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|
/**********************************************************
* Copyright 2009-2011 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*********************************************************
* Authors:
* Zack Rusin <zackr-at-vmware-dot-com>
*/
#include "xa_priv.h"
#include "pipe/p_format.h"
#include "pipe/p_context.h"
#include "pipe/p_state.h"
#include "pipe/p_shader_tokens.h"
#include "util/u_memory.h"
#include "tgsi/tgsi_ureg.h"
#include "cso_cache/cso_context.h"
#include "cso_cache/cso_hash.h"
/* Vertex shader:
* IN[0] = vertex pos
* IN[1] = src tex coord | solid fill color
* IN[2] = mask tex coord
* IN[3] = dst tex coord
* CONST[0] = (2/dst_width, 2/dst_height, 1, 1)
* CONST[1] = (-1, -1, 0, 0)
*
* OUT[0] = vertex pos
* OUT[1] = src tex coord | solid fill color
* OUT[2] = mask tex coord
* OUT[3] = dst tex coord
*/
/* Fragment shader:
* SAMP[0] = src
* SAMP[1] = mask
* SAMP[2] = dst
* IN[0] = pos src | solid fill color
* IN[1] = pos mask
* IN[2] = pos dst
* CONST[0] = (0, 0, 0, 1)
*
* OUT[0] = color
*/
static void
print_fs_traits(int fs_traits)
{
const char *strings[] = {
"FS_COMPOSITE", /* = 1 << 0, */
"FS_MASK", /* = 1 << 1, */
"FS_SOLID_FILL", /* = 1 << 2, */
"FS_LINGRAD_FILL", /* = 1 << 3, */
"FS_RADGRAD_FILL", /* = 1 << 4, */
"FS_CA_FULL", /* = 1 << 5, *//* src.rgba * mask.rgba */
"FS_CA_SRCALPHA", /* = 1 << 6, *//* src.aaaa * mask.rgba */
"FS_YUV", /* = 1 << 7, */
"FS_SRC_REPEAT_NONE", /* = 1 << 8, */
"FS_MASK_REPEAT_NONE", /* = 1 << 9, */
"FS_SRC_SWIZZLE_RGB", /* = 1 << 10, */
"FS_MASK_SWIZZLE_RGB", /* = 1 << 11, */
"FS_SRC_SET_ALPHA", /* = 1 << 12, */
"FS_MASK_SET_ALPHA", /* = 1 << 13, */
"FS_SRC_LUMINANCE", /* = 1 << 14, */
"FS_MASK_LUMINANCE", /* = 1 << 15, */
"FS_DST_LUMINANCE", /* = 1 << 15, */
};
int i, k;
debug_printf("%s: ", __func__);
for (i = 0, k = 1; k < (1 << 16); i++, k <<= 1) {
if (fs_traits & k)
debug_printf("%s, ", strings[i]);
}
debug_printf("\n");
}
struct xa_shaders {
struct xa_context *r;
struct cso_hash *vs_hash;
struct cso_hash *fs_hash;
};
static inline void
src_in_mask(struct ureg_program *ureg,
struct ureg_dst dst,
struct ureg_src src,
struct ureg_src mask,
unsigned component_alpha, unsigned mask_luminance)
{
if (component_alpha == FS_CA_FULL) {
ureg_MUL(ureg, dst, src, mask);
} else if (component_alpha == FS_CA_SRCALPHA) {
ureg_MUL(ureg, dst, ureg_scalar(src, TGSI_SWIZZLE_W), mask);
} else {
if (mask_luminance)
ureg_MUL(ureg, dst, src, ureg_scalar(mask, TGSI_SWIZZLE_X));
else
ureg_MUL(ureg, dst, src, ureg_scalar(mask, TGSI_SWIZZLE_W));
}
}
static struct ureg_src
vs_normalize_coords(struct ureg_program *ureg,
struct ureg_src coords,
struct ureg_src const0, struct ureg_src const1)
