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path: root/src/glsl/builtins/120/matrixCompMult
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((function matrixCompMult
   (signature mat2x3
     (parameters
       (declare (in) mat2x3 x)
       (declare (in) mat2x3 y))
     ((declare () mat2x3 z)
      (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0)))  (expression vec3 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) 
      (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1)))  (expression vec3 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) 
(return (var_ref z))))

   (signature mat3x2
     (parameters
       (declare (in) mat3x2 x)
       (declare (in) mat3x2 y))
     ((declare () mat3x2 z)
      (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0)))  (expression vec2 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) 
      (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1)))  (expression vec2 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) 
      (assign (constant bool (1)) (array_ref (var_ref z) (constant int (2)))  (expression vec2 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) 
(return (var_ref z))))

   (signature mat2x4
     (parameters
       (declare (in) mat2x4 x)
       (declare (in) mat2x4 y))
     ((declare () mat2x4 z)
      (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0)))  (expression vec4 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) 
      (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1)))  (expression vec4 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) 
(return (var_ref z))))

   (signature mat4x2
     (parameters
       (declare (in) mat4x2 x)
       (declare (in) mat4x2 y))
     ((declare () mat4x2 z)
      (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0)))  (expression vec2 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) 
      (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1)))  (expression vec2 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) 
      (assign (constant bool (1)) (array_ref (var_ref z) (constant int (2)))  (expression vec2 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) 
      (assign (constant bool (1)) (array_ref (var_ref z) (constant int (3)))  (expression vec2 * (array_ref (var_ref x) (constant int (3))) (array_ref (var_ref y) (constant int (3))))) 
(return (var_ref z))))

   (signature mat3x4
     (parameters
       (declare (in) mat3x4 x)
       (declare (in) mat3x4 y))
     ((declare () mat3x4 z)
      (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0)))  (expression vec4 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) 
      (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1)))  (expression vec4 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) 
      (assign (constant bool (1)) (array_ref (var_ref z) (constant int (2)))  (expression vec4 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) 
(return (var_ref z))))

   (signature mat4x3
     (parameters
       (declare (in) mat4x3 x)
       (declare (in) mat4x3 y))
     ((declare () mat4x3 z)
      (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0)))  (expression vec3 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) 
      (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1)))  (expression vec3 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) 
      (assign (constant bool (1)) (array_ref (var_ref z) (constant int (2)))  (expression vec3 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) 
      (assign (constant bool (1)) (array_ref (var_ref z) (constant int (3)))  (expression vec3 * (array_ref (var_ref x) (constant int (3))) (array_ref (var_ref y) (constant int (3))))) 
(return (var_ref z))))
))