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import os
Import('*')
env = env.Clone()
env.Append(CPPPATH = [
'#src/mapi',
'#src/mesa',
'.',
])
env.AppendUnique(CPPDEFINES = [
'_GDI32_', # prevent wgl* being declared __declspec(dllimport)
'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
'WIN32_LEAN_AND_MEAN', # http://msdn2.microsoft.com/en-us/library/6dwk3a1z.aspx
])
if not env['gles']:
# prevent _glapi_* from being declared __declspec(dllimport)
env.Append(CPPDEFINES = ['_GLAPI_NO_EXPORTS'])
wgl = env.ConvenienceLibrary(
target ='wgl',
source = env.ParseSourceList('Makefile.sources', 'C_SOURCES'),
)
Export('wgl')
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