{
struct ureg_dst tmp = ureg_DECL_temporary(ureg);
struct ureg_src ret;
ureg_MAD(ureg, tmp, coords, const0, const1);
ret = ureg_src(tmp);
ureg_release_temporary(ureg, tmp);
return ret;
}
static void
linear_gradient(struct ureg_program *ureg,
struct ureg_dst out,
struct ureg_src pos,
struct ureg_src sampler,
struct ureg_src coords,
struct ureg_src const0124,
struct ureg_src matrow0,
struct ureg_src matrow1, struct ureg_src matrow2)
{
struct ureg_dst temp0 = ureg_DECL_temporary(ureg);
struct ureg_dst temp1 = ureg_DECL_temporary(ureg);
struct ureg_dst temp2 = ureg_DECL_temporary(ureg);
struct ureg_dst temp3 = ureg_DECL_temporary(ureg);
struct ureg_dst temp4 = ureg_DECL_temporary(ureg);
struct ureg_dst temp5 = ureg_DECL_temporary(ureg);
ureg_MOV(ureg, ureg_writemask(temp0, TGSI_WRITEMASK_XY), pos);
ureg_MOV(ureg,
ureg_writemask(temp0, TGSI_WRITEMASK_Z),
ureg_scalar(const0124, TGSI_SWIZZLE_Y));
ureg_DP3(ureg, temp1, matrow0, ureg_src(temp0));
ureg_DP3(ureg, temp2, matrow1, ureg_src(temp0));
ureg_DP3(ureg, temp3, matrow2, ureg_src(temp0));
ureg_RCP(ureg, temp3, ureg_src(temp3));
ureg_MUL(ureg, temp1, ureg_src(temp1), ureg_src(temp3));
ureg_MUL(ureg, temp2, ureg_src(temp2), ureg_src(temp3));
ureg_MOV(ureg, ureg_writemask(temp4, TGSI_WRITEMASK_X), ureg_src(temp1));
ureg_MOV(ureg, ureg_writemask(temp4, TGSI_WRITEMASK_Y), ureg_src(temp2));
ureg_MUL(ureg, temp0,
ureg_scalar(coords, TGSI_SWIZZLE_Y),
ureg_scalar(ureg_src(temp4), TGSI_SWIZZLE_Y));
ureg_MAD(ureg, temp1,
ureg_scalar(coords, TGSI_SWIZZLE_X),
ureg_scalar(ureg_src(temp4), TGSI_SWIZZLE_X), ureg_src(temp0));
ureg_MUL(ureg, temp2, ureg_src(temp1), ureg_scalar(coords, TGSI_SWIZZLE_Z));
ureg_TEX(ureg, out, TGSI_TEXTURE_1D, ureg_src(temp2), sampler);
ureg_release_temporary(ureg, temp0);
ureg_release_temporary(ureg, temp1);
ureg_release_temporary(ureg, temp2);
ureg_release_temporary(ureg, temp3);
ureg_release_temporary(ureg, temp4);
ureg_release_temporary(ureg, temp5);
}
static void
radial_gradient(struct ureg_program *ureg,
struct ureg_dst out,
struct ureg_src pos,
struct ureg_src sampler,
struct ureg_src coords,
struct ureg_src const0124,
struct ureg_src matrow0,
struct ureg_src matrow1, struct ureg_src matrow2)
{
struct ureg_dst temp0 = ureg_DECL_temporary(ureg);
struct ureg_dst temp1 = ureg_DECL_temporary(ureg);
struct ureg_dst temp2 = ureg_DECL_temporary(ureg);
struct ureg_dst temp3 = ureg_DECL_temporary(ureg);
struct ureg_dst temp4 = ureg_DECL_temporary(ureg);
struct ureg_dst temp5 = ureg_DECL_temporary(ureg);
ureg_MOV(ureg, ureg_writemask(temp0, TGSI_WRITEMASK_XY), pos);
ureg_MOV(ureg,
ureg_writemask(temp0, TGSI_WRITEMASK_Z),
ureg_scalar(const0124, TGSI_SWIZZLE_Y));
ureg_DP3(ureg, temp1, matrow0, ureg_src(temp0));
