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import os

Import('*')

if env['platform'] in ['windows']:
     
    env = env.Clone()
     
    env.Append(CPPPATH = [
    	'#src/mesa',
    ])
     
    env.Append(CPPDEFINES = [
        '_GDI32_', # prevent wgl* being declared __declspec(dllimport)
        'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers 
        '__GL_EXPORTS',
        '_GNU_H_WINDOWS32_DEFINES',
    ])
     
    sources = [
        'stw_device.c',
        'stw_framebuffer.c',
        'stw_icd.c',
        'stw_pixelformat.c',
        'stw_quirks.c',
        'stw_wgl_arbextensionsstring.c',
        'stw_wgl_arbmultisample.c',
        'stw_wgl_arbpixelformat.c',
        #'stw_wgl.c',
        'stw_wgl_context.c',
        'stw_wgl_getprocaddress.c',
        'stw_wgl_pixelformat.c',
        'stw_wgl_swapbuffers.c',
    ]

    wgl = env.ConvenienceLibrary(
        target ='wgl',
        source = sources,
    )
    
    Export('wgl')