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#######################################################################
# SConscript for egl-static target
Import('*')
env = env.Clone()
env.Append(CPPPATH = [
'#/include',
'#/src/loader',
'#/src/egl/main',
'#/src/gallium/auxiliary',
'#/src/gallium/drivers',
'#/src/gallium/include',
'#/src/gallium/winsys',
'#/src/gallium/state_trackers/egl',
'#/src/gallium/state_trackers/vega',
'#/src/mesa',
])
env.Append(CPPDEFINES = [
'GALLIUM_SOFTPIPE',
'GALLIUM_RBUG',
'GALLIUM_TRACE',
'GALLIUM_GALAHAD',
'_EGL_MAIN=_eglBuiltInDriverGALLIUM',
])
env.Prepend(LIBS = [
softpipe,
rbug,
trace,
galahad,
libloader,
gallium,
egl,
st_egl,
])
if env['llvm']:
env.Append(CPPDEFINES = ['GALLIUM_LLVMPIPE'])
env.Prepend(LIBS = [llvmpipe])
sources = [
'egl.c',
'egl_pipe.c',
'egl_st.c',
]
if env['platform'] == 'windows':
sources.append('#src/egl/main/egl.def')
env.Append(LIBS = [
'gdi32',
'user32',
'kernel32',
'ws2_32',
])
env.Prepend(LIBS = [
ws_gdi,
])
# OpenGL ES and OpenGL
if env['gles']:
env.Prepend(LIBPATH = [shared_glapi.dir])
# manually add LIBPREFIX on windows
glapi_name = 'glapi' if env['platform'] != 'windows' else 'libglapi'
env.Prepend(LIBS = [glapi_name, glsl, mesa])
# OpenVG
if True:
env.Prepend(LIBPATH = [openvg.dir])
# manually add LIBPREFIX on windows
openvg_name = 'OpenVG' if env['platform'] != 'windows' else 'libOpenVG'
env.Prepend(LIBS = [openvg_name, st_vega])
if env['HAVE_X11']:
env.Prepend(LIBS = [
ws_xlib,
])
env.PkgUseModules('X11')
# pipe drivers
if env['HAVE_DRM']:
env.PkgUseModules('DRM')
env.Append(CPPDEFINES = ['_EGL_PIPE_VMWGFX'])
env.Prepend(LIBS = [
svgadrm,
svga,
])
# libEGL.dll
env['LIBPREFIX'] = 'lib'
env['SHLIBPREFIX'] = 'lib'
egl_gallium = env.SharedLibrary(
target ='EGL',
source = sources,
)
env.Depends(egl_gallium, [openvg])
egl_gallium = env.InstallSharedLibrary(egl_gallium, version=(1, 4, 0))
env.Alias('egl-gallium', egl_gallium)
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