ureg_DP3(ureg, temp2, matrow1, ureg_src(temp0));
ureg_DP3(ureg, temp3, matrow2, ureg_src(temp0));
ureg_RCP(ureg, temp3, ureg_src(temp3));
ureg_MUL(ureg, temp1, ureg_src(temp1), ureg_src(temp3));
ureg_MUL(ureg, temp2, ureg_src(temp2), ureg_src(temp3));
ureg_MOV(ureg, ureg_writemask(temp5, TGSI_WRITEMASK_X), ureg_src(temp1));
ureg_MOV(ureg, ureg_writemask(temp5, TGSI_WRITEMASK_Y), ureg_src(temp2));
ureg_MUL(ureg, temp0, ureg_scalar(coords, TGSI_SWIZZLE_Y),
ureg_scalar(ureg_src(temp5), TGSI_SWIZZLE_Y));
ureg_MAD(ureg, temp1,
ureg_scalar(coords, TGSI_SWIZZLE_X),
ureg_scalar(ureg_src(temp5), TGSI_SWIZZLE_X), ureg_src(temp0));
ureg_ADD(ureg, temp1, ureg_src(temp1), ureg_src(temp1));
ureg_MUL(ureg, temp3,
ureg_scalar(ureg_src(temp5), TGSI_SWIZZLE_Y),
ureg_scalar(ureg_src(temp5), TGSI_SWIZZLE_Y));
ureg_MAD(ureg, temp4,
ureg_scalar(ureg_src(temp5), TGSI_SWIZZLE_X),
ureg_scalar(ureg_src(temp5), TGSI_SWIZZLE_X), ureg_src(temp3));
ureg_MOV(ureg, temp4, ureg_negate(ureg_src(temp4)));
ureg_MUL(ureg, temp2, ureg_scalar(coords, TGSI_SWIZZLE_Z), ureg_src(temp4));
ureg_MUL(ureg, temp0,
ureg_scalar(const0124, TGSI_SWIZZLE_W), ureg_src(temp2));
ureg_MUL(ureg, temp3, ureg_src(temp1), ureg_src(temp1));
ureg_SUB(ureg, temp2, ureg_src(temp3), ureg_src(temp0));
ureg_RSQ(ureg, temp2, ureg_abs(ureg_src(temp2)));
ureg_RCP(ureg, temp2, ureg_src(temp2));
ureg_SUB(ureg, temp1, ureg_src(temp2), ureg_src(temp1));
ureg_ADD(ureg, temp0,
ureg_scalar(coords, TGSI_SWIZZLE_Z),
ureg_scalar(coords, TGSI_SWIZZLE_Z));
ureg_RCP(ureg, temp0, ureg_src(temp0));
ureg_MUL(ureg, temp2, ureg_src(temp1), ureg_src(temp0));
ureg_TEX(ureg, out, TGSI_TEXTURE_1D, ureg_src(temp2), sampler);
ureg_release_temporary(ureg, temp0);
ureg_release_temporary(ureg, temp1);
ureg_release_temporary(ureg, temp2);
ureg_release_temporary(ureg, temp3);
ureg_release_temporary(ureg, temp4);
ureg_release_temporary(ureg, temp5);
}
static void *
create_vs(struct pipe_context *pipe, unsigned vs_traits)
{
struct ureg_program *ureg;
struct ureg_src src;
struct ureg_dst dst;
struct ureg_src const0, const1;
boolean is_fill = (vs_traits & VS_FILL) != 0;
boolean is_composite = (vs_traits & VS_COMPOSITE) != 0;
boolean has_mask = (vs_traits & VS_MASK) != 0;
boolean is_yuv = (vs_traits & VS_YUV) != 0;
unsigned input_slot = 0;
ureg = ureg_create(PIPE_SHADER_VERTEX);
if (ureg == NULL)
return 0;
const0 = ureg_DECL_constant(ureg, 0);
const1 = ureg_DECL_constant(ureg, 1);
/* it has to be either a fill or a composite op */
debug_assert((is_fill ^ is_composite) ^ is_yuv);
src = ureg_DECL_vs_input(ureg, input_slot++);
dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0);
src = vs_normalize_coords(ureg, src, const0, const1);
ureg_MOV(ureg, dst, src);
