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((function noise2
(signature vec2
(parameters
(declare (in) float x))
((return (constant vec2 (0 0)))))
(signature vec2
(parameters
(declare (in) vec2 x))
((return (constant vec2 (0 0)))))
(signature vec2
(parameters
(declare (in) vec3 x))
((return (constant vec2 (0 0)))))
(signature vec2
(parameters
(declare (in) vec4 x))
((return (constant vec2 (0 0)))))
))
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