYPE_UINT)
&& (type->base_type <= GLSL_TYPE_BOOL));
this->ir_type = ir_type_constant;
this->type = type;
memcpy(& this->value, data, sizeof(this->value));
}
ir_constant::ir_constant(float f)
{
this->ir_type = ir_type_constant;
this->type = glsl_type::float_type;
this->value.f[0] = f;
}
ir_constant::ir_constant(unsigned int u)
{
this->ir_type = ir_type_constant;
this->type = glsl_type::uint_type;
this->value.u[0] = u;
}
ir_constant::ir_constant(int i)
{
this->ir_type = ir_type_constant;
this->type = glsl_type::int_type;
this->value.i[0] = i;
}
ir_constant::ir_constant(bool b)
{
this->ir_type = ir_type_constant;
this->type = glsl_type::bool_type;
this->value.b[0] = b;
}
ir_constant::ir_constant(const ir_constant *c, unsigned i)
{
this->ir_type = ir_type_constant;
this->type = c->type->get_base_type();
switch (this->type->base_type) {
case GLSL_TYPE_UINT: this->value.u[0] = c->value.u[i]; break;
case GLSL_TYPE_INT: this->value.i[0] = c->value.i[i]; break;
case GLSL_TYPE_FLOAT: this->value.f[0] = c->value.f[i]; break;
case GLSL_TYPE_BOOL: this->value.b[0] = c->value.b[i]; break;
default: assert(!"Should not get here."); break;
}
}
ir_constant::ir_constant(const struct glsl_type *type, exec_list *value_list)
{
this->ir_type = ir_type_constant;
this->type = type;
/* FINISHME: Support array types. */
assert(type->is_scalar() || type->is_vector() || type->is_matrix()
|| type->is_record());
/* If the constant is a record, the types of each of the entries in
* value_list must be a 1-for-1 match with the structure components. Each
* entry must also be a constant. Just move the nodes from the value_list
* to the list in the ir_constant.
*/
/* FINISHME: Should there be some type checking and / or assertions here? */
/* FINISHME: Should the new constant take ownership of the nodes from
* FINISHME: value_list, or should it make copies?
*/
if (type->is_record()) {
value_list->move_nodes_to(& this->components);
return;
}
ir_constant *value = (ir_constant *) (value_list->head);
/* Use each component from each entry in the value_list to initialize one
* component of the constant being constructed.
*/
for (unsigned i = 0; i < type->components(); /* empty */) {
assert(value->as_constant() != NULL);
assert(!value->is_tail_sentinal());
for (unsigned j = 0; j < value->type->components(); j++) {
switch (type->base_type) {
case GLSL_TYPE_UINT:
this->value.u[i] = value->get_uint_component(j);
break;
case GLSL_TYPE_INT:
this->value.i[i] = value->get_int_component(j);
break;
case GLSL_TYPE_FLOAT:
this->value.f[i] = value->get_float_component(j);
break;
case GLSL_TYPE_BOOL:
this->value.b[i] = value->get_bool_component(j);
break;
default:
/* FINISHME: What to do? Exceptions are not the answer.
*/
break;
}
i++;
if (i >= type->components())
break;
}
value = (ir_constant *) value->next;
}
}
bool
ir_constant::get_bool_component(unsigned i) const
{
switch (this->type->base_type) {
case GLSL_TYPE_UINT: return this->value.u[i] != 0;
case GLSL_TYPE_INT: return this->value.i[i] != 0;
case GLSL_TYPE_FLOAT: return ((int)this->value.f[i]) != 0;
case GLSL_TYPE_BOOL: return this->value.b[i];
default: assert(!"Should not get here."); break;
}
/* Must return something to make the compiler happy. This is clearly an
* error case.
*/
return false;
}
float
ir_constant::get_float_component(unsigned i) const
{
switch (this->type->base_type) {
case GLSL_TYPE_UINT: return (float) this->value.u[i];
case GLSL_TYPE_INT: return (float) this->value.i[i];
case GLSL_TYPE_FLOAT: return this->value.f[i];
case GLSL_TYPE_BOOL: return this->value.b[i] ? 1.0 : 0.0;
default: assert(!"Should not get here."); break;
}
/* Must return something to make the compiler happy. This is clearly an
* error case.
*/
return 0.0;
}
int
ir_constant::get_int_component(unsigned i) const
{
switch (this->type->base_type) {
case GLSL_TYPE_UINT: return this->value.u[i];
case GLSL_TYPE_INT: return this->value.i[i];
case GLSL_TYPE_FLOAT: return (int) this->value.f[i];
case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0;
default: assert(!"Should not get here."); break;
}
/* Must return something to make the compiler happy. This is clearly an
* error case.
