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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Bismarck, ND., USA
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
*
**************************************************************************/
/*
* Authors:
* Keith Whitwell
*/
#include "state_tracker/xlib_sw_winsys.h"
#include "xm_winsys.h"
#include "util/u_debug.h"
/* advertise OpenGL support */
PUBLIC const int st_api_OpenGL = 1;
static void _init( void ) __attribute__((constructor));
/* Build the rendering stack.
*/
static void _init( void )
{
struct xm_driver *driver;
/* Initialize the xlib software winsys. Later on, once Display and
* other parameters are known, this will be used to create the
* gallium driver (such as softpipe), etc.
*/
driver = xlib_sw_winsys_init();
/* Initialize the xlib libgl code, pass in the winsys:
*/
xmesa_set_driver( driver );
}
/***********************************************************************
*
* Butt-ugly hack to convince the linker not to throw away public GL
* symbols (they are all referenced from getprocaddress, I guess).
*/
extern void (*linker_foo(const unsigned char *procName))();
extern void (*glXGetProcAddress(const unsigned char *procName))();
extern void (*linker_foo(const unsigned char *procName))()
{
return glXGetProcAddress(procName);
}
/**
* When GLX_INDIRECT_RENDERING is defined, some symbols are missing in
* libglapi.a. We need to define them here.
*/
#ifdef GLX_INDIRECT_RENDERING
#define GL_GLEXT_PROTOTYPES
#include "GL/gl.h"
#include "glapi/glapi.h"
#include "glapi/glapitable.h"
#include "glapi/glapidispatch.h"
#if defined(USE_MGL_NAMESPACE)
#define NAME(func) mgl##func
#else
#define NAME(func) gl##func
#endif
#define DISPATCH(FUNC, ARGS, MESSAGE) \
CALL_ ## FUNC(GET_DISPATCH(), ARGS);
#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \
return CALL_ ## FUNC(GET_DISPATCH(), ARGS);
/* skip normal ones */
#define _GLAPI_SKIP_NORMAL_ENTRY_POINTS
#include "glapi/glapitemp.h"
#endif /* GLX_INDIRECT_RENDERING */
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