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((function asin
(signature float
(parameters
(declare (in) float x))
((return (expression float *
(expression float sign (var_ref x))
(expression float -
(constant float (1.5707964))
(expression float *
(expression float sqrt
(expression float -
(constant float (1.0))
(expression float abs (var_ref x))))
(expression float +
(constant float (1.5707964))
(expression float *
(expression float abs (var_ref x))
(expression float +
(constant float (-0.21460183))
(expression float *
(expression float abs (var_ref x))
(expression float +
(constant float (0.086566724))
(expression float *
(expression float abs (var_ref x))
(constant float (-0.03102955))
))))))))))))
(signature vec2
(parameters
(declare (in) vec2 x))
((return (expression vec2 *
(expression vec2 sign (var_ref x))
(expression vec2 -
(constant float (1.5707964))
(expression vec2 *
(expression vec2 sqrt
(expression vec2 -
(constant float (1.0))
(expression vec2 abs (var_ref x))))
(expression vec2 +
(constant float (1.5707964))
(expression vec2 *
(expression vec2 abs (var_ref x))
(expression vec2 +
(constant float (-0.21460183))
(expression vec2 *
(expression vec2 abs (var_ref x))
(expression vec2 +
(constant float (0.086566724))
(expression vec2 *
(expression vec2 abs (var_ref x))
(constant float (-0.03102955))
))))))))))))
(signature vec3
(parameters
(declare (in) vec3 x))
((return (expression vec3 *
(expression vec3 sign (var_ref x))
(expression vec3 -
(constant float (1.5707964))
(expression vec3 *
(expression vec3 sqrt
(expression vec3 -
(constant float (1.0))
(expression vec3 abs (var_ref x))))
(expression vec3 +
(constant float (1.5707964))
(expression vec3 *
(expression vec3 abs (var_ref x))
(expression vec3 +
(constant float (-0.21460183))
(expression vec3 *
(expression vec3 abs (var_ref x))
(expression vec3 +
(constant float (0.086566724))
(expression vec3 *
(expression vec3 abs (var_ref x))
(constant float (-0.03102955))
))))))))))))
(signature vec4
(parameters
(declare (in) vec4 x))
((return (expression vec4 *
(expression vec4 sign (var_ref x))
(expression vec4 -
(constant float (1.5707964))
(expression vec4 *
(expression vec4 sqrt
(expression vec4 -
(constant float (1.0))
(expression vec4 abs (var_ref x))))
(expression vec4 +
(constant float (1.5707964))
(expression vec4 *
(expression vec4 abs (var_ref x))
(expression vec4 +
(constant float (-0.21460183))
(expression vec4 *
(expression vec4 abs (var_ref x))
(expression vec4 +
(constant float (0.086566724))
(expression vec4 *
(expression vec4 abs (var_ref x))
(constant float (-0.03102955))
))))))))))))
))
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