if (is_yuv) {
src = ureg_DECL_vs_input(ureg, input_slot++);
dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_GENERIC, 0);
ureg_MOV(ureg, dst, src);
}
if (is_composite) {
src = ureg_DECL_vs_input(ureg, input_slot++);
dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_GENERIC, 0);
ureg_MOV(ureg, dst, src);
}
if (is_fill) {
src = ureg_DECL_vs_input(ureg, input_slot++);
dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0);
ureg_MOV(ureg, dst, src);
}
if (has_mask) {
src = ureg_DECL_vs_input(ureg, input_slot++);
dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_GENERIC, 1);
ureg_MOV(ureg, dst, src);
}
ureg_END(ureg);
return ureg_create_shader_and_destroy(ureg, pipe);
}
static void *
create_yuv_shader(struct pipe_context *pipe, struct ureg_program *ureg)
{
struct ureg_src y_sampler, u_sampler, v_sampler;
struct ureg_src pos;
struct ureg_src matrow0, matrow1, matrow2, matrow3;
struct ureg_dst y, u, v, rgb;
struct ureg_dst out = ureg_DECL_output(ureg,
TGSI_SEMANTIC_COLOR,
0);
pos = ureg_DECL_fs_input(ureg,
TGSI_SEMANTIC_GENERIC, 0,
TGSI_INTERPOLATE_PERSPECTIVE);
rgb = ureg_DECL_temporary(ureg);
y = ureg_DECL_temporary(ureg);
u = ureg_DECL_temporary(ureg);
v = ureg_DECL_temporary(ureg);
y_sampler = ureg_DECL_sampler(ureg, 0);
u_sampler = ureg_DECL_sampler(ureg, 1);
v_sampler = ureg_DECL_sampler(ureg, 2);
ureg_DECL_sampler_view(ureg, 0, TGSI_TEXTURE_2D,
TGSI_RETURN_TYPE_FLOAT, TGSI_RETURN_TYPE_FLOAT,
TGSI_RETURN_TYPE_FLOAT, TGSI_RETURN_TYPE_FLOAT);
ureg_DECL_sampler_view(ureg, 1, TGSI_TEXTURE_2D,
TGSI_RETURN_TYPE_FLOAT, TGSI_RETURN_TYPE_FLOAT,
TGSI_RETURN_TYPE_FLOAT, TGSI_RETURN_TYPE_FLOAT);
ureg_DECL_sampler_view(ureg, 2, TGSI_TEXTURE_2D,
TGSI_RETURN_TYPE_FLOAT, TGSI_RETURN_TYPE_FLOAT,
TGSI_RETURN_TYPE_FLOAT, TGSI_RETURN_TYPE_FLOAT);
matrow0 = ureg_DECL_constant(ureg, 0);
matrow1 = ureg_DECL_constant(ureg, 1);
matrow2 = ureg_DECL_constant(ureg, 2);
matrow3 = ureg_DECL_constant(ureg, 3);
ureg_TEX(ureg, y, TGSI_TEXTURE_2D, pos, y_sampler);
ureg_TEX(ureg, u, TGSI_TEXTURE_2D, pos, u_sampler);
ureg_TEX(ureg, v, TGSI_TEXTURE_2D, pos, v_sampler);
ureg_MOV(ureg, rgb, matrow3);
ureg_MAD(ureg, rgb,
ureg_scalar(ureg_src(y), TGSI_SWIZZLE_X), matrow0, ureg_src(rgb));
ureg_MAD(ureg, rgb,
ureg_scalar(ureg_src(u), TGSI_SWIZZLE_X), matrow1, ureg_src(rgb));
ureg_MAD(ureg, rgb,
ureg_scalar(ureg_src(v), TGSI_SWIZZLE_X), matrow2, ureg_src(rgb));
ureg_MOV(ureg, out, ureg_src(rgb));
ureg_release_temporary(ureg, rgb);
ureg_release_temporary(ureg, y);
ureg_release_temporary(ureg, u);
ureg_release_temporary(ureg, v);
ureg_END(ureg);
return ureg_create_shader_and_destroy(ureg, pipe);
}
static inline void
xrender_tex(struct ureg_program *ureg,
struct ureg_dst dst,
struct ureg_src coords,
