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((function noise4
(signature vec4
(parameters
(declare (in) float x))
((return (constant vec4 (0 0 0 0)))))
(signature vec4
(parameters
(declare (in) vec2 x))
((return (constant vec4 (0 0 0 0)))))
(signature vec4
(parameters
(declare (in) vec3 x))
((return (constant vec4 (0 0 0 0)))))
(signature vec4
(parameters
(declare (in) vec4 x))
((return (constant vec4 (0 0 0 0)))))
))
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