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((function smoothstep
(signature float
(parameters
(declare (in) float edge0)
(declare (in) float edge1)
(declare (in) float x))
((declare () float t)
(assign (constant bool (1)) (x) (var_ref t)
(expression float max
(expression float min
(expression float / (expression float - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
(constant float (1.0)))
(constant float (0.0))))
(return (expression float * (var_ref t) (expression float * (var_ref t) (expression float - (constant float (3.0)) (expression float * (constant float (2.0)) (var_ref t))))))))
(signature vec2
(parameters
(declare (in) float edge0)
(declare (in) float edge1)
(declare (in) vec2 x))
((declare () vec2 t)
(assign (constant bool (1)) (xy) (var_ref t)
(expression vec2 max
(expression vec2 min
(expression vec2 / (expression vec2 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
(constant float (1.0)))
(constant float (0.0))))
(return (expression vec2 * (var_ref t) (expression vec2 * (var_ref t) (expression vec2 - (constant float (3.0)) (expression vec2 * (constant float (2.0)) (var_ref t))))))))
(signature vec3
(parameters
(declare (in) float edge0)
(declare (in) float edge1)
(declare (in) vec3 x))
((declare () vec3 t)
(assign (constant bool (1)) (xyz) (var_ref t)
(expression vec3 max
(expression vec3 min
(expression vec3 / (expression vec3 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
(constant float (1.0)))
(constant float (0.0))))
(return (expression vec3 * (var_ref t) (expression vec3 * (var_ref t) (expression vec3 - (constant float (3.0)) (expression vec3 * (constant float (2.0)) (var_ref t))))))))
(signature vec4
(parameters
(declare (in) float edge0)
(declare (in) float edge1)
(declare (in) vec4 x))
((declare () vec4 t)
(assign (constant bool (1)) (xyzw) (var_ref t)
(expression vec4 max
(expression vec4 min
(expression vec4 / (expression vec4 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
(constant float (1.0)))
(constant float (0.0))))
(return (expression vec4 * (var_ref t) (expression vec4 * (var_ref t) (expression vec4 - (constant float (3.0)) (expression vec4 * (constant float (2.0)) (var_ref t))))))))
(signature vec2
(parameters
(declare (in) vec2 edge0)
(declare (in) vec2 edge1)
(declare (in) vec2 x))
((declare () vec2 t)
(assign (constant bool (1)) (xy) (var_ref t)
(expression vec2 max
(expression vec2 min
(expression vec2 / (expression vec2 - (var_ref x) (var_ref edge0)) (expression vec2 - (var_ref edge1) (var_ref edge0)))
(constant float (1.0)))
(constant float (0.0))))
(return (expression vec2 * (var_ref t) (expression vec2 * (var_ref t) (expression vec2 - (constant float (3.0)) (expression vec2 * (constant float (2.0)) (var_ref t))))))))
(signature vec3
(parameters
(declare (in) vec3 edge0)
(declare (in) vec3 edge1)
(declare (in) vec3 x))
((declare () vec3 t)
(assign (constant bool (1)) (xyz) (var_ref t)
(expression vec3 max
(expression vec3 min
(expression vec3 / (expression vec3 - (var_ref x) (var_ref edge0)) (expression vec3 - (var_ref edge1) (var_ref edge0)))
(constant float (1.0)))
(constant float (0.0))))
(return (expression vec3 * (var_ref t) (expression vec3 * (var_ref t) (expression vec3 - (constant float (3.0)) (expression vec3 * (constant float (2.0)) (var_ref t))))))))
(signature vec4
(parameters
(declare (in) vec4 edge0)
(declare (in) vec4 edge1)
(declare (in) vec4 x))
((declare () vec4 t)
(assign (constant bool (1)) (xyzw) (var_ref t)
(expression vec4 max
(expression vec4 min
(expression vec4 / (expression vec4 - (var_ref x) (var_ref edge0)) (expression vec4 - (var_ref edge1) (var_ref edge0)))
(constant float (1.0)))
(constant float (0.0))))
(return (expression vec4 * (var_ref t) (expression vec4 * (var_ref t) (expression vec4 - (constant float (3.0)) (expression vec4 * (constant float (2.0)) (var_ref t))))))))
))
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