struct ureg_src sampler,
struct ureg_src imm0,
boolean repeat_none, boolean swizzle, boolean set_alpha)
{
if (repeat_none) {
struct ureg_dst tmp0 = ureg_DECL_temporary(ureg);
struct ureg_dst tmp1 = ureg_DECL_temporary(ureg);
ureg_SGT(ureg, tmp1, ureg_swizzle(coords,
TGSI_SWIZZLE_X,
TGSI_SWIZZLE_Y,
TGSI_SWIZZLE_X,
TGSI_SWIZZLE_Y), ureg_scalar(imm0,
TGSI_SWIZZLE_X));
ureg_SLT(ureg, tmp0,
ureg_swizzle(coords, TGSI_SWIZZLE_X, TGSI_SWIZZLE_Y,
TGSI_SWIZZLE_X, TGSI_SWIZZLE_Y), ureg_scalar(imm0,
TGSI_SWIZZLE_W));
ureg_MIN(ureg, tmp0, ureg_src(tmp0), ureg_src(tmp1));
ureg_MIN(ureg, tmp0, ureg_scalar(ureg_src(tmp0), TGSI_SWIZZLE_X),
ureg_scalar(ureg_src(tmp0), TGSI_SWIZZLE_Y));
ureg_TEX(ureg, tmp1, TGSI_TEXTURE_2D, coords, sampler);
if (swizzle)
ureg_MOV(ureg, tmp1, ureg_swizzle(ureg_src(tmp1),
TGSI_SWIZZLE_Z,
TGSI_SWIZZLE_Y, TGSI_SWIZZLE_X,
TGSI_SWIZZLE_W));
if (set_alpha)
ureg_MOV(ureg,
ureg_writemask(tmp1, TGSI_WRITEMASK_W),
ureg_scalar(imm0, TGSI_SWIZZLE_W));
ureg_MUL(ureg, dst, ureg_src(tmp1), ureg_src(tmp0));
ureg_release_temporary(ureg, tmp0);
ureg_release_temporary(ureg, tmp1);
} else {
if (swizzle) {
struct ureg_dst tmp = ureg_DECL_temporary(ureg);
ureg_TEX(ureg, tmp, TGSI_TEXTURE_2D, coords, sampler);
ureg_MOV(ureg, dst, ureg_swizzle(ureg_src(tmp),
TGSI_SWIZZLE_Z,
TGSI_SWIZZLE_Y, TGSI_SWIZZLE_X,
TGSI_SWIZZLE_W));
ureg_release_temporary(ureg, tmp);
} else {
ureg_TEX(ureg, dst, TGSI_TEXTURE_2D, coords, sampler);
}
if (set_alpha)
ureg_MOV(ureg,
ureg_writemask(dst, TGSI_WRITEMASK_W),
ureg_scalar(imm0, TGSI_SWIZZLE_W));
}
}
static void *
create_fs(struct pipe_context *pipe, unsigned fs_traits)
{
struct ureg_program *ureg;
struct ureg_src /*dst_sampler, */ src_sampler, mask_sampler;
struct ureg_src /*dst_pos, */ src_input, mask_pos;
struct ureg_dst src, mask;
struct ureg_dst out;
struct ureg_src imm0 = { 0 };
unsigned has_mask = (fs_traits & FS_MASK) != 0;
unsigned is_fill = (fs_traits & FS_FILL) != 0;
unsigned is_composite = (fs_traits & FS_COMPOSITE) != 0;
unsigned is_solid = (fs_traits & FS_SOLID_FILL) != 0;
unsigned is_lingrad = (fs_traits & FS_LINGRAD_FILL) != 0;
unsigned is_radgrad = (fs_traits & FS_RADGRAD_FILL) != 0;
unsigned comp_alpha_mask = fs_traits & FS_COMPONENT_ALPHA;
unsigned is_yuv = (fs_traits & FS_YUV) != 0;
unsigned src_repeat_none = (fs_traits & FS_SRC_REPEAT_NONE) != 0;
unsigned mask_repeat_none = (fs_traits & FS_MASK_REPEAT_NONE) != 0;
unsigned src_swizzle = (fs_traits & FS_SRC_SWIZZLE_RGB) != 0;
unsigned mask_swizzle = (fs_traits & FS_MASK_SWIZZLE_RGB) != 0;
unsigned src_set_alpha = (fs_traits & FS_SRC_SET_ALPHA) != 0;
unsigned mask_set_alpha = (fs_traits & FS_MASK_SET_ALPHA) != 0;
unsigned src_luminance = (fs_traits & FS_SRC_LUMINANCE) != 0;
