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#ifndef XORG_RENDERER_H
#define XORG_RENDERER_H
#include "pipe/p_context.h"
#include "pipe/p_state.h"
struct xorg_shaders;
struct exa_pixmap_priv;
/* max number of vertices *
* max number of attributes per vertex *
* max number of components per attribute
*
* currently the max is 100 quads
*/
#define BUF_SIZE (100 * 4 * 3 * 4)
struct xorg_renderer {
struct pipe_context *pipe;
struct cso_context *cso;
struct xorg_shaders *shaders;
int fb_width;
int fb_height;
struct pipe_resource *vs_const_buffer;
struct pipe_resource *fs_const_buffer;
float buffer[BUF_SIZE];
int buffer_size;
struct pipe_vertex_element velems[3];
/* number of attributes per vertex for the current
* draw operation */
int attrs_per_vertex;
};
struct xorg_renderer *renderer_create(struct pipe_context *pipe);
void renderer_destroy(struct xorg_renderer *renderer);
void renderer_bind_destination(struct xorg_renderer *r,
struct pipe_surface *surface,
int width,
int height );
void renderer_bind_framebuffer(struct xorg_renderer *r,
struct exa_pixmap_priv *priv);
void renderer_bind_viewport(struct xorg_renderer *r,
struct exa_pixmap_priv *dst);
void renderer_set_constants(struct xorg_renderer *r,
int shader_type,
const float *buffer,
int size);
void renderer_draw_yuv(struct xorg_renderer *r,
float src_x, float src_y, float src_w, float src_h,
int dst_x, int dst_y, int dst_w, int dst_h,
struct pipe_resource **textures);
void renderer_begin_solid(struct xorg_renderer *r);
void renderer_solid(struct xorg_renderer *r,
int x0, int y0,
int x1, int y1,
float *color);
void renderer_begin_textures(struct xorg_renderer *r,
int num_textures);
void renderer_texture(struct xorg_renderer *r,
int *pos,
int width, int height,
struct pipe_sampler_view **textures,
int num_textures,
float *src_matrix,
float *mask_matrix);
void renderer_draw_flush(struct xorg_renderer *r);
#endif
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