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import common
Import('*')
from sys import executable as python_cmd
env = env.Clone()
env.Prepend(CPPPATH = [
'#src/mapi',
'#src/mesa',
'#src/glsl',
])
if env['platform'] == 'windows':
env.Prepend(CPPPATH = ['#src/talloc'])
sources = [
'glcpp/glcpp-lex.c',
'glcpp/glcpp-parse.c',
'glcpp/pp.c',
'ast_expr.cpp',
'ast_function.cpp',
'ast_to_hir.cpp',
'ast_type.cpp',
'glsl_lexer.cpp',
'glsl_parser.cpp',
'glsl_parser_extras.cpp',
'glsl_types.cpp',
'glsl_symbol_table.cpp',
'hir_field_selection.cpp',
'ir_basic_block.cpp',
'ir_clone.cpp',
'ir_constant_expression.cpp',
'ir.cpp',
'ir_expression_flattening.cpp',
'ir_function_can_inline.cpp',
'ir_function.cpp',
'ir_hierarchical_visitor.cpp',
'ir_hv_accept.cpp',
'ir_import_prototypes.cpp',
'ir_print_visitor.cpp',
'ir_reader.cpp',
'ir_rvalue_visitor.cpp',
'ir_set_program_inouts.cpp',
'ir_validate.cpp',
'ir_variable.cpp',
'ir_variable_refcount.cpp',
'linker.cpp',
'link_functions.cpp',
'loop_analysis.cpp',
'loop_controls.cpp',
'loop_unroll.cpp',
'lower_discard.cpp',
'lower_if_to_cond_assign.cpp',
'lower_instructions.cpp',
'lower_jumps.cpp',
'lower_mat_op_to_vec.cpp',
'lower_noise.cpp',
'lower_variable_index_to_cond_assign.cpp',
'lower_vec_index_to_cond_assign.cpp',
'lower_vec_index_to_swizzle.cpp',
'lower_vector.cpp',
'opt_algebraic.cpp',
'opt_constant_folding.cpp',
'opt_constant_propagation.cpp',
'opt_constant_variable.cpp',
'opt_copy_propagation.cpp',
'opt_dead_code.cpp',
'opt_dead_code_local.cpp',
'opt_dead_functions.cpp',
'opt_discard_simplification.cpp',
'opt_function_inlining.cpp',
'opt_if_simplification.cpp',
'opt_noop_swizzle.cpp',
'opt_redundant_jumps.cpp',
'opt_structure_splitting.cpp',
'opt_swizzle_swizzle.cpp',
'opt_tree_grafting.cpp',
'ralloc.c',
's_expression.cpp',
'strtod.c',
]
if env['platform'] == common.host_platform:
if env['msvc']:
env.Prepend(CPPPATH = ['#/src/getopt'])
env.PrependUnique(LIBS = [getopt])
if env['platform'] == 'windows':
env.Prepend(CPPPATH = ['#src/talloc'])
env.Prepend(LIBS = [talloc])
else:
env.Prepend(CPPPATH = ['#include'])
env.Prepend(LIBS = ['talloc'])
builtin_compiler = env.Program(
target = 'builtin_compiler',
source = sources + ['main.cpp', 'builtin_stubs.cpp',
'#src/mesa/program/hash_table.c',
'#src/mesa/program/symbol_table.c'],
)
builtin_glsl_function = env.CodeGenerate(
target = 'builtin_function.cpp',
script = 'builtins/tools/generate_builtins.py',
source = builtin_compiler,
command = python_cmd + ' $SCRIPT $SOURCE > $TARGET'
)
env.Depends(builtin_glsl_function, ['builtins/tools/generate_builtins.py', 'builtins/tools/texture_builtins.py'] + Glob('builtins/ir/*'))
if env['msvc']:
# There is no LD_LIBRARY_PATH equivalent on Windows. We need to ensure
# talloc.dll is on the same dir as builtin_function.
talloc_dll_src = talloc.dir.File('talloc.dll')
talloc_dll_dst = builtin_compiler[0].dir.File('talloc.dll')
talloc_dll = env.Command(talloc_dll_dst, talloc_dll_src, Copy(talloc_dll_dst, talloc_dll_src))
env.Depends('builtin_function.cpp', talloc_dll)
Export('builtin_glsl_function')
if common.cross_compiling:
Return()
sources += builtin_glsl_function
glsl = env.ConvenienceLibrary(
target = 'glsl',
source = sources,
)
Export('glsl')
# FIXME: We can't build the programs because there's a cyclic dependency between tis directory and src/mesa
Return()
env = env.Clone()
if env['platform'] == 'windows':
env.PrependUnique(LIBS = [
'user32',
])
env.Prepend(LIBS = [glsl, talloc])
env.Program(
target = 'glsl2',
source = [
'main.cpp',
]
)
env.Program(
target = 'glcpp',
source = ['glcpp/glcpp.c'],
)
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