unsigned mask_luminance = (fs_traits & FS_MASK_LUMINANCE) != 0;
unsigned dst_luminance = (fs_traits & FS_DST_LUMINANCE) != 0;
#if 0
print_fs_traits(fs_traits);
#else
(void)print_fs_traits;
#endif
ureg = ureg_create(PIPE_SHADER_FRAGMENT);
if (ureg == NULL)
return 0;
/* it has to be either a fill, a composite op or a yuv conversion */
debug_assert((is_fill ^ is_composite) ^ is_yuv);
(void)is_yuv;
out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0);
if (src_repeat_none || mask_repeat_none ||
src_set_alpha || mask_set_alpha || src_luminance) {
imm0 = ureg_imm4f(ureg, 0, 0, 0, 1);
}
if (is_composite) {
src_sampler = ureg_DECL_sampler(ureg, 0);
ureg_DECL_sampler_view(ureg, 0, TGSI_TEXTURE_2D,
TGSI_RETURN_TYPE_FLOAT, TGSI_RETURN_TYPE_FLOAT,
TGSI_RETURN_TYPE_FLOAT, TGSI_RETURN_TYPE_FLOAT);
src_input = ureg_DECL_fs_input(ureg,
TGSI_SEMANTIC_GENERIC, 0,
TGSI_INTERPOLATE_PERSPECTIVE);
} else if (is_fill) {
if (is_solid)
src_input = ureg_DECL_fs_input(ureg,
TGSI_SEMANTIC_COLOR, 0,
TGSI_INTERPOLATE_PERSPECTIVE);
else
src_input = ureg_DECL_fs_input(ureg,
TGSI_SEMANTIC_POSITION, 0,
TGSI_INTERPOLATE_PERSPECTIVE);
} else {
debug_assert(is_yuv);
return create_yuv_shader(pipe, ureg);
}
if (has_mask) {
mask_sampler = ureg_DECL_sampler(ureg, 1);
ureg_DECL_sampler_view(ureg, 1, TGSI_TEXTURE_2D,
TGSI_RETURN_TYPE_FLOAT, TGSI_RETURN_TYPE_FLOAT,
TGSI_RETURN_TYPE_FLOAT, TGSI_RETURN_TYPE_FLOAT);
mask_pos = ureg_DECL_fs_input(ureg,
TGSI_SEMANTIC_GENERIC, 1,
TGSI_INTERPOLATE_PERSPECTIVE);
}
#if 0 /* unused right now */
dst_sampler = ureg_DECL_sampler(ureg, 2);
ureg_DECL_sampler_view(ureg, 2, TGSI_TEXTURE_2D,
TGSI_RETURN_TYPE_FLOAT, TGSI_RETURN_TYPE_FLOAT,
TGSI_RETURN_TYPE_FLOAT, TGSI_RETURN_TYPE_FLOAT);
dst_pos = ureg_DECL_fs_input(ureg,
TGSI_SEMANTIC_POSITION, 2,
TGSI_INTERPOLATE_PERSPECTIVE);
#endif
if (is_composite) {
if (has_mask || src_luminance || dst_luminance)
src = ureg_DECL_temporary(ureg);
else
src = out;
xrender_tex(ureg, src, src_input, src_sampler, imm0,
src_repeat_none, src_swizzle, src_set_alpha);
} else if (is_fill) {
if (is_solid) {
if (has_mask || src_luminance || dst_luminance)
src = ureg_dst(src_input);
else
ureg_MOV(ureg, out, src_input);
} else if (is_lingrad || is_radgrad) {
struct ureg_src coords, const0124, matrow0, matrow1, matrow2;
if (has_mask || src_luminance || dst_luminance)
src = ureg_DECL_temporary(ureg);
else
src = out;
coords = ureg_DECL_constant(ureg, 0);
const0124 = ureg_DECL_constant(ureg, 1);
matrow0 = ureg_DECL_constant(ureg, 2);
matrow1 = ureg_DECL_constant(ureg, 3);
matrow2 = ureg_DECL_constant(ureg, 4);
if (is_lingrad) {
linear_gradient(ureg, src,
src_input, src_sampler,
coords, const0124, matrow0, matrow1, matrow2);
} else if (is_radgrad) {