*/
return 0;
}
unsigned
ir_constant::get_uint_component(unsigned i) const
{
switch (this->type->base_type) {
case GLSL_TYPE_UINT: return this->value.u[i];
case GLSL_TYPE_INT: return this->value.i[i];
case GLSL_TYPE_FLOAT: return (unsigned) this->value.f[i];
case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0;
default: assert(!"Should not get here."); break;
}
/* Must return something to make the compiler happy. This is clearly an
* error case.
*/
return 0;
}
ir_constant *
ir_constant::get_record_field(const char *name)
{
int idx = this->type->field_index(name);
if (idx < 0)
return NULL;
if (this->components.is_empty())
return NULL;
exec_node *node = this->components.head;
for (int i = 0; i < idx; i++) {
node = node->next;
/* If the end of the list is encountered before the element matching the
* requested field is found, return NULL.
*/
if (node->is_tail_sentinal())
return NULL;
}
return (ir_constant *) node;
}
bool
ir_constant::has_value(const ir_constant *c) const
{
if (this->type != c->type)
return false;
/* FINISHME: This will probably also handle constant arrays as soon as those
* FINISHME: are supported.
*/
if (this->type->base_type == GLSL_TYPE_STRUCT) {
const exec_node *a_node = this->components.head;
const exec_node *b_node = c->components.head;
while (!a_node->is_tail_sentinal()) {
assert(!b_node->is_tail_sentinal());
const ir_constant *const a_field = (ir_constant *) a_node;
const ir_constant *const b_field = (ir_constant *) b_node;
if (!a_field->has_value(b_field))
return false;
a_node = a_node->next;
b_node = b_node->next;
}
return true;
}
for (unsigned i = 0; i < this->type->components(); i++) {
switch (this->type->base_type) {
case GLSL_TYPE_UINT:
if (this->value.u[i] != c->value.u[i])
return false;
break;
case GLSL_TYPE_INT:
if (this->value.i[i] != c->value.i[i])
return false;
break;
case GLSL_TYPE_FLOAT:
if (this->value.f[i] != c->value.f[i])
return false;
break;
case GLSL_TYPE_BOOL:
if (this->value.b[i] != c->value.b[i])
return false;
break;
default:
assert(!"Should not get here.");
return false;
}
}
return true;
}
ir_dereference_variable::ir_dereference_variable(ir_variable *var)
{
this->ir_type = ir_type_dereference_variable;
this->var = var;
this->type = (var != NULL) ? var->type : glsl_type::error_type;
}
ir_dereference_array::ir_dereference_array(ir_rvalue *value,
ir_rvalue *array_index)
{
this->ir_type = ir_type_dereference_array;
this->array_index = array_index;
this->set_array(value);
}
ir_dereference_array::ir_dereference_array(ir_variable *var,
ir_rvalue *array_index)
{
void *ctx = talloc_parent(var);
this->ir_type = ir_type_dereference_array;
this->array_index = array_index;
this->set_array(new(ctx) ir_dereference_variable(var));
}
void
ir_dereference_array::set_array(ir_rvalue *value)
{
this->array = value;
this->type = glsl_type::error_type;
if (this->array != NULL) {
const glsl_type *const vt = this->array->type;
if (vt->is_array()) {
type = vt->element_type();
} else if (vt->is_matrix()) {
type = vt->column_type();
} else if (vt->is_vector()) {
type = vt->get_base_type();
}
}
}
ir_dereference_record::ir_dereference_record(ir_rvalue *value,
const char *field)
{
this->ir_type = ir_type_dereference_record;
this->record = value;
this->field = talloc_strdup(this, field);
this->type = (this->record != NULL)
? this->record->type->field_type(field) : glsl_type::error_type;
}
ir_dereference_record::ir_dereference_record(ir_variable *var,
const char *field)
{
void *ctx = talloc_parent(var);
this->ir_type = ir_type_dereference_record;
this->record = new(ctx) ir_dereference_variable(var);
this->field = talloc_strdup(this, field);
this->type = (this->record != NULL)
? this->record->type->field_type(field) : glsl_type::error_type;
}
bool
ir_dereference::is_lvalue()
{
ir_variable *var = this->variable_referenced();
/* Every l-value derference chain eventually ends in a variable.
