summaryrefslogtreecommitdiffstats
path: root/src/glsl/builtins/tools/generate_builtins.py
blob: ab5b3777cb7ae129e9619f705de87665ef2af522 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
#!/usr/bin/python
# -*- coding: UTF-8 -*-

import re
from glob import glob
from os import path
from subprocess import Popen, PIPE

# Local module: generator for texture lookup builtins
from texture_builtins import generate_texture_functions

builtins_dir = path.join(path.dirname(path.abspath(__file__)), "..")

# Read the files in builtins/ir/*...add them to the supplied dictionary.
def read_ir_files(fs):
    for filename in glob(path.join(path.join(builtins_dir, 'ir'), '*')):
        with open(filename) as f:
            fs[path.basename(filename)] = f.read()

# Return a dictionary containing all builtin definitions (even generated)
def get_builtin_definitions():
    fs = {}
    generate_texture_functions(fs)
    read_ir_files(fs)
    return fs

def stringify(s):
    t = s.replace('\\', '\\\\').replace('"', '\\"').replace('\n', '\\n"\n   "')
    return '   "' + t + '"\n'

def write_function_definitions():
    fs = get_builtin_definitions()
    for k, v in sorted(fs.iteritems()):
        print 'static const char *builtin_' + k + ' ='
        print stringify(v), ';'

def run_compiler(args):
    compiler_path = path.join(path.join(builtins_dir, '..'), 'glsl_compiler')
    command = [compiler_path, '--dump-lir'] + args
    p = Popen(command, 1, stdout=PIPE, shell=False)
    output = p.communicate()[0]

    # Clean up output a bit by killing whitespace before a closing paren.
    kill_paren_whitespace = re.compile(r'[ \n]*\)', re.MULTILINE);
    output = kill_paren_whitespace.sub(')', output);

    # Also toss any duplicate newlines
    output = output.replace('\n\n', '\n')

    return (output, p.returncode)

def write_profile(filename, profile):
    (proto_ir, returncode) = run_compiler([filename])

    if returncode != 0:
        print '#error builtins profile', profile, 'failed to compile'
        return

    # Kill any global variable declarations.  We don't want them.
    kill_globals = re.compile(r'^\(declare.*\n', re.MULTILINE);
    proto_ir = kill_globals.sub('', proto_ir)

    # Kill pointer addresses.  They're not necessary in prototypes and just
    # clutter the diff output.
    proto_ir = re.sub(r'@0x[0-9a-f]+', '', proto_ir);

    print 'static const char *prototypes_for_' + profile + ' ='
    print stringify(proto_ir), ';'

    # Print a table of all the functions (not signatures) referenced.
    # This is done so we can avoid bothering with a hash table in the C++ code.

    function_names = set()
    for func in re.finditer(r'\(function (.+)\n', proto_ir):
        function_names.add(func.group(1))

    print 'static const char *functions_for_' + profile + ' [] = {'
    for func in sorted(function_names):
        print '   builtin_' + func + ','
    print '};'

def write_profiles():
    profiles = get_profile_list()
    for (filename, profile) in profiles:
        write_profile(filename, profile)

def get_profile_list():
    profiles = []
    for pfile in sorted(glob(path.join(path.join(builtins_dir, 'profiles'), '*'))):
        profiles.append((pfile, path.basename(pfile).replace('.', '_')))
    return profiles

if __name__ == "__main__":
    print """/* DO NOT MODIFY - automatically generated by generate_builtins.py */
/*
 * Copyright © 2010 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 */

#include <stdio.h>
#include "main/core.h" /* for struct gl_shader */
#include "glsl_parser_extras.h"
#include "ir_reader.h"
#include "program.h"
#include "ast.h"

extern "C" struct gl_shader *
_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type);

gl_shader *
read_builtins(GLenum target, const char *protos, const char **functions, unsigned count)
{
   gl_shader *sh = _mesa_new_shader(NULL, 0, target);
   struct _mesa_glsl_parse_state *st =
      new(sh) _mesa_glsl_parse_state(NULL, target, sh);

   st->language_version = 130;
   st->symbols->language_version = 130;
   st->ARB_texture_rectangle_enable = true;
   st->EXT_texture_array_enable = true;
   _mesa_glsl_initialize_types(st);

   sh->ir = new(sh) exec_list;
   sh->symbols = st->symbols;

   /* Read the IR containing the prototypes */
   _mesa_glsl_read_ir(st, sh->ir, protos, true);

   /* Read ALL the function bodies, telling the IR reader not to scan for
    * prototypes (we've already created them).  The IR reader will skip any
    * signature that does not already exist as a prototype.
    */
   for (unsigned i = 0; i < count; i++) {
      _mesa_glsl_read_ir(st, sh->ir, functions[i], false);

      if (st->error) {
         printf("error reading builtin: %.35s ...\\n", functions[i]);
         talloc_free(sh);
         return NULL;
      }
   }

   reparent_ir(sh->ir, sh);
   delete st;

   return sh;
}
"""

    write_function_definitions()
    write_profiles()

    print """
void *builtin_mem_ctx = NULL;

void
_mesa_glsl_release_functions(void)
{
    talloc_free(builtin_mem_ctx);
    builtin_mem_ctx = NULL;
}

void
_mesa_glsl_initialize_functions(exec_list *instructions,
                                struct _mesa_glsl_parse_state *state)
{
   if (builtin_mem_ctx == NULL)
      builtin_mem_ctx = talloc_init("GLSL built-in functions");

   state->num_builtins_to_link = 0;
"""

    profiles = get_profile_list()
    for (filename, profile) in profiles:
        if profile.endswith('_vert'):
            check = 'state->target == vertex_shader && '
        elif profile.endswith('_frag'):
            check = 'state->target == fragment_shader && '

        version = re.sub(r'_(vert|frag)$', '', profile)
        if version.isdigit():
            check += 'state->language_version == ' + version
        else: # an extension name
            check += 'state->' + version + '_enable'

        print '   if (' + check + ') {'
        print '      static gl_shader *sh = NULL;'
        print '      if (sh == NULL) {'
        print '         sh = read_builtins(GL_VERTEX_SHADER,'
        print '                            prototypes_for_' + profile + ','
        print '                            functions_for_' + profile + ','
        print '                            Elements(functions_for_' + profile,
        print '));'
        print '         talloc_steal(builtin_mem_ctx, sh);'
        print '      }'
        print
        print '      import_prototypes(sh->ir, instructions, state->symbols,'
        print '                        state);'
        print '      state->builtins_to_link[state->num_builtins_to_link] = sh;'
        print '      state->num_builtins_to_link++;'
        print '   }'
        print
    print '}'