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path: root/src/glsl/builtins/ir/floatBitsToUint.ir
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((function floatBitsToUint
   (signature uint
     (parameters
       (declare (in) float arg))
     ((return (expression uint bitcast_f2u (var_ref arg)))))

   (signature uvec2
     (parameters
       (declare (in) vec2 arg))
     ((return (expression uvec2 bitcast_f2u (var_ref arg)))))

   (signature uvec3
     (parameters
       (declare (in) vec3 arg))
     ((return (expression uvec3 bitcast_f2u (var_ref arg)))))

   (signature uvec4
     (parameters
       (declare (in) vec4 arg))
     ((return (expression uvec4 bitcast_f2u (var_ref arg)))))
))