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/*
* Copyright 2012, Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Artur Wyszynski, harakash@gmail.com
* Alexander von Gluck IV, kallisti5@unixzen.com
*/
#include "GalliumContext.h"
#include "GLView.h"
#include "bitmap_wrapper.h"
extern "C" {
#include "glapi/glapi.h"
#include "main/context.h"
#include "main/framebuffer.h"
#include "main/renderbuffer.h"
#include "main/viewport.h"
#include "pipe/p_format.h"
#include "state_tracker/st_cb_fbo.h"
#include "state_tracker/st_cb_flush.h"
#include "state_tracker/st_context.h"
#include "state_tracker/st_gl_api.h"
#include "state_tracker/st_manager.h"
#include "state_tracker/sw_winsys.h"
#include "sw/hgl/hgl_sw_winsys.h"
#include "util/u_memory.h"
#include "target-helpers/inline_sw_helper.h"
#include "target-helpers/inline_debug_helper.h"
}
#ifdef DEBUG
# define TRACE(x...) printf("GalliumContext: " x)
# define CALLED() TRACE("CALLED: %s\n", __PRETTY_FUNCTION__)
#else
# define TRACE(x...)
# define CALLED()
#endif
#define ERROR(x...) printf("GalliumContext: " x)
static void
hgl_viewport(struct gl_context* glContext)
{
// TODO: We should try to eliminate this function
GLint x = glContext->ViewportArray[0].X;
GLint y = glContext->ViewportArray[0].Y;
GLint width = glContext->ViewportArray[0].Width;
GLint height = glContext->ViewportArray[0].Height;
TRACE("%s(glContext: %p, x: %d, y: %d, w: %d, h: %d\n", __func__,
glContext, x, y, width, height);
_mesa_check_init_viewport(glContext, width, height);
struct gl_framebuffer *draw = glContext->WinSysDrawBuffer;
struct gl_framebuffer *read = glContext->WinSysReadBuffer;
if (draw)
_mesa_resize_framebuffer(glContext, draw, width, height);
if (read)
_mesa_resize_framebuffer(glContext, read, width, height);
}
GalliumContext::GalliumContext(ulong options)
:
fOptions(options),
fScreen(NULL),
fCurrentContext(0)
{
CALLED();
// Make all contexts a known value
for (context_id i = 0; i < CONTEXT_MAX; i++)
fContext[i] = NULL;
CreateScreen();
pipe_mutex_init(fMutex);
}
GalliumContext::~GalliumContext()
{
CALLED();
// Destroy our contexts
Lock();
for (context_id i = 0; i < CONTEXT_MAX; i++)
DestroyContext(i);
Unlock();
pipe_mutex_destroy(fMutex);
// TODO: Destroy fScreen
}
struct st_visual*
GalliumContext::CreateVisual()
{
struct st_visual* visual = CALLOC_STRUCT(st_visual);
if (!visual) {
ERROR("%s: Couldn't allocate st_visual\n", __func__);
return NULL;
}
// Calculate visual configuration
const GLboolean rgbFlag = ((fOptions & BGL_INDEX) == 0);
const GLboolean alphaFlag = ((fOptions & BGL_ALPHA) == BGL_ALPHA);
const GLboolean dblFlag = ((fOptions & BGL_DOUBLE) == BGL_DOUBLE);
const GLboolean stereoFlag = false;
const GLint depth = (fOptions & BGL_DEPTH) ? 24 : 0;
const GLint stencil = (fOptions & BGL_STENCIL) ? 8 : 0;
const GLint accum = (fOptions & BGL_ACCUM) ? 16 : 0;
const GLint red = rgbFlag ? 8 : 5;
const GLint green = rgbFlag ? 8 : 5;
const GLint blue = rgbFlag ? 8 : 5;
const GLint alpha = alphaFlag ? 8 : 0;
TRACE("rgb :\t%d\n", (bool)rgbFlag);
TRACE("alpha :\t%d\n", (bool)alphaFlag);
TRACE("dbl :\t%d\n", (bool)dblFlag);
TRACE("stereo :\t%d\n", (bool)stereoFlag);
TRACE("depth :\t%d\n", depth);
TRACE("stencil :\t%d\n", stencil);
TRACE("accum :\t%d\n", accum);
TRACE("red :\t%d\n", red);
