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#src/glsl/pp/Makefile
TOP = ../..
include $(TOP)/configs/current
LIBNAME = glsl
LIBGLCPP_SOURCES = \
glcpp/glcpp-lex.c \
glcpp/glcpp-parse.c \
glcpp/pp.c
GLCPP_SOURCES = \
$(LIBGLCPP_SOURCES) \
glcpp/glcpp.c
C_SOURCES = \
$(LIBGLCPP_SOURCES)
CXX_SOURCES = \
ast_expr.cpp \
ast_function.cpp \
ast_to_hir.cpp \
ast_type.cpp \
builtin_function.cpp \
glsl_lexer.cpp \
glsl_parser.cpp \
glsl_parser_extras.cpp \
glsl_types.cpp \
glsl_symbol_table.cpp \
hir_field_selection.cpp \
ir_basic_block.cpp \
ir_clone.cpp \
ir_constant_expression.cpp \
ir.cpp \
ir_expression_flattening.cpp \
ir_function_can_inline.cpp \
ir_function.cpp \
ir_hierarchical_visitor.cpp \
ir_hv_accept.cpp \
ir_import_prototypes.cpp \
ir_print_visitor.cpp \
ir_reader.cpp \
ir_rvalue_visitor.cpp \
ir_set_program_inouts.cpp \
ir_validate.cpp \
ir_variable.cpp \
ir_variable_refcount.cpp \
linker.cpp \
link_functions.cpp \
loop_analysis.cpp \
loop_controls.cpp \
loop_unroll.cpp \
lower_if_to_cond_assign.cpp \
lower_instructions.cpp \
lower_jumps.cpp \
lower_mat_op_to_vec.cpp \
lower_noise.cpp \
lower_texture_projection.cpp \
lower_variable_index_to_cond_assign.cpp \
lower_vec_index_to_cond_assign.cpp \
lower_vec_index_to_swizzle.cpp \
lower_vector.cpp \
opt_algebraic.cpp \
opt_constant_folding.cpp \
opt_constant_propagation.cpp \
opt_constant_variable.cpp \
opt_copy_propagation.cpp \
opt_dead_code.cpp \
opt_dead_code_local.cpp \
opt_dead_functions.cpp \
opt_discard_simplification.cpp \
opt_function_inlining.cpp \
opt_if_simplification.cpp \
opt_noop_swizzle.cpp \
opt_redundant_jumps.cpp \
opt_structure_splitting.cpp \
opt_swizzle_swizzle.cpp \
opt_tree_grafting.cpp \
s_expression.cpp
LIBS = \
$(TOP)/src/glsl/libglsl.a \
$(TALLOC_LIBS)
APPS = glsl_compiler glcpp/glcpp
GLSL2_C_SOURCES = \
../mesa/program/hash_table.c \
../mesa/program/symbol_table.c
GLSL2_CXX_SOURCES = \
main.cpp
GLSL2_OBJECTS = \
$(GLSL2_C_SOURCES:.c=.o) \
$(GLSL2_CXX_SOURCES:.cpp=.o)
### Basic defines ###
DEFINES += \
$(LIBRARY_DEFINES) \
$(API_DEFINES)
GLCPP_OBJECTS = \
$(GLCPP_SOURCES:.c=.o) \
../mesa/program/hash_table.o
OBJECTS = \
$(C_SOURCES:.c=.o) \
$(CXX_SOURCES:.cpp=.o)
INCLUDES = \
$(TALLOC_CFLAGS) \
-I. \
-I../mesa \
-I../mapi \
-I../../include \
$(LIBRARY_INCLUDES)
ALL_SOURCES = \
$(C_SOURCES) \
$(CXX_SOURCES) \
$(GLSL2_CXX_SOURCES) \
$(GLSL2_C_SOURCES)
##### TARGETS #####
default: depend lib$(LIBNAME).a $(APPS)
lib$(LIBNAME).a: $(OBJECTS) Makefile $(TOP)/src/glsl/Makefile.template
$(MKLIB) -cplusplus -o $(LIBNAME) -static $(OBJECTS)
depend: $(ALL_SOURCES) Makefile
rm -f depend
touch depend
$(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(ALL_SOURCES) 2> /dev/null
# Remove .o and backup files
clean:
rm -f $(GLCPP_OBJECTS) $(GLSL2_OBJECTS) $(OBJECTS) lib$(LIBNAME).a depend depend.bak
-rm -f $(APPS)
# Dummy target
install:
@echo -n ""
##### RULES #####
glsl_compiler: $(GLSL2_OBJECTS) libglsl.a
$(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLSL2_OBJECTS) $(LIBS) -o $@
glcpp/glcpp: $(GLCPP_OBJECTS) libglsl.a
$(APP_CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLCPP_OBJECTS) $(LIBS) -o $@
.cpp.o:
$(CXX) -c $(INCLUDES) $(CXXFLAGS) $(DEFINES) $< -o $@
.c.o:
$(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
glsl_lexer.cpp: glsl_lexer.lpp
flex --nounistd -o$@ $<
glsl_parser.cpp: glsl_parser.ypp
bison -v -o "$@" -p "_mesa_glsl_" --defines=glsl_parser.h $<
glcpp/glcpp-lex.c: glcpp/glcpp-lex.l
flex --nounistd -o$@ $<
glcpp/glcpp-parse.c: glcpp/glcpp-parse.y
bison -v -o "$@" --defines=glcpp/glcpp-parse.h $<
builtins: builtin_function.cpp builtins/profiles/* builtins/ir/* builtins/tools/generate_builtins.py builtins/tools/texture_builtins.py
@echo Bootstrapping the compiler...
cp builtins/tools/builtin_function.cpp .
make glsl_compiler
@echo Regenerating builtin_function.cpp...
$(PYTHON2) $(PYTHON_FLAGS) builtins/tools/generate_builtins.py > builtin_function.cpp
@echo Rebuilding the real compiler...
make glsl_compiler
-include depend
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