*/
if ((var == NULL) || var->read_only)
return false;
if (this->type->is_array() && !var->array_lvalue)
return false;
return true;
}
const char *tex_opcode_strs[] = { "tex", "txb", "txl", "txd", "txf" };
const char *ir_texture::opcode_string()
{
assert((unsigned int) op <=
sizeof(tex_opcode_strs) / sizeof(tex_opcode_strs[0]));
return tex_opcode_strs[op];
}
ir_texture_opcode
ir_texture::get_opcode(const char *str)
{
const int count = sizeof(tex_opcode_strs) / sizeof(tex_opcode_strs[0]);
for (int op = 0; op < count; op++) {
if (strcmp(str, tex_opcode_strs[op]) == 0)
return (ir_texture_opcode) op;
}
return (ir_texture_opcode) -1;
}
void
ir_texture::set_sampler(ir_dereference *sampler)
{
assert(sampler != NULL);
this->sampler = sampler;
switch (sampler->type->sampler_type) {
case GLSL_TYPE_FLOAT:
this->type = glsl_type::vec4_type;
break;
case GLSL_TYPE_INT:
this->type = glsl_type::ivec4_type;
break;
case GLSL_TYPE_UINT:
this->type = glsl_type::uvec4_type;
break;
}
}
void
ir_swizzle::init_mask(const unsigned *comp, unsigned count)
{
assert((count >= 1) && (count <= 4));
memset(&this->mask, 0, sizeof(this->mask));
this->mask.num_components = count;
unsigned dup_mask = 0;
switch (count) {
case 4:
assert(comp[3] <= 3);
dup_mask |= (1U << comp[3])
& ((1U << comp[0]) | (1U << comp[1]) | (1U << comp[2]));
this->mask.w = comp[3];
case 3:
assert(comp[2] <= 3);
dup_mask |= (1U << comp[2])
& ((1U << comp[0]) | (1U << comp[1]));
this->mask.z = comp[2];
case 2:
assert(comp[1] <= 3);
dup_mask |= (1U << comp[1])
& ((1U << comp[0]));
this->mask.y = comp[1];
case 1:
assert(comp[0] <= 3);
this->mask.x = comp[0];
}
this->mask.has_duplicates = dup_mask != 0;
/* Based on the number of elements in the swizzle and the base type
* (i.e., float, int, unsigned, or bool) of the vector being swizzled,
* generate the type of the resulting value.
*/
type = glsl_type::get_instance(val->type->base_type, mask.num_components, 1);
}
ir_swizzle::ir_swizzle(ir_rvalue *val, unsigned x, unsigned y, unsigned z,
unsigned w, unsigned count)
: val(val)
{
const unsigned components[4] = { x, y, z, w };
this->ir_type = ir_type_swizzle;
this->init_mask(components, count);
}
ir_swizzle::ir_swizzle(ir_rvalue *val, const unsigned *comp,
unsigned count)
: val(val)
{
this->ir_type = ir_type_swizzle;
this->init_mask(comp, count);
}
ir_swizzle::ir_swizzle(ir_rvalue *val, ir_swizzle_mask mask)
{
this->ir_type = ir_type_swizzle;
this->val = val;
this->mask = mask;
this->type = glsl_type::get_instance(val->type->base_type,
mask.num_components, 1);
}
#define X 1
#define R 5
#define S 9
#define I 13
ir_swizzle *
ir_swizzle::create(ir_rvalue *val, const char *str, unsigned vector_length)
{
void *ctx = talloc_parent(val);
/* For each possible swizzle character, this table encodes the value in
* \c idx_map that represents the 0th element of the vector. For invalid
* swizzle characters (e.g., 'k'), a special value is used that will allow
* detection of errors.
*/
static const unsigned char base_idx[26] = {
/* a b c d e f g h i j k l m */
R, R, I, I, I, I, R, I, I, I, I, I, I,
/* n o p q r s t u v w x y z */
I, I, S, S, R, S, S, I, I, X, X, X, X
};
/* Each valid swizzle character has an entry in the previous table. This
* table encodes the base index encoded in the previous table plus the actual
* index of the swizzle character. When processing swizzles, the first
* character in the string is indexed in the previous table. Each character
* in the string is indexed in this table, and the value found there has the
* value form the first table subtracted. The result must be on the range
* [0,3].
*
* For example, the string "wzyx" will get X from the first table. Each of
* the charcaters will get X+3, X+2, X+1, and X+0 from this table. After
* subtraction, the swizzle values are { 3, 2, 1, 0 }.
*
* The string "wzrg" will get X from the first table. Each of the characters
* will get X+3, X+2, R+0, and R+1 from this table. After subtraction, the
* swizzle values are { 3, 2, 4, 5 }. Since 4 and 5 are outside the range
* [0,3], the error is detected.