TRACE("green :\t%d\n", green);
TRACE("blue :\t%d\n", blue);
TRACE("alpha :\t%d\n", alpha);
// Determine color format
if (red == 8) {
if (alpha == 8)
visual->color_format = PIPE_FORMAT_A8R8G8B8_UNORM;
else
visual->color_format = PIPE_FORMAT_X8R8G8B8_UNORM;
} else {
// TODO: I think this should be RGB vs BGR
visual->color_format = PIPE_FORMAT_B5G6R5_UNORM;
}
// Determine depth stencil format
switch (depth) {
default:
case 0:
visual->depth_stencil_format = PIPE_FORMAT_NONE;
break;
case 16:
visual->depth_stencil_format = PIPE_FORMAT_Z16_UNORM;
break;
case 24:
if ((fOptions & BGL_STENCIL) != 0)
visual->depth_stencil_format = PIPE_FORMAT_S8_UINT_Z24_UNORM;
else
visual->depth_stencil_format = PIPE_FORMAT_X8Z24_UNORM;
break;
case 32:
visual->depth_stencil_format = PIPE_FORMAT_Z32_UNORM;
break;
}
visual->accum_format = (fOptions & BGL_ACCUM)
? PIPE_FORMAT_R16G16B16A16_SNORM : PIPE_FORMAT_NONE;
visual->buffer_mask |= ST_ATTACHMENT_FRONT_LEFT_MASK;
visual->render_buffer = ST_ATTACHMENT_FRONT_LEFT;
if (dblFlag) {
visual->buffer_mask |= ST_ATTACHMENT_BACK_LEFT_MASK;
visual->render_buffer = ST_ATTACHMENT_BACK_LEFT;
}
if (stereoFlag) {
visual->buffer_mask |= ST_ATTACHMENT_FRONT_RIGHT_MASK;
if (dblFlag)
visual->buffer_mask |= ST_ATTACHMENT_BACK_RIGHT_MASK;
}
if ((fOptions & BGL_DEPTH) || (fOptions & BGL_STENCIL))
visual->buffer_mask |= ST_ATTACHMENT_DEPTH_STENCIL_MASK;
return visual;
}
status_t
GalliumContext::CreateScreen()
{
CALLED();
// Allocate winsys and attach callback hooks
struct sw_winsys* winsys = hgl_create_sw_winsys();
if (!winsys) {
ERROR("%s: Couldn't allocate sw_winsys!\n", __func__);
return B_ERROR;
}
fScreen = sw_screen_create(winsys);
if (fScreen == NULL) {
ERROR("%s: Couldn't create screen!\n", __FUNCTION__);
FREE(winsys);
return B_ERROR;
}
debug_screen_wrap(fScreen);
const char* driverName = fScreen->get_name(fScreen);
ERROR("%s: Using %s driver.\n", __func__, driverName);
return B_OK;
}
context_id
GalliumContext::CreateContext(Bitmap *bitmap)
{
CALLED();
struct hgl_context* context = CALLOC_STRUCT(hgl_context);
if (!context) {
ERROR("%s: Couldn't create pipe context!\n", __FUNCTION__);
return 0;
}
// Set up the initial things our context needs
context->bitmap = bitmap;
context->colorSpace = get_bitmap_color_space(bitmap);
context->draw = NULL;
context->read = NULL;
context->st = NULL;
context->api = st_gl_api_create();
if (!context->api) {
ERROR("%s: Couldn't obtain Mesa state tracker API!\n", __func__);
return -1;
}
// Create state_tracker manager
context->manager = hgl_create_st_manager(fScreen);
// Create state tracker visual
context->stVisual = CreateVisual();
if (context->stVisual == NULL) {
ERROR("%s: Couldn't create state_tracker visual!\n", __func__);
return -1;
}
context->draw = hgl_create_st_framebuffer(context);
context->read = hgl_create_st_framebuffer(context);
if (!context->draw || !context->read) {
ERROR("%s: Problem allocating framebuffer!\n", __func__);
FREE(context->stVisual);
return -1;
}
// Build state tracker attributes
struct st_context_attribs attribs;
memset(&attribs, 0, sizeof(attribs));
attribs.options.force_glsl_extensions_warn = false;
attribs.profile = ST_PROFILE_DEFAULT;
attribs.visual = *context->stVisual;
attribs.major = 1;
attribs.minor = 0;
//attribs.flags |= ST_CONTEXT_FLAG_DEBUG;
struct st_api* api = context->api;