radial_gradient(ureg, src,
src_input, src_sampler,
coords, const0124, matrow0, matrow1, matrow2);
}
} else
debug_assert(!"Unknown fill type!");
}
if (src_luminance) {
ureg_MOV(ureg, src, ureg_scalar(ureg_src(src), TGSI_SWIZZLE_X));
ureg_MOV(ureg, ureg_writemask(src, TGSI_WRITEMASK_XYZ),
ureg_scalar(imm0, TGSI_SWIZZLE_X));
if (!has_mask && !dst_luminance)
ureg_MOV(ureg, out, ureg_src(src));
}
if (has_mask) {
mask = ureg_DECL_temporary(ureg);
xrender_tex(ureg, mask, mask_pos, mask_sampler, imm0,
mask_repeat_none, mask_swizzle, mask_set_alpha);
/* src IN mask */
src_in_mask(ureg, (dst_luminance) ? src : out, ureg_src(src),
ureg_src(mask),
comp_alpha_mask, mask_luminance);
ureg_release_temporary(ureg, mask);
}
if (dst_luminance) {
/*
* Make sure the alpha channel goes into the output L8 surface.
*/
ureg_MOV(ureg, out, ureg_scalar(ureg_src(src), TGSI_SWIZZLE_W));
}
ureg_END(ureg);
return ureg_create_shader_and_destroy(ureg, pipe);
}
struct xa_shaders *
xa_shaders_create(struct xa_context *r)
{
struct xa_shaders *sc = CALLOC_STRUCT(xa_shaders);
sc->r = r;
sc->vs_hash = cso_hash_create();
sc->fs_hash = cso_hash_create();
return sc;
}
static void
cache_destroy(struct cso_context *cso,
struct cso_hash *hash, unsigned processor)
{
struct cso_hash_iter iter = cso_hash_first_node(hash);
while (!cso_hash_iter_is_null(iter)) {
void *shader = (void *)cso_hash_iter_data(iter);
if (processor == PIPE_SHADER_FRAGMENT) {
cso_delete_fragment_shader(cso, shader);
} else if (processor == PIPE_SHADER_VERTEX) {
cso_delete_vertex_shader(cso, shader);
}
iter = cso_hash_erase(hash, iter);
}
cso_hash_delete(hash);
}
void
xa_shaders_destroy(struct xa_shaders *sc)
{
cache_destroy(sc->r->cso, sc->vs_hash, PIPE_SHADER_VERTEX);
cache_destroy(sc->r->cso, sc->fs_hash, PIPE_SHADER_FRAGMENT);
FREE(sc);
}
static inline void *
shader_from_cache(struct pipe_context *pipe,
unsigned type, struct cso_hash *hash, unsigned key)
{
void *shader = 0;
struct cso_hash_iter iter = cso_hash_find(hash, key);
if (cso_hash_iter_is_null(iter)) {
if (type == PIPE_SHADER_VERTEX)
shader = create_vs(pipe, key);
else
shader = create_fs(pipe, key);
cso_hash_insert(hash, key, shader);
} else
shader = (void *)cso_hash_iter_data(iter);
return shader;
}
struct xa_shader
xa_shaders_get(struct xa_shaders *sc, unsigned vs_traits, unsigned fs_traits)
{
struct xa_shader shader = { NULL, NULL };
void *vs, *fs;
vs = shader_from_cache(sc->r->pipe, PIPE_SHADER_VERTEX,
sc->vs_hash, vs_traits);
fs = shader_from_cache(sc->r->pipe, PIPE_SHADER_FRAGMENT,
sc->fs_hash, fs_traits);
debug_assert(vs && fs);
if (!vs || !fs)
return shader;
shader.vs = vs;
shader.fs = fs;
return shader;
}
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