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%{
/*
* Copyright © 2008, 2009 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <ctype.h>
#include "strtod.h"
#include "ast.h"
#include "glsl_parser_extras.h"
#include "glsl_parser.h"
#define YY_USER_ACTION \
do { \
yylloc->source = 0; \
yylloc->first_column = yycolumn + 1; \
yylloc->first_line = yylineno + 1; \
yycolumn += yyleng; \
} while(0);
#define YY_USER_INIT yylineno = 0; yycolumn = 0;
#define IS_UINT (yytext[yyleng - 1] == 'u' || yytext[yyleng - 1] == 'U')
/* A macro for handling reserved words and keywords across language versions.
*
* Certain words start out as identifiers, become reserved words in
* later language revisions, and finally become language keywords.
*
* For example, consider the following lexer rule:
* samplerBuffer KEYWORD(130, 140, SAMPLERBUFFER)
*
* This means that "samplerBuffer" will be treated as:
* - a keyword (SAMPLERBUFFER token) ...in GLSL >= 1.40
* - a reserved word - error ...in GLSL >= 1.30
* - an identifier ...in GLSL < 1.30
*/
#define KEYWORD(reserved_version, allowed_version, token) \
do { \
if (yyextra->language_version >= allowed_version) { \
return token; \
} else if (yyextra->language_version >= reserved_version) { \
_mesa_glsl_error(yylloc, yyextra, \
"Illegal use of reserved word `%s'", yytext); \
return ERROR_TOK; \
} else { \
yylval->identifier = strdup(yytext); \
return IDENTIFIER; \
} \
} while (0)
/* The ES macro can be used in KEYWORD checks:
*
* word KEYWORD(110 || ES, 400, TOKEN)
* ...means the word is reserved in GLSL ES 1.00, while
*
* word KEYWORD(110, 130 || ES, TOKEN)
* ...means the word is a legal keyword in GLSL ES 1.00.
*/
#define ES yyextra->es_shader
%}
%option bison-bridge bison-locations reentrant noyywrap
%option nounput noyy_top_state
%option never-interactive
%option prefix="_mesa_glsl_"
%option extra-type="struct _mesa_glsl_parse_state *"
%x PP PRAGMA
DEC_INT [1-9][0-9]*
HEX_INT 0[xX][0-9a-fA-F]+
OCT_INT 0[0-7]*
INT ({DEC_INT}|{HEX_INT}|{OCT_INT})
SPC [ \t]*
SPCP [ \t]+
HASH ^{SPC}#{SPC}
%%
[ \r\t]+ ;
/* Preprocessor tokens. */
^[ \t]*#[ \t]*$ ;
^[ \t]*#[ \t]*version { BEGIN PP; return VERSION; }
^[ \t]*#[ \t]*extension { BEGIN PP; return EXTENSION; }
{HASH}line{SPCP}{INT}{SPCP}{INT}{SPC}$ {
/* Eat characters until the first digit is
* encountered
*/
char *ptr = yytext;
while (!isdigit(*ptr))
ptr++;
/* Subtract one from the line number because
* yylineno is zero-based instead of
* one-based.
*/
yylineno = strtol(ptr, &ptr, 0) - 1;
yylloc->source = strtol(ptr, NULL, 0);
}
{HASH}line{SPCP}{INT}{SPC}$ {
/* Eat characters until the first digit is
* encountered
*/
char *ptr = yytext;
while (!isdigit(*ptr))
ptr++;
/* Subtract one from the line number because
* yylineno is zero-based instead of
* one-based.