// Create context using state tracker api call
enum st_context_error result;
context->st = api->create_context(api, context->manager, &attribs,
&result, context->st);
if (!context->st) {
ERROR("%s: Couldn't create mesa state tracker context!\n",
__func__);
switch (result) {
case ST_CONTEXT_SUCCESS:
ERROR("%s: State tracker error: SUCCESS?\n", __func__);
break;
case ST_CONTEXT_ERROR_NO_MEMORY:
ERROR("%s: State tracker error: NO_MEMORY\n", __func__);
break;
case ST_CONTEXT_ERROR_BAD_API:
ERROR("%s: State tracker error: BAD_API\n", __func__);
break;
case ST_CONTEXT_ERROR_BAD_VERSION:
ERROR("%s: State tracker error: BAD_VERSION\n", __func__);
break;
case ST_CONTEXT_ERROR_BAD_FLAG:
ERROR("%s: State tracker error: BAD_FLAG\n", __func__);
break;
case ST_CONTEXT_ERROR_UNKNOWN_ATTRIBUTE:
ERROR("%s: State tracker error: BAD_ATTRIBUTE\n", __func__);
break;
case ST_CONTEXT_ERROR_UNKNOWN_FLAG:
ERROR("%s: State tracker error: UNKNOWN_FLAG\n", __func__);
break;
}
FREE(context->stVisual);
FREE(context);
return -1;
}
assert(!context->st->st_manager_private);
context->st->st_manager_private = (void*)context;
struct st_context *stContext = (struct st_context*)context->st;
stContext->ctx->Driver.Viewport = hgl_viewport;
// Init Gallium3D Post Processing
// TODO: no pp filters are enabled yet through postProcessEnable
context->postProcess = pp_init(stContext->pipe, context->postProcessEnable,
stContext->cso_context);
context_id contextNext = -1;
Lock();
for (context_id i = 0; i < CONTEXT_MAX; i++) {
if (fContext[i] == NULL) {
fContext[i] = context;
contextNext = i;
break;
}
}
Unlock();
if (contextNext < 0) {
ERROR("%s: The next context is invalid... something went wrong!\n",
__func__);
//st_destroy_context(context->st);
FREE(context->stVisual);
FREE(context);
return -1;
}
TRACE("%s: context #%" B_PRIu64 " is the next available context\n",
__func__, contextNext);
return contextNext;
}
void
GalliumContext::DestroyContext(context_id contextID)
{
// fMutex should be locked *before* calling DestoryContext
// See if context is used
if (!fContext[contextID])
return;
if (fContext[contextID]->st) {
fContext[contextID]->st->flush(fContext[contextID]->st, 0, NULL);
fContext[contextID]->st->destroy(fContext[contextID]->st);
}
if (fContext[contextID]->postProcess)
pp_free(fContext[contextID]->postProcess);
// Delete framebuffer objects
if (fContext[contextID]->read)
delete fContext[contextID]->read;
if (fContext[contextID]->draw)
delete fContext[contextID]->draw;
if (fContext[contextID]->stVisual)
FREE(fContext[contextID]->stVisual);
if (fContext[contextID]->manager)
hgl_destroy_st_manager(fContext[contextID]->manager);
FREE(fContext[contextID]);
}
status_t
GalliumContext::SetCurrentContext(Bitmap *bitmap, context_id contextID)
{
CALLED();
if (contextID < 0 || contextID > CONTEXT_MAX) {
ERROR("%s: Invalid context ID range!\n", __func__);
return B_ERROR;
}
Lock();
context_id oldContextID = fCurrentContext;
struct hgl_context* context = fContext[contextID];
Unlock();
if (!context) {
ERROR("%s: Invalid context provided (#%" B_PRIu64 ")!\n",
__func__, contextID);
return B_ERROR;
}
struct st_api* api = context->api;
if (!bitmap) {
api->make_current(context->api, NULL, NULL, NULL);
return B_OK;
}
// Everything seems valid, lets set the new context.
