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((function texture2DRect
(signature vec4
(parameters
(declare (in) sampler2DRect sampler)
(declare (in) vec2 P) )
((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))
)
(function shadow2DRect
(signature vec4
(parameters
(declare (in) sampler2DRectShadow sampler)
(declare (in) vec3 P) )
((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))
))
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