*/
yylineno = strtol(ptr, &ptr, 0) - 1;
}
^{SPC}#{SPC}pragma{SPCP}debug{SPC}\({SPC}on{SPC}\) {
BEGIN PP;
return PRAGMA_DEBUG_ON;
}
^{SPC}#{SPC}pragma{SPCP}debug{SPC}\({SPC}off{SPC}\) {
BEGIN PP;
return PRAGMA_DEBUG_OFF;
}
^{SPC}#{SPC}pragma{SPCP}optimize{SPC}\({SPC}on{SPC}\) {
BEGIN PP;
return PRAGMA_OPTIMIZE_ON;
}
^{SPC}#{SPC}pragma{SPCP}optimize{SPC}\({SPC}off{SPC}\) {
BEGIN PP;
return PRAGMA_OPTIMIZE_OFF;
}
^{SPC}#{SPC}pragma{SPCP}STDGL{SPCP}invariant{SPC}\({SPC}all{SPC}\) {
BEGIN PP;
return PRAGMA_INVARIANT_ALL;
}
^{SPC}#{SPC}pragma{SPCP} { BEGIN PRAGMA; }
<PRAGMA>\n { BEGIN 0; yylineno++; yycolumn = 0; }
<PRAGMA>. { }
<PP>\/\/[^\n]* { }
<PP>[ \t\r]* { }
<PP>: return COLON;
<PP>[_a-zA-Z][_a-zA-Z0-9]* {
yylval->identifier = strdup(yytext);
return IDENTIFIER;
}
<PP>[1-9][0-9]* {
yylval->n = strtol(yytext, NULL, 10);
return INTCONSTANT;
}
<PP>\n { BEGIN 0; yylineno++; yycolumn = 0; return EOL; }
\n { yylineno++; yycolumn = 0; }
attribute return ATTRIBUTE;
const return CONST_TOK;
bool return BOOL_TOK;
float return FLOAT_TOK;
int return INT_TOK;
uint KEYWORD(130, 130, UINT_TOK);
break return BREAK;
continue return CONTINUE;
do return DO;
while return WHILE;
else return ELSE;
for return FOR;
if return IF;
discard return DISCARD;
return return RETURN;
bvec2 return BVEC2;
bvec3 return BVEC3;
bvec4 return BVEC4;
ivec2 return IVEC2;
ivec3 return IVEC3;
ivec4 return IVEC4;
uvec2 KEYWORD(130, 130, UVEC2);
uvec3 KEYWORD(130, 130, UVEC3);
uvec4 KEYWORD(130, 130, UVEC4);
vec2 return VEC2;
vec3 return VEC3;
vec4 return VEC4;
mat2 return MAT2X2;
mat3 return MAT3X3;
mat4 return MAT4X4;
mat2x2 KEYWORD(120, 120, MAT2X2);
mat2x3 KEYWORD(120, 120, MAT2X3);
mat2x4 KEYWORD(120, 120, MAT2X4);
mat3x2 KEYWORD(120, 120, MAT3X2);
mat3x3 KEYWORD(120, 120, MAT3X3);
mat3x4 KEYWORD(120, 120, MAT3X4);
mat4x2 KEYWORD(120, 120, MAT4X2);
mat4x3 KEYWORD(120, 120, MAT4X3);
mat4x4 KEYWORD(120, 120, MAT4X4);
in return IN_TOK;
out return OUT_TOK;
inout return INOUT_TOK;
uniform return UNIFORM;
varying return VARYING;
centroid KEYWORD(120, 120, CENTROID);
invariant KEYWORD(120 || ES, 120 || ES, INVARIANT);
flat KEYWORD(130 || ES, 130, FLAT);
smooth KEYWORD(130, 130, SMOOTH);
noperspective KEYWORD(130, 130, NOPERSPECTIVE);
sampler1D return SAMPLER1D;
sampler2D return SAMPLER2D;
sampler3D return SAMPLER3D;
samplerCube return SAMPLERCUBE;
sampler1DArray KEYWORD(130, 130, SAMPLER1DARRAY);
sampler2DArray KEYWORD(130, 130, SAMPLER2DARRAY);
sampler1DShadow return SAMPLER1DSHADOW;
sampler2DShadow return SAMPLER2DSHADOW;
samplerCubeShadow KEYWORD(130, 130, SAMPLERCUBESHADOW);
sampler1DArrayShadow KEYWORD(130, 130, SAMPLER1DARRAYSHADOW);
sampler2DArrayShadow KEYWORD(130, 130, SAMPLER2DARRAYSHADOW);
isampler1D KEYWORD(130, 130, ISAMPLER1D);
isampler2D KEYWORD(130, 130, ISAMPLER2D);
isampler3D KEYWORD(130, 130, ISAMPLER3D);
isamplerCube KEYWORD(130, 130, ISAMPLERCUBE);
isampler1DArray KEYWORD(130, 130, ISAMPLER1DARRAY);
