summaryrefslogtreecommitdiffstats
path: root/src/glsl/glsl_symbol_table.h
blob: f323fc305fae8c3f8c9da83db7f41e7718d8e25d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
/* -*- c++ -*- */
/*
 * Copyright © 2010 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 */

#pragma once
#ifndef GLSL_SYMBOL_TABLE
#define GLSL_SYMBOL_TABLE

#include <new>

extern "C" {
#include "program/symbol_table.h"
}
#include "ir.h"
#include "glsl_types.h"

class symbol_table_entry;

/**
 * Facade class for _mesa_symbol_table
 *
 * Wraps the existing \c _mesa_symbol_table data structure to enforce some
 * type safe and some symbol table invariants.
 */
struct glsl_symbol_table {
private:
   static void
   _glsl_symbol_table_destructor (glsl_symbol_table *table)
   {
      table->~glsl_symbol_table();
   }

public:
   /* Callers of this ralloc-based new need not call delete. It's
    * easier to just ralloc_free 'ctx' (or any of its ancestors). */
   static void* operator new(size_t size, void *ctx)
   {
      void *table;

      table = ralloc_size(ctx, size);
      assert(table != NULL);

      ralloc_set_destructor(table, (void (*)(void*)) _glsl_symbol_table_destructor);

      return table;
   }

   /* If the user *does* call delete, that's OK, we will just
    * ralloc_free in that case. Here, C++ will have already called the
    * destructor so tell ralloc not to do that again. */
   static void operator delete(void *table)
   {
      ralloc_set_destructor(table, NULL);
      ralloc_free(table);
   }
   
   glsl_symbol_table();
   ~glsl_symbol_table();

   /* In 1.10, functions and variables have separate namespaces. */
   bool separate_function_namespace;

   void push_scope();
   void pop_scope();

   /**
    * Determine whether a name was declared at the current scope
    */
   bool name_declared_this_scope(const char *name);

   /**
    * \name Methods to add symbols to the table
    *
    * There is some temptation to rename all these functions to \c add_symbol
    * or similar.  However, this breaks symmetry with the getter functions and
    * reduces the clarity of the intention of code that uses these methods.
    */
   /*@{*/
   bool add_variable(ir_variable *v);
   bool add_type(const char *name, const glsl_type *t);
   bool add_function(ir_function *f);
   bool add_interface(const char *name, const glsl_type *i,
                      enum ir_variable_mode mode);
   /*@}*/

   /**
    * Add an function at global scope without checking for scoping conflicts.
    */
   void add_global_function(ir_function *f);

   /**
    * \name Methods to get symbols from the table
    */
   /*@{*/
   ir_variable *get_variable(const char *name);
   const glsl_type *get_type(const char *name);
   ir_function *get_function(const char *name);
   const glsl_type *get_interface(const char *name,
                                  enum ir_variable_mode mode);
   /*@}*/

   /**
    * Disable a previously-added variable so that it no longer appears to be
    * in the symbol table.  This is necessary when gl_PerVertex is redeclared,
    * to ensure that previously-available built-in variables are no longer
    * available.
    */
   void disable_variable(const char *name);

private:
   symbol_table_entry *get_entry(const char *name);

   struct _mesa_symbol_table *table;
   void *mem_ctx;
};

#endif /* GLSL_SYMBOL_TABLE */