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#include "pipe/p_compiler.h"
#include "pipe/p_context.h"
#include "pipe/p_state.h"
#include "tgsi/tgsi_text.h"
#include "util/u_memory.h"
#include "state_tracker/graw.h"
/* Helper functions. These are the same for all graw implementations.
*/
PUBLIC void *
graw_parse_geometry_shader(struct pipe_context *pipe,
const char *text)
{
struct tgsi_token tokens[1024];
struct pipe_shader_state state;
if (!tgsi_text_translate(text, tokens, Elements(tokens)))
return NULL;
state.tokens = tokens;
return pipe->create_gs_state(pipe, &state);
}
PUBLIC void *
graw_parse_vertex_shader(struct pipe_context *pipe,
const char *text)
{
struct tgsi_token tokens[1024];
struct pipe_shader_state state;
if (!tgsi_text_translate(text, tokens, Elements(tokens)))
return NULL;
state.tokens = tokens;
return pipe->create_vs_state(pipe, &state);
}
PUBLIC void *
graw_parse_fragment_shader(struct pipe_context *pipe,
const char *text)
{
struct tgsi_token tokens[1024];
struct pipe_shader_state state;
if (!tgsi_text_translate(text, tokens, Elements(tokens)))
return NULL;
state.tokens = tokens;
return pipe->create_fs_state(pipe, &state);
}
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