isampler2DArray KEYWORD(130, 130, ISAMPLER2DARRAY);
usampler1D KEYWORD(130, 130, USAMPLER1D);
usampler2D KEYWORD(130, 130, USAMPLER2D);
usampler3D KEYWORD(130, 130, USAMPLER3D);
usamplerCube KEYWORD(130, 130, USAMPLERCUBE);
usampler1DArray KEYWORD(130, 130, USAMPLER1DARRAY);
usampler2DArray KEYWORD(130, 130, USAMPLER2DARRAY);
struct return STRUCT;
void return VOID_TOK;
layout {
if ((yyextra->language_version >= 140)
|| yyextra->AMD_conservative_depth_enable
|| yyextra->ARB_explicit_attrib_location_enable
|| (yyextra->ARB_fragment_coord_conventions_enable)){
return LAYOUT_TOK;
} else {
yylval->identifier = strdup(yytext);
return IDENTIFIER;
}
}
\+\+ return INC_OP;
-- return DEC_OP;
\<= return LE_OP;
>= return GE_OP;
== return EQ_OP;
!= return NE_OP;
&& return AND_OP;
\|\| return OR_OP;
"^^" return XOR_OP;
"<<" return LEFT_OP;
">>" return RIGHT_OP;
\*= return MUL_ASSIGN;
\/= return DIV_ASSIGN;
\+= return ADD_ASSIGN;
\%= return MOD_ASSIGN;
\<\<= return LEFT_ASSIGN;
>>= return RIGHT_ASSIGN;
&= return AND_ASSIGN;
"^=" return XOR_ASSIGN;
\|= return OR_ASSIGN;
-= return SUB_ASSIGN;
[1-9][0-9]*[uU]? {
yylval->n = strtol(yytext, NULL, 10);
return IS_UINT ? UINTCONSTANT : INTCONSTANT;
}
0[xX][0-9a-fA-F]+[uU]? {
yylval->n = strtol(yytext + 2, NULL, 16);
return IS_UINT ? UINTCONSTANT : INTCONSTANT;
}
0[0-7]*[uU]? {
yylval->n = strtol(yytext, NULL, 8);
return IS_UINT ? UINTCONSTANT : INTCONSTANT;
}
[0-9]+\.[0-9]+([eE][+-]?[0-9]+)?[fF]? {
yylval->real = glsl_strtod(yytext, NULL);
return FLOATCONSTANT;
}
\.[0-9]+([eE][+-]?[0-9]+)?[fF]? {
yylval->real = glsl_strtod(yytext, NULL);
return FLOATCONSTANT;
}
[0-9]+\.([eE][+-]?[0-9]+)?[fF]? {
yylval->real = glsl_strtod(yytext, NULL);
return FLOATCONSTANT;
}
[0-9]+[eE][+-]?[0-9]+[fF]? {
yylval->real = glsl_strtod(yytext, NULL);
return FLOATCONSTANT;
}
[0-9]+[fF] {
yylval->real = glsl_strtod(yytext, NULL);
return FLOATCONSTANT;
}
true {
yylval->n = 1;
return BOOLCONSTANT;
}
false {
yylval->n = 0;
return BOOLCONSTANT;
}
/* Reserved words in GLSL 1.10. */
asm KEYWORD(110 || ES, 999, ASM);
class KEYWORD(110 || ES, 999, CLASS);
union KEYWORD(110 || ES, 999, UNION);
enum KEYWORD(110 || ES, 999, ENUM);
typedef KEYWORD(110 || ES, 999, TYPEDEF);
template KEYWORD(110 || ES, 999, TEMPLATE);
this KEYWORD(110 || ES, 999, THIS);
packed KEYWORD(110 || ES, 999, PACKED_TOK);
goto KEYWORD(110 || ES, 999, GOTO);
switch KEYWORD(110 || ES, 130, SWITCH);
default KEYWORD(110 || ES, 130, DEFAULT);
inline KEYWORD(110 || ES, 999, INLINE_TOK);
noinline KEYWORD(110 || ES, 999, NOINLINE);
volatile KEYWORD(110 || ES, 999, VOLATILE);
public KEYWORD(110 || ES, 999, PUBLIC_TOK);
static KEYWORD(110 || ES, 999, STATIC);
extern KEYWORD(110 || ES, 999, EXTERN);
external KEYWORD(110 || ES, 999, EXTERNAL);
interface KEYWORD(110 || ES, 999, INTERFACE);
long KEYWORD(110 || ES, 999, LONG_TOK);
short KEYWORD(110 || ES, 999, SHORT_TOK);
double KEYWORD(110 || ES, 400, DOUBLE_TOK);
half KEYWORD(110 || ES, 999, HALF);
