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import os
Import('*')
if env['platform'] in ['windows']:
env = env.Clone()
env.Append(CPPPATH = [
'#src/mesa',
'.',
])
env.Append(CPPDEFINES = [
'_GDI32_', # prevent wgl* being declared __declspec(dllimport)
'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
'__GL_EXPORTS',
'_GNU_H_WINDOWS32_DEFINES',
])
sources = [
'stw.c',
'icd/stw_icd.c',
'shared/stw_context.c',
'shared/stw_device.c',
'shared/stw_framebuffer.c',
'shared/stw_pixelformat.c',
'shared/stw_quirks.c',
'wgl/stw_wgl_arbextensionsstring.c',
'wgl/stw_wgl_arbmultisample.c',
'wgl/stw_wgl_arbpixelformat.c',
'wgl/stw_wgl.c',
'wgl/stw_wgl_getprocaddress.c',
'wgl/stw_wgl_pixelformat.c',
'wgl/stw_wgl_swapbuffers.c',
]
wgl = env.ConvenienceLibrary(
target ='wgl',
source = sources,
)
Export('wgl')
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