fCurrentContext = contextID;
if (oldContextID > 0 && oldContextID != contextID) {
fContext[oldContextID]->st->flush(fContext[oldContextID]->st,
ST_FLUSH_FRONT, NULL);
}
// We need to lock and unlock framebuffers before accessing them
api->make_current(context->api, context->st, context->draw->stfbi,
context->read->stfbi);
if (context->textures[ST_ATTACHMENT_BACK_LEFT]
&& context->textures[ST_ATTACHMENT_DEPTH_STENCIL]
&& context->postProcess) {
TRACE("Postprocessing textures...\n");
pp_init_fbos(context->postProcess,
context->textures[ST_ATTACHMENT_BACK_LEFT]->width0,
context->textures[ST_ATTACHMENT_BACK_LEFT]->height0);
}
context->bitmap = bitmap;
//context->st->pipe->priv = context;
return B_OK;
}
status_t
GalliumContext::SwapBuffers(context_id contextID)
{
CALLED();
Lock();
struct hgl_context *context = fContext[contextID];
Unlock();
if (!context) {
ERROR("%s: context not found\n", __func__);
return B_ERROR;
}
// TODO: Where did st_notify_swapbuffers go?
//st_notify_swapbuffers(context->draw->stfbi);
context->st->flush(context->st, ST_FLUSH_FRONT, NULL);
struct st_context *stContext = (struct st_context*)context->st;
unsigned nColorBuffers = stContext->state.framebuffer.nr_cbufs;
for (unsigned i = 0; i < nColorBuffers; i++) {
pipe_surface* surface = stContext->state.framebuffer.cbufs[i];
if (!surface) {
ERROR("%s: Color buffer %d invalid!\n", __func__, i);
continue;
}
TRACE("%s: Flushing color buffer #%d\n", __func__, i);
// We pass our destination bitmap to flush_fronbuffer which passes it
// to the private winsys display call.
fScreen->flush_frontbuffer(fScreen, surface->texture, 0, 0,
context->bitmap, NULL);
}
#if 0
// TODO... should we flush the z stencil buffer?
pipe_surface* zSurface = stContext->state.framebuffer.zsbuf;
fScreen->flush_frontbuffer(fScreen, zSurface->texture, 0, 0,
context->bitmap, NULL);
#endif
return B_OK;
}
void
GalliumContext::ResizeViewport(int32 width, int32 height)
{
CALLED();
for (context_id i = 0; i < CONTEXT_MAX; i++) {
if (fContext[i] && fContext[i]->st) {
struct st_context *stContext = (struct st_context*)fContext[i]->st;
_mesa_set_viewport(stContext->ctx, 0, 0, 0, width, height);
st_manager_validate_framebuffers(stContext);
}
}
}
void
GalliumContext::Lock()
{
CALLED();
pipe_mutex_lock(fMutex);
}
void
GalliumContext::Unlock()
{
CALLED();
pipe_mutex_unlock(fMutex);
}
/* vim: set tabstop=4: */
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