*/
static const unsigned char idx_map[26] = {
/* a b c d e f g h i j k l m */
R+3, R+2, 0, 0, 0, 0, R+1, 0, 0, 0, 0, 0, 0,
/* n o p q r s t u v w x y z */
0, 0, S+2, S+3, R+0, S+0, S+1, 0, 0, X+3, X+0, X+1, X+2
};
int swiz_idx[4] = { 0, 0, 0, 0 };
unsigned i;
/* Validate the first character in the swizzle string and look up the base
* index value as described above.
*/
if ((str[0] < 'a') || (str[0] > 'z'))
return NULL;
const unsigned base = base_idx[str[0] - 'a'];
for (i = 0; (i < 4) && (str[i] != '\0'); i++) {
/* Validate the next character, and, as described above, convert it to a
* swizzle index.
*/
if ((str[i] < 'a') || (str[i] > 'z'))
return NULL;
swiz_idx[i] = idx_map[str[i] - 'a'] - base;
if ((swiz_idx[i] < 0) || (swiz_idx[i] >= (int) vector_length))
return NULL;
}
if (str[i] != '\0')
return NULL;
return new(ctx) ir_swizzle(val, swiz_idx[0], swiz_idx[1], swiz_idx[2],
swiz_idx[3], i);
}
#undef X
#undef R
#undef S
#undef I
ir_variable *
ir_swizzle::variable_referenced()
{
return this->val->variable_referenced();
}
ir_variable::ir_variable(const struct glsl_type *type, const char *name,
ir_variable_mode mode)
: max_array_access(0), read_only(false), centroid(false), invariant(false),
shader_in(false), shader_out(false),
mode(mode), interpolation(ir_var_smooth), array_lvalue(false)
{
this->ir_type = ir_type_variable;
this->type = type;
this->name = talloc_strdup(this, name);
this->location = -1;
this->warn_extension = NULL;
this->constant_value = NULL;
if (type && type->base_type == GLSL_TYPE_SAMPLER)
this->read_only = true;
}
const char *
ir_variable::interpolation_string() const
{
if (!this->shader_in && !this->shader_out)
return "";
switch (this->interpolation) {
case ir_var_smooth: return "smooth";
case ir_var_flat: return "flat";
case ir_var_noperspective: return "noperspective";
}
assert(!"Should not get here.");
return "";
}
unsigned
ir_variable::component_slots() const
{
/* FINISHME: Sparsely accessed arrays require fewer slots. */
return this->type->component_slots();
}
ir_function_signature::ir_function_signature(const glsl_type *return_type)
: return_type(return_type), is_defined(false), _function(NULL)
{
this->ir_type = ir_type_function_signature;
}
const char *
ir_function_signature::qualifiers_match(exec_list *params)
{
exec_list_iterator iter_a = parameters.iterator();
exec_list_iterator iter_b = params->iterator();
/* check that the qualifiers match. */
while (iter_a.has_next()) {
ir_variable *a = (ir_variable *)iter_a.get();
ir_variable *b = (ir_variable *)iter_b.get();
if (a->read_only != b->read_only ||
a->mode != b->mode ||
a->interpolation != b->interpolation ||
a->centroid != b->centroid) {
/* parameter a's qualifiers don't match */
return a->name;
}
iter_a.next();
iter_b.next();
}
return NULL;
}
void
ir_function_signature::replace_parameters(exec_list *new_params)
{
/* Destroy all of the previous parameter information. If the previous
* parameter information comes from the function prototype, it may either
* specify incorrect parameter names or not have names at all.
*/
foreach_iter(exec_list_iterator, iter, parameters) {
assert(((ir_instruction *) iter.get())->as_variable() != NULL);
iter.remove();
}
new_params->move_nodes_to(¶meters);
}
ir_function::ir_function(const char *name)
{
this->ir_type = ir_type_function;
this->name = talloc_strdup(this, name);
}
ir_call *
ir_call::get_error_instruction(void *ctx)
{
ir_call *call = new(ctx) ir_call;
call->type = glsl_type::error_type;
return call;
}
void
ir_call::set_callee(ir_function_signature *sig)
{
assert((this->type == NULL) || (this->type == sig->return_type));
this->callee = sig;
}
void
visit_exec_list(exec_list *list, ir_visitor *visitor)
{
foreach_iter(exec_list_iterator, iter, *list) {
((ir_instruction *)iter.get())->accept(visitor);
}
}
static void
steal_memory(ir_instruction *ir, void *new_ctx)
{
talloc_steal(new_ctx, ir);
}
void
reparent_ir(exec_list *list, void *mem_ctx)
{
foreach_list(node, list) {
visit_tree((ir_instruction *) node, steal_memory, mem_ctx);
}
}
|