fixed KEYWORD(110 || ES, 999, FIXED_TOK);
unsigned KEYWORD(110 || ES, 999, UNSIGNED);
input KEYWORD(110 || ES, 999, INPUT_TOK);
output KEYWORD(110 || ES, 999, OUTPUT);
hvec2 KEYWORD(110 || ES, 999, HVEC2);
hvec3 KEYWORD(110 || ES, 999, HVEC3);
hvec4 KEYWORD(110 || ES, 999, HVEC4);
dvec2 KEYWORD(110 || ES, 400, DVEC2);
dvec3 KEYWORD(110 || ES, 400, DVEC3);
dvec4 KEYWORD(110 || ES, 400, DVEC4);
fvec2 KEYWORD(110 || ES, 999, FVEC2);
fvec3 KEYWORD(110 || ES, 999, FVEC3);
fvec4 KEYWORD(110 || ES, 999, FVEC4);
sampler2DRect return SAMPLER2DRECT;
sampler3DRect KEYWORD(110 || ES, 999, SAMPLER3DRECT);
sampler2DRectShadow return SAMPLER2DRECTSHADOW;
sizeof KEYWORD(110 || ES, 999, SIZEOF);
cast KEYWORD(110 || ES, 999, CAST);
namespace KEYWORD(110 || ES, 999, NAMESPACE);
using KEYWORD(110 || ES, 999, USING);
/* Additional reserved words in GLSL 1.20. */
lowp KEYWORD(120, 130 || ES, LOWP);
mediump KEYWORD(120, 130 || ES, MEDIUMP);
highp KEYWORD(120, 130 || ES, HIGHP);
precision KEYWORD(120, 130 || ES, PRECISION);
/* Additional reserved words in GLSL 1.30. */
case KEYWORD(130, 130, CASE);
common KEYWORD(130, 999, COMMON);
partition KEYWORD(130, 999, PARTITION);
active KEYWORD(130, 999, ACTIVE);
superp KEYWORD(130 || ES, 999, SUPERP);
samplerBuffer KEYWORD(130, 140, SAMPLERBUFFER);
filter KEYWORD(130, 999, FILTER);
image1D KEYWORD(130, 999, IMAGE1D);
image2D KEYWORD(130, 999, IMAGE2D);
image3D KEYWORD(130, 999, IMAGE3D);
imageCube KEYWORD(130, 999, IMAGECUBE);
iimage1D KEYWORD(130, 999, IIMAGE1D);
iimage2D KEYWORD(130, 999, IIMAGE2D);
iimage3D KEYWORD(130, 999, IIMAGE3D);
iimageCube KEYWORD(130, 999, IIMAGECUBE);
uimage1D KEYWORD(130, 999, UIMAGE1D);
uimage2D KEYWORD(130, 999, UIMAGE2D);
uimage3D KEYWORD(130, 999, UIMAGE3D);
uimageCube KEYWORD(130, 999, UIMAGECUBE);
image1DArray KEYWORD(130, 999, IMAGE1DARRAY);
image2DArray KEYWORD(130, 999, IMAGE2DARRAY);
iimage1DArray KEYWORD(130, 999, IIMAGE1DARRAY);
iimage2DArray KEYWORD(130, 999, IIMAGE2DARRAY);
uimage1DArray KEYWORD(130, 999, UIMAGE1DARRAY);
uimage2DArray KEYWORD(130, 999, UIMAGE2DARRAY);
image1DShadow KEYWORD(130, 999, IMAGE1DSHADOW);
image2DShadow KEYWORD(130, 999, IMAGE2DSHADOW);
image1DArrayShadow KEYWORD(130, 999, IMAGE1DARRAYSHADOW);
image2DArrayShadow KEYWORD(130, 999, IMAGE2DARRAYSHADOW);
imageBuffer KEYWORD(130, 999, IMAGEBUFFER);
iimageBuffer KEYWORD(130, 999, IIMAGEBUFFER);
uimageBuffer KEYWORD(130, 999, UIMAGEBUFFER);
row_major KEYWORD(130, 999, ROW_MAJOR);
[_a-zA-Z][_a-zA-Z0-9]* {
struct _mesa_glsl_parse_state *state = yyextra;
void *ctx = state;
yylval->identifier = talloc_strdup(ctx, yytext);
return IDENTIFIER;
}
. { return yytext[0]; }
%%
void
_mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state, const char *string)
{
yylex_init_extra(state, & state->scanner);
yy_scan_string(string, state->scanner);
}
void
_mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state)
{
yylex_destroy(state->scanner);
}
|