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path: root/src/glsl/builtins/tools/generate_builtins.py
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#!/usr/bin/python
# -*- coding: UTF-8 -*-

import re, glob, sys
from os import path
from subprocess import Popen, PIPE

# Local module: generator for texture lookup builtins
from texture_builtins import generate_texture_functions

builtins_dir = path.join(path.dirname(path.abspath(__file__)), "..")

# Read the files in builtins/ir/*...add them to the supplied dictionary.
def read_ir_files(fs):
    for filename in glob.glob(path.join(path.join(builtins_dir, 'ir'), '*')):
        with open(filename) as f:
            fs[path.basename(filename)] = f.read()

# Return a dictionary containing all builtin definitions (even generated)
def get_builtin_definitions():
    fs = {}
    generate_texture_functions(fs)
    read_ir_files(fs)
    return fs

def stringify(s):
    t = s.replace('\\', '\\\\').replace('"', '\\"').replace('\n', '\\n"\n   "')
    return '   "' + t + '"\n'

def write_function_definitions():
    fs = get_builtin_definitions()
    for k, v in fs.iteritems():
        print 'static const char *builtin_' + k + ' ='
        print stringify(v), ';'

def run_compiler(args):
    compiler_path = path.join(path.join(builtins_dir, '..'), 'glsl_compiler')
    command = [compiler_path, '--dump-lir'] + args
    p = Popen(command, 1, stdout=PIPE, shell=False)
    output = p.communicate()[0]

    # Clean up output a bit by killing whitespace before a closing paren.
    kill_paren_whitespace = re.compile(r'[ \n]*\)', re.MULTILINE);
    output = kill_paren_whitespace.sub(')', output);

    # Also toss any duplicate newlines
    output = output.replace('\n\n', '\n')

    return (output, p.returncode)

def write_profile(filename, profile):
    (proto_ir, returncode) = run_compiler([filename])

    if returncode != 0:
        print '#error builtins profile', profile, 'failed to compile'
        return

    # Kill any global variable declarations.  We don't want them.
    kill_globals = re.compile(r'^\(declare.*\n', re.MULTILINE);
    proto_ir = kill_globals.sub('', proto_ir)

    # Kill pointer addresses.  They're not necessary in prototypes and just
    # clutter the diff output.
    proto_ir = re.sub(r'@0x[0-9a-f]+', '', proto_ir);

    print 'static const char *prototypes_for_' + profile + ' ='
    print stringify(proto_ir), ';'

    # Print a table of all the functions (not signatures) referenced.
    # This is done so we can avoid bothering with a hash table in the C++ code.

    function_names = set()
    for func in re.finditer(r'\(function (.+)\n', proto_ir):
        function_names.add(func.group(1))

    print 'static const char *functions_for_' + profile + ' [] = {'
    for func in function_names:
        print '   builtin_' + func + ','
    print '};'

def write_profiles():
    profiles = get_profile_list()
    for (filename, profile) in profiles:
        write_profile(filename, profile)

def get_profile_list():
    profiles = []
    for pfile in glob.glob(path.join(path.join(builtins_dir, 'profiles'), '*')):
        profiles.append((pfile, path.basename(pfile).replace('.', '_')))
    return profiles

if __name__ == "__main__":
    print """/* DO NOT MODIFY - automatically generated by generate_builtins.py */
/*
 * Copyright © 2010 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 */

#include <stdio.h>
#include "main/compiler.h"
#include "glsl_parser_extras.h"
#include "ir_reader.h"
#include "program.h"
#include "ast.h"

extern "C" struct gl_shader *
_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type);

gl_shader *
read_builtins(GLenum target, const char *protos, const char **functions, unsigned count)
{
   gl_shader *sh = _mesa_new_shader(NULL, 0, target);
   struct _mesa_glsl_parse_state *st =
      new(sh) _mesa_glsl_parse_state(NULL, target, sh);

   st->language_version = 130;
   st->ARB_texture_rectangle_enable = true;
   st->EXT_texture_array_enable = true;
   _mesa_glsl_initialize_types(st);

   sh->ir = new(sh) exec_list;
   sh->symbols = st->symbols;

   /* Read the IR containing the prototypes */
   _mesa_glsl_read_ir(st, sh->ir, protos, true);

   /* Read ALL the function bodies, telling the IR reader not to scan for
    * prototypes (we've already created them).  The IR reader will skip any
    * signature that does not already exist as a prototype.
    */
   for (unsigned i = 0; i < count; i++) {
      _mesa_glsl_read_ir(st, sh->ir, functions[i], false);

      if (st->error) {
         printf("error reading builtin: %.35s ...\\n", functions[i]);
         talloc_free(sh);
         return NULL;
      }
   }

   reparent_ir(sh->ir, sh);
   delete st;

   return sh;
}
"""

    write_function_definitions()
    write_profiles()

    print """
void *builtin_mem_ctx = NULL;

void
_mesa_glsl_release_functions(void)
{
    talloc_free(builtin_mem_ctx);
}

void
_mesa_glsl_initialize_functions(exec_list *instructions,
                                struct _mesa_glsl_parse_state *state)
{
   if (builtin_mem_ctx == NULL)
      builtin_mem_ctx = talloc_init("GLSL built-in functions");

   state->num_builtins_to_link = 0;
"""

    profiles = get_profile_list()
    for (filename, profile) in profiles:
        if profile.endswith('_vert'):
            check = 'state->target == vertex_shader && '
        elif profile.endswith('_frag'):
            check = 'state->target == fragment_shader && '

        version = re.sub(r'_(vert|frag)$', '', profile)
        if version.isdigit():
            check += 'state->language_version == ' + version
        else: # an extension name
            check += 'state->' + version + '_enable'

        print '   if (' + check + ') {'
        print '      static gl_shader *sh = NULL;'
        print '      if (sh == NULL) {'
        print '         sh = read_builtins(GL_VERTEX_SHADER,'
        print '                            prototypes_for_' + profile + ','
        print '                            functions_for_' + profile + ','
        print '                            Elements(functions_for_' + profile,
        print '));'
        print '         talloc_steal(builtin_mem_ctx, sh);'
        print '      }'
        print
        print '      import_prototypes(sh->ir, instructions, state->symbols,'
        print '                        state);'
        print '      state->builtins_to_link[state->num_builtins_to_link] = sh;'
        print '      state->num_builtins_to_link++;'
        print '   